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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "Test.h"
9 #if SK_SUPPORT_GPU
10 #include "GrCaps.h"
11 #include "GrContext.h"
12 #include "SkCanvas.h"
13 #include "SkSurface.h"
14 
15 // using anonymous namespace because these functions are used as template params.
16 namespace {
17 /** convert 0..1 srgb value to 0..1 linear */
srgb_to_linear(float srgb)18 float srgb_to_linear(float srgb) {
19     if (srgb <= 0.04045f) {
20         return srgb / 12.92f;
21     } else {
22         return powf((srgb + 0.055f) / 1.055f, 2.4f);
23     }
24 }
25 
26 /** convert 0..1 linear value to 0..1 srgb */
linear_to_srgb(float linear)27 float linear_to_srgb(float linear) {
28     if (linear <= 0.0031308) {
29         return linear * 12.92f;
30     } else {
31         return 1.055f * powf(linear, 1.f / 2.4f) - 0.055f;
32     }
33 }
34 }
35 
36 /** tests a conversion with an error tolerance */
check_conversion(uint32_t input,uint32_t output,float error)37 template <float (*CONVERT)(float)> static bool check_conversion(uint32_t input, uint32_t output,
38                                                                 float error) {
39     // alpha should always be exactly preserved.
40     if ((input & 0xff000000) != (output & 0xff000000)) {
41         return false;
42     }
43 
44     for (int c = 0; c < 3; ++c) {
45         uint8_t inputComponent = (uint8_t) ((input & (0xff << (c*8))) >> (c*8));
46         float lower = SkTMax(0.f, (float) inputComponent - error);
47         float upper = SkTMin(255.f, (float) inputComponent + error);
48         lower = CONVERT(lower / 255.f);
49         upper = CONVERT(upper / 255.f);
50         SkASSERT(lower >= 0.f && lower <= 255.f);
51         SkASSERT(upper >= 0.f && upper <= 255.f);
52         uint8_t outputComponent = (output & (0xff << (c*8))) >> (c*8);
53         if (outputComponent < SkScalarFloorToInt(lower * 255.f) ||
54             outputComponent > SkScalarCeilToInt(upper * 255.f)) {
55             return false;
56         }
57     }
58     return true;
59 }
60 
61 /** tests a forward and backward conversion with an error tolerance */
62 template <float (*FORWARD)(float), float (*BACKWARD)(float)>
check_double_conversion(uint32_t input,uint32_t output,float error)63 static bool check_double_conversion(uint32_t input, uint32_t output, float error) {
64     // alpha should always be exactly preserved.
65     if ((input & 0xff000000) != (output & 0xff000000)) {
66         return false;
67     }
68 
69     for (int c = 0; c < 3; ++c) {
70         uint8_t inputComponent = (uint8_t) ((input & (0xff << (c*8))) >> (c*8));
71         float lower = SkTMax(0.f, (float) inputComponent - error);
72         float upper = SkTMin(255.f, (float) inputComponent + error);
73         lower = FORWARD(lower / 255.f);
74         upper = FORWARD(upper / 255.f);
75         SkASSERT(lower >= 0.f && lower <= 255.f);
76         SkASSERT(upper >= 0.f && upper <= 255.f);
77         uint8_t upperComponent = SkScalarCeilToInt(upper * 255.f);
78         uint8_t lowerComponent = SkScalarFloorToInt(lower * 255.f);
79         lower = SkTMax(0.f, (float) lowerComponent - error);
80         upper = SkTMin(255.f, (float) upperComponent + error);
81         lower = BACKWARD(lowerComponent / 255.f);
82         upper = BACKWARD(upperComponent / 255.f);
83         SkASSERT(lower >= 0.f && lower <= 255.f);
84         SkASSERT(upper >= 0.f && upper <= 255.f);
85         upperComponent = SkScalarCeilToInt(upper * 255.f);
86         lowerComponent = SkScalarFloorToInt(lower * 255.f);
87 
88         uint8_t outputComponent = (output & (0xff << (c*8))) >> (c*8);
89         if (outputComponent < lowerComponent || outputComponent > upperComponent) {
90             return false;
91         }
92     }
93     return true;
94 }
95 
check_srgb_to_linear_conversion(uint32_t srgb,uint32_t linear,float error)96 static bool check_srgb_to_linear_conversion(uint32_t srgb, uint32_t linear, float error) {
97     return check_conversion<srgb_to_linear>(srgb, linear, error);
98 }
99 
check_linear_to_srgb_conversion(uint32_t linear,uint32_t srgb,float error)100 static bool check_linear_to_srgb_conversion(uint32_t linear, uint32_t srgb, float error) {
101     return check_conversion<linear_to_srgb>(linear, srgb, error);
102 }
103 
check_linear_to_srgb_to_linear_conversion(uint32_t input,uint32_t output,float error)104 static bool check_linear_to_srgb_to_linear_conversion(uint32_t input, uint32_t output, float error) {
105     return check_double_conversion<linear_to_srgb, srgb_to_linear>(input, output, error);
106 }
107 
check_srgb_to_linear_to_srgb_conversion(uint32_t input,uint32_t output,float error)108 static bool check_srgb_to_linear_to_srgb_conversion(uint32_t input, uint32_t output, float error) {
109     return check_double_conversion<srgb_to_linear, linear_to_srgb>(input, output, error);
110 }
111 
112 typedef bool (*CheckFn) (uint32_t orig, uint32_t actual, float error);
113 
read_and_check_pixels(skiatest::Reporter * reporter,GrTexture * texture,uint32_t * origData,GrPixelConfig readConfig,CheckFn checker,float error,const char * subtestName)114 void read_and_check_pixels(skiatest::Reporter* reporter, GrTexture* texture, uint32_t* origData,
115                            GrPixelConfig readConfig, CheckFn checker, float error,
116                            const char* subtestName) {
117     int w = texture->width();
118     int h = texture->height();
119     SkAutoTMalloc<uint32_t> readData(w * h);
120     memset(readData.get(), 0, sizeof(uint32_t) * w * h);
121     if (!texture->readPixels(0, 0, w, h, readConfig, readData.get())) {
122         ERRORF(reporter, "Could not read pixels for %s.", subtestName);
123         return;
124     }
125     for (int j = 0; j < h; ++j) {
126         for (int i = 0; i < w; ++i) {
127             uint32_t orig = origData[j * w + i];
128             uint32_t read = readData[j * w + i];
129 
130             if (!checker(orig, read, error)) {
131                 ERRORF(reporter, "Expected 0x%08x, read back as 0x%08x in %s at %d, %d).",
132                        orig, read, subtestName, i, j);
133                 return;
134             }
135         }
136     }
137 }
138 
139 // TODO: Add tests for copySurface between srgb/linear textures. Add tests for unpremul/premul
140 // conversion during read/write along with srgb/linear conversions.
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SRGBReadWritePixels,reporter,context)141 DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SRGBReadWritePixels, reporter, context) {
142 #if defined(GOOGLE3)
143     // Stack frame size is limited in GOOGLE3.
144     static const int kW = 63;
145     static const int kH = 63;
146 #else
147     static const int kW = 255;
148     static const int kH = 255;
149 #endif
150     uint32_t origData[kW * kH];
151     for (int j = 0; j < kH; ++j) {
152         for (int i = 0; i < kW; ++i) {
153             origData[j * kW + i] = (j << 24) | (i << 16) | (i << 8) | i;
154         }
155     }
156 
157     GrSurfaceDesc desc;
158     desc.fFlags = kRenderTarget_GrSurfaceFlag;
159     desc.fWidth = kW;
160     desc.fHeight = kH;
161     desc.fConfig = kSRGBA_8888_GrPixelConfig;
162     if (context->caps()->isConfigRenderable(desc.fConfig, false) &&
163         context->caps()->isConfigTexturable(desc.fConfig)) {
164         SkAutoTUnref<GrTexture> tex(context->textureProvider()->createTexture(
165                 desc, SkBudgeted::kNo));
166         if (!tex) {
167             ERRORF(reporter, "Could not create SRGBA texture.");
168             return;
169         }
170 
171         float error = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.2f  : 0.5f;
172 
173         // Write srgba data and read as srgba and then as rgba
174         if (tex->writePixels(0, 0, kW, kH, kSRGBA_8888_GrPixelConfig, origData)) {
175             // For the all-srgba case, we allow a small error only for devices that have
176             // precision variation because the srgba data gets converted to linear and back in
177             // the shader.
178             float smallError = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.f :
179                     0.0f;
180             read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixelConfig,
181                                   check_srgb_to_linear_to_srgb_conversion, smallError,
182                                   "write/read srgba to srgba texture");
183             read_and_check_pixels(reporter, tex, origData, kRGBA_8888_GrPixelConfig,
184                                   check_srgb_to_linear_conversion, error,
185                                   "write srgba/read rgba with srgba texture");
186         } else {
187             ERRORF(reporter, "Could not write srgba data to srgba texture.");
188         }
189 
190         // Now verify that we can write linear data
191         if (tex->writePixels(0, 0, kW, kH, kRGBA_8888_GrPixelConfig, origData)) {
192             // We allow more error on GPUs with lower precision shader variables.
193             read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixelConfig,
194                                   check_linear_to_srgb_conversion, error,
195                                   "write rgba/read srgba with srgba texture");
196             read_and_check_pixels(reporter, tex, origData, kRGBA_8888_GrPixelConfig,
197                                   check_linear_to_srgb_to_linear_conversion, error,
198                                   "write/read rgba with srgba texture");
199         } else {
200             ERRORF(reporter, "Could not write rgba data to srgba texture.");
201         }
202 
203         desc.fConfig = kRGBA_8888_GrPixelConfig;
204         tex.reset(context->textureProvider()->createTexture(desc, SkBudgeted::kNo));
205         if (!tex) {
206             ERRORF(reporter, "Could not create RGBA texture.");
207             return;
208         }
209 
210         // Write srgba data to a rgba texture and read back as srgba and rgba
211         if (tex->writePixels(0, 0, kW, kH, kSRGBA_8888_GrPixelConfig, origData)) {
212             read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixelConfig,
213                                   check_srgb_to_linear_to_srgb_conversion, error,
214                                   "write/read srgba to rgba texture");
215             read_and_check_pixels(reporter, tex, origData, kRGBA_8888_GrPixelConfig,
216                                   check_srgb_to_linear_conversion, error,
217                                   "write srgba/read rgba to rgba texture");
218         } else {
219             ERRORF(reporter, "Could not write srgba data to rgba texture.");
220         }
221 
222         // Write rgba data to a rgba texture and read back as srgba
223         if (tex->writePixels(0, 0, kW, kH, kRGBA_8888_GrPixelConfig, origData)) {
224             read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixelConfig,
225                                   check_linear_to_srgb_conversion, 1.2f,
226                                   "write rgba/read srgba to rgba texture");
227         } else {
228             ERRORF(reporter, "Could not write rgba data to rgba texture.");
229         }
230     }
231 }
232 #endif
233