1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License 15 */ 16 17 package com.android.systemui.classifier; 18 19 import android.view.MotionEvent; 20 21 import java.util.ArrayList; 22 import java.util.HashMap; 23 import java.util.List; 24 25 /** 26 * A classifier which for each point from a stroke, it creates a point on plane with coordinates 27 * (timeOffsetNano, distanceCoveredUpToThisPoint) (scaled by DURATION_SCALE and LENGTH_SCALE) 28 * and then it calculates the angle variance of these points like the class 29 * {@link AnglesClassifier} (without splitting it into two parts). The classifier ignores 30 * the last point of a stroke because the UP event comes in with some delay and this ruins the 31 * smoothness of this curve. Additionally, the classifier classifies calculates the percentage of 32 * angles which value is in [PI - ANGLE_DEVIATION, 2* PI) interval. The reason why the classifier 33 * does that is because the speed of a good stroke is most often increases, so most of these angels 34 * should be in this interval. 35 */ 36 public class SpeedAnglesClassifier extends StrokeClassifier { 37 private HashMap<Stroke, Data> mStrokeMap = new HashMap<>(); 38 SpeedAnglesClassifier(ClassifierData classifierData)39 public SpeedAnglesClassifier(ClassifierData classifierData) { 40 mClassifierData = classifierData; 41 } 42 43 @Override getTag()44 public String getTag() { 45 return "SPD_ANG"; 46 } 47 48 @Override onTouchEvent(MotionEvent event)49 public void onTouchEvent(MotionEvent event) { 50 int action = event.getActionMasked(); 51 52 if (action == MotionEvent.ACTION_DOWN) { 53 mStrokeMap.clear(); 54 } 55 56 for (int i = 0; i < event.getPointerCount(); i++) { 57 Stroke stroke = mClassifierData.getStroke(event.getPointerId(i)); 58 59 if (mStrokeMap.get(stroke) == null) { 60 mStrokeMap.put(stroke, new Data()); 61 } 62 63 if (action != MotionEvent.ACTION_UP && action != MotionEvent.ACTION_CANCEL 64 && !(action == MotionEvent.ACTION_POINTER_UP && i == event.getActionIndex())) { 65 mStrokeMap.get(stroke).addPoint( 66 stroke.getPoints().get(stroke.getPoints().size() - 1)); 67 } 68 } 69 } 70 71 @Override getFalseTouchEvaluation(int type, Stroke stroke)72 public float getFalseTouchEvaluation(int type, Stroke stroke) { 73 Data data = mStrokeMap.get(stroke); 74 return SpeedVarianceEvaluator.evaluate(data.getAnglesVariance()) 75 + SpeedAnglesPercentageEvaluator.evaluate(data.getAnglesPercentage()); 76 } 77 78 private static class Data { 79 private final float DURATION_SCALE = 1e8f; 80 private final float LENGTH_SCALE = 1.0f; 81 private final float ANGLE_DEVIATION = (float) Math.PI / 10.0f; 82 83 private List<Point> mLastThreePoints = new ArrayList<>(); 84 private Point mPreviousPoint; 85 private float mPreviousAngle; 86 private float mSumSquares; 87 private float mSum; 88 private float mCount; 89 private float mDist; 90 private float mAnglesCount; 91 private float mAcceleratingAngles; 92 Data()93 public Data() { 94 mPreviousPoint = null; 95 mPreviousAngle = (float) Math.PI; 96 mSumSquares = 0.0f; 97 mSum = 0.0f; 98 mCount = 1.0f; 99 mDist = 0.0f; 100 mAnglesCount = mAcceleratingAngles = 0.0f; 101 } 102 addPoint(Point point)103 public void addPoint(Point point) { 104 if (mPreviousPoint != null) { 105 mDist += mPreviousPoint.dist(point); 106 } 107 108 mPreviousPoint = point; 109 Point speedPoint = new Point((float) point.timeOffsetNano / DURATION_SCALE, 110 mDist / LENGTH_SCALE); 111 112 // Checking if the added point is different than the previously added point 113 // Repetitions are being ignored so that proper angles are calculated. 114 if (mLastThreePoints.isEmpty() 115 || !mLastThreePoints.get(mLastThreePoints.size() - 1).equals(speedPoint)) { 116 mLastThreePoints.add(speedPoint); 117 if (mLastThreePoints.size() == 4) { 118 mLastThreePoints.remove(0); 119 120 float angle = mLastThreePoints.get(1).getAngle(mLastThreePoints.get(0), 121 mLastThreePoints.get(2)); 122 123 mAnglesCount++; 124 if (angle >= (float) Math.PI - ANGLE_DEVIATION) { 125 mAcceleratingAngles++; 126 } 127 128 float difference = angle - mPreviousAngle; 129 mSum += difference; 130 mSumSquares += difference * difference; 131 mCount += 1.0; 132 mPreviousAngle = angle; 133 } 134 } 135 } 136 getAnglesVariance()137 public float getAnglesVariance() { 138 return mSumSquares / mCount - (mSum / mCount) * (mSum / mCount); 139 } 140 getAnglesPercentage()141 public float getAnglesPercentage() { 142 if (mAnglesCount == 0.0f) { 143 return 1.0f; 144 } 145 return (mAcceleratingAngles) / mAnglesCount; 146 } 147 } 148 }