1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_BOOTANIMATION_H 18 #define ANDROID_BOOTANIMATION_H 19 20 #include <stdint.h> 21 #include <sys/types.h> 22 23 #include <androidfw/AssetManager.h> 24 #include <utils/Thread.h> 25 26 #include <EGL/egl.h> 27 #include <GLES/gl.h> 28 29 class SkBitmap; 30 31 namespace android { 32 33 class Surface; 34 class SurfaceComposerClient; 35 class SurfaceControl; 36 37 // --------------------------------------------------------------------------- 38 39 class BootAnimation : public Thread, public IBinder::DeathRecipient 40 { 41 public: 42 BootAnimation(); 43 virtual ~BootAnimation(); 44 45 sp<SurfaceComposerClient> session() const; 46 47 private: 48 virtual bool threadLoop(); 49 virtual status_t readyToRun(); 50 virtual void onFirstRef(); 51 virtual void binderDied(const wp<IBinder>& who); 52 53 bool updateIsTimeAccurate(); 54 55 class TimeCheckThread : public Thread { 56 public: 57 TimeCheckThread(BootAnimation* bootAnimation); 58 virtual ~TimeCheckThread(); 59 private: 60 virtual status_t readyToRun(); 61 virtual bool threadLoop(); 62 bool doThreadLoop(); 63 void addTimeDirWatch(); 64 65 int mInotifyFd; 66 int mSystemWd; 67 int mTimeWd; 68 BootAnimation* mBootAnimation; 69 }; 70 71 struct Texture { 72 GLint w; 73 GLint h; 74 GLuint name; 75 }; 76 77 struct Font { 78 FileMap* map; 79 Texture texture; 80 int char_width; 81 int char_height; 82 }; 83 84 struct Animation { 85 struct Frame { 86 String8 name; 87 FileMap* map; 88 int trimX; 89 int trimY; 90 int trimWidth; 91 int trimHeight; 92 mutable GLuint tid; 93 bool operator < (const Frame& rhs) const { 94 return name < rhs.name; 95 } 96 }; 97 struct Part { 98 int count; // The number of times this part should repeat, 0 for infinite 99 int pause; // The number of frames to pause for at the end of this part 100 int clockPosX; // The x position of the clock, in pixels. Positive values offset from 101 // the left of the screen, negative values offset from the right. 102 int clockPosY; // The y position of the clock, in pixels. Positive values offset from 103 // the bottom of the screen, negative values offset from the top. 104 // If either of the above are INT_MIN the clock is disabled, if INT_MAX 105 // the clock is centred on that axis. 106 String8 path; 107 String8 trimData; 108 SortedVector<Frame> frames; 109 bool playUntilComplete; 110 float backgroundColor[3]; 111 uint8_t* audioData; 112 int audioLength; 113 Animation* animation; 114 }; 115 int fps; 116 int width; 117 int height; 118 Vector<Part> parts; 119 String8 audioConf; 120 String8 fileName; 121 ZipFileRO* zip; 122 Font clockFont; 123 }; 124 125 status_t initTexture(Texture* texture, AssetManager& asset, const char* name); 126 status_t initTexture(FileMap* map, int* width, int* height); 127 status_t initFont(Font* font, const char* fallback); 128 bool android(); 129 bool movie(); 130 void drawText(const char* str, const Font& font, bool bold, int* x, int* y); 131 void drawClock(const Font& font, const int xPos, const int yPos); 132 bool validClock(const Animation::Part& part); 133 Animation* loadAnimation(const String8&); 134 bool playAnimation(const Animation&); 135 void releaseAnimation(Animation*) const; 136 bool parseAnimationDesc(Animation&); 137 bool preloadZip(Animation &animation); 138 bool playSoundsAllowed() const; 139 140 void checkExit(); 141 142 sp<SurfaceComposerClient> mSession; 143 AssetManager mAssets; 144 Texture mAndroid[2]; 145 int mWidth; 146 int mHeight; 147 bool mUseNpotTextures = false; 148 EGLDisplay mDisplay; 149 EGLDisplay mContext; 150 EGLDisplay mSurface; 151 sp<SurfaceControl> mFlingerSurfaceControl; 152 sp<Surface> mFlingerSurface; 153 bool mClockEnabled; 154 bool mTimeIsAccurate; 155 bool mTimeFormat12Hour; 156 bool mSystemBoot; 157 String8 mZipFileName; 158 SortedVector<String8> mLoadedFiles; 159 sp<TimeCheckThread> mTimeCheckThread; 160 }; 161 162 // --------------------------------------------------------------------------- 163 164 }; // namespace android 165 166 #endif // ANDROID_BOOTANIMATION_H 167