1page.title=Android 3.0 APIs 2excludeFromSuggestions=true 3sdk.platform.version=3.0 4sdk.platform.apiLevel=11 5@jd:body 6 7<div id="qv-wrapper"> 8<div id="qv"> 9 10<h2>In this document</h2> 11<ol> 12 <li><a href="#api">API Overview</a></li> 13 <li><a href="#api-level">API Level</a></li> 14</ol> 15 16<h2>Reference</h2> 17<ol> 18<li><a 19href="{@docRoot}sdk/api_diff/11/changes.html">API 20Differences Report »</a> </li> 21</ol> 22 23</div> 24</div> 25 26 27<p><em>API Level:</em> <strong>{@sdkPlatformApiLevel}</strong></p> 28 29<p>For developers, the Android {@sdkPlatformVersion} platform 30({@link android.os.Build.VERSION_CODES#HONEYCOMB}) is available as a downloadable 31component for the Android SDK. The downloadable platform includes an Android library and system 32image, as well as a set of emulator skins and more. The downloadable platform includes no external 33libraries.</p> 34 35<p>For developers, the Android {@sdkPlatformVersion} platform is available as a 36downloadable component for the Android SDK. The downloadable platform includes 37an Android library and system image, as well as a set of emulator skins and 38more. To get started developing or testing against Android {@sdkPlatformVersion}, 39use the Android SDK Manager to download the platform into your SDK.</p> 40 41 42 43 44 45 46<h2 id="#api">API Overview</h2> 47 48<p>The sections below provide a technical overview of what's new for developers in Android 3.0, 49including new features and changes in the framework API since the previous version.</p> 50 51 52 53 54 55<h3>Fragments</h3> 56 57<p>A fragment is a new framework component that allows you to separate distinct elements of an 58activity into self-contained modules that define their own UI and lifecycle. To create a 59fragment, you must extend the {@link android.app.Fragment} class and implement several lifecycle 60callback methods, similar to an {@link android.app.Activity}. You can then combine multiple 61fragments in a single activity to build a multi-pane UI in which each 62pane manages its own lifecycle and user inputs.</p> 63 64<p>You can also use a fragment without providing a UI and instead use the fragment as a worker 65for the activity, such as to manage the progress of a download that occurs only while the 66activity is running.</p> 67 68<p>Additionally:</p> 69 70<ul> 71 <li>Fragments are self-contained and you can reuse them in multiple activities</li> 72 <li>You can add, remove, replace and animate fragments inside the activity</li> 73 <li>You can add fragments to a back stack managed by the activity, preserving the state of 74fragments as they are changed and allowing the user to navigate backward through the different 75states</li> 76 <li>By <a 77href="{@docRoot}guide/topics/resources/providing-resources.html#AlternativeResources">providing 78alternative layouts</a>, you can mix and match fragments, based 79on the screen size and orientation</li> 80 <li>Fragments have direct access to their container activity and can contribute items to the 81activity's Action Bar (discussed next)</li> 82</ul> 83 84<p>To manage the fragments in your activity, you must use the {@link 85android.app.FragmentManager}, which provides several APIs for interacting with fragments, such 86as finding fragments in the activity and popping fragments off the back stack to restore their 87previous state.</p> 88 89<p>To perform a transaction, such as add or remove a fragment, you must create a {@link 90android.app.FragmentTransaction}. You can then call methods such as {@link 91android.app.FragmentTransaction#add add()} {@link android.app.FragmentTransaction#remove 92remove()}, or {@link android.app.FragmentTransaction#replace replace()}. Once you've applied all 93the changes you want to perform for the transaction, you must call {@link 94android.app.FragmentTransaction#commit commit()} and the system applies the fragment transaction to 95the activity.</p> 96 97<p>For more information about using fragments, read the <a 98href="{@docRoot}guide/components/fragments.html">Fragments</a> documentation. Several 99samples are also available in the <a 100href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/index.html#Fragment"> 101API Demos</a> application.</p> 102 103 104 105 106<h3>Action Bar</h3> 107 108<p>The Action Bar is a replacement for the traditional title bar at the top of the activity window. 109It includes the application logo in the left corner and provides a new interface for items in the 110<a href="{@docRoot}guide/topics/ui/menus.html#options-menu">Options Menu</a>. Additionally, the 111Action Bar allows you to:</p> 112 113<ul> 114 <li>Add menu items directly in the Action Bar—as "action items." 115 <p>In your XML declaration for the menu item, include the {@code 116android:showAsAction} attribute with a value of {@code "ifRoom"}. When there's enough room, the menu 117item appears directly in the Action Bar. Otherwise, the item is placed in the 118overflow menu, revealed by the menu icon on the right side of the Action Bar.</p></li> 119 120 <li>Replace an action item with a widget (such as a search box)—creating an 121"action view." 122 <p>In the XML declaration for the menu item, add the {@code android:actionViewLayout} attribute 123with a layout resource or the {@code android:actionViewClass} attribute with the class name of a 124widget. (You must also declare the {@code android:showAsAction} attribute so that the item appears 125in the Action Bar.) If there's not enough room in the Action Bar and the item appears in the 126overflow menu, it behaves like a regular menu item and does not show the widget.</p></li> 127 128 <li>Add an action to the application logo and replace it with a custom logo 129 <p>The application logo is automatically assigned the {@code android.R.id.home} ID, 130which the system delivers to your activity's {@link android.app.Activity#onOptionsItemSelected 131onOptionsItemSelected()} callback when touched. Simply respond to this ID in your callback 132method to perform an action such as go to your application's "home" activity.</p> 133 <p>To replace the icon with a logo, specify your application logo in the manifest file with the 134<a href="{@docRoot}guide/topics/manifest/application-element.html#logo">{@code android:logo}</a> 135attribute, then call {@link android.app.ActionBar#setDisplayUseLogoEnabled 136setDisplayUseLogoEnabled(true)} in your activity.</p></li> 137 138 <li>Add breadcrumbs to navigate backward through the back stack of fragments</li> 139 <li>Add tabs or a drop-down list to navigate through fragments</li> 140 <li>Customize the Action Bar with themes and backgrounds</li> 141</ul> 142 143<p>The Action Bar is standard for all applications that use the new holographic theme, which is 144also standard when you set either the <a 145href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code 146android:minSdkVersion}</a> or <a 147href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code 148android:targetSdkVersion}</a> to {@code "11"}.</p> 149 150<p>For more information about the Action Bar, read the <a 151href="{@docRoot}guide/topics/ui/actionbar.html">Action Bar</a> documentation. Several 152samples are also available in the <a 153href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/index.html#ActionBar"> 154API Demos</a> application.</p> 155 156 157 158 159<h3>System clipboard</h3> 160 161<p>Applications can now copy and paste data (beyond mere text) to and from the system-wide 162clipboard. Clipped data can be plain text, a URI, or an intent.</p> 163 164<p>By providing the system access to the data you want the user to copy, through a content provider, 165the user can copy complex content (such as an image or data structure) from your application and 166paste it into another application that supports that type of content.</p> 167 168<p>To start using the clipboard, get the global {@link android.content.ClipboardManager} object 169by calling {@link android.content.Context#getSystemService getSystemService(CLIPBOARD_SERVICE)}.</p> 170 171<p>To copy an item to the clipboard, you need to create a new {@link 172android.content.ClipData} object, which holds one or more {@link android.content.ClipData.Item} 173objects, each describing a single entity. To create a {@link android.content.ClipData} object 174containing just one {@link android.content.ClipData.Item}, you can use one of the helper methods, 175such as {@link android.content.ClipData#newPlainText newPlainText()}, {@link 176android.content.ClipData#newUri newUri()}, and {@link android.content.ClipData#newIntent 177newIntent()}, which each return a {@link android.content.ClipData} object pre-loaded with the 178{@link android.content.ClipData.Item} you provide.</p> 179 180<p>To add the {@link android.content.ClipData} to the clipboard, pass it to {@link 181android.content.ClipboardManager#setPrimaryClip setPrimaryClip()} for your instance of {@link 182android.content.ClipboardManager}.</p> 183 184<p>You can then read a file from the clipboard (in order to paste it) by calling {@link 185android.content.ClipboardManager#getPrimaryClip()} on the {@link 186android.content.ClipboardManager}. Handling the {@link android.content.ClipData} you receive can 187be complicated and you need to be sure you can actually handle the data type in the clipboard 188before attempting to paste it.</p> 189 190<p>The clipboard holds only one piece of clipped data (a {@link android.content.ClipData} 191object) at a time, but one {@link android.content.ClipData} can contain multiple {@link 192android.content.ClipData.Item}s.</p> 193 194<p>For more information, read the <a href="{@docRoot}guide/topics/text/copy-paste.html">Copy 195and Paste</a> documentation. You can also see a simple implementation of copy and paste in the API Demos 196sample and a more complete implementation in the Note Pad sample.</p> 197 198 199 200 201<h3>Drag and drop</h3> 202 203<p>New APIs simplify drag and drop operations in your application's user interface. A drag 204operation is the transfer of some kind of data—carried in a {@link android.content.ClipData} 205object—from one place to another. The start and end point for the drag operation is a {@link 206android.view.View}, so the APIs that directly handle the drag and drop operations are 207in the {@link android.view.View} class.</p> 208 209<p>A drag and drop operation has a lifecycle that's defined by several drag actions—each 210defined by a {@link android.view.DragEvent} object—such as {@link 211android.view.DragEvent#ACTION_DRAG_STARTED}, {@link android.view.DragEvent#ACTION_DRAG_ENTERED}, and 212{@link android.view.DragEvent#ACTION_DROP}. Each view that wants to participate in a drag 213operation can listen for these actions.</p> 214 215<p>To begin dragging content in your activity, call {@link android.view.View#startDrag startDrag()} 216on a {@link android.view.View}, providing a {@link android.content.ClipData} object that represents 217the data to drag, a {@link android.view.View.DragShadowBuilder} to facilitate the "shadow" 218that users see under their fingers while dragging, and an {@link java.lang.Object} that can share 219information about the drag object with views that may receive the object.</p> 220 221<p>To accept a drag object in a {@link android.view.View} (receive the "drop"), register the view 222with an {@link android.view.View.OnDragListener OnDragListener} by calling {@link 223android.view.View#setOnDragListener setOnDragListener()}. When a drag event occurs on the view, the 224system calls {@link android.view.View.OnDragListener#onDrag onDrag()} for the {@link 225android.view.View.OnDragListener OnDragListener}, which receives a {@link android.view.DragEvent} 226describing the type of drag action has occurred (such as {@link 227android.view.DragEvent#ACTION_DRAG_STARTED}, {@link android.view.DragEvent#ACTION_DRAG_ENTERED}, and 228{@link android.view.DragEvent#ACTION_DROP}). During a drag, the system repeatedly calls {@link 229android.view.View.OnDragListener#onDrag onDrag()} for the view underneath the drag, to deliver a 230stream of drag events. The receiving view can inquire the event type delivered to {@link 231android.view.View#onDragEvent onDragEvent()} by calling {@link android.view.DragEvent#getAction 232getAction()} on the {@link android.view.DragEvent}.</p> 233 234<p class="note"><strong>Note:</strong> Although a drag event may carry a {@link 235android.content.ClipData} object, this is not related to the system clipboard. A drag and drop 236operation should never put the dragged data in the system clipboard.</p> 237 238<p>For more information, read the <a href="{@docRoot}guide/topics/ui/drag-drop.html">Dragging and 239Dropping</a> documentation. You can also see an implementation of drag and drop in the <a 240href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/DragAndDropDemo.html"> 241API Demos</a> application and the <a 242href="{@docRoot}resources/samples/HoneycombGallery/index.html">Honeycomb Gallery</a> 243application.</p> 244 245 246 247<h3>App widgets</h3> 248 249<p>Android 3.0 supports several new widget classes for more interactive app widgets on the users 250Home screen, including: {@link android.widget.GridView}, {@link android.widget.ListView}, {@link 251android.widget.StackView}, {@link android.widget.ViewFlipper}, and {@link 252android.widget.AdapterViewFlipper}.</p> 253 254<p>More importantly, you can use the new {@link android.widget.RemoteViewsService} to create app 255widgets with collections, using widgets such as {@link android.widget.GridView}, {@link 256android.widget.ListView}, and {@link android.widget.StackView} that are backed by remote data, 257such as from a content provider.</p> 258 259<p>The {@link android.appwidget.AppWidgetProviderInfo} class (defined in XML with an {@code 260<appwidget-provider>} element) also supports two new fields: {@link 261android.appwidget.AppWidgetProviderInfo#autoAdvanceViewId} and {@link 262android.appwidget.AppWidgetProviderInfo#previewImage}. The {@link 263android.appwidget.AppWidgetProviderInfo#autoAdvanceViewId} field lets you specify the view ID of the 264app widget subview that should be auto-advanced by the app widget’s host. The 265{@link android.appwidget.AppWidgetProviderInfo#previewImage} field specifies a preview of what the 266app widget looks like and is shown to the user from the widget picker. If this field is not 267supplied, the app widget's icon is used for the preview.</p> 268 269<p>To help create a preview image for your app widget (to specify in the {@link 270android.appwidget.AppWidgetProviderInfo#previewImage} field), the Android emulator includes an 271application called "Widget Preview." To create a preview image, launch this application, select the 272app widget for your application and set it up how you'd like your preview image to appear, then save 273it and place it in your application's drawable resources.</p> 274 275<p>You can see an implementation of the new app widget features in the <a 276href="{@docRoot}resources/samples/StackWidget/index.html">StackView App Widget</a> and <a 277href="{@docRoot}resources/samples/WeatherListWidget/index.html">Weather List Widget</a> 278applications.</p> 279 280 281 282<h3>Status bar notifications</h3> 283 284<p>The {@link android.app.Notification} APIs have been extended to support more content-rich status 285bar notifications, plus a new {@link android.app.Notification.Builder} class allows you to easily 286create {@link android.app.Notification} objects.</p> 287<p>New features include:</p> 288<ul> 289 <li>Support for a large icon in the notification, using {@link 290android.app.Notification.Builder#setLargeIcon setLargeIcon()}. This is usually for 291social applications to show the contact photo of the person who is the source of the 292notification or for media apps to show an album thumbnail.</li> 293 <li>Support for custom layouts in the status bar ticker, using {@link 294android.app.Notification.Builder#setTicker(CharSequence,RemoteViews) setTicker()}.</li> 295 <li>Support for custom notification layouts to include buttons with {@link 296android.app.PendingIntent}s, for more interactive notification widgets. For example, a 297notification can control music playback without starting an activity.</li> 298</ul> 299 300 301 302<h3>Content loaders</h3> 303 304<p>New framework APIs facilitate asynchronous loading of data using the {@link 305android.content.Loader} class. You can use it in combination with UI components such as views and 306fragments to dynamically load data from worker threads. The {@link 307android.content.CursorLoader} subclass is specially designed to help you do so for data backed by 308a {@link android.content.ContentProvider}.</p> 309 310<p>All you need to do is implement the {@link android.app.LoaderManager.LoaderCallbacks 311LoaderCallbacks} interface to receive callbacks when a new loader is requested or the data has 312changed, then call {@link android.app.LoaderManager#initLoader initLoader()} to initialize the 313loader for your activity or fragment.</p> 314 315<p>For more information, read the <a 316href="{@docRoot}guide/components/loaders.html">Loaders</a> documentation. You can also see 317example code using loaders in the <a 318href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderCursor.html">LoaderCursor</a> 319and <a 320href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderThrottle.html"> 321LoaderThrottle</a> samples.</p> 322 323 324 325<h3>Bluetooth A2DP and headset APIs</h3> 326 327<p>Android now includes APIs for applications to verify the state of connected Bluetooth A2DP and 328headset profile devices. For example, applications can identify when a Bluetooth headset is 329connected for listening to music and notify the user as appropriate. Applications can also receive 330broadcasts for vendor specific AT commands and notify the user about the state of the connected 331device, such as when the connected device's battery is low.</p> 332 333<p>You can initialize the respective {@link android.bluetooth.BluetoothProfile} by calling {@link 334android.bluetooth.BluetoothAdapter#getProfileProxy getProfileProxy()} with either the {@link 335android.bluetooth.BluetoothProfile#A2DP} or {@link android.bluetooth.BluetoothProfile#HEADSET} 336profile constant and a {@link android.bluetooth.BluetoothProfile.ServiceListener} to receive 337callbacks when the Bluetooth client is connected or disconnected.</p> 338 339 340 341 342<h3 id="animation">Animation framework</h3> 343 344<p>An all new flexible animation framework allows you to animate arbitrary properties of any object 345(View, Drawable, Fragment, Object, or anything else). It allows you to define several aspects of an 346animation, such as:</p> 347<ul> 348 <li>Duration</li> 349 <li>Repeat amount and behavior</li> 350 <li>Type of time interpolation</li> 351 <li>Animator sets to play animations together, sequentially, or after specified delays</li> 352 <li>Frame refresh delay</li> 353</ul> 354 355 <p>You can define these animation aspects, and others, for an object's int, float, and hexadecimal 356color values, by default. That is, when an object has a property field for one of these types, you 357can change its value over time to affect an animation. To animate any other type of value, you tell 358the system how to calculate the values for that given type, by implementing the {@link 359android.animation.TypeEvaluator} interface.</p> 360 361<p>There are two animators you can use to animate the values of a property: {@link 362android.animation.ValueAnimator} and {@link android.animation.ObjectAnimator}. The {@link 363android.animation.ValueAnimator} computes the animation values, but is not aware of the specific 364object or property that is animated as a result. It simply performs the calculations, and you must 365listen for the updates and process the data with your own logic. The {@link 366android.animation.ObjectAnimator} is a subclass of {@link android.animation.ValueAnimator} and 367allows you to set the object and property to animate, and it handles all animation work. 368That is, you give the {@link android.animation.ObjectAnimator} the object to animate, the 369property of the object to change over time, and a set of values to apply to the property over 370time, then start the animation.</p> 371 372<p>Additionally, the {@link android.animation.LayoutTransition} class enables automatic transition 373animations for changes you make to your activity layout. To enable transitions for part of the 374layout, create a {@link android.animation.LayoutTransition} object and set it on 375any {@link android.view.ViewGroup} by calling {@link 376android.view.ViewGroup#setLayoutTransition setLayoutTransition()}. This causes default 377animations to run whenever items are added to or removed from the group. To specify custom 378animations, call {@link android.animation.LayoutTransition#setAnimator setAnimator()} on the {@link 379android.animation.LayoutTransition} and provide a custom {@link android.animation.Animator}, 380such as a {@link android.animation.ValueAnimator} or {@link android.animation.ObjectAnimator} 381discussed above.</p> 382 383<p>For more information, see the <a 384href="{@docRoot}guide/topics/graphics/prop-animation.html">Property Animation</a> documentation. You can 385also see several samples using the animation APIs in the <a 386href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/index.html">API 387Demos</a> application.</p> 388 389 390 391 392<h3>Extended UI framework</h3> 393 394<ul> 395 396 <li><b>Multiple-choice selection for ListView and GridView</b> 397 398<p>New {@link android.widget.AbsListView#CHOICE_MODE_MULTIPLE_MODAL} mode for {@link 399android.widget.AbsListView#setChoiceMode setChoiceMode()} allows users to select multiple items 400from a {@link android.widget.ListView} or {@link android.widget.GridView}. When used in 401conjunction with the Action Bar, users can select multiple items and then select the action to 402perform from a list of options in the Action Bar (which has transformed into a Multi-choice 403Action Mode).</p> 404 405<p>To enable multiple-choice selection, call {@link 406android.widget.AbsListView#setChoiceMode setChoiceMode(CHOICE_MODE_MULTIPLE_MODAL)} and register a 407{@link android.widget.AbsListView.MultiChoiceModeListener MultiChoiceModeListener} with {@link 408android.widget.AbsListView#setMultiChoiceModeListener setMultiChoiceModeListener()}.</p> 409 410<p>When the user performs a long-press on an item, the Action Bar switches to the Multi-choice 411Action Mode. The system notifies the {@link android.widget.AbsListView.MultiChoiceModeListener 412MultiChoiceModeListener} when items are selected by calling {@link 413android.widget.AbsListView.MultiChoiceModeListener#onItemCheckedStateChanged 414onItemCheckedStateChanged()}.</p> 415 416<p>For an example of multiple-choice selection, see the <a 417href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/List15.html">List15. 418java</a> 419class in the API Demos sample application.</p> 420 </li> 421 422 423 <li><b>New APIs to transform views</b> 424 425 <p>New APIs allow you to easily apply 2D and 3D transformations to views in your activity 426layout. New transformations are made possible with a set of object properties that define the view's 427layout position, orientation, transparency and more.</p> 428 <p>New methods to set the view properties include: {@link android.view.View#setAlpha 429setAlpha()}, {@link 430android.view.View#setBottom setBottom()}, {@link android.view.View#setLeft setLeft()}, {@link 431android.view.View#setRight setRight()}, {@link android.view.View#setBottom setBottom()}, {@link 432android.view.View#setPivotX setPivotX()}, {@link android.view.View#setPivotY setPivotY()}, {@link 433android.view.View#setRotationX setRotationX()}, {@link android.view.View#setRotationY 434setRotationY()}, {@link android.view.View#setScaleX setScaleX()}, {@link android.view.View#setScaleY 435setScaleY()}, {@link android.view.View#setAlpha setAlpha()}, and others.</p> 436 437 <p>Some methods also have a corresponding XML attribute that you can specify in your layout 438file, to apply a default transformation. Available attributes include: {@code translationX}, {@code 439translationY}, {@code rotation}, 440{@code rotationX}, {@code rotationY}, {@code scaleX}, {@code scaleY}, {@code transformPivotX}, 441{@code transformPivotY}, and {@code alpha}.</p> 442 443 <p>Using some of these new view properties in combination with the new <a 444href="#animation">animation framework</a> (discussed 445above), you can easily apply some fancy animations to your views. For example, to rotate a 446view on its y-axis, supply {@link android.animation.ObjectAnimator} with the {@link 447android.view.View}, the "rotationY" property, and the start and end values:</p> 448<pre> 449ObjectAnimator animator = ObjectAnimator.ofFloat(myView, "rotationY", 0, 360); 450animator.setDuration(2000); 451animator.start(); 452</pre> 453 </li> 454 455 456 <li><b>New holographic themes</b> 457 458 <p>The standard system widgets and overall look have been redesigned and incorporate a new 459"holographic" user interface theme. The system applies the new theme 460using the standard <a href="{@docRoot}guide/topics/ui/themes.html">style and theme</a> system.</p> 461 462<p>Any application that targets the Android 3.0 platform—by setting either the <a 463href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code android:minSdkVersion}</a> 464or <a 465href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code 466android:targetSdkVersion}</a> value to {@code "11"}—inherits the holographic theme by default. 467However, if your application also applies its own theme, then your theme will override the 468holographic theme, unless you update your styles to inherit the holographic theme.</p> 469 470<p>To apply the holographic theme to individual activities or to inherit them in your own theme 471definitions, use one of several new {@link android.R.style#Theme_Holo Theme.Holo} 472themes. If your application is compatible with version of Android lower than 3.0 and applies 473custom themes, then you should <a 474href="{@docRoot}guide/topics/ui/themes.html#SelectATheme">select a theme based on platform 475version</a>.</p> 476 477 </li> 478 479 480 <li><b>New widgets</b> 481 482 <ul> 483 <li>{@link android.widget.AdapterViewAnimator} 484 <p>Base class for an {@link android.widget.AdapterView} that performs animations when switching 485 between its views.</p></li> 486 487 <li>{@link android.widget.AdapterViewFlipper} 488 <p>Simple {@link android.widget.ViewAnimator} that animates between two or more views that have 489 been added to it. Only one child is shown at a time. If requested, it can automatically flip 490 between 491 each child at a regular interval.</p></li> 492 493 <li>{@link android.widget.CalendarView} 494 <p>Allows users to select dates from a calendar by touching the date and can scroll or fling the 495calendar to a desired date. You can configure the range of dates available in the widget.</p></li> 496 497 <li>{@link android.widget.ListPopupWindow} 498 <p>Anchors itself to a host view and displays a list of choices, such as for a list of 499 suggestions when typing into an {@link android.widget.EditText} view.</p></li> 500 501 <li>{@link android.widget.NumberPicker} 502 <p>Enables the user to select a number from a predefined range. The widget presents an input 503field and up and down buttons for selecting a number. Touching the input field allows the user to 504scroll through values or touch again to directly edit the current value. It also allows you to map 505positions to strings, so that the corresponding string is displayed instead of the index 506position.</p></li> 507 508 <li>{@link android.widget.PopupMenu} 509 <p>Displays a {@link android.view.Menu} in a modal popup window that's anchored to a view. The 510popup appears below the anchor view if there is room, or above it if there is not. If the IME (soft 511keyboard) is visible, the popup does not overlap the IME it until the user touches the 512menu.</p></li> 513 514 <li>{@link android.widget.SearchView} 515 <p>Provides a search box that you can configure to deliver search queries to a specified 516activity and display search suggestions (in the same manner as the traditional search dialog). This 517widget is particularly useful for offering a search widget in the Action Bar. For more information, 518see <a href="{@docRoot}guide/topics/search/search-dialog.html">Creating a Search Interface.</p></li> 519 520 <li>{@link android.widget.StackView} 521 <p>A view that displays its children in a 3D stack and allows users to swipe through 522 views like a rolodex.</p></li> 523 524 </ul> 525 </li> 526 527</ul> 528 529 530 531<h3>Graphics</h3> 532 533<ul> 534 <li><b>Hardware accelerated 2D graphics</b> 535 536<p>You can now enable the OpenGL renderer for your application by setting {@code 537android:hardwareAccelerated="true"} in your manifest element's <a 538href="{@docRoot}guide/topics/manifest/application-element.html">{@code <application>}</a> 539element or for individual <a 540href="{@docRoot}guide/topics/manifest/activity-element.html">{@code <activity>}</a> 541elements.</p> 542 543<p>This flag helps applications by making them draw faster. This results in smoother animations, 544smoother scrolling, and overall better performance and response to user interaction.</p></li> 545 546 547 <li><b>View support for hardware and software layers</b> 548 549 <p>By default, a {@link android.view.View} has no layer specified. You can specify that the 550view be backed by either a hardware or software layer, specified by values {@link 551android.view.View#LAYER_TYPE_HARDWARE} and {@link android.view.View#LAYER_TYPE_SOFTWARE}, using 552{@link android.view.View#setLayerType setLayerType()} or the <a 553href="{@docRoot}reference/android/view/View.html#attr_android:layerType">{@code layerType}</a> 554attribute.</p> 555 <p>A hardware layer is backed by a hardware specific texture (generally Frame Buffer Objects or 556FBO on OpenGL hardware) and causes the view to be rendered using Android's hardware rendering 557pipeline, but only if hardware acceleration is turned on for the view hierarchy. When hardware 558acceleration is turned off, hardware layers behave exactly as software layers.</p> 559 <p>A software layer is backed by a bitmap and causes the view to be rendered using Android's 560software rendering pipeline, even if hardware acceleration is enabled. Software layers should be 561avoided when the affected view tree updates often. Every update will require to re-render the 562software layer, which can potentially be slow.</p> 563 <p>For more information, see the {@link android.view.View#LAYER_TYPE_HARDWARE} and {@link 564android.view.View#LAYER_TYPE_SOFTWARE} documentation.</p> 565 </li> 566 567 568 <li><b>Renderscript 3D graphics engine</b> 569 570<p>Renderscript is a runtime 3D framework that provides both an API for building 3D scenes as well 571as a special, platform-independent shader language for maximum performance. Using Renderscript, you 572can accelerate graphics operations and data processing. Renderscript is an ideal way to create 573high-performance 3D effects for applications, wallpapers, carousels, and more.</p> 574<p>For more information, see the <a 575href="{@docRoot}guide/topics/renderscript/index.html">3D Rendering and Computation with 576Renderscript</a> documentation.</p></li> 577</ul> 578 579 580 581 582<h3>Media</h3> 583 584 585<ul> 586 587 <li><b>Time lapse video</b> 588 589<p>Camcorder APIs now support the ability to record time lapse video. The {@link 590android.media.MediaRecorder#setCaptureRate setCaptureRate()} sets the rate at which frames 591should be captured.</p></li> 592 593 <li><b>Texture support for image streams</b> 594 595<p>New {@link android.graphics.SurfaceTexture} allows you to capture an image stream as an OpenGL ES 596texture. By calling {@link android.hardware.Camera#setPreviewTexture setPreviewTexture()} for your 597{@link android.hardware.Camera} instance, you can specify the {@link 598android.graphics.SurfaceTexture} upon which to draw video playback or preview frames from the 599camera.</p></li> 600 601 <li><b>HTTP Live streaming</b> 602 603<p>Applications can now pass an M3U playlist URL to the media framework to begin an HTTP Live 604streaming session. The media framework supports most of the HTTP Live streaming specification, 605including adaptive bit rate. See the <a 606href="{@docRoot}guide/appendix/media-formats.html">Supported Media Formats</a> document for 607more information.</p></li> 608 609 <li><b>EXIF data</b> 610 611<p>The {@link android.media.ExifInterface} includes new fields for photo aperture, ISO, and exposure 612time.</p></li> 613 614 <li><b>Camcorder profiles</b> 615 616<p>New {@link android.media.CamcorderProfile#hasProfile hasProfile()} method and several video 617quality profiles (such as {@link android.media.CamcorderProfile#QUALITY_1080P}, {@link 618android.media.CamcorderProfile#QUALITY_720P}, {@link 619android.media.CamcorderProfile#QUALITY_CIF}, and others) allow you to determine camcorder 620quality options.</p></li> 621 622 <li><b>Digital media file transfer</b> 623 624<p>The platform includes built-in support for Media/Picture Transfer Protocol (MTP/PTP) over USB, 625which lets users easily transfer any type of media files between devices and to a host computer. 626Developers can build on this support, creating applications that let users create or manage rich 627media files that they may want to transfer or share across devices. </p></li> 628 629 <li><b>Digital rights management (DRM)</b> 630 631<p>New extensible digital rights management (DRM) framework for checking and enforcing digital 632rights. It's implemented in two architectural layers:</p> 633<ul> 634 <li>A DRM framework API, which is exposed to applications and runs through the Dalvik VM for 635standard applications.</li> 636 <li>A native code DRM manager that implements the framework API and exposes an interface for DRM 637plug-ins to handle rights management and decryption for various DRM schemes.</li> 638</ul> 639 640<p>For application developers, the framework offers an abstract, unified API that simplifies the 641management of protected content. The API hides the complexity of DRM operations and allows a 642consistent operation mode for both protected and unprotected content, and across a variety of DRM 643schemes.</p> 644 645<p>For device manufacturers, content owners, and Internet digital media providers the DRM 646framework?s plugin API provides a means of adding support for a DRM scheme of choice into the 647Android system, for secure enforcement of content protection.</p> 648 649<p>The preview release does not provide any native DRM plug-ins for checking and enforcing digital 650rights. However, device manufacturers may ship DRM plug-ins with their devices.</p> 651 652<p>You can find all of the DRM APIs in the {@link android.drm} package.</p></li> 653 654</ul> 655 656 657 658<h3>Keyboard support</h3> 659 660<ul> 661<li>Support for Control, Meta, Caps Lock, Num Lock and Scroll Lock modifiers. For more information, 662see {@link android.view.KeyEvent#META_CTRL_ON} and related fields.</li> 663 664<li>Support for full desktop-style keyboards, including support for keys such as Escape, Home, End, 665Delete and others. You can determine whether key events are coming from a full keyboard by 666querying {@link android.view.KeyCharacterMap#getKeyboardType()} and checking for {@link 667android.view.KeyCharacterMap#FULL KeyCharacterMap.FULL}</li> 668 669<li>{@link android.widget.TextView} now supports keyboard-based cut, copy, paste, and select-all, 670using the key combinations Ctrl+X, Ctrl+C, Ctrl+V, and Ctrl+A. It also supports PageUp/PageDown, 671Home/End, and keyboard-based text selection.</li> 672 673<li>{@link android.view.KeyEvent} adds several new methods to make it easier to check the key 674modifier state correctly and consistently. See {@link android.view.KeyEvent#hasModifiers(int)}, 675{@link android.view.KeyEvent#hasNoModifiers()}, 676{@link android.view.KeyEvent#metaStateHasModifiers(int,int) metaStateHasModifiers()}, 677{@link android.view.KeyEvent#metaStateHasNoModifiers(int) metaStateHasNoModifiers()}.</li> 678 679<li>Applications can implement custom keyboard shortcuts by subclassing {@link 680android.app.Activity}, {@link android.app.Dialog}, or {@link android.view.View} and implementing 681{@link android.app.Activity#onKeyShortcut onKeyShortcut()}. The framework calls this method 682whenever a key is combined with Ctrl key. When creating an <a 683href="{@docRoot}guide/topics/ui/menus.html#options-menu">Options Menu</a>, you can register keyboard 684shortcuts by setting either the {@code android:alphabeticShortcut} or {@code 685android:numericShortcut} attribute for each <a 686href="{@docRoot}guide/topics/resources/menu-resource.html#item-element">{@code <item>}</a> 687element (or with {@link android.view.MenuItem#setShortcut setShortcut()}).</li> 688 689<li>Android 3.0 includes a new "virtual keyboard" device with the id {@link 690android.view.KeyCharacterMap#VIRTUAL_KEYBOARD KeyCharacterMap.VIRTUAL_KEYBOARD}. The virtual 691keyboard has a desktop-style US key map which is useful for synthesizing key events for testing 692input.</li> 693 694</ul> 695 696 697 698 699<h3>Split touch events</h3> 700 701<p>Previously, only a single view could accept touch events at one time. Android 3.0 702adds support for splitting touch events across views and even windows, so different views can accept 703simultaneous touch events.</p> 704 705<p>Split touch events is enabled by default when an application targets 706Android 3.0. That is, when the application has set either the <a 707href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code android:minSdkVersion}</a> 708or <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code 709android:targetSdkVersion}</a> attribute's value to {@code "11"}.</p> 710 711<p>However, the following properties allow you to disable split touch events across views inside 712specific view groups and across windows.</p> 713 714<ul> 715<li>The {@link android.R.attr#splitMotionEvents android:splitMotionEvents} attribute for view groups 716allows you to disable split touch events that occur between child views in a layout. For example: 717<pre> 718<LinearLayout android:splitMotionEvents="false" ... > 719 ... 720</LinearLayout> 721</pre> 722<p>This way, child views in the linear layout cannot split touch events—only one view can 723receive touch events at a time.</p> 724</li> 725 726<li>The {@link android.R.attr#windowEnableSplitTouch android:windowEnableSplitTouch} style property 727allows you to disable split touch events across windows, by applying it to a theme for the activity 728or entire application. For example: 729<pre> 730<style name="NoSplitMotionEvents" parent="android:Theme.Holo"> 731 <item name="android:windowEnableSplitTouch">false</item> 732 ... 733</style> 734</pre> 735<p>When this theme is applied to an <a 736href="{@docRoot}guide/topics/manifest/activity-element.html">{@code <activity>}</a> or <a 737href="{@docRoot}guide/topics/manifest/application-element.html">{@code <application>}</a>, 738only touch events within the current activity window are accepted. For example, by disabling split 739touch events across windows, the system bar cannot receive touch events at the same time as the 740activity. This does <em>not</em> affect whether views inside the activity can split touch 741events—by default, the activity can still split touch events across views.</p> 742 743<p>For more information about creating a theme, read <a 744href="{@docRoot}guide/topics/ui/themes.html">Applying Styles and Themes</a>.</p> 745</li> 746</ul> 747 748 749 750<h3>WebKit</h3> 751 752<ul> 753 <li>New {@link android.webkit.WebViewFragment} class to create a fragment composed of a 754{@link android.webkit.WebView}.</li> 755 <li>New {@link android.webkit.WebSettings} methods: 756 <ul> 757 <li>{@link 758android.webkit.WebSettings#setDisplayZoomControls setDisplayZoomControls()} allows you to hide 759the on-screen zoom controls while still allowing the user to zoom with finger gestures ({@link 760android.webkit.WebSettings#setBuiltInZoomControls setBuiltInZoomControls()} must be set 761{@code true}).</li> 762 <li>New {@link android.webkit.WebSettings} method, {@link 763android.webkit.WebSettings#setEnableSmoothTransition setEnableSmoothTransition()}, allows you 764to enable smooth transitions when panning and zooming. When enabled, WebView will choose a solution 765to maximize the performance (for example, the WebView's content may not update during the 766transition).</li> 767 </ul> 768 <li>New {@link android.webkit.WebView} methods: 769 <ul> 770 <li>{@link android.webkit.WebView#onPause onPause()} callback, to pause any processing 771associated with the WebView when it becomes hidden. This is useful to reduce unnecessary CPU or 772network traffic when the WebView is not in the foreground.</li> 773 <li>{@link android.webkit.WebView#onResume onResume()} callback, to resume processing 774associated with the WebView, which was paused during {@link android.webkit.WebView#onPause 775onPause()}.</li> 776 <li>{@link android.webkit.WebView#saveWebArchive saveWebArchive()} allows you to save the 777current view as a web archive on the device.</li> 778 <li>{@link android.webkit.WebView#showFindDialog showFindDialog()} initiates a text search in 779the current view.</li> 780 </ul> 781 </li> 782</ul> 783 784 785 786<h3>Browser</h3> 787 788<p>The Browser application adds the following features to support web applications:</p> 789 790<ul> 791 <li><b>Media capture</b> 792 <p>As defined by the <a href="http://dev.w3.org/2009/dap/camera/">HTML Media Capture</a> 793specification, the Browser allows web applications to access audio, image and video capture 794capabilities of the device. For example, the following HTML provides an input for the user to 795capture a photo to upload:</p> 796<pre> 797<input type="file" accept="image/*;capture=camera" /> 798</pre> 799<p>Or by excluding the {@code capture=camera} parameter, the user can choose to either capture a 800new image with the camera or select one from the device (such as from the Gallery application).</p> 801 </li> 802 803 <li><b>Device Orientation</b> 804 <p>As defined by the <a 805href="http://dev.w3.org/geo/api/spec-source-orientation.html">Device Orientation Event</a> 806specification, the Browser allows web applications to listen to DOM events that provide information 807about the physical orientation and motion of the device.</p> 808 <p>The device orientation is expressed with the x, y, and z axes, in degrees and motion is 809expressed with acceleration and rotation rate data. A web page can register for orientation 810events by calling {@code window.addEventListener} with event type {@code "deviceorientation"} 811and register for motion events by registering the {@code "devicemotion"} event type.</p> 812 </li> 813 814 <li><b>CSS 3D Transforms</b> 815 <p>As defined by the <a href="http://www.w3.org/TR/css3-3d-transforms/">CSS 3D Transform 816Module</a> specification, the Browser allows elements rendered by CSS to be transformed in three 817dimensions.</p> 818 </li> 819</ul> 820 821 822 823<h3>JSON utilities</h3> 824 825<p>New classes, {@link android.util.JsonReader} and {@link android.util.JsonWriter}, help you 826read and write JSON streams. The new APIs complement the {@link org.json} classes, which manipulate 827a document in memory.</p> 828 829<p>You can create an instance of {@link android.util.JsonReader} by calling 830its constructor method and passing the {@link java.io.InputStreamReader} that feeds the JSON string. 831Then begin reading an object by calling {@link android.util.JsonReader#beginObject()}, read a 832key name with {@link android.util.JsonReader#nextName()}, read the value using methods 833respective to the type, such as {@link android.util.JsonReader#nextString()} and {@link 834android.util.JsonReader#nextInt()}, and continue doing so while {@link 835android.util.JsonReader#hasNext()} is true.</p> 836 837<p>You can create an instance of {@link android.util.JsonWriter} by calling its constructor and 838passing the appropriate {@link java.io.OutputStreamWriter}. Then write the JSON data in a manner 839similar to the reader, using {@link android.util.JsonWriter#name name()} to add a property name 840and an appropriate {@link android.util.JsonWriter#value value()} method to add the respective 841value.</p> 842 843<p>These classes are strict by default. The {@link android.util.JsonReader#setLenient setLenient()} 844method in each class configures them to be more liberal in what they accept. This lenient 845parse mode is also compatible with the {@link org.json}'s default parser.</p> 846 847 848 849 850<h3>New feature constants</h3> 851 852<p>The <a 853href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> 854manfest element should be used to inform external entities (such as Google Play) of the set of 855hardware and software features on which your application depends. In this release, Android adds the 856following new constants that applications can declare with this element:</p> 857 858<ul> 859 <li>{@link android.content.pm.PackageManager#FEATURE_FAKETOUCH "android.hardware.faketouch"} 860 <p>When declared, this indicates that the application is compatible with a device that offers an 861emulated touchscreen (or better). A device that offers an emulated touchscreen provides a user input 862system that can emulate a subset of touchscreen 863capabilities. An example of such an input system is a mouse or remote control that drives an 864on-screen cursor. Such input systems support basic touch events like click down, click up, and drag. 865However, more complicated input types (such as gestures, flings, etc.) may be more difficult or 866impossible on faketouch devices (and multitouch gestures are definitely not possible).</p> 867 <p>If your application does <em>not</em> require complicated gestures and you do 868<em>not</em> want your application filtered from devices with an emulated touchscreen, you 869should declare {@link 870android.content.pm.PackageManager#FEATURE_FAKETOUCH "android.hardware.faketouch"} with a <a 871href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> 872element. This way, your application will be available to the greatest number of device types, 873including those that provide only an emulated touchscreen input.</p> 874 <p>All devices that include a touchscreen also support {@link 875android.content.pm.PackageManager#FEATURE_FAKETOUCH "android.hardware.faketouch"}, because 876touchscreen capabilities are a superset of faketouch capabilities. Thus, unless you actually require 877a touchscreen, you should add a <a 878href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> 879element for faketouch.</p> 880 </li> 881</ul> 882 883 884 885 886<h3>New permissions</h3> 887 888<ul> 889 <li>{@link android.Manifest.permission#BIND_REMOTEVIEWS 890"android.permission.BIND_REMOTEVIEWS"} 891 <p>This must be declared as a required permission in the <a 892href="{@docRoot}guide/topics/manifest/service-element.html">{@code <service>}</a> manifest 893element for an implementation of {@link android.widget.RemoteViewsService}. For example, when 894creating an App Widget that uses {@link android.widget.RemoteViewsService} to populate a 895collection view, the manifest entry may look like this:</p> 896<pre> 897<service android:name=".widget.WidgetService" 898 android:exported="false" 899 android:permission="android.permission.BIND_REMOTEVIEWS" /> 900</pre> 901</ul> 902 903 904 905<h3>New platform technologies</h3> 906 907<ul> 908<li><strong>Storage</strong> 909 <ul> 910 <li>ext4 file system support to enable onboard eMMC storage.</li> 911 <li>FUSE file system to support MTP devices.</li> 912 <li>USB host mode support to support keyboards and USB hubs.</li> 913 <li>Support for MTP/PTP </li> 914 </ul> 915</li> 916 917<li><strong>Linux Kernel</strong> 918 <ul> 919 <li>Upgraded to 2.6.36</li> 920 </ul> 921</li> 922 923<li><strong>Dalvik VM</strong> 924 <ul> 925 <li>New code to support and optimize for SMP</li> 926 <li>Various improvements to the JIT infrastructure</li> 927 <li>Garbage collector improvements: 928 <ul> 929 <li>Tuned for SMP</li> 930 <li>Support for larger heap sizes</li> 931 <li>Unified handling for bitmaps and byte buffers</li> 932 </ul> 933 </li> 934 </ul> 935</li> 936 937<li><strong>Dalvik Core Libraries</strong> 938 <ul> 939 <li>New, much faster implementation of NIO (modern I/O library)</li> 940 <li>Improved exception messages</li> 941 <li>Correctness and performance fixes throughout</li> 942 </ul> 943</li> 944</ul> 945 946 947 948<h3 id="api-diff">API differences report</h3> 949 950<p>For a detailed view of all API changes in Android {@sdkPlatformVersion} (API Level 951{@sdkPlatformApiLevel}), see the <a 952href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API Differences Report</a>.</p> 953 954 955 956 957 958<h2 id="api-level">API Level</h2> 959 960<p>The Android {@sdkPlatformVersion} platform delivers an updated version of 961the framework API. The Android {@sdkPlatformVersion} API 962is assigned an integer identifier — 963<strong>{@sdkPlatformApiLevel}</strong> — that is 964stored in the system itself. This identifier, called the "API Level", allows the 965system to correctly determine whether an application is compatible with 966the system, prior to installing the application. </p> 967 968<p>To use APIs introduced in Android {@sdkPlatformVersion} in your application, 969you need compile the application against the Android library that is provided in 970the Android {@sdkPlatformVersion} SDK platform. Depending on your needs, you might 971also need to add an <code>android:minSdkVersion="{@sdkPlatformApiLevel}"</code> 972attribute to the <code><uses-sdk></code> element in the application's 973manifest. If your application is designed to run only on Android 2.3 and higher, 974declaring the attribute prevents the application from being installed on earlier 975versions of the platform.</p> 976 977<p>For more information, read <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">What is API 978Level?</a></p> 979