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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <stdlib.h>
18 #include <stdio.h>
19 #include <time.h>
20 #include <sched.h>
21 #include <sys/resource.h>
22 #include <string.h>
23 
24 #include <GLES2/gl2.h>
25 #include <GLES2/gl2ext.h>
26 #include <utils/Timers.h>
27 #include <EGL/egl.h>
28 #include <utils/Log.h>
29 
30 
31 using namespace android;
32 
33 
34 #include "fill_common.cpp"
35 
36 
doTest(uint32_t w,uint32_t h)37 bool doTest(uint32_t w, uint32_t h) {
38     gWidth = w;
39     gHeight = h;
40     setupVA();
41     genTextures();
42 
43     printf("\nvarColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\n");
44 
45     for (uint32_t num = 0; num < gFragmentTestCount; num++) {
46         doSingleTest(num, 2);
47         if (gFragmentTests[num]->texCount) {
48             doSingleTest(num, 1);
49         }
50     }
51 
52     exit(0);
53     return true;
54 }
55