1page.title=App Resources 2page.landing=true 3page.landing.intro=It takes more than just code to build a great app. Resources are the additional files and static content that your code uses, such as bitmaps, layout definitions, user interface strings, animation instructions, and more. 4page.landing.image=images/develop/resources.png 5page.image=/images/develop/resources.png 6page.metaDescription=Developer guide about how to use resources in your Android apps. 7 8@jd:body 9 10<div class="landing-docs"> 11 12 <div class="col-6"> 13 <h3>Blog Articles</h3> 14 15 <a 16href="http://android-developers.blogspot.com/2011/07/new-tools-for-managing-screen-sizes.html"> 17 <h4>New Tools For Managing Screen Sizes</h4> 18 <p>Android 3.2 includes new tools for supporting devices with a wide range of screen sizes. 19One important result is better support for a new size of screen; what is typically called a "7-inch" 20tablet. This release also offers several new APIs to simplify developers' work in adjusting to 21different screen sizes.</p> 22 </a> 23 24 <a href="http://android-developers.blogspot.com/2012/01/holo-everywhere.html"> 25 <h4>Holo Everywhere</h4> 26 <p>Before Android 4.0 the variance in system themes from device to device could make it 27difficult to design an app with a single predictable look and feel. We set out to improve this 28situation for the developer community in Ice Cream Sandwich and beyond.</p> 29 </a> 30 31 <a 32href="http://android-developers.blogspot.com/2011/07/new-mode-for-apps-on-large-screens.html"> 33 <h4>New Mode for Apps on Large Screens</h4> 34 <p>Android tablets are becoming more popular, and we're pleased to note that the vast majority 35of apps resize to the larger screens just fine. To keep the few apps that don't resize well from 36frustrating users with awkward-looking apps on their tablets, Android 3.2 introduces a screen 37compatibility mode that makes these apps more usable on tablets.</p> 38 </a> 39 </div> 40 41 <div class="col-6"> 42 <h3>Training</h3> 43 44 <a href="http://developer.android.com/training/basics/supporting-devices/index.html"> 45 <h4>Supporting Different Devices</h4> 46 <p>This class teaches you how to use basic platform features that leverage alternative 47resources and other features so your app can provide an optimized user experience on a variety of 48Android-compatible devices, using a single application package (APK).</p> 49 </a> 50 51 <a href="http://developer.android.com/training/multiscreen/index.html"> 52 <h4>Designing for Multiple Screens</h4> 53 <p>This class shows you how to implement a user interface that's optimized for several screen 54configurations.</p> 55 </a> 56 </div> 57</div><!-- end landing-docs --> 58