1 /*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <stdlib.h>
18 #include <stdio.h>
19 #include <time.h>
20 #include <sched.h>
21 #include <sys/resource.h>
22 #include <string.h>
23
24 #include <GLES2/gl2.h>
25 #include <GLES2/gl2ext.h>
26 #include <utils/Timers.h>
27 #include <EGL/egl.h>
28 #include <utils/Log.h>
29
30
31 using namespace android;
32
33
34 #include "fill_common.cpp"
35
36
doTest(uint32_t w,uint32_t h)37 bool doTest(uint32_t w, uint32_t h) {
38 gWidth = w;
39 gHeight = h;
40 setupVA();
41 genTextures();
42
43 printf("\nvarColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\n");
44
45 for (uint32_t num = 0; num < gFragmentTestCount; num++) {
46 doSingleTest(num, 2);
47 if (gFragmentTests[num]->texCount) {
48 doSingleTest(num, 1);
49 }
50 }
51
52 exit(0);
53 return true;
54 }
55