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1 /*
2  * Copyright (C) 2016 Google, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included
12  * in all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20  * DEALINGS IN THE SOFTWARE.
21  */
22 
23 #include <cassert>
24 #include <cmath>
25 #include <cstring>
26 #include <array>
27 #include <unordered_map>
28 
29 #include "Helpers.h"
30 #include "Meshes.h"
31 
32 namespace {
33 
34 class Mesh {
35 public:
36     struct Position {
37         float x;
38         float y;
39         float z;
40     };
41 
42     struct Normal {
43         float x;
44         float y;
45         float z;
46     };
47 
48     struct Face {
49         int v0;
50         int v1;
51         int v2;
52     };
53 
vertex_stride()54     static uint32_t vertex_stride()
55     {
56         // Position + Normal
57         const int comp_count = 6;
58 
59         return sizeof(float) * comp_count;
60     }
61 
vertex_input_binding()62     static VkVertexInputBindingDescription vertex_input_binding()
63     {
64         VkVertexInputBindingDescription vi_binding = {};
65         vi_binding.binding = 0;
66         vi_binding.stride = vertex_stride();
67         vi_binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
68 
69         return vi_binding;
70     }
71 
vertex_input_attributes()72     static std::vector<VkVertexInputAttributeDescription> vertex_input_attributes()
73     {
74         std::vector<VkVertexInputAttributeDescription> vi_attrs(2);
75         // Position
76         vi_attrs[0].location = 0;
77         vi_attrs[0].binding = 0;
78         vi_attrs[0].format = VK_FORMAT_R32G32B32_SFLOAT;
79         vi_attrs[0].offset = 0;
80         // Normal
81         vi_attrs[1].location = 1;
82         vi_attrs[1].binding = 0;
83         vi_attrs[1].format = VK_FORMAT_R32G32B32_SFLOAT;
84         vi_attrs[1].offset = sizeof(float) * 3;
85 
86         return vi_attrs;
87     }
88 
index_type()89     static VkIndexType index_type()
90     {
91         return VK_INDEX_TYPE_UINT32;
92     }
93 
input_assembly_state()94     static VkPipelineInputAssemblyStateCreateInfo input_assembly_state()
95     {
96         VkPipelineInputAssemblyStateCreateInfo ia_info = {};
97         ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
98         ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
99         ia_info.primitiveRestartEnable = false;
100         return ia_info;
101     }
102 
build(const std::vector<std::array<float,6>> & vertices,const std::vector<std::array<int,3>> & faces)103     void build(const std::vector<std::array<float, 6>> &vertices, const std::vector<std::array<int, 3>> &faces)
104     {
105         positions_.reserve(vertices.size());
106         normals_.reserve(vertices.size());
107         for (const auto &v : vertices) {
108             positions_.emplace_back(Position{ v[0], v[1], v[2] });
109             normals_.emplace_back(Normal{ v[3], v[4], v[5] });
110         }
111 
112         faces_.reserve(faces.size());
113         for (const auto &f : faces)
114             faces_.emplace_back(Face{ f[0], f[1], f[2] });
115     }
116 
vertex_count() const117     uint32_t vertex_count() const
118     {
119         return positions_.size();
120     }
121 
vertex_buffer_size() const122     VkDeviceSize vertex_buffer_size() const
123     {
124         return vertex_stride() * vertex_count();
125     }
126 
vertex_buffer_write(void * data) const127     void vertex_buffer_write(void *data) const
128     {
129         float *dst = reinterpret_cast<float *>(data);
130         for (size_t i = 0; i < positions_.size(); i++) {
131             const Position &pos = positions_[i];
132             const Normal &normal = normals_[i];
133             dst[0] = pos.x;
134             dst[1] = pos.y;
135             dst[2] = pos.z;
136             dst[3] = normal.x;
137             dst[4] = normal.y;
138             dst[5] = normal.z;
139             dst += 6;
140         }
141     }
142 
index_count() const143     uint32_t index_count() const
144     {
145         return faces_.size() * 3;
146     }
147 
index_buffer_size() const148     VkDeviceSize index_buffer_size() const
149     {
150         return sizeof(uint32_t) * index_count();
151     }
152 
index_buffer_write(void * data) const153     void index_buffer_write(void *data) const
154     {
155         uint32_t *dst = reinterpret_cast<uint32_t *>(data);
156         for (const auto &face : faces_) {
157             dst[0] = face.v0;
158             dst[1] = face.v1;
159             dst[2] = face.v2;
160             dst += 3;
161         }
162     }
163 
164     std::vector<Position> positions_;
165     std::vector<Normal> normals_;
166     std::vector<Face> faces_;
167 };
168 
169 class BuildPyramid {
170 public:
BuildPyramid(Mesh & mesh)171     BuildPyramid(Mesh &mesh)
172     {
173         const std::vector<std::array<float, 6>> vertices = {
174             //      position                normal
175             {  0.0f,  0.0f,  1.0f,    0.0f,  0.0f,  1.0f },
176             { -1.0f, -1.0f, -1.0f,   -1.0f, -1.0f, -1.0f },
177             {  1.0f, -1.0f, -1.0f,    1.0f, -1.0f, -1.0f },
178             {  1.0f,  1.0f, -1.0f,    1.0f,  1.0f, -1.0f },
179             { -1.0f,  1.0f, -1.0f,   -1.0f,  1.0f, -1.0f },
180         };
181 
182         const std::vector<std::array<int, 3>> faces = {
183             { 0, 1, 2 },
184             { 0, 2, 3 },
185             { 0, 3, 4 },
186             { 0, 4, 1 },
187             { 1, 4, 3 },
188             { 1, 3, 2 },
189         };
190 
191         mesh.build(vertices, faces);
192     }
193 };
194 
195 class BuildIcosphere {
196 public:
BuildIcosphere(Mesh & mesh)197     BuildIcosphere(Mesh &mesh) : mesh_(mesh), radius_(1.0f)
198     {
199         const int tessellate_level = 2;
200 
201         build_icosahedron();
202         for (int i = 0; i < tessellate_level; i++)
203             tessellate();
204     }
205 
206 private:
build_icosahedron()207     void build_icosahedron()
208     {
209         // https://en.wikipedia.org/wiki/Regular_icosahedron
210         const float l1 = std::sqrt(2.0f / (5.0f + std::sqrt(5.0f))) * radius_;
211         const float l2 = std::sqrt(2.0f / (5.0f - std::sqrt(5.0f))) * radius_;
212         // vertices are from three golden rectangles
213         const std::vector<std::array<float, 6>> icosahedron_vertices = {
214             //   position           normal
215             { -l1, -l2, 0.0f,   -l1, -l2, 0.0f, },
216             {  l1, -l2, 0.0f,    l1, -l2, 0.0f, },
217             {  l1,  l2, 0.0f,    l1,  l2, 0.0f, },
218             { -l1,  l2, 0.0f,   -l1,  l2, 0.0f, },
219 
220             { -l2, 0.0f, -l1,   -l2, 0.0f, -l1, },
221             {  l2, 0.0f, -l1,    l2, 0.0f, -l1, },
222             {  l2, 0.0f,  l1,    l2, 0.0f,  l1, },
223             { -l2, 0.0f,  l1,   -l2, 0.0f,  l1, },
224 
225             { 0.0f, -l1, -l2,   0.0f, -l1, -l2, },
226             { 0.0f,  l1, -l2,   0.0f,  l1, -l2, },
227             { 0.0f,  l1,  l2,   0.0f,  l1,  l2, },
228             { 0.0f, -l1,  l2,   0.0f, -l1,  l2, },
229         };
230         const std::vector<std::array<int, 3>> icosahedron_faces = {
231             // triangles sharing vertex 0
232             {  0,  1, 11 },
233             {  0, 11,  7 },
234             {  0,  7,  4 },
235             {  0,  4,  8 },
236             {  0,  8,  1 },
237             // adjacent triangles
238             { 11,  1,  6 },
239             {  7, 11, 10 },
240             {  4,  7,  3 },
241             {  8,  4,  9 },
242             {  1,  8,  5 },
243             // triangles sharing vertex 2
244             {  2,  3, 10 },
245             {  2, 10,  6 },
246             {  2,  6,  5 },
247             {  2,  5,  9 },
248             {  2,  9,  3 },
249             // adjacent triangles
250             { 10,  3,  7 },
251             {  6, 10, 11 },
252             {  5,  6,  1 },
253             {  9,  5,  8 },
254             {  3,  9,  4 },
255         };
256 
257         mesh_.build(icosahedron_vertices, icosahedron_faces);
258     }
259 
tessellate()260     void tessellate()
261     {
262         size_t middle_point_count = mesh_.faces_.size() * 3 / 2;
263         size_t final_face_count = mesh_.faces_.size() * 4;
264 
265         std::vector<Mesh::Face> faces;
266         faces.reserve(final_face_count);
267 
268         middle_points_.clear();
269         middle_points_.reserve(middle_point_count);
270 
271         mesh_.positions_.reserve(mesh_.vertex_count() + middle_point_count);
272         mesh_.normals_.reserve(mesh_.vertex_count() + middle_point_count);
273 
274         for (const auto &f : mesh_.faces_) {
275             int v0 = f.v0;
276             int v1 = f.v1;
277             int v2 = f.v2;
278 
279             int v01 = add_middle_point(v0, v1);
280             int v12 = add_middle_point(v1, v2);
281             int v20 = add_middle_point(v2, v0);
282 
283             faces.emplace_back(Mesh::Face{ v0, v01, v20 });
284             faces.emplace_back(Mesh::Face{ v1, v12, v01 });
285             faces.emplace_back(Mesh::Face{ v2, v20, v12 });
286             faces.emplace_back(Mesh::Face{ v01, v12, v20 });
287         }
288 
289         mesh_.faces_.swap(faces);
290     }
291 
add_middle_point(int a,int b)292     int add_middle_point(int a, int b)
293     {
294         uint64_t key = (a < b) ? ((uint64_t) a << 32 | b) : ((uint64_t) b << 32 | a);
295         auto it = middle_points_.find(key);
296         if (it != middle_points_.end())
297             return it->second;
298 
299         const Mesh::Position &pos_a = mesh_.positions_[a];
300         const Mesh::Position &pos_b = mesh_.positions_[b];
301         Mesh::Position pos_mid = {
302             (pos_a.x + pos_b.x) / 2.0f,
303             (pos_a.y + pos_b.y) / 2.0f,
304             (pos_a.z + pos_b.z) / 2.0f,
305         };
306         float scale = radius_ / std::sqrt(pos_mid.x * pos_mid.x +
307                                           pos_mid.y * pos_mid.y +
308                                           pos_mid.z * pos_mid.z);
309         pos_mid.x *= scale;
310         pos_mid.y *= scale;
311         pos_mid.z *= scale;
312 
313         Mesh::Normal normal_mid = { pos_mid.x, pos_mid.y, pos_mid.z };
314         normal_mid.x /= radius_;
315         normal_mid.y /= radius_;
316         normal_mid.z /= radius_;
317 
318         mesh_.positions_.emplace_back(pos_mid);
319         mesh_.normals_.emplace_back(normal_mid);
320 
321         int mid = mesh_.vertex_count() - 1;
322         middle_points_.emplace(std::make_pair(key, mid));
323 
324         return mid;
325     }
326 
327     Mesh &mesh_;
328     const float radius_;
329     std::unordered_map<uint64_t, uint32_t> middle_points_;
330 };
331 
332 class BuildTeapot {
333 public:
BuildTeapot(Mesh & mesh)334     BuildTeapot(Mesh &mesh)
335     {
336 #include "Meshes.teapot.h"
337         const int position_count = sizeof(teapot_positions) / sizeof(teapot_positions[0]);
338         const int index_count = sizeof(teapot_indices) / sizeof(teapot_indices[0]);
339         assert(position_count % 3 == 0 && index_count % 3 == 0);
340 
341         Mesh::Position translate;
342         float scale;
343         get_transform(teapot_positions, position_count, translate, scale);
344 
345         for (int i = 0; i < position_count; i += 3) {
346             mesh.positions_.emplace_back(Mesh::Position{
347                 (teapot_positions[i + 0] + translate.x) * scale,
348                 (teapot_positions[i + 1] + translate.y) * scale,
349                 (teapot_positions[i + 2] + translate.z) * scale,
350             });
351 
352             mesh.normals_.emplace_back(Mesh::Normal{
353                 teapot_normals[i + 0],
354                 teapot_normals[i + 1],
355                 teapot_normals[i + 2],
356             });
357         }
358 
359         for (int i = 0; i < index_count; i += 3) {
360             mesh.faces_.emplace_back(Mesh::Face{
361                 teapot_indices[i + 0],
362                 teapot_indices[i + 1],
363                 teapot_indices[i + 2]
364             });
365         }
366     }
367 
get_transform(const float * positions,int position_count,Mesh::Position & translate,float & scale)368     void get_transform(const float *positions, int position_count,
369                        Mesh::Position &translate, float &scale)
370     {
371         float min[3] = {
372             positions[0],
373             positions[1],
374             positions[2],
375         };
376         float max[3] = {
377             positions[0],
378             positions[1],
379             positions[2],
380         };
381         for (int i = 3; i < position_count; i += 3) {
382             for (int j = 0; j < 3; j++) {
383                 if (min[j] > positions[i + j])
384                     min[j] = positions[i + j];
385                 if (max[j] < positions[i + j])
386                     max[j] = positions[i + j];
387             }
388         }
389 
390         translate.x = -(min[0] + max[0]) / 2.0f;
391         translate.y = -(min[1] + max[1]) / 2.0f;
392         translate.z = -(min[2] + max[2]) / 2.0f;
393 
394         float extents[3] = {
395             max[0] + translate.x,
396             max[1] + translate.y,
397             max[2] + translate.z,
398         };
399 
400         float max_extent = extents[0];
401         if (max_extent < extents[1])
402             max_extent = extents[1];
403         if (max_extent < extents[2])
404             max_extent = extents[2];
405 
406         scale = 1.0f / max_extent;
407     }
408 };
409 
build_meshes(std::array<Mesh,Meshes::MESH_COUNT> & meshes)410 void build_meshes(std::array<Mesh, Meshes::MESH_COUNT> &meshes)
411 {
412     BuildPyramid build_pyramid(meshes[Meshes::MESH_PYRAMID]);
413     BuildIcosphere build_icosphere(meshes[Meshes::MESH_ICOSPHERE]);
414     BuildTeapot build_teapot(meshes[Meshes::MESH_TEAPOT]);
415 }
416 
417 } // namespace
418 
Meshes(VkDevice dev,const std::vector<VkMemoryPropertyFlags> & mem_flags)419 Meshes::Meshes(VkDevice dev, const std::vector<VkMemoryPropertyFlags> &mem_flags)
420     : dev_(dev),
421       vertex_input_binding_(Mesh::vertex_input_binding()),
422       vertex_input_attrs_(Mesh::vertex_input_attributes()),
423       vertex_input_state_(),
424       input_assembly_state_(Mesh::input_assembly_state()),
425       index_type_(Mesh::index_type())
426 {
427     vertex_input_state_.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
428     vertex_input_state_.vertexBindingDescriptionCount = 1;
429     vertex_input_state_.pVertexBindingDescriptions = &vertex_input_binding_;
430     vertex_input_state_.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertex_input_attrs_.size());
431     vertex_input_state_.pVertexAttributeDescriptions = vertex_input_attrs_.data();
432 
433     std::array<Mesh, MESH_COUNT> meshes;
434     build_meshes(meshes);
435 
436     draw_commands_.reserve(meshes.size());
437     uint32_t first_index = 0;
438     int32_t vertex_offset = 0;
439     VkDeviceSize vb_size = 0;
440     VkDeviceSize ib_size = 0;
441     for (const auto &mesh : meshes) {
442         VkDrawIndexedIndirectCommand draw = {};
443         draw.indexCount = mesh.index_count();
444         draw.instanceCount = 1;
445         draw.firstIndex = first_index;
446         draw.vertexOffset = vertex_offset;
447         draw.firstInstance = 0;
448 
449         draw_commands_.push_back(draw);
450 
451         first_index += mesh.index_count();
452         vertex_offset += mesh.vertex_count();
453         vb_size += mesh.vertex_buffer_size();
454         ib_size += mesh.index_buffer_size();
455     }
456 
457     allocate_resources(vb_size, ib_size, mem_flags);
458 
459     uint8_t *vb_data, *ib_data;
460     vk::assert_success(vk::MapMemory(dev_, mem_, 0, VK_WHOLE_SIZE,
461                 0, reinterpret_cast<void **>(&vb_data)));
462     ib_data = vb_data + ib_mem_offset_;
463 
464     for (const auto &mesh : meshes) {
465         mesh.vertex_buffer_write(vb_data);
466         mesh.index_buffer_write(ib_data);
467         vb_data += mesh.vertex_buffer_size();
468         ib_data += mesh.index_buffer_size();
469     }
470 
471     vk::UnmapMemory(dev_, mem_);
472 }
473 
~Meshes()474 Meshes::~Meshes()
475 {
476     vk::FreeMemory(dev_, mem_, nullptr);
477     vk::DestroyBuffer(dev_, vb_, nullptr);
478     vk::DestroyBuffer(dev_, ib_, nullptr);
479 }
480 
cmd_bind_buffers(VkCommandBuffer cmd) const481 void Meshes::cmd_bind_buffers(VkCommandBuffer cmd) const
482 {
483     const VkDeviceSize vb_offset = 0;
484     vk::CmdBindVertexBuffers(cmd, 0, 1, &vb_, &vb_offset);
485 
486     vk::CmdBindIndexBuffer(cmd, ib_, 0, index_type_);
487 }
488 
cmd_draw(VkCommandBuffer cmd,Type type) const489 void Meshes::cmd_draw(VkCommandBuffer cmd, Type type) const
490 {
491     const auto &draw = draw_commands_[type];
492     vk::CmdDrawIndexed(cmd, draw.indexCount, draw.instanceCount,
493             draw.firstIndex, draw.vertexOffset, draw.firstInstance);
494 }
495 
allocate_resources(VkDeviceSize vb_size,VkDeviceSize ib_size,const std::vector<VkMemoryPropertyFlags> & mem_flags)496 void Meshes::allocate_resources(VkDeviceSize vb_size, VkDeviceSize ib_size, const std::vector<VkMemoryPropertyFlags> &mem_flags)
497 {
498     VkBufferCreateInfo buf_info = {};
499     buf_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
500     buf_info.size = vb_size;
501     buf_info.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
502     buf_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
503     vk::CreateBuffer(dev_, &buf_info, nullptr, &vb_);
504 
505     buf_info.size = ib_size;
506     buf_info.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
507     vk::CreateBuffer(dev_, &buf_info, nullptr, &ib_);
508 
509     VkMemoryRequirements vb_mem_reqs, ib_mem_reqs;
510     vk::GetBufferMemoryRequirements(dev_, vb_, &vb_mem_reqs);
511     vk::GetBufferMemoryRequirements(dev_, ib_, &ib_mem_reqs);
512 
513     // indices follow vertices
514     ib_mem_offset_ = vb_mem_reqs.size +
515         (ib_mem_reqs.alignment - (vb_mem_reqs.size % ib_mem_reqs.alignment));
516 
517     VkMemoryAllocateInfo mem_info = {};
518     mem_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
519     mem_info.allocationSize = ib_mem_offset_ + ib_mem_reqs.size;
520 
521     // find any supported and mappable memory type
522     uint32_t mem_types = (vb_mem_reqs.memoryTypeBits & ib_mem_reqs.memoryTypeBits);
523     for (uint32_t idx = 0; idx < mem_flags.size(); idx++) {
524         if ((mem_types & (1 << idx)) &&
525             (mem_flags[idx] & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) &&
526             (mem_flags[idx] & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) {
527             // TODO this may not be reachable
528             mem_info.memoryTypeIndex = idx;
529             break;
530         }
531     }
532 
533     vk::AllocateMemory(dev_, &mem_info, nullptr, &mem_);
534 
535     vk::BindBufferMemory(dev_, vb_, mem_, 0);
536     vk::BindBufferMemory(dev_, ib_, mem_, ib_mem_offset_);
537 }
538