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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "linear_order.h"
18 
19 namespace art {
20 
InSameLoop(HLoopInformation * first_loop,HLoopInformation * second_loop)21 static bool InSameLoop(HLoopInformation* first_loop, HLoopInformation* second_loop) {
22   return first_loop == second_loop;
23 }
24 
IsLoop(HLoopInformation * info)25 static bool IsLoop(HLoopInformation* info) {
26   return info != nullptr;
27 }
28 
IsInnerLoop(HLoopInformation * outer,HLoopInformation * inner)29 static bool IsInnerLoop(HLoopInformation* outer, HLoopInformation* inner) {
30   return (inner != outer)
31       && (inner != nullptr)
32       && (outer != nullptr)
33       && inner->IsIn(*outer);
34 }
35 
36 // Helper method to update work list for linear order.
AddToListForLinearization(ArenaVector<HBasicBlock * > * worklist,HBasicBlock * block)37 static void AddToListForLinearization(ArenaVector<HBasicBlock*>* worklist, HBasicBlock* block) {
38   HLoopInformation* block_loop = block->GetLoopInformation();
39   auto insert_pos = worklist->rbegin();  // insert_pos.base() will be the actual position.
40   for (auto end = worklist->rend(); insert_pos != end; ++insert_pos) {
41     HBasicBlock* current = *insert_pos;
42     HLoopInformation* current_loop = current->GetLoopInformation();
43     if (InSameLoop(block_loop, current_loop)
44         || !IsLoop(current_loop)
45         || IsInnerLoop(current_loop, block_loop)) {
46       // The block can be processed immediately.
47       break;
48     }
49   }
50   worklist->insert(insert_pos.base(), block);
51 }
52 
53 // Helper method to validate linear order.
IsLinearOrderWellFormed(const HGraph * graph,ArenaVector<HBasicBlock * > * linear_order)54 static bool IsLinearOrderWellFormed(const HGraph* graph, ArenaVector<HBasicBlock*>* linear_order) {
55   for (HBasicBlock* header : graph->GetBlocks()) {
56     if (header == nullptr || !header->IsLoopHeader()) {
57       continue;
58     }
59     HLoopInformation* loop = header->GetLoopInformation();
60     size_t num_blocks = loop->GetBlocks().NumSetBits();
61     size_t found_blocks = 0u;
62     for (HBasicBlock* block : *linear_order) {
63       if (loop->Contains(*block)) {
64         found_blocks++;
65         if (found_blocks == 1u && block != header) {
66           // First block is not the header.
67           return false;
68         } else if (found_blocks == num_blocks && !loop->IsBackEdge(*block)) {
69           // Last block is not a back edge.
70           return false;
71         }
72       } else if (found_blocks != 0u && found_blocks != num_blocks) {
73         // Blocks are not adjacent.
74         return false;
75       }
76     }
77     DCHECK_EQ(found_blocks, num_blocks);
78   }
79   return true;
80 }
81 
LinearizeGraph(const HGraph * graph,ArenaAllocator * allocator,ArenaVector<HBasicBlock * > * linear_order)82 void LinearizeGraph(const HGraph* graph,
83                     ArenaAllocator* allocator,
84                     ArenaVector<HBasicBlock*>* linear_order) {
85   DCHECK(linear_order->empty());
86   // Create a reverse post ordering with the following properties:
87   // - Blocks in a loop are consecutive,
88   // - Back-edge is the last block before loop exits.
89   //
90   // (1): Record the number of forward predecessors for each block. This is to
91   //      ensure the resulting order is reverse post order. We could use the
92   //      current reverse post order in the graph, but it would require making
93   //      order queries to a GrowableArray, which is not the best data structure
94   //      for it.
95   ArenaVector<uint32_t> forward_predecessors(graph->GetBlocks().size(),
96                                              allocator->Adapter(kArenaAllocLinearOrder));
97   for (HBasicBlock* block : graph->GetReversePostOrder()) {
98     size_t number_of_forward_predecessors = block->GetPredecessors().size();
99     if (block->IsLoopHeader()) {
100       number_of_forward_predecessors -= block->GetLoopInformation()->NumberOfBackEdges();
101     }
102     forward_predecessors[block->GetBlockId()] = number_of_forward_predecessors;
103   }
104   // (2): Following a worklist approach, first start with the entry block, and
105   //      iterate over the successors. When all non-back edge predecessors of a
106   //      successor block are visited, the successor block is added in the worklist
107   //      following an order that satisfies the requirements to build our linear graph.
108   linear_order->reserve(graph->GetReversePostOrder().size());
109   ArenaVector<HBasicBlock*> worklist(allocator->Adapter(kArenaAllocLinearOrder));
110   worklist.push_back(graph->GetEntryBlock());
111   do {
112     HBasicBlock* current = worklist.back();
113     worklist.pop_back();
114     linear_order->push_back(current);
115     for (HBasicBlock* successor : current->GetSuccessors()) {
116       int block_id = successor->GetBlockId();
117       size_t number_of_remaining_predecessors = forward_predecessors[block_id];
118       if (number_of_remaining_predecessors == 1) {
119         AddToListForLinearization(&worklist, successor);
120       }
121       forward_predecessors[block_id] = number_of_remaining_predecessors - 1;
122     }
123   } while (!worklist.empty());
124 
125   DCHECK(graph->HasIrreducibleLoops() || IsLinearOrderWellFormed(graph, linear_order));
126 }
127 
128 }  // namespace art
129