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/external/libogg/win32/VS2005/
Dlibogg_static.sln9 …Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV…
10 …Debug|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Smartphone SDK 2 (AR…
11 …Debug|Windows Mobile 6 Professional SDK (ARMV4I) = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
14 …Release_SSE|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Pocket PC…
15 …Release_SSE|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Smartpho…
16 …Release_SSE|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE|Windows Mobile 6 Professional…
19 …Release_SSE2|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Pocket …
20 …Release_SSE2|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Smartp…
21 …Release_SSE2|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE2|Windows Mobile 6 Profession…
24 …Release|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK 2 (…
[all …]
Dlibogg_dynamic.sln9 …Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV…
10 …Debug|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Smartphone SDK 2 (AR…
11 …Debug|Windows Mobile 6 Professional SDK (ARMV4I) = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
14 …Release_SSE|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Pocket PC…
15 …Release_SSE|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Smartpho…
16 …Release_SSE|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE|Windows Mobile 6 Professional…
19 …Release_SSE2|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Pocket …
20 …Release_SSE2|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Smartp…
21 …Release_SSE2|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE2|Windows Mobile 6 Profession…
24 …Release|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK 2 (…
[all …]
/external/google-breakpad/src/processor/testdata/symbols/test_app.pdb/5A9832E5287241C1838ED98914E9B7FF1/
Dtest_app.sym323 FILE 322 f:\sp\public\sdk\inc\ddbanned.h
329 FILE 328 f:\sp\public\sdk\inc\reason.h
330 FILE 329 f:\sp\public\sdk\inc\wincon.h
331 FILE 330 f:\sp\public\sdk\inc\pshpack2.h
332 FILE 331 f:\sp\public\sdk\inc\mcx.h
333 FILE 332 f:\sp\public\sdk\inc\winuser.h
334 FILE 333 f:\sp\public\sdk\inc\winnls.h
335 FILE 334 f:\sp\public\sdk\inc\guiddef.h
336 FILE 335 f:\sp\public\sdk\inc\specstrings.h
337 FILE 336 f:\sp\public\sdk\inc\basetsd.h
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/external/google-breakpad/src/processor/testdata/
Dmodule0.out323 FILE 322 f:\sp\public\sdk\inc\ddbanned.h
329 FILE 328 f:\sp\public\sdk\inc\reason.h
330 FILE 329 f:\sp\public\sdk\inc\wincon.h
331 FILE 330 f:\sp\public\sdk\inc\pshpack2.h
332 FILE 331 f:\sp\public\sdk\inc\mcx.h
333 FILE 332 f:\sp\public\sdk\inc\winuser.h
334 FILE 333 f:\sp\public\sdk\inc\winnls.h
335 FILE 334 f:\sp\public\sdk\inc\guiddef.h
336 FILE 335 f:\sp\public\sdk\inc\specstrings.h
337 FILE 336 f:\sp\public\sdk\inc\basetsd.h
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/external/swiftshader/third_party/PowerVR_SDK/
DLicense.txt1 SDK END USER LICENSE AGREEMENT
3 PLEASE READ THIS AGREEMENT CAREFULLY. BY USING ANY PORTION OF THE SDK YOU WILL BE LEGALLY BOUND TO…
4 …eement. If you do not agree with any of these terms, then do not install or otherwise use the SDK.
7 "SDK" means all or any component of software in source or binary form, tools, code examples, driver…
11 (a) use the SDK for the sole purpose of developing, profiling, or assisting in the optimisation of …
12 (b) distribute the SDK in source code, object file, or compiled binary form as a component of your …
13 i. you do not distribute the SDK on a stand alone basis;
18 (c) Use the SDK as expressly authorised by Imagination in writing, on the payment and/or support te…
21SDK for any unauthorised purpose; (ii) modify, disassemble, decompile, reverse engineer, revise or…
24 Imagination retains all ownership of the SDK, including without limitation all copyrights and other…
[all …]
/external/robolectric/v1/
Dbuild.xml17 Properties related to the SDK location or the project target should be updated
47 <pathelement path="${sdk.dir}/tools/lib/anttasks.jar"/>
48 <pathelement path="${sdk.dir}/tools/lib/sdklib.jar"/>
49 <pathelement path="${sdk.dir}/tools/lib/androidprefs.jar"/>
50 <pathelement path="${sdk.dir}/tools/lib/apkbuilder.jar"/>
51 <pathelement path="${sdk.dir}/tools/lib/jarutils.jar"/>
55 <pathelement path="${sdk.dir}/platforms/android-16/android.jar"/>
56 <pathelement path="${sdk.dir}/add-ons/addon_google_apis_google_inc_16/libs/maps.jar"/>
57 <pathelement path="${sdk.dir}/add-ons/addon-google_apis-google_inc_-16/libs/maps.jar"/>
58 <pathelement path="${sdk.dir}/add-ons/addon-google_apis-google-16/libs/maps.jar"/>
[all …]
/external/volley/
Dbuild.xml5 It contains the path to the SDK. It should *NOT* be checked into
20 files in the SDK, at tools/ant/build.xml
22 Properties related to the SDK location or the project target should
31 <!-- if sdk.dir was not set from one of the property file, then
34 the proguard config can use sdk.dir -->
36 <condition property="sdk.dir" value="${env.ANDROID_HOME}">
51 <!-- quick check on sdk.dir -->
53 …message="sdk.dir is missing. Make sure to generate local.properties using 'android update project'…
54 unless="sdk.dir"
90 <import file="${sdk.dir}/tools/ant/build.xml" />
/external/webrtc/talk/app/webrtc/androidtests/
Dbuild.xml5 It contains the path to the SDK. It should *NOT* be checked into
20 files in the SDK, at tools/ant/build.xml
22 Properties related to the SDK location or the project target should
31 <!-- if sdk.dir was not set from one of the property file, then
34 the proguard config can use sdk.dir -->
36 <condition property="sdk.dir" value="${env.ANDROID_SDK_ROOT}">
51 <!-- quick check on sdk.dir -->
53 …message="sdk.dir is missing. Make sure to generate local.properties using 'android update project'…
54 unless="sdk.dir"
90 <import file="${sdk.dir}/tools/ant/build.xml" />
/external/webrtc/webrtc/examples/androidtests/
Dbuild.xml5 It contains the path to the SDK. It should *NOT* be checked into
20 files in the SDK, at tools/ant/build.xml
22 Properties related to the SDK location or the project target should
31 <!-- if sdk.dir was not set from one of the property file, then
34 the proguard config can use sdk.dir -->
36 <condition property="sdk.dir" value="${env.ANDROID_SDK_ROOT}">
51 <!-- quick check on sdk.dir -->
53 …message="sdk.dir is missing. Make sure to generate local.properties using 'android update project'…
54 unless="sdk.dir"
90 <import file="${sdk.dir}/tools/ant/build.xml" />
/external/webrtc/webrtc/examples/androidapp/
Dbuild.xml5 It contains the path to the SDK. It should *NOT* be checked into
20 files in the SDK, at tools/ant/build.xml
22 Properties related to the SDK location or the project target should
31 <!-- if sdk.dir was not set from one of the property file, then
34 the proguard config can use sdk.dir -->
36 <condition property="sdk.dir" value="${env.ANDROID_SDK_ROOT}">
51 <!-- quick check on sdk.dir -->
53 …message="sdk.dir is missing. Make sure to generate local.properties using 'android update project'…
54 unless="sdk.dir"
90 <import file="${sdk.dir}/tools/ant/build.xml" />
/external/androidplot/Examples/DemoApp/
Dbuild.xml5 It contains the path to the SDK. It should *NOT* be checked into
20 files in the SDK, at tools/ant/build.xml
22 Properties related to the SDK location or the project target should
31 <!-- if sdk.dir was not set from one of the property file, then
34 the proguard config can use sdk.dir -->
36 <condition property="sdk.dir" value="${env.ANDROID_HOME}">
51 <!-- quick check on sdk.dir -->
53 …message="sdk.dir is missing. Make sure to generate local.properties using 'android update project'…
54 unless="sdk.dir"
90 <import file="${sdk.dir}/tools/ant/build.xml" />
/external/clang/test/Driver/
Ddarwin-sdkroot.c44 // RUN: rm -rf %t/SDKs/iPhoneOS8.0.0.sdk
45 // RUN: mkdir -p %t/SDKs/iPhoneOS8.0.0.sdk
46 // RUN: env SDKROOT=%t/SDKs/iPhoneOS8.0.0.sdk %clang -target arm64-apple-darwin %s -### 2>&1 \
56 // RUN: rm -rf %t/SDKs/iPhoneSimulator8.0.sdk
57 // RUN: mkdir -p %t/SDKs/iPhoneSimulator8.0.sdk
58 // RUN: env SDKROOT=%t/SDKs/iPhoneSimulator8.0.sdk %clang -target x86_64-apple-darwin %s -### 2>&1 \
67 // RUN: rm -rf %t/SDKs/MacOSX10.10.0.sdk
68 // RUN: mkdir -p %t/SDKs/MacOSX10.10.0.sdk
69 // RUN: env SDKROOT=%t/SDKs/MacOSX10.10.0.sdk %clang -target x86_64-apple-darwin %s -### 2>&1 \
/external/llvm/test/DebugInfo/PDB/
Dpdbdump-headers.test1694 ; BIG-NEXT: 310: f:\dd\externalapis\windows\8.1\sdk\inc\wingdi.h
1712 ; BIG-NEXT: 5108: f:\dd\externalapis\windows\8.1\sdk\inc\processthreadsapi.h
1721 ; BIG-NEXT: 992: f:\dd\externalapis\windows\8.1\sdk\inc\winbase.h
1727 ; BIG-NEXT: 214: f:\dd\externalapis\windows\8.1\sdk\inc\winnt.h
1731 ; BIG-NEXT: 407: f:\dd\externalapis\windows\8.1\sdk\inc\evntprov.h
1743 ; BIG-NEXT: 1551: f:\dd\externalapis\windows\8.1\sdk\inc\guiddef.h
1752 ; BIG-NEXT: 2302: f:\dd\externalapis\windows\8.1\sdk\inc\minwindef.h
1761 ; BIG-NEXT: 788: f:\dd\externalapis\windows\8.1\sdk\inc\basetsd.h
1766 ; BIG-NEXT: 1502: f:\dd\externalapis\windows\8.1\sdk\inc\winuser.h
1771 ; BIG-NEXT: 738: f:\dd\externalapis\windows\8.1\sdk\inc\stralign.h
[all …]
/external/vulkan-validation-layers/libs/glm/detail/
Dfunc_common.hpp53 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
62 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
71 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
81 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
94 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
105 …/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man p…
116 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
125 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
135 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
147 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
[all …]
Dfunc_trigonometric.hpp52 …/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page<…
61 …/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page<…
71 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
81 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
90 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
101 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
112 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
125 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
135 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
144 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
[all …]
/external/neven/FaceRecEm/common/src/b_FDSDK/
DSDK.h25 * Visual Sensing SDK
26 * SDK Context object
36 /** SDK context object */
41 /** handle for SDK context */
53 /** SDK creation parameters */
92 /** returns default SDK parameters */
96 /** creates an SDK context using dynamic memory management */
101 /** closes an SDK context */
/external/curl/projects/Windows/VC6/lib/
Dlibcurl.tmpl66 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
67 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
96 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
97 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
126 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
127 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
156 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
157 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
186 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
187 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
[all …]
/external/deqp/framework/delibs/cmake/
Dtoolchain-ios.cmake16 # CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
18 # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT pa…
19 # If set manually, this will force the use of a specific SDK version
116 # Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
124 …AL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAK…
126 message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
128 set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
130 # Set the sysroot default to the most recent SDK
/external/opencv/cv/include/
Dcvstreams.h49 You need DirectShow SDK that is now a part of Platform SDK
50 (Windows Server 2003 SP1 SDK or later),
51 and DirectX SDK (2006 April or later).
53 1. Download the Platform SDK from
55 and DirectX SDK from msdn.microsoft.com/directx/
59 2. Install Platform SDK together with DirectShow SDK.
/external/libvpx/libvpx/
Dmainpage.dox1 /*!\mainpage WebM Codec SDK
9 Welcome to the WebM Codec SDK. This SDK allows you to integrate your
13 This distribution of the WebM Codec SDK includes the following support:
40 questions about this SDK, please mail the apps-devel@webmproject.org list.
/external/llvm/cmake/platforms/
DiOS.cmake9 execute_process(COMMAND xcodebuild -version -sdk iphoneos Path
23 execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang
31 execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang++
39 execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find ar
48 execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find ranlib
/external/valgrind/
DREADME.android_emulator9 # download android SDK
10 # http://developer.android.com/sdk/index.html
12 # http://developer.android.com/sdk/ndk/index.html
22 # install sdk
30 export SDKROOT=$HOME/android/android-sdk-linux
42 # Android sdk 20
/external/skia/gn/
Dfind_ios_sysroot.py11 (sdk,) = sys.argv[1:]
13 print subprocess.check_output(['xcrun', '--sdk', sdk, '--show-sdk-path'])
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.build.tools/properties/
DfeedPublish.eclipse.properties83 # eg., win32,win,SDK,eclipse-SDK-%%buildAlias%%-win32.zip,linux,gtk,SDK,eclipse-SDK-%%buildAlias%%-…
85 win32,win,x86,SDK,eclipse-SDK-%%buildAlias%%-win32.zip,\
86 linux,gtk,x86,SDK,eclipse-SDK-%%buildAlias%%-linux-gtk.tar.gz
/external/mdnsresponder/mDNSWindows/DLL/
Ddnssd.vcproj297SDK\lib&quot; mkdir &quot;$(DSTROOT)\Program Files\Bonjour SDK
388SDK\lib&quot; mkdir &quot;$(DSTROOT)\Program Files\Bonjour SDK

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