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1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_EXECUTION_H_
6 #define V8_EXECUTION_H_
7 
8 #include "src/allocation.h"
9 #include "src/base/atomicops.h"
10 #include "src/handles.h"
11 #include "src/utils.h"
12 
13 namespace v8 {
14 namespace internal {
15 
16 class Execution final : public AllStatic {
17  public:
18   // Call a function, the caller supplies a receiver and an array
19   // of arguments.
20   //
21   // When the function called is not in strict mode, receiver is
22   // converted to an object.
23   //
24   MUST_USE_RESULT static MaybeHandle<Object> Call(Isolate* isolate,
25                                                   Handle<Object> callable,
26                                                   Handle<Object> receiver,
27                                                   int argc,
28                                                   Handle<Object> argv[]);
29 
30   // Construct object from function, the caller supplies an array of
31   // arguments.
32   MUST_USE_RESULT static MaybeHandle<Object> New(Handle<JSFunction> constructor,
33                                                  int argc,
34                                                  Handle<Object> argv[]);
35   MUST_USE_RESULT static MaybeHandle<Object> New(Isolate* isolate,
36                                                  Handle<Object> constructor,
37                                                  Handle<Object> new_target,
38                                                  int argc,
39                                                  Handle<Object> argv[]);
40 
41   // Call a function, just like Call(), but make sure to silently catch
42   // any thrown exceptions. The return value is either the result of
43   // calling the function (if caught exception is false) or the exception
44   // that occurred (if caught exception is true).
45   // In the exception case, exception_out holds the caught exceptions, unless
46   // it is a termination exception.
47   static MaybeHandle<Object> TryCall(Isolate* isolate, Handle<Object> callable,
48                                      Handle<Object> receiver, int argc,
49                                      Handle<Object> argv[],
50                                      MaybeHandle<Object>* exception_out = NULL);
51 
52   static Handle<String> GetStackTraceLine(Handle<Object> recv,
53                                           Handle<JSFunction> fun,
54                                           Handle<Object> pos,
55                                           Handle<Object> is_global);
56 };
57 
58 
59 class ExecutionAccess;
60 class PostponeInterruptsScope;
61 
62 
63 // StackGuard contains the handling of the limits that are used to limit the
64 // number of nested invocations of JavaScript and the stack size used in each
65 // invocation.
66 class StackGuard final {
67  public:
68   // Pass the address beyond which the stack should not grow.  The stack
69   // is assumed to grow downwards.
70   void SetStackLimit(uintptr_t limit);
71 
72   // The simulator uses a separate JS stack. Limits on the JS stack might have
73   // to be adjusted in order to reflect overflows of the C stack, because we
74   // cannot rely on the interleaving of frames on the simulator.
75   void AdjustStackLimitForSimulator();
76 
77   // Threading support.
78   char* ArchiveStackGuard(char* to);
79   char* RestoreStackGuard(char* from);
ArchiveSpacePerThread()80   static int ArchiveSpacePerThread() { return sizeof(ThreadLocal); }
81   void FreeThreadResources();
82   // Sets up the default stack guard for this thread if it has not
83   // already been set up.
84   void InitThread(const ExecutionAccess& lock);
85   // Clears the stack guard for this thread so it does not look as if
86   // it has been set up.
87   void ClearThread(const ExecutionAccess& lock);
88 
89 #define INTERRUPT_LIST(V)                                          \
90   V(DEBUGBREAK, DebugBreak, 0)                                     \
91   V(DEBUGCOMMAND, DebugCommand, 1)                                 \
92   V(TERMINATE_EXECUTION, TerminateExecution, 2)                    \
93   V(GC_REQUEST, GC, 3)                                             \
94   V(INSTALL_CODE, InstallCode, 4)                                  \
95   V(API_INTERRUPT, ApiInterrupt, 5)                                \
96   V(DEOPT_MARKED_ALLOCATION_SITES, DeoptMarkedAllocationSites, 6)
97 
98 #define V(NAME, Name, id)                                          \
99   inline bool Check##Name() { return CheckInterrupt(NAME); }  \
100   inline void Request##Name() { RequestInterrupt(NAME); }     \
101   inline void Clear##Name() { ClearInterrupt(NAME); }
102   INTERRUPT_LIST(V)
103 #undef V
104 
105   // Flag used to set the interrupt causes.
106   enum InterruptFlag {
107   #define V(NAME, Name, id) NAME = (1 << id),
108     INTERRUPT_LIST(V)
109   #undef V
110   #define V(NAME, Name, id) NAME |
111     ALL_INTERRUPTS = INTERRUPT_LIST(V) 0
112   #undef V
113   };
114 
climit()115   uintptr_t climit() { return thread_local_.climit(); }
jslimit()116   uintptr_t jslimit() { return thread_local_.jslimit(); }
117   // This provides an asynchronous read of the stack limits for the current
118   // thread.  There are no locks protecting this, but it is assumed that you
119   // have the global V8 lock if you are using multiple V8 threads.
real_climit()120   uintptr_t real_climit() {
121     return thread_local_.real_climit_;
122   }
real_jslimit()123   uintptr_t real_jslimit() {
124     return thread_local_.real_jslimit_;
125   }
address_of_jslimit()126   Address address_of_jslimit() {
127     return reinterpret_cast<Address>(&thread_local_.jslimit_);
128   }
address_of_real_jslimit()129   Address address_of_real_jslimit() {
130     return reinterpret_cast<Address>(&thread_local_.real_jslimit_);
131   }
132 
133   // If the stack guard is triggered, but it is not an actual
134   // stack overflow, then handle the interruption accordingly.
135   Object* HandleInterrupts();
136   void HandleGCInterrupt();
137 
138  private:
139   StackGuard();
140 
141   bool CheckInterrupt(InterruptFlag flag);
142   void RequestInterrupt(InterruptFlag flag);
143   void ClearInterrupt(InterruptFlag flag);
144   bool CheckAndClearInterrupt(InterruptFlag flag);
145 
146   // You should hold the ExecutionAccess lock when calling this method.
has_pending_interrupts(const ExecutionAccess & lock)147   bool has_pending_interrupts(const ExecutionAccess& lock) {
148     return thread_local_.interrupt_flags_ != 0;
149   }
150 
151   // You should hold the ExecutionAccess lock when calling this method.
152   inline void set_interrupt_limits(const ExecutionAccess& lock);
153 
154   // Reset limits to actual values. For example after handling interrupt.
155   // You should hold the ExecutionAccess lock when calling this method.
156   inline void reset_limits(const ExecutionAccess& lock);
157 
158   // Enable or disable interrupts.
159   void EnableInterrupts();
160   void DisableInterrupts();
161 
162 #if V8_TARGET_ARCH_64_BIT
163   static const uintptr_t kInterruptLimit = V8_UINT64_C(0xfffffffffffffffe);
164   static const uintptr_t kIllegalLimit = V8_UINT64_C(0xfffffffffffffff8);
165 #else
166   static const uintptr_t kInterruptLimit = 0xfffffffe;
167   static const uintptr_t kIllegalLimit = 0xfffffff8;
168 #endif
169 
170   void PushPostponeInterruptsScope(PostponeInterruptsScope* scope);
171   void PopPostponeInterruptsScope();
172 
173   class ThreadLocal final {
174    public:
ThreadLocal()175     ThreadLocal() { Clear(); }
176     // You should hold the ExecutionAccess lock when you call Initialize or
177     // Clear.
178     void Clear();
179 
180     // Returns true if the heap's stack limits should be set, false if not.
181     bool Initialize(Isolate* isolate);
182 
183     // The stack limit is split into a JavaScript and a C++ stack limit. These
184     // two are the same except when running on a simulator where the C++ and
185     // JavaScript stacks are separate. Each of the two stack limits have two
186     // values. The one eith the real_ prefix is the actual stack limit
187     // set for the VM. The one without the real_ prefix has the same value as
188     // the actual stack limit except when there is an interruption (e.g. debug
189     // break or preemption) in which case it is lowered to make stack checks
190     // fail. Both the generated code and the runtime system check against the
191     // one without the real_ prefix.
192     uintptr_t real_jslimit_;  // Actual JavaScript stack limit set for the VM.
193     uintptr_t real_climit_;  // Actual C++ stack limit set for the VM.
194 
195     // jslimit_ and climit_ can be read without any lock.
196     // Writing requires the ExecutionAccess lock.
197     base::AtomicWord jslimit_;
198     base::AtomicWord climit_;
199 
jslimit()200     uintptr_t jslimit() {
201       return bit_cast<uintptr_t>(base::NoBarrier_Load(&jslimit_));
202     }
set_jslimit(uintptr_t limit)203     void set_jslimit(uintptr_t limit) {
204       return base::NoBarrier_Store(&jslimit_,
205                                    static_cast<base::AtomicWord>(limit));
206     }
climit()207     uintptr_t climit() {
208       return bit_cast<uintptr_t>(base::NoBarrier_Load(&climit_));
209     }
set_climit(uintptr_t limit)210     void set_climit(uintptr_t limit) {
211       return base::NoBarrier_Store(&climit_,
212                                    static_cast<base::AtomicWord>(limit));
213     }
214 
215     PostponeInterruptsScope* postpone_interrupts_;
216     int interrupt_flags_;
217   };
218 
219   // TODO(isolates): Technically this could be calculated directly from a
220   //                 pointer to StackGuard.
221   Isolate* isolate_;
222   ThreadLocal thread_local_;
223 
224   friend class Isolate;
225   friend class StackLimitCheck;
226   friend class PostponeInterruptsScope;
227 
228   DISALLOW_COPY_AND_ASSIGN(StackGuard);
229 };
230 
231 }  // namespace internal
232 }  // namespace v8
233 
234 #endif  // V8_EXECUTION_H_
235