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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Functional Tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es31fFunctionalTests.hpp"
25 
26 #include "glsShaderLibrary.hpp"
27 #include "es31fBasicComputeShaderTests.hpp"
28 #include "es31fComputeShaderBuiltinVarTests.hpp"
29 #include "es31fDrawTests.hpp"
30 #include "es31fShaderSharedVarTests.hpp"
31 #include "es31fAtomicCounterTests.hpp"
32 #include "es31fShaderAtomicOpTests.hpp"
33 #include "es31fShaderImageLoadStoreTests.hpp"
34 #include "es31fTessellationTests.hpp"
35 #include "es31fSSBOLayoutTests.hpp"
36 #include "es31fSSBOArrayLengthTests.hpp"
37 #include "es31fShaderCommonFunctionTests.hpp"
38 #include "es31fShaderPackingFunctionTests.hpp"
39 #include "es31fShaderIntegerFunctionTests.hpp"
40 #include "es31fStencilTexturingTests.hpp"
41 #include "es31fShaderTextureSizeTests.hpp"
42 #include "es31fShaderStateQueryTests.hpp"
43 #include "es31fLayoutBindingTests.hpp"
44 #include "es31fTextureLevelStateQueryTests.hpp"
45 #include "es31fIntegerStateQueryTests.hpp"
46 #include "es31fInternalFormatQueryTests.hpp"
47 #include "es31fBooleanStateQueryTests.hpp"
48 #include "es31fIndexedStateQueryTests.hpp"
49 #include "es31fTextureStateQueryTests.hpp"
50 #include "es31fFramebufferDefaultStateQueryTests.hpp"
51 #include "es31fProgramPipelineStateQueryTests.hpp"
52 #include "es31fProgramStateQueryTests.hpp"
53 #include "es31fSamplerStateQueryTests.hpp"
54 #include "es31fTextureFilteringTests.hpp"
55 #include "es31fTextureFormatTests.hpp"
56 #include "es31fTextureSpecificationTests.hpp"
57 #include "es31fTextureMultisampleTests.hpp"
58 #include "es31fMultisampleTests.hpp"
59 #include "es31fSynchronizationTests.hpp"
60 #include "es31fGeometryShaderTests.hpp"
61 #include "es31fSampleShadingTests.hpp"
62 #include "es31fSampleVariableTests.hpp"
63 #include "es31fIndirectComputeDispatchTests.hpp"
64 #include "es31fVertexAttributeBindingTests.hpp"
65 #include "es31fVertexAttributeBindingStateQueryTests.hpp"
66 #include "es31fShaderMultisampleInterpolationTests.hpp"
67 #include "es31fShaderMultisampleInterpolationStateQueryTests.hpp"
68 #include "es31fProgramUniformTests.hpp"
69 #include "es31fOpaqueTypeIndexingTests.hpp"
70 #include "es31fAdvancedBlendTests.hpp"
71 #include "es31fSeparateShaderTests.hpp"
72 #include "es31fUniformLocationTests.hpp"
73 #include "es31fBuiltinPrecisionTests.hpp"
74 #include "es31fTessellationGeometryInteractionTests.hpp"
75 #include "es31fUniformBlockTests.hpp"
76 #include "es31fDebugTests.hpp"
77 #include "es31fFboColorbufferTests.hpp"
78 #include "es31fFboNoAttachmentTests.hpp"
79 #include "es31fProgramInterfaceQueryTests.hpp"
80 #include "es31fTextureGatherTests.hpp"
81 #include "es31fTextureFormatTests.hpp"
82 #include "es31fTextureBufferTests.hpp"
83 #include "es31fTextureBorderClampTests.hpp"
84 #include "es31fShaderBuiltinConstantTests.hpp"
85 #include "es31fShaderHelperInvocationTests.hpp"
86 #include "es31fPrimitiveBoundingBoxTests.hpp"
87 #include "es31fAndroidExtensionPackES31ATests.hpp"
88 #include "es31fCopyImageTests.hpp"
89 #include "es31fDrawBuffersIndexedTests.hpp"
90 #include "es31fDefaultVertexArrayObjectTests.hpp"
91 #include "es31fSRGBDecodeTests.hpp"
92 
93 namespace deqp
94 {
95 namespace gles31
96 {
97 namespace Functional
98 {
99 
100 class ShaderLibraryTest : public TestCaseGroup
101 {
102 public:
ShaderLibraryTest(Context & context,const char * name,const char * description)103 	ShaderLibraryTest (Context& context, const char* name, const char* description)
104 		: TestCaseGroup	(context, name, description)
105 		, m_filename	(name + std::string(".test"))
106 	{
107 	}
108 
ShaderLibraryTest(Context & context,const char * filename,const char * name,const char * description)109 	ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description)
110 		: TestCaseGroup	(context, name, description)
111 		, m_filename	(filename)
112 	{
113 	}
114 
init(void)115 	void init (void)
116 	{
117 		gls::ShaderLibrary			shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
118 		std::string					fileName	= "shaders/" + m_filename;
119 		std::vector<tcu::TestNode*>	children	= shaderLibrary.loadShaderFile(fileName.c_str());
120 
121 		for (int i = 0; i < (int)children.size(); i++)
122 			addChild(children[i]);
123 	}
124 
125 private:
126 	const std::string m_filename;
127 };
128 
129 class ShaderBuiltinVarTests : public TestCaseGroup
130 {
131 public:
ShaderBuiltinVarTests(Context & context)132 	ShaderBuiltinVarTests (Context& context)
133 		: TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests")
134 	{
135 	}
136 
init(void)137 	void init (void)
138 	{
139 		addChild(new ComputeShaderBuiltinVarTests(m_context));
140 	}
141 };
142 
143 class ShaderBuiltinFunctionTests : public TestCaseGroup
144 {
145 public:
ShaderBuiltinFunctionTests(Context & context)146 	ShaderBuiltinFunctionTests (Context& context)
147 		: TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
148 	{
149 	}
150 
init(void)151 	void init (void)
152 	{
153 		addChild(new ShaderCommonFunctionTests	(m_context));
154 		addChild(new ShaderPackingFunctionTests	(m_context));
155 		addChild(new ShaderIntegerFunctionTests	(m_context));
156 		addChild(new ShaderTextureSizeTests		(m_context));
157 		addChild(createBuiltinPrecisionTests	(m_context));
158 	}
159 };
160 
161 class ShaderLinkageTests : public TestCaseGroup
162 {
163 public:
ShaderLinkageTests(Context & context)164 	ShaderLinkageTests (Context& context)
165 		: TestCaseGroup(context,  "linkage", "Linkage Tests")
166 	{
167 	}
168 
init(void)169 	void init (void)
170 	{
171 		addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader"));
172 		addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellation shader"));
173 		addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader"));
174 		addChild(new ShaderLibraryTest(m_context, "linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks"));
175 		addChild(new ShaderLibraryTest(m_context, "linkage_io_block.test", "io_block", "Shader io blocks"));
176 		addChild(new ShaderLibraryTest(m_context, "linkage_uniform.test", "uniform", "Uniform linkage"));
177 	}
178 };
179 
180 class ShaderTests : public TestCaseGroup
181 {
182 public:
ShaderTests(Context & context)183 	ShaderTests (Context& context)
184 		: TestCaseGroup(context, "shaders", "Shading Language Tests")
185 	{
186 	}
187 
init(void)188 	void init (void)
189 	{
190 		addChild(new ShaderBuiltinVarTests				(m_context));
191 		addChild(new ShaderBuiltinFunctionTests			(m_context));
192 		addChild(new SampleVariableTests				(m_context));
193 		addChild(new ShaderMultisampleInterpolationTests(m_context));
194 		addChild(new OpaqueTypeIndexingTests			(m_context));
195 		addChild(new ShaderLibraryTest					(m_context, "functions", "Function Tests"));
196 		addChild(new ShaderLibraryTest					(m_context, "arrays", "Arrays Tests"));
197 		addChild(new ShaderLibraryTest					(m_context, "arrays_of_arrays", "Arrays of Arrays Tests"));
198 		addChild(new ShaderLinkageTests					(m_context));
199 		addChild(new ShaderBuiltinConstantTests			(m_context));
200 		addChild(new ShaderHelperInvocationTests		(m_context));
201 		addChild(new ShaderLibraryTest					(m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests"));
202 		addChild(new ShaderLibraryTest					(m_context, "uniform_block", "Uniform block tests"));
203 	}
204 };
205 
206 class ComputeTests : public TestCaseGroup
207 {
208 public:
ComputeTests(Context & context)209 	ComputeTests (Context& context)
210 		: TestCaseGroup(context, "compute", "Compute Shader Tests")
211 	{
212 	}
213 
init(void)214 	void init (void)
215 	{
216 		addChild(new BasicComputeShaderTests		(m_context));
217 		addChild(new ShaderSharedVarTests			(m_context));
218 		addChild(new IndirectComputeDispatchTests	(m_context));
219 	}
220 };
221 
222 class SSBOTests : public TestCaseGroup
223 {
224 public:
SSBOTests(Context & context)225 	SSBOTests (Context& context)
226 		: TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests")
227 	{
228 	}
229 
init(void)230 	void init (void)
231 	{
232 		addChild(new SSBOLayoutTests			(m_context));
233 		addChild(new ShaderAtomicOpTests		(m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE));
234 		addChild(new SSBOArrayLengthTests		(m_context));
235 	}
236 };
237 
238 class TextureTests : public TestCaseGroup
239 {
240 public:
TextureTests(Context & context)241 	TextureTests (Context& context)
242 		: TestCaseGroup(context, "texture", "Texture tests")
243 	{
244 	}
245 
init(void)246 	void init (void)
247 	{
248 		addChild(new TextureFilteringTests		(m_context));
249 		addChild(new TextureFormatTests			(m_context));
250 		addChild(new TextureSpecificationTests	(m_context));
251 		addChild(new TextureMultisampleTests	(m_context));
252 		addChild(new TextureGatherTests			(m_context));
253 		addChild(createTextureBufferTests		(m_context));
254 		addChild(new TextureBorderClampTests	(m_context));
255 	}
256 };
257 
258 class StateQueryTests : public TestCaseGroup
259 {
260 public:
StateQueryTests(Context & context)261 	StateQueryTests (Context& context)
262 		: TestCaseGroup(context, "state_query", "State query tests")
263 	{
264 	}
265 
init(void)266 	void init (void)
267 	{
268 		addChild(new BooleanStateQueryTests							(m_context));
269 		addChild(new IntegerStateQueryTests							(m_context));
270 		addChild(new IndexedStateQueryTests							(m_context));
271 		addChild(new TextureStateQueryTests							(m_context));
272 		addChild(new TextureLevelStateQueryTests					(m_context));
273 		addChild(new SamplerStateQueryTests							(m_context));
274 		addChild(new ShaderStateQueryTests							(m_context));
275 		addChild(new InternalFormatQueryTests						(m_context));
276 		addChild(new VertexAttributeBindingStateQueryTests			(m_context));
277 		addChild(new ShaderMultisampleInterpolationStateQueryTests	(m_context));
278 		addChild(new FramebufferDefaultStateQueryTests				(m_context));
279 		addChild(new ProgramStateQueryTests							(m_context));
280 		addChild(new ProgramPipelineStateQueryTests					(m_context));
281 	}
282 };
283 
284 class FboTests : public TestCaseGroup
285 {
286 public:
FboTests(Context & context)287 	FboTests (Context& context)
288 		: TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
289 	{
290 	}
291 
init(void)292 	void init (void)
293 	{
294 		addChild(new FboColorTests						(m_context));
295 		addChild(createFboNoAttachmentTests				(m_context));
296 		addChild(createFboNoAttachmentCompletenessTests	(m_context));
297 	}
298 };
299 
300 class SRGBTextureDecodeTests : public TestCaseGroup
301 {
302 public:
SRGBTextureDecodeTests(Context & context)303 	SRGBTextureDecodeTests (Context& context)
304 		: TestCaseGroup (context, "srgb_texture_decode", "GL_EXT_texture_sRGB_decode tests")
305 	{
306 	}
307 
init(void)308 	void init (void)
309 	{
310 		addChild(new SRGBDecodeTests	(m_context));
311 	}
312 };
313 
FunctionalTests(Context & context)314 FunctionalTests::FunctionalTests (Context& context)
315 	: TestCaseGroup(context, "functional", "Functionality Tests")
316 {
317 }
318 
~FunctionalTests(void)319 FunctionalTests::~FunctionalTests (void)
320 {
321 }
322 
init(void)323 void FunctionalTests::init (void)
324 {
325 	addChild(new ShaderTests							(m_context));
326 	addChild(new ComputeTests							(m_context));
327 	addChild(new DrawTests								(m_context));
328 	addChild(new TessellationTests						(m_context));
329 	addChild(new SSBOTests								(m_context));
330 	addChild(new UniformBlockTests						(m_context));
331 	addChild(new ShaderImageLoadStoreTests				(m_context));
332 	addChild(new AtomicCounterTests						(m_context));
333 	addChild(new StencilTexturingTests					(m_context));
334 	addChild(new TextureTests							(m_context));
335 	addChild(new StateQueryTests						(m_context));
336 	addChild(new MultisampleTests						(m_context));
337 	addChild(new SynchronizationTests					(m_context));
338 	addChild(new GeometryShaderTests					(m_context));
339 	addChild(new SampleShadingTests						(m_context));
340 	addChild(new VertexAttributeBindingTests			(m_context));
341 	addChild(new ProgramUniformTests					(m_context));
342 	addChild(new AdvancedBlendTests						(m_context));
343 	addChild(createSeparateShaderTests					(m_context));
344 	addChild(new UniformLocationTests					(m_context));
345 	addChild(new TessellationGeometryInteractionTests	(m_context));
346 	addChild(new DebugTests								(m_context));
347 	addChild(new FboTests								(m_context));
348 	addChild(new ProgramInterfaceQueryTests				(m_context));
349 	addChild(new LayoutBindingTests						(m_context));
350 	addChild(new PrimitiveBoundingBoxTests				(m_context));
351 	addChild(new AndroidExtensionPackES31ATests			(m_context));
352 	addChild(createCopyImageTests						(m_context));
353 	addChild(createDrawBuffersIndexedTests				(m_context));
354 	addChild(new DefaultVertexArrayObjectTests			(m_context));
355 	addChild(new SRGBTextureDecodeTests					(m_context));
356 }
357 
358 } // Functional
359 } // gles31
360 } // deqp
361