1 #ifndef _VKTSHADERRENDER_HPP
2 #define _VKTSHADERRENDER_HPP
3 /*------------------------------------------------------------------------
4 * Vulkan Conformance Tests
5 * ------------------------
6 *
7 * Copyright (c) 2015 The Khronos Group Inc.
8 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
9 *
10 * Licensed under the Apache License, Version 2.0 (the "License");
11 * you may not use this file except in compliance with the License.
12 * You may obtain a copy of the License at
13 *
14 * http://www.apache.org/licenses/LICENSE-2.0
15 *
16 * Unless required by applicable law or agreed to in writing, software
17 * distributed under the License is distributed on an "AS IS" BASIS,
18 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
19 * See the License for the specific language governing permissions and
20 * limitations under the License.
21 *
22 *//*!
23 * \file
24 * \brief Vulkan ShaderRenderCase
25 *//*--------------------------------------------------------------------*/
26
27 #include "tcuTexture.hpp"
28 #include "tcuSurface.hpp"
29
30 #include "deMemory.h"
31 #include "deSharedPtr.hpp"
32 #include "deUniquePtr.hpp"
33
34 #include "vkDefs.hpp"
35 #include "vkRefUtil.hpp"
36 #include "vkPrograms.hpp"
37 #include "vkRef.hpp"
38 #include "vkMemUtil.hpp"
39 #include "vkBuilderUtil.hpp"
40 #include "vkTypeUtil.hpp"
41 #include "vkPlatform.hpp"
42
43 #include "vktTestCaseUtil.hpp"
44
45 namespace vkt
46 {
47 namespace sr
48 {
49
50 class LineStream
51 {
52 public:
LineStream(int indent=0)53 LineStream (int indent = 0) { m_indent = indent; }
~LineStream(void)54 ~LineStream (void) {}
55
str(void) const56 const char* str (void) const { m_string = m_stream.str(); return m_string.c_str(); }
operator <<(const char * line)57 LineStream& operator<< (const char* line) { for (int i = 0; i < m_indent; i++) { m_stream << "\t"; } m_stream << line << "\n"; return *this; }
58
59 private:
60 int m_indent;
61 std::ostringstream m_stream;
62 mutable std::string m_string;
63 };
64
65 class QuadGrid;
66 class ShaderRenderCaseInstance;
67
68 class TextureBinding
69 {
70 public:
71 enum Type
72 {
73 TYPE_NONE = 0,
74 TYPE_1D,
75 TYPE_2D,
76 TYPE_3D,
77 TYPE_CUBE_MAP,
78 TYPE_1D_ARRAY,
79 TYPE_2D_ARRAY,
80 TYPE_CUBE_ARRAY,
81
82 TYPE_LAST
83 };
84
85 enum Init
86 {
87 INIT_UPLOAD_DATA,
88 INIT_CLEAR,
89
90 INIT_LAST
91 };
92
93 struct Parameters
94 {
95 deUint32 baseMipLevel;
96 vk::VkComponentMapping componentMapping;
97 vk::VkSampleCountFlagBits samples;
98 Init initialization;
99
Parametersvkt::sr::TextureBinding::Parameters100 Parameters (deUint32 baseMipLevel_ = 0,
101 vk::VkComponentMapping componentMapping_ = vk::makeComponentMappingRGBA(),
102 vk::VkSampleCountFlagBits samples_ = vk::VK_SAMPLE_COUNT_1_BIT,
103 Init initialization_ = INIT_UPLOAD_DATA)
104 : baseMipLevel (baseMipLevel_)
105 , componentMapping (componentMapping_)
106 , samples (samples_)
107 , initialization (initialization_)
108 {
109 }
110 };
111
112 TextureBinding (const tcu::Archive& archive,
113 const char* filename,
114 const Type type,
115 const tcu::Sampler& sampler);
116
117 TextureBinding (const tcu::Texture1D* tex1D, const tcu::Sampler& sampler);
118 TextureBinding (const tcu::Texture2D* tex2D, const tcu::Sampler& sampler);
119 TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler);
120 TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler);
121 TextureBinding (const tcu::Texture1DArray* tex1DArray, const tcu::Sampler& sampler);
122 TextureBinding (const tcu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler);
123 TextureBinding (const tcu::TextureCubeArray* texCubeArray, const tcu::Sampler& sampler);
124
125 ~TextureBinding (void);
126
getType(void) const127 Type getType (void) const { return m_type; }
getSampler(void) const128 const tcu::Sampler& getSampler (void) const { return m_sampler; }
129
get1D(void) const130 const tcu::Texture1D& get1D (void) const { DE_ASSERT(getType() == TYPE_1D && m_binding.tex1D != NULL); return *m_binding.tex1D; }
get2D(void) const131 const tcu::Texture2D& get2D (void) const { DE_ASSERT(getType() == TYPE_2D && m_binding.tex2D != NULL); return *m_binding.tex2D; }
get3D(void) const132 const tcu::Texture3D& get3D (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D != NULL); return *m_binding.tex3D; }
getCube(void) const133 const tcu::TextureCube& getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP && m_binding.texCube != NULL); return *m_binding.texCube; }
get1DArray(void) const134 const tcu::Texture1DArray& get1DArray (void) const { DE_ASSERT(getType() == TYPE_1D_ARRAY && m_binding.tex1DArray != NULL); return *m_binding.tex1DArray; }
get2DArray(void) const135 const tcu::Texture2DArray& get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY && m_binding.tex2DArray != NULL); return *m_binding.tex2DArray; }
getCubeArray(void) const136 const tcu::TextureCubeArray& getCubeArray (void) const { DE_ASSERT(getType() == TYPE_CUBE_ARRAY && m_binding.texCubeArray != NULL); return *m_binding.texCubeArray; }
137
setParameters(const Parameters & params)138 void setParameters (const Parameters& params) { m_params = params; }
getParameters(void) const139 const Parameters& getParameters (void) const { return m_params; }
140
141 private:
142 TextureBinding (const TextureBinding&); // not allowed!
143 TextureBinding& operator= (const TextureBinding&); // not allowed!
144
145 static de::MovePtr<tcu::Texture2D> loadTexture2D (const tcu::Archive& archive, const char* filename);
146
147 Type m_type;
148 tcu::Sampler m_sampler;
149 Parameters m_params;
150
151 union
152 {
153 const tcu::Texture1D* tex1D;
154 const tcu::Texture2D* tex2D;
155 const tcu::Texture3D* tex3D;
156 const tcu::TextureCube* texCube;
157 const tcu::Texture1DArray* tex1DArray;
158 const tcu::Texture2DArray* tex2DArray;
159 const tcu::TextureCubeArray* texCubeArray;
160 } m_binding;
161 };
162
163 typedef de::SharedPtr<TextureBinding> TextureBindingSp;
164
165 // ShaderEvalContext.
166
167 class ShaderEvalContext
168 {
169 public:
170 // Limits.
171 enum
172 {
173 MAX_USER_ATTRIBS = 4,
174 MAX_TEXTURES = 4
175 };
176
177 struct ShaderSampler
178 {
179 tcu::Sampler sampler;
180 const tcu::Texture1D* tex1D;
181 const tcu::Texture2D* tex2D;
182 const tcu::Texture3D* tex3D;
183 const tcu::TextureCube* texCube;
184 const tcu::Texture1DArray* tex1DArray;
185 const tcu::Texture2DArray* tex2DArray;
186 const tcu::TextureCubeArray* texCubeArray;
187
ShaderSamplervkt::sr::ShaderEvalContext::ShaderSampler188 inline ShaderSampler (void)
189 : tex1D (DE_NULL)
190 , tex2D (DE_NULL)
191 , tex3D (DE_NULL)
192 , texCube (DE_NULL)
193 , tex1DArray (DE_NULL)
194 , tex2DArray (DE_NULL)
195 , texCubeArray (DE_NULL)
196 {
197 }
198 };
199
200 ShaderEvalContext (const QuadGrid& quadGrid);
201 ~ShaderEvalContext (void);
202
203 void reset (float sx, float sy);
204
205 // Inputs.
206 tcu::Vec4 coords;
207 tcu::Vec4 unitCoords;
208 tcu::Vec4 constCoords;
209
210 tcu::Vec4 in[MAX_USER_ATTRIBS];
211 ShaderSampler textures[MAX_TEXTURES];
212
213 // Output.
214 tcu::Vec4 color;
215 bool isDiscarded;
216
217 // Functions.
discard(void)218 inline void discard (void) { isDiscarded = true; }
219 tcu::Vec4 texture2D (int unitNdx, const tcu::Vec2& coords);
220
221 private:
222 const QuadGrid& m_quadGrid;
223 };
224
225 typedef void (*ShaderEvalFunc) (ShaderEvalContext& c);
226
evalCoordsPassthroughX(ShaderEvalContext & c)227 inline void evalCoordsPassthroughX (ShaderEvalContext& c) { c.color.x() = c.coords.x(); }
evalCoordsPassthroughXY(ShaderEvalContext & c)228 inline void evalCoordsPassthroughXY (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1); }
evalCoordsPassthroughXYZ(ShaderEvalContext & c)229 inline void evalCoordsPassthroughXYZ (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); }
evalCoordsPassthrough(ShaderEvalContext & c)230 inline void evalCoordsPassthrough (ShaderEvalContext& c) { c.color = c.coords; }
evalCoordsSwizzleWZYX(ShaderEvalContext & c)231 inline void evalCoordsSwizzleWZYX (ShaderEvalContext& c) { c.color = c.coords.swizzle(3,2,1,0); }
232
233 // ShaderEvaluator
234 // Either inherit a class with overridden evaluate() or just pass in an evalFunc.
235
236 class ShaderEvaluator
237 {
238 public:
239 ShaderEvaluator (void);
240 ShaderEvaluator (const ShaderEvalFunc evalFunc);
241 virtual ~ShaderEvaluator (void);
242
243 virtual void evaluate (ShaderEvalContext& ctx) const;
244
245 private:
246 ShaderEvaluator (const ShaderEvaluator&); // not allowed!
247 ShaderEvaluator& operator= (const ShaderEvaluator&); // not allowed!
248
249 const ShaderEvalFunc m_evalFunc;
250 };
251
252 // UniformSetup
253
254 typedef void (*UniformSetupFunc) (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords);
255
256 class UniformSetup
257 {
258 public:
259 UniformSetup (void);
260 UniformSetup (const UniformSetupFunc setup);
261 virtual ~UniformSetup (void);
262 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const;
263
264 private:
265 UniformSetup (const UniformSetup&); // not allowed!
266 UniformSetup& operator= (const UniformSetup&); // not allowed!
267
268 const UniformSetupFunc m_setupFunc;
269 };
270
271 typedef void (*AttributeSetupFunc) (ShaderRenderCaseInstance& instance, deUint32 numVertices);
272
273 class ShaderRenderCase : public vkt::TestCase
274 {
275 public:
276 ShaderRenderCase (tcu::TestContext& testCtx,
277 const std::string& name,
278 const std::string& description,
279 const bool isVertexCase,
280 const ShaderEvalFunc evalFunc,
281 const UniformSetup* uniformSetup,
282 const AttributeSetupFunc attribFunc);
283
284 ShaderRenderCase (tcu::TestContext& testCtx,
285 const std::string& name,
286 const std::string& description,
287 const bool isVertexCase,
288 const ShaderEvaluator* evaluator,
289 const UniformSetup* uniformSetup,
290 const AttributeSetupFunc attribFunc);
291
292 virtual ~ShaderRenderCase (void);
293 virtual void initPrograms (vk::SourceCollections& programCollection) const;
294 virtual TestInstance* createInstance (Context& context) const;
295
296 protected:
297 std::string m_vertShaderSource;
298 std::string m_fragShaderSource;
299
300 const bool m_isVertexCase;
301 const de::UniquePtr<const ShaderEvaluator> m_evaluator;
302 const de::UniquePtr<const UniformSetup> m_uniformSetup;
303 const AttributeSetupFunc m_attribFunc;
304 };
305
306 enum BaseUniformType
307 {
308 // Bool
309 UB_FALSE,
310 UB_TRUE,
311
312 // BVec4
313 UB4_FALSE,
314 UB4_TRUE,
315
316 // Integers
317 UI_ZERO,
318 UI_ONE,
319 UI_TWO,
320 UI_THREE,
321 UI_FOUR,
322 UI_FIVE,
323 UI_SIX,
324 UI_SEVEN,
325 UI_EIGHT,
326 UI_ONEHUNDREDONE,
327
328 // IVec2
329 UI2_MINUS_ONE,
330 UI2_ZERO,
331 UI2_ONE,
332 UI2_TWO,
333 UI2_THREE,
334 UI2_FOUR,
335 UI2_FIVE,
336
337 // IVec3
338 UI3_MINUS_ONE,
339 UI3_ZERO,
340 UI3_ONE,
341 UI3_TWO,
342 UI3_THREE,
343 UI3_FOUR,
344 UI3_FIVE,
345
346 // IVec4
347 UI4_MINUS_ONE,
348 UI4_ZERO,
349 UI4_ONE,
350 UI4_TWO,
351 UI4_THREE,
352 UI4_FOUR,
353 UI4_FIVE,
354
355 // Float
356 UF_ZERO,
357 UF_ONE,
358 UF_TWO,
359 UF_THREE,
360 UF_FOUR,
361 UF_FIVE,
362 UF_SIX,
363 UF_SEVEN,
364 UF_EIGHT,
365
366 UF_HALF,
367 UF_THIRD,
368 UF_FOURTH,
369 UF_FIFTH,
370 UF_SIXTH,
371 UF_SEVENTH,
372 UF_EIGHTH,
373
374 // Vec2
375 UV2_MINUS_ONE,
376 UV2_ZERO,
377 UV2_ONE,
378 UV2_TWO,
379 UV2_THREE,
380
381 UV2_HALF,
382
383 // Vec3
384 UV3_MINUS_ONE,
385 UV3_ZERO,
386 UV3_ONE,
387 UV3_TWO,
388 UV3_THREE,
389
390 UV3_HALF,
391
392 // Vec4
393 UV4_MINUS_ONE,
394 UV4_ZERO,
395 UV4_ONE,
396 UV4_TWO,
397 UV4_THREE,
398
399 UV4_HALF,
400
401 UV4_BLACK,
402 UV4_GRAY,
403 UV4_WHITE,
404
405 // Last
406 U_LAST
407 };
408
409 enum BaseAttributeType
410 {
411 // User attributes
412 A_IN0,
413 A_IN1,
414 A_IN2,
415 A_IN3,
416
417 // Matrices
418 MAT2,
419 MAT2x3,
420 MAT2x4,
421 MAT3x2,
422 MAT3,
423 MAT3x4,
424 MAT4x2,
425 MAT4x3,
426 MAT4
427 };
428
429 // ShaderRenderCaseInstance.
430
431 class ShaderRenderCaseInstance : public vkt::TestInstance
432 {
433 public:
434 enum ImageBackingMode
435 {
436 IMAGE_BACKING_MODE_REGULAR = 0,
437 IMAGE_BACKING_MODE_SPARSE,
438 };
439
440 ShaderRenderCaseInstance (Context& context);
441 ShaderRenderCaseInstance (Context& context,
442 const bool isVertexCase,
443 const ShaderEvaluator& evaluator,
444 const UniformSetup& uniformSetup,
445 const AttributeSetupFunc attribFunc,
446 const ImageBackingMode imageBackingMode = IMAGE_BACKING_MODE_REGULAR);
447
448 virtual ~ShaderRenderCaseInstance (void);
449 virtual tcu::TestStatus iterate (void);
450
451 void addAttribute (deUint32 bindingLocation,
452 vk::VkFormat format,
453 deUint32 sizePerElement,
454 deUint32 count,
455 const void* data);
456 void useAttribute (deUint32 bindingLocation,
457 BaseAttributeType type);
458
459 template<typename T>
460 void addUniform (deUint32 bindingLocation,
461 vk::VkDescriptorType descriptorType,
462 const T& data);
463 void addUniform (deUint32 bindingLocation,
464 vk::VkDescriptorType descriptorType,
465 size_t dataSize,
466 const void* data);
467 void useUniform (deUint32 bindingLocation,
468 BaseUniformType type);
469 void useSampler (deUint32 bindingLocation,
470 deUint32 textureId);
471
getDefaultConstCoords(void)472 static const tcu::Vec4 getDefaultConstCoords (void) { return tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f); }
473 void setPushConstantRanges (const deUint32 rangeCount, const vk::VkPushConstantRange* const pcRanges);
474 virtual void updatePushConstants (vk::VkCommandBuffer commandBuffer, vk::VkPipelineLayout pipelineLayout);
475
476 protected:
477 ShaderRenderCaseInstance (Context& context,
478 const bool isVertexCase,
479 const ShaderEvaluator* evaluator,
480 const UniformSetup* uniformSetup,
481 const AttributeSetupFunc attribFunc,
482 const ImageBackingMode imageBackingMode = IMAGE_BACKING_MODE_REGULAR);
483
484 virtual void setup (void);
485 virtual void setupUniforms (const tcu::Vec4& constCoords);
486 virtual void setupDefaultInputs (void);
487
488 void render (deUint32 numVertices,
489 deUint32 numTriangles,
490 const deUint16* indices,
491 const tcu::Vec4& constCoords = getDefaultConstCoords());
492
493 void render (deUint32 numVertices,
494 deUint32 numIndices,
495 const deUint16* indices,
496 vk::VkPrimitiveTopology topology,
497 const tcu::Vec4& constCoords = getDefaultConstCoords());
498
getResultImage(void) const499 const tcu::TextureLevel& getResultImage (void) const { return m_resultImage; }
500
501 const tcu::UVec2 getViewportSize (void) const;
502
503 void setSampleCount (vk::VkSampleCountFlagBits sampleCount);
504
505 bool isMultiSampling (void) const;
506
507 ImageBackingMode m_imageBackingMode;
508 private:
509
510 struct SparseContext
511 {
512 SparseContext (vkt::Context& context);
513
514 vkt::Context& m_context;
515 const deUint32 m_queueFamilyIndex;
516 vk::Unique<vk::VkDevice> m_device;
517 vk::DeviceDriver m_deviceInterface;
518 vk::VkQueue m_queue;
519 const de::UniquePtr<vk::Allocator> m_allocator;
520 private:
521 vk::Move<vk::VkDevice> createDevice (void) const;
522 vk::Allocator* createAllocator (void) const;
523
524 };
525
526 de::UniquePtr<SparseContext> m_sparseContext;
527 protected:
528 vk::Allocator& m_memAlloc;
529 const tcu::Vec4 m_clearColor;
530 const bool m_isVertexCase;
531
532 std::vector<tcu::Mat4> m_userAttribTransforms;
533 std::vector<TextureBindingSp> m_textures;
534
535 std::string m_vertexShaderName;
536 std::string m_fragmentShaderName;
537 tcu::UVec2 m_renderSize;
538 vk::VkFormat m_colorFormat;
539
540 private:
541 typedef std::vector<tcu::ConstPixelBufferAccess> TextureLayerData;
542 typedef std::vector<TextureLayerData> TextureData;
543
544 void uploadImage (const tcu::TextureFormat& texFormat,
545 const TextureData& textureData,
546 const tcu::Sampler& refSampler,
547 deUint32 mipLevels,
548 deUint32 arrayLayers,
549 vk::VkImage destImage);
550
551 void clearImage (const tcu::Sampler& refSampler,
552 deUint32 mipLevels,
553 deUint32 arrayLayers,
554 vk::VkImage destImage);
555
556 void checkSparseSupport (const vk::VkImageType imageType) const;
557
558 void uploadSparseImage (const tcu::TextureFormat& texFormat,
559 const TextureData& textureData,
560 const tcu::Sampler& refSampler,
561 const deUint32 mipLevels,
562 const deUint32 arrayLayers,
563 const vk::VkImage sparseImage,
564 const vk::VkImageCreateInfo& imageCreateInfo,
565 const tcu::UVec3 texSize);
566
567 void createSamplerUniform (deUint32 bindingLocation,
568 TextureBinding::Type textureType,
569 TextureBinding::Init textureInit,
570 const tcu::TextureFormat& texFormat,
571 const tcu::UVec3 texSize,
572 const TextureData& textureData,
573 const tcu::Sampler& refSampler,
574 deUint32 mipLevels,
575 deUint32 arrayLayers,
576 TextureBinding::Parameters textureParams);
577
578 void setupUniformData (deUint32 bindingLocation, size_t size, const void* dataPtr);
579
580 void computeVertexReference (tcu::Surface& result, const QuadGrid& quadGrid);
581 void computeFragmentReference (tcu::Surface& result, const QuadGrid& quadGrid);
582 bool compareImages (const tcu::Surface& resImage,
583 const tcu::Surface& refImage,
584 float errorThreshold);
585
586 private:
587 const ShaderEvaluator* m_evaluator;
588 const UniformSetup* m_uniformSetup;
589 const AttributeSetupFunc m_attribFunc;
590 de::MovePtr<QuadGrid> m_quadGrid;
591 tcu::TextureLevel m_resultImage;
592
593 struct EnabledBaseAttribute
594 {
595 deUint32 location;
596 BaseAttributeType type;
597 };
598 std::vector<EnabledBaseAttribute> m_enabledBaseAttributes;
599
600 de::MovePtr<vk::DescriptorSetLayoutBuilder> m_descriptorSetLayoutBuilder;
601 de::MovePtr<vk::DescriptorPoolBuilder> m_descriptorPoolBuilder;
602 de::MovePtr<vk::DescriptorSetUpdateBuilder> m_descriptorSetUpdateBuilder;
603
604 typedef de::SharedPtr<vk::Unique<vk::VkBuffer> > VkBufferSp;
605 typedef de::SharedPtr<vk::Unique<vk::VkImage> > VkImageSp;
606 typedef de::SharedPtr<vk::Unique<vk::VkImageView> > VkImageViewSp;
607 typedef de::SharedPtr<vk::Unique<vk::VkSampler> > VkSamplerSp;
608 typedef de::SharedPtr<vk::Allocation> AllocationSp;
609
610 class UniformInfo
611 {
612 public:
UniformInfo(void)613 UniformInfo (void) {}
~UniformInfo(void)614 virtual ~UniformInfo (void) {}
615
616 vk::VkDescriptorType type;
617 deUint32 location;
618 };
619
620 class BufferUniform : public UniformInfo
621 {
622 public:
BufferUniform(void)623 BufferUniform (void) {}
~BufferUniform(void)624 virtual ~BufferUniform (void) {}
625
626 VkBufferSp buffer;
627 AllocationSp alloc;
628 vk::VkDescriptorBufferInfo descriptor;
629 };
630
631 class SamplerUniform : public UniformInfo
632 {
633 public:
SamplerUniform(void)634 SamplerUniform (void) {}
~SamplerUniform(void)635 virtual ~SamplerUniform (void) {}
636
637 VkImageSp image;
638 VkImageViewSp imageView;
639 VkSamplerSp sampler;
640 AllocationSp alloc;
641 vk::VkDescriptorImageInfo descriptor;
642 };
643
644 typedef de::SharedPtr<de::UniquePtr<UniformInfo> > UniformInfoSp;
645 std::vector<UniformInfoSp> m_uniformInfos;
646
647 std::vector< de::SharedPtr<vk::Allocation> > m_allocations;
648
649 std::vector<vk::VkVertexInputBindingDescription> m_vertexBindingDescription;
650 std::vector<vk::VkVertexInputAttributeDescription> m_vertexAttributeDescription;
651
652 std::vector<VkBufferSp> m_vertexBuffers;
653 std::vector<AllocationSp> m_vertexBufferAllocs;
654
655 vk::VkSampleCountFlagBits m_sampleCount;
656 std::vector<vk::VkPushConstantRange> m_pushConstantRanges;
657
658 // Wrapper functions around m_context calls to support sparse cases.
659 vk::VkDevice getDevice (void) const;
660 deUint32 getUniversalQueueFamilyIndex (void) const;
661 const vk::DeviceInterface& getDeviceInterface (void) const;
662 vk::VkQueue getUniversalQueue (void) const;
663 vk::VkPhysicalDevice getPhysicalDevice (void) const;
664 const vk::InstanceInterface& getInstanceInterface (void) const;
665 SparseContext* createSparseContext (void) const;
666 vk::Allocator& getAllocator (void) const;
667 };
668
669 template<typename T>
addUniform(deUint32 bindingLocation,vk::VkDescriptorType descriptorType,const T & data)670 void ShaderRenderCaseInstance::addUniform (deUint32 bindingLocation, vk::VkDescriptorType descriptorType, const T& data)
671 {
672 addUniform(bindingLocation, descriptorType, sizeof(T), &data);
673 }
674
675 } // sr
676 } // vkt
677
678 #endif // _VKTSHADERRENDER_HPP
679