1 /* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 // 18 // Asset management class. AssetManager objects are thread-safe. 19 // 20 #ifndef __LIBS_ASSETMANAGER_H 21 #define __LIBS_ASSETMANAGER_H 22 23 #include <androidfw/Asset.h> 24 #include <androidfw/AssetDir.h> 25 #include <androidfw/ZipFileRO.h> 26 #include <utils/KeyedVector.h> 27 #include <utils/SortedVector.h> 28 #include <utils/String16.h> 29 #include <utils/String8.h> 30 #include <utils/threads.h> 31 #include <utils/Vector.h> 32 33 /* 34 * Native-app access is via the opaque typedef struct AAssetManager in the C namespace. 35 */ 36 #ifdef __cplusplus 37 extern "C" { 38 #endif 39 40 struct AAssetManager { }; 41 42 #ifdef __cplusplus 43 }; 44 #endif 45 46 47 /* 48 * Now the proper C++ android-namespace definitions 49 */ 50 51 namespace android { 52 53 class Asset; // fwd decl for things that include Asset.h first 54 class ResTable; 55 struct ResTable_config; 56 57 /* 58 * Every application that uses assets needs one instance of this. A 59 * single instance may be shared across multiple threads, and a single 60 * thread may have more than one instance (the latter is discouraged). 61 * 62 * The purpose of the AssetManager is to create Asset objects. To do 63 * this efficiently it may cache information about the locations of 64 * files it has seen. This can be controlled with the "cacheMode" 65 * argument. 66 * 67 * The asset hierarchy may be examined like a filesystem, using 68 * AssetDir objects to peruse a single directory. 69 */ 70 class AssetManager : public AAssetManager { 71 public: 72 static const char* RESOURCES_FILENAME; 73 static const char* IDMAP_BIN; 74 static const char* OVERLAY_DIR; 75 /* 76 * If OVERLAY_THEME_DIR_PROPERTY is set, search for runtime resource overlay 77 * APKs in OVERLAY_DIR/<value of OVERLAY_THEME_DIR_PROPERTY> in addition to 78 * OVERLAY_DIR. 79 */ 80 static const char* OVERLAY_THEME_DIR_PROPERTY; 81 static const char* TARGET_PACKAGE_NAME; 82 static const char* TARGET_APK_PATH; 83 static const char* IDMAP_DIR; 84 85 typedef enum CacheMode { 86 CACHE_UNKNOWN = 0, 87 CACHE_OFF, // don't try to cache file locations 88 CACHE_DEFER, // construct cache as pieces are needed 89 //CACHE_SCAN, // scan full(!) asset hierarchy at init() time 90 } CacheMode; 91 92 AssetManager(CacheMode cacheMode = CACHE_OFF); 93 virtual ~AssetManager(void); 94 95 static int32_t getGlobalCount(); 96 97 /* 98 * Add a new source for assets. This can be called multiple times to 99 * look in multiple places for assets. It can be either a directory (for 100 * finding assets as raw files on the disk) or a ZIP file. This newly 101 * added asset path will be examined first when searching for assets, 102 * before any that were previously added, the assets are added as shared 103 * library if appAsLib is true. 104 * 105 * Returns "true" on success, "false" on failure. If 'cookie' is non-NULL, 106 * then on success, *cookie is set to the value corresponding to the 107 * newly-added asset source. 108 */ 109 bool addAssetPath(const String8& path, int32_t* cookie, 110 bool appAsLib=false, bool isSystemAsset=false); 111 bool addOverlayPath(const String8& path, int32_t* cookie); 112 113 /* 114 * Convenience for adding the standard system assets. Uses the 115 * ANDROID_ROOT environment variable to find them. 116 */ 117 bool addDefaultAssets(); 118 119 /* 120 * Iterate over the asset paths in this manager. (Previously 121 * added via addAssetPath() and addDefaultAssets().) On first call, 122 * 'cookie' must be 0, resulting in the first cookie being returned. 123 * Each next cookie will be returned there-after, until -1 indicating 124 * the end has been reached. 125 */ 126 int32_t nextAssetPath(const int32_t cookie) const; 127 128 /* 129 * Return an asset path in the manager. 'which' must be between 0 and 130 * countAssetPaths(). 131 */ 132 String8 getAssetPath(const int32_t cookie) const; 133 134 /* 135 * Set the current locale and vendor. The locale can change during 136 * the lifetime of an AssetManager if the user updates the device's 137 * language setting. The vendor is less likely to change. 138 * 139 * Pass in NULL to indicate no preference. 140 */ 141 void setLocale(const char* locale); 142 void setVendor(const char* vendor); 143 144 /* 145 * Choose screen orientation for resources values returned. 146 */ 147 void setConfiguration(const ResTable_config& config, const char* locale = NULL); 148 149 void getConfiguration(ResTable_config* outConfig) const; 150 151 typedef Asset::AccessMode AccessMode; // typing shortcut 152 153 /* 154 * Open an asset. 155 * 156 * This will search through locale-specific and vendor-specific 157 * directories and packages to find the file. 158 * 159 * The object returned does not depend on the AssetManager. It should 160 * be freed by calling Asset::close(). 161 */ 162 Asset* open(const char* fileName, AccessMode mode); 163 164 /* 165 * Open a non-asset file as an asset. 166 * 167 * This is for opening files that are included in an asset package 168 * but aren't assets. These sit outside the usual "locale/vendor" 169 * path hierarchy, and will not be seen by "AssetDir" or included 170 * in our filename cache. 171 */ 172 Asset* openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie = NULL); 173 174 /* 175 * Explicit non-asset file. The file explicitly named by the cookie (the 176 * resource set to look in) and fileName will be opened and returned. 177 */ 178 Asset* openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode); 179 180 /* 181 * Open a directory within the asset hierarchy. 182 * 183 * The contents of the directory are an amalgam of vendor-specific, 184 * locale-specific, and generic assets stored loosely or in asset 185 * packages. Depending on the cache setting and previous accesses, 186 * this call may incur significant disk overhead. 187 * 188 * To open the top-level directory, pass in "". 189 */ 190 AssetDir* openDir(const char* dirName); 191 192 /* 193 * Open a directory within a particular path of the asset manager. 194 * 195 * The contents of the directory are an amalgam of vendor-specific, 196 * locale-specific, and generic assets stored loosely or in asset 197 * packages. Depending on the cache setting and previous accesses, 198 * this call may incur significant disk overhead. 199 * 200 * To open the top-level directory, pass in "". 201 */ 202 AssetDir* openNonAssetDir(const int32_t cookie, const char* dirName); 203 204 /* 205 * Get the type of a file in the asset hierarchy. They will either 206 * be "regular" or "directory". [Currently only works for "regular".] 207 * 208 * Can also be used as a quick test for existence of a file. 209 */ 210 FileType getFileType(const char* fileName); 211 212 /* 213 * Return the complete resource table to find things in the package. 214 */ 215 const ResTable& getResources(bool required = true) const; 216 217 /* 218 * Discard cached filename information. This only needs to be called 219 * if somebody has updated the set of "loose" files, and we want to 220 * discard our cached notion of what's where. 221 */ purge(void)222 void purge(void) { purgeFileNameCacheLocked(); } 223 224 /* 225 * Return true if the files this AssetManager references are all 226 * up-to-date (have not been changed since it was created). If false 227 * is returned, you will need to create a new AssetManager to get 228 * the current data. 229 */ 230 bool isUpToDate(); 231 232 /** 233 * Get the known locales for this asset manager object. 234 */ 235 void getLocales(Vector<String8>* locales, bool includeSystemLocales=true) const; 236 237 /** 238 * Generate idmap data to translate resources IDs between a package and a 239 * corresponding overlay package. 240 */ 241 bool createIdmap(const char* targetApkPath, const char* overlayApkPath, 242 uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, size_t* outSize); 243 244 private: 245 struct asset_path 246 { asset_pathasset_path247 asset_path() : path(""), type(kFileTypeRegular), idmap(""), 248 isSystemOverlay(false), isSystemAsset(false) {} 249 String8 path; 250 FileType type; 251 String8 idmap; 252 bool isSystemOverlay; 253 bool isSystemAsset; 254 }; 255 256 Asset* openInPathLocked(const char* fileName, AccessMode mode, 257 const asset_path& path); 258 Asset* openNonAssetInPathLocked(const char* fileName, AccessMode mode, 259 const asset_path& path); 260 Asset* openInLocaleVendorLocked(const char* fileName, AccessMode mode, 261 const asset_path& path, const char* locale, const char* vendor); 262 String8 createPathNameLocked(const asset_path& path, const char* locale, 263 const char* vendor); 264 String8 createPathNameLocked(const asset_path& path, const char* rootDir); 265 String8 createZipSourceNameLocked(const String8& zipFileName, 266 const String8& dirName, const String8& fileName); 267 268 ZipFileRO* getZipFileLocked(const asset_path& path); 269 Asset* openAssetFromFileLocked(const String8& fileName, AccessMode mode); 270 Asset* openAssetFromZipLocked(const ZipFileRO* pZipFile, 271 const ZipEntryRO entry, AccessMode mode, const String8& entryName); 272 273 bool scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 274 const asset_path& path, const char* rootDir, const char* dirName); 275 SortedVector<AssetDir::FileInfo>* scanDirLocked(const String8& path); 276 bool scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 277 const asset_path& path, const char* rootDir, const char* dirName); 278 void mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 279 const SortedVector<AssetDir::FileInfo>* pContents); 280 281 void loadFileNameCacheLocked(void); 282 void fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 283 const char* dirName); 284 bool fncScanAndMergeDirLocked( 285 SortedVector<AssetDir::FileInfo>* pMergedInfo, 286 const asset_path& path, const char* locale, const char* vendor, 287 const char* dirName); 288 void purgeFileNameCacheLocked(void); 289 290 const ResTable* getResTable(bool required = true) const; 291 void setLocaleLocked(const char* locale); 292 void updateResourceParamsLocked() const; 293 bool appendPathToResTable(const asset_path& ap, bool appAsLib=false) const; 294 295 Asset* openIdmapLocked(const struct asset_path& ap) const; 296 297 void addSystemOverlays(const char* pathOverlaysList, const String8& targetPackagePath, 298 ResTable* sharedRes, size_t offset) const; 299 300 class SharedZip : public RefBase { 301 public: 302 static sp<SharedZip> get(const String8& path, bool createIfNotPresent = true); 303 304 ZipFileRO* getZip(); 305 306 Asset* getResourceTableAsset(); 307 Asset* setResourceTableAsset(Asset* asset); 308 309 ResTable* getResourceTable(); 310 ResTable* setResourceTable(ResTable* res); 311 312 bool isUpToDate(); 313 314 void addOverlay(const asset_path& ap); 315 bool getOverlay(size_t idx, asset_path* out) const; 316 317 protected: 318 ~SharedZip(); 319 320 private: 321 SharedZip(const String8& path, time_t modWhen); 322 SharedZip(); // <-- not implemented 323 324 String8 mPath; 325 ZipFileRO* mZipFile; 326 time_t mModWhen; 327 328 Asset* mResourceTableAsset; 329 ResTable* mResourceTable; 330 331 Vector<asset_path> mOverlays; 332 333 static Mutex gLock; 334 static DefaultKeyedVector<String8, wp<SharedZip> > gOpen; 335 }; 336 337 /* 338 * Manage a set of Zip files. For each file we need a pointer to the 339 * ZipFile and a time_t with the file's modification date. 340 * 341 * We currently only have two zip files (current app, "common" app). 342 * (This was originally written for 8, based on app/locale/vendor.) 343 */ 344 class ZipSet { 345 public: 346 ZipSet(void); 347 ~ZipSet(void); 348 349 /* 350 * Return a ZipFileRO structure for a ZipFileRO with the specified 351 * parameters. 352 */ 353 ZipFileRO* getZip(const String8& path); 354 355 Asset* getZipResourceTableAsset(const String8& path); 356 Asset* setZipResourceTableAsset(const String8& path, Asset* asset); 357 358 ResTable* getZipResourceTable(const String8& path); 359 ResTable* setZipResourceTable(const String8& path, ResTable* res); 360 361 // generate path, e.g. "common/en-US-noogle.zip" 362 static String8 getPathName(const char* path); 363 364 bool isUpToDate(); 365 366 void addOverlay(const String8& path, const asset_path& overlay); 367 bool getOverlay(const String8& path, size_t idx, asset_path* out) const; 368 369 private: 370 void closeZip(int idx); 371 372 int getIndex(const String8& zip) const; 373 mutable Vector<String8> mZipPath; 374 mutable Vector<sp<SharedZip> > mZipFile; 375 }; 376 377 // Protect all internal state. 378 mutable Mutex mLock; 379 380 ZipSet mZipSet; 381 382 Vector<asset_path> mAssetPaths; 383 char* mLocale; 384 char* mVendor; 385 386 mutable ResTable* mResources; 387 ResTable_config* mConfig; 388 389 /* 390 * Cached data for "loose" files. This lets us avoid poking at the 391 * filesystem when searching for loose assets. Each entry is the 392 * "extended partial" path, e.g. "default/default/foo/bar.txt". The 393 * full set of files is present, including ".EXCLUDE" entries. 394 * 395 * We do not cache directory names. We don't retain the ".gz", 396 * because to our clients "foo" and "foo.gz" both look like "foo". 397 */ 398 CacheMode mCacheMode; // is the cache enabled? 399 bool mCacheValid; // clear when locale or vendor changes 400 SortedVector<AssetDir::FileInfo> mCache; 401 }; 402 403 }; // namespace android 404 405 #endif // __LIBS_ASSETMANAGER_H 406