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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "Caches.h"
18 #include "Texture.h"
19 #include "utils/GLUtils.h"
20 #include "utils/TraceUtils.h"
21 
22 #include <utils/Log.h>
23 
24 #include <SkCanvas.h>
25 
26 namespace android {
27 namespace uirenderer {
28 
bytesPerPixel(GLint glFormat)29 static int bytesPerPixel(GLint glFormat) {
30     switch (glFormat) {
31     // The wrapped-texture case, usually means a SurfaceTexture
32     case 0:
33         return 0;
34     case GL_ALPHA:
35         return 1;
36     case GL_RGB:
37         return 3;
38     case GL_RGBA:
39         return 4;
40     case GL_RGBA16F:
41         return 16;
42     default:
43         LOG_ALWAYS_FATAL("UNKNOWN FORMAT %d", glFormat);
44     }
45 }
46 
setWrapST(GLenum wrapS,GLenum wrapT,bool bindTexture,bool force,GLenum renderTarget)47 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force,
48         GLenum renderTarget) {
49 
50     if (force || wrapS != mWrapS || wrapT != mWrapT) {
51         mWrapS = wrapS;
52         mWrapT = wrapT;
53 
54         if (bindTexture) {
55             mCaches.textureState().bindTexture(renderTarget, mId);
56         }
57 
58         glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS);
59         glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT);
60     }
61 }
62 
setFilterMinMag(GLenum min,GLenum mag,bool bindTexture,bool force,GLenum renderTarget)63 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force,
64         GLenum renderTarget) {
65 
66     if (force || min != mMinFilter || mag != mMagFilter) {
67         mMinFilter = min;
68         mMagFilter = mag;
69 
70         if (bindTexture) {
71             mCaches.textureState().bindTexture(renderTarget, mId);
72         }
73 
74         if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR;
75 
76         glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min);
77         glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag);
78     }
79 }
80 
deleteTexture()81 void Texture::deleteTexture() {
82     mCaches.textureState().deleteTexture(mId);
83     mId = 0;
84 }
85 
updateSize(uint32_t width,uint32_t height,GLint format)86 bool Texture::updateSize(uint32_t width, uint32_t height, GLint format) {
87     if (mWidth == width && mHeight == height && mFormat == format) {
88         return false;
89     }
90     mWidth = width;
91     mHeight = height;
92     mFormat = format;
93     notifySizeChanged(mWidth * mHeight * bytesPerPixel(mFormat));
94     return true;
95 }
96 
resetCachedParams()97 void Texture::resetCachedParams() {
98     mWrapS = GL_REPEAT;
99     mWrapT = GL_REPEAT;
100     mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
101     mMagFilter = GL_LINEAR;
102 }
103 
upload(GLint internalformat,uint32_t width,uint32_t height,GLenum format,GLenum type,const void * pixels)104 void Texture::upload(GLint internalformat, uint32_t width, uint32_t height,
105         GLenum format, GLenum type, const void* pixels) {
106     GL_CHECKPOINT(MODERATE);
107     bool needsAlloc = updateSize(width, height, internalformat);
108     if (!mId) {
109         glGenTextures(1, &mId);
110         needsAlloc = true;
111         resetCachedParams();
112     }
113     mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId);
114     if (needsAlloc) {
115         glTexImage2D(GL_TEXTURE_2D, 0, mFormat, mWidth, mHeight, 0,
116                 format, type, pixels);
117     } else if (pixels) {
118         glTexSubImage2D(GL_TEXTURE_2D, 0, mFormat, mWidth, mHeight, 0,
119                 format, type, pixels);
120     }
121     GL_CHECKPOINT(MODERATE);
122 }
123 
uploadToTexture(bool resize,GLenum format,GLenum type,GLsizei stride,GLsizei bpp,GLsizei width,GLsizei height,const GLvoid * data)124 static void uploadToTexture(bool resize, GLenum format, GLenum type, GLsizei stride, GLsizei bpp,
125         GLsizei width, GLsizei height, const GLvoid * data) {
126 
127     const bool useStride = stride != width
128             && Caches::getInstance().extensions().hasUnpackRowLength();
129     if ((stride == width) || useStride) {
130         if (useStride) {
131             glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
132         }
133 
134         if (resize) {
135             glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
136         } else {
137             glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
138         }
139 
140         if (useStride) {
141             glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
142         }
143     } else {
144         //  With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
145         //  if the stride doesn't match the width
146 
147         GLvoid * temp = (GLvoid *) malloc(width * height * bpp);
148         if (!temp) return;
149 
150         uint8_t * pDst = (uint8_t *)temp;
151         uint8_t * pSrc = (uint8_t *)data;
152         for (GLsizei i = 0; i < height; i++) {
153             memcpy(pDst, pSrc, width * bpp);
154             pDst += width * bpp;
155             pSrc += stride * bpp;
156         }
157 
158         if (resize) {
159             glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp);
160         } else {
161             glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
162         }
163 
164         free(temp);
165     }
166 }
167 
uploadSkBitmapToTexture(const SkBitmap & bitmap,bool resize,GLenum format,GLenum type)168 static void uploadSkBitmapToTexture(const SkBitmap& bitmap,
169         bool resize, GLenum format, GLenum type) {
170     uploadToTexture(resize, format, type, bitmap.rowBytesAsPixels(), bitmap.bytesPerPixel(),
171             bitmap.width(), bitmap.height(), bitmap.getPixels());
172 }
173 
colorTypeToGlFormatAndType(SkColorType colorType,GLint * outFormat,GLint * outType)174 static void colorTypeToGlFormatAndType(SkColorType colorType,
175         GLint* outFormat, GLint* outType) {
176     switch (colorType) {
177     case kAlpha_8_SkColorType:
178         *outFormat = GL_ALPHA;
179         *outType = GL_UNSIGNED_BYTE;
180         break;
181     case kRGB_565_SkColorType:
182         *outFormat = GL_RGB;
183         *outType = GL_UNSIGNED_SHORT_5_6_5;
184         break;
185     // ARGB_4444 and Index_8 are both upconverted to RGBA_8888
186     case kARGB_4444_SkColorType:
187     case kIndex_8_SkColorType:
188     case kN32_SkColorType:
189         *outFormat = GL_RGBA;
190         *outType = GL_UNSIGNED_BYTE;
191         break;
192     case kGray_8_SkColorType:
193         *outFormat = GL_LUMINANCE;
194         *outType = GL_UNSIGNED_BYTE;
195         break;
196     default:
197         LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", colorType);
198         break;
199     }
200 }
201 
upload(const SkBitmap & bitmap)202 void Texture::upload(const SkBitmap& bitmap) {
203     SkAutoLockPixels alp(bitmap);
204 
205     if (!bitmap.readyToDraw()) {
206         ALOGE("Cannot generate texture from bitmap");
207         return;
208     }
209 
210     ATRACE_FORMAT("Upload %ux%u Texture", bitmap.width(), bitmap.height());
211 
212     // We could also enable mipmapping if both bitmap dimensions are powers
213     // of 2 but we'd have to deal with size changes. Let's keep this simple
214     const bool canMipMap = mCaches.extensions().hasNPot();
215 
216     // If the texture had mipmap enabled but not anymore,
217     // force a glTexImage2D to discard the mipmap levels
218     bool needsAlloc = canMipMap && mipMap && !bitmap.hasHardwareMipMap();
219     bool setDefaultParams = false;
220 
221     if (!mId) {
222         glGenTextures(1, &mId);
223         needsAlloc = true;
224         setDefaultParams = true;
225     }
226 
227     GLint format, type;
228     colorTypeToGlFormatAndType(bitmap.colorType(), &format, &type);
229 
230     if (updateSize(bitmap.width(), bitmap.height(), format)) {
231         needsAlloc = true;
232     }
233 
234     blend = !bitmap.isOpaque();
235     mCaches.textureState().bindTexture(mId);
236 
237     if (CC_UNLIKELY(bitmap.colorType() == kARGB_4444_SkColorType
238             || bitmap.colorType() == kIndex_8_SkColorType)) {
239         SkBitmap rgbaBitmap;
240         rgbaBitmap.allocPixels(SkImageInfo::MakeN32(mWidth, mHeight,
241                 bitmap.alphaType()));
242         rgbaBitmap.eraseColor(0);
243 
244         SkCanvas canvas(rgbaBitmap);
245         canvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr);
246 
247         uploadSkBitmapToTexture(rgbaBitmap, needsAlloc, format, type);
248     } else {
249         uploadSkBitmapToTexture(bitmap, needsAlloc, format, type);
250     }
251 
252     if (canMipMap) {
253         mipMap = bitmap.hasHardwareMipMap();
254         if (mipMap) {
255             glGenerateMipmap(GL_TEXTURE_2D);
256         }
257     }
258 
259     if (setDefaultParams) {
260         setFilter(GL_NEAREST);
261         setWrap(GL_CLAMP_TO_EDGE);
262     }
263 }
264 
wrap(GLuint id,uint32_t width,uint32_t height,GLint format)265 void Texture::wrap(GLuint id, uint32_t width, uint32_t height, GLint format) {
266     mId = id;
267     mWidth = width;
268     mHeight = height;
269     mFormat = format;
270     // We're wrapping an existing texture, so don't double count this memory
271     notifySizeChanged(0);
272 }
273 
274 }; // namespace uirenderer
275 }; // namespace android
276