1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.1 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Functional Tests.
22 *//*--------------------------------------------------------------------*/
23
24 #include "es31fFunctionalTests.hpp"
25
26 #include "glsShaderLibrary.hpp"
27 #include "es31fBasicComputeShaderTests.hpp"
28 #include "es31fComputeShaderBuiltinVarTests.hpp"
29 #include "es31fDrawTests.hpp"
30 #include "es31fShaderSharedVarTests.hpp"
31 #include "es31fAtomicCounterTests.hpp"
32 #include "es31fShaderAtomicOpTests.hpp"
33 #include "es31fShaderImageLoadStoreTests.hpp"
34 #include "es31fTessellationTests.hpp"
35 #include "es31fSSBOLayoutTests.hpp"
36 #include "es31fSSBOArrayLengthTests.hpp"
37 #include "es31fShaderCommonFunctionTests.hpp"
38 #include "es31fShaderPackingFunctionTests.hpp"
39 #include "es31fShaderIntegerFunctionTests.hpp"
40 #include "es31fStencilTexturingTests.hpp"
41 #include "es31fShaderTextureSizeTests.hpp"
42 #include "es31fShaderStateQueryTests.hpp"
43 #include "es31fLayoutBindingTests.hpp"
44 #include "es31fTextureLevelStateQueryTests.hpp"
45 #include "es31fIntegerStateQueryTests.hpp"
46 #include "es31fInternalFormatQueryTests.hpp"
47 #include "es31fBooleanStateQueryTests.hpp"
48 #include "es31fIndexedStateQueryTests.hpp"
49 #include "es31fTextureStateQueryTests.hpp"
50 #include "es31fFramebufferDefaultStateQueryTests.hpp"
51 #include "es31fProgramPipelineStateQueryTests.hpp"
52 #include "es31fProgramStateQueryTests.hpp"
53 #include "es31fSamplerStateQueryTests.hpp"
54 #include "es31fTextureFilteringTests.hpp"
55 #include "es31fTextureFormatTests.hpp"
56 #include "es31fTextureSpecificationTests.hpp"
57 #include "es31fTextureMultisampleTests.hpp"
58 #include "es31fMultisampleTests.hpp"
59 #include "es31fSynchronizationTests.hpp"
60 #include "es31fGeometryShaderTests.hpp"
61 #include "es31fSampleShadingTests.hpp"
62 #include "es31fSampleVariableTests.hpp"
63 #include "es31fIndirectComputeDispatchTests.hpp"
64 #include "es31fVertexAttributeBindingTests.hpp"
65 #include "es31fVertexAttributeBindingStateQueryTests.hpp"
66 #include "es31fShaderMultisampleInterpolationTests.hpp"
67 #include "es31fShaderMultisampleInterpolationStateQueryTests.hpp"
68 #include "es31fProgramUniformTests.hpp"
69 #include "es31fOpaqueTypeIndexingTests.hpp"
70 #include "es31fAdvancedBlendTests.hpp"
71 #include "es31fSeparateShaderTests.hpp"
72 #include "es31fUniformLocationTests.hpp"
73 #include "es31fBuiltinPrecisionTests.hpp"
74 #include "es31fTessellationGeometryInteractionTests.hpp"
75 #include "es31fUniformBlockTests.hpp"
76 #include "es31fDebugTests.hpp"
77 #include "es31fFboColorbufferTests.hpp"
78 #include "es31fFboNoAttachmentTests.hpp"
79 #include "es31fProgramInterfaceQueryTests.hpp"
80 #include "es31fTextureGatherTests.hpp"
81 #include "es31fTextureFormatTests.hpp"
82 #include "es31fTextureBufferTests.hpp"
83 #include "es31fTextureBorderClampTests.hpp"
84 #include "es31fShaderBuiltinConstantTests.hpp"
85 #include "es31fShaderHelperInvocationTests.hpp"
86 #include "es31fPrimitiveBoundingBoxTests.hpp"
87 #include "es31fAndroidExtensionPackES31ATests.hpp"
88 #include "es31fCopyImageTests.hpp"
89 #include "es31fDrawBuffersIndexedTests.hpp"
90 #include "es31fDefaultVertexArrayObjectTests.hpp"
91 #include "es31fSRGBDecodeTests.hpp"
92
93 namespace deqp
94 {
95 namespace gles31
96 {
97 namespace Functional
98 {
99
100 class ShaderLibraryTest : public TestCaseGroup
101 {
102 public:
ShaderLibraryTest(Context & context,const char * name,const char * description)103 ShaderLibraryTest (Context& context, const char* name, const char* description)
104 : TestCaseGroup (context, name, description)
105 , m_filename (name + std::string(".test"))
106 {
107 }
108
ShaderLibraryTest(Context & context,const char * filename,const char * name,const char * description)109 ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description)
110 : TestCaseGroup (context, name, description)
111 , m_filename (filename)
112 {
113 }
114
init(void)115 void init (void)
116 {
117 gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
118 std::string fileName = "shaders/" + m_filename;
119 std::vector<tcu::TestNode*> children = shaderLibrary.loadShaderFile(fileName.c_str());
120
121 for (int i = 0; i < (int)children.size(); i++)
122 addChild(children[i]);
123 }
124
125 private:
126 const std::string m_filename;
127 };
128
129 class ShaderBuiltinVarTests : public TestCaseGroup
130 {
131 public:
ShaderBuiltinVarTests(Context & context)132 ShaderBuiltinVarTests (Context& context)
133 : TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests")
134 {
135 }
136
init(void)137 void init (void)
138 {
139 addChild(new ComputeShaderBuiltinVarTests(m_context));
140 }
141 };
142
143 class ShaderBuiltinFunctionTests : public TestCaseGroup
144 {
145 public:
ShaderBuiltinFunctionTests(Context & context)146 ShaderBuiltinFunctionTests (Context& context)
147 : TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
148 {
149 }
150
init(void)151 void init (void)
152 {
153 addChild(new ShaderCommonFunctionTests (m_context));
154 addChild(new ShaderPackingFunctionTests (m_context));
155 addChild(new ShaderIntegerFunctionTests (m_context));
156 addChild(new ShaderTextureSizeTests (m_context));
157 addChild(createBuiltinPrecisionTests (m_context));
158 }
159 };
160
161 class ShaderLinkageTests : public TestCaseGroup
162 {
163 public:
ShaderLinkageTests(Context & context)164 ShaderLinkageTests (Context& context)
165 : TestCaseGroup(context, "linkage", "Linkage Tests")
166 {
167 }
168
init(void)169 void init (void)
170 {
171 addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader"));
172 addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellation shader"));
173 addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader"));
174 addChild(new ShaderLibraryTest(m_context, "linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks"));
175 addChild(new ShaderLibraryTest(m_context, "linkage_io_block.test", "io_block", "Shader io blocks"));
176 addChild(new ShaderLibraryTest(m_context, "linkage_uniform.test", "uniform", "Uniform linkage"));
177 }
178 };
179
180 class ShaderTests : public TestCaseGroup
181 {
182 public:
ShaderTests(Context & context)183 ShaderTests (Context& context)
184 : TestCaseGroup(context, "shaders", "Shading Language Tests")
185 {
186 }
187
init(void)188 void init (void)
189 {
190 addChild(new ShaderBuiltinVarTests (m_context));
191 addChild(new ShaderBuiltinFunctionTests (m_context));
192 addChild(new SampleVariableTests (m_context));
193 addChild(new ShaderMultisampleInterpolationTests(m_context));
194 addChild(new OpaqueTypeIndexingTests (m_context));
195 addChild(new ShaderLibraryTest (m_context, "functions", "Function Tests"));
196 addChild(new ShaderLibraryTest (m_context, "arrays", "Arrays Tests"));
197 addChild(new ShaderLibraryTest (m_context, "arrays_of_arrays", "Arrays of Arrays Tests"));
198 addChild(new ShaderLinkageTests (m_context));
199 addChild(new ShaderBuiltinConstantTests (m_context));
200 addChild(new ShaderHelperInvocationTests (m_context));
201 addChild(new ShaderLibraryTest (m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests"));
202 addChild(new ShaderLibraryTest (m_context, "uniform_block", "Uniform block tests"));
203 }
204 };
205
206 class ComputeTests : public TestCaseGroup
207 {
208 public:
ComputeTests(Context & context)209 ComputeTests (Context& context)
210 : TestCaseGroup(context, "compute", "Compute Shader Tests")
211 {
212 }
213
init(void)214 void init (void)
215 {
216 addChild(new BasicComputeShaderTests (m_context));
217 addChild(new ShaderSharedVarTests (m_context));
218 addChild(new IndirectComputeDispatchTests (m_context));
219 }
220 };
221
222 class SSBOTests : public TestCaseGroup
223 {
224 public:
SSBOTests(Context & context)225 SSBOTests (Context& context)
226 : TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests")
227 {
228 }
229
init(void)230 void init (void)
231 {
232 addChild(new SSBOLayoutTests (m_context));
233 addChild(new ShaderAtomicOpTests (m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE));
234 addChild(new SSBOArrayLengthTests (m_context));
235 }
236 };
237
238 class TextureTests : public TestCaseGroup
239 {
240 public:
TextureTests(Context & context)241 TextureTests (Context& context)
242 : TestCaseGroup(context, "texture", "Texture tests")
243 {
244 }
245
init(void)246 void init (void)
247 {
248 addChild(new TextureFilteringTests (m_context));
249 addChild(new TextureFormatTests (m_context));
250 addChild(new TextureSpecificationTests (m_context));
251 addChild(new TextureMultisampleTests (m_context));
252 addChild(new TextureGatherTests (m_context));
253 addChild(createTextureBufferTests (m_context));
254 addChild(new TextureBorderClampTests (m_context));
255 }
256 };
257
258 class StateQueryTests : public TestCaseGroup
259 {
260 public:
StateQueryTests(Context & context)261 StateQueryTests (Context& context)
262 : TestCaseGroup(context, "state_query", "State query tests")
263 {
264 }
265
init(void)266 void init (void)
267 {
268 addChild(new BooleanStateQueryTests (m_context));
269 addChild(new IntegerStateQueryTests (m_context));
270 addChild(new IndexedStateQueryTests (m_context));
271 addChild(new TextureStateQueryTests (m_context));
272 addChild(new TextureLevelStateQueryTests (m_context));
273 addChild(new SamplerStateQueryTests (m_context));
274 addChild(new ShaderStateQueryTests (m_context));
275 addChild(new InternalFormatQueryTests (m_context));
276 addChild(new VertexAttributeBindingStateQueryTests (m_context));
277 addChild(new ShaderMultisampleInterpolationStateQueryTests (m_context));
278 addChild(new FramebufferDefaultStateQueryTests (m_context));
279 addChild(new ProgramStateQueryTests (m_context));
280 addChild(new ProgramPipelineStateQueryTests (m_context));
281 }
282 };
283
284 class FboTests : public TestCaseGroup
285 {
286 public:
FboTests(Context & context)287 FboTests (Context& context)
288 : TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
289 {
290 }
291
init(void)292 void init (void)
293 {
294 addChild(new FboColorTests (m_context));
295 addChild(createFboNoAttachmentTests (m_context));
296 addChild(createFboNoAttachmentCompletenessTests (m_context));
297 }
298 };
299
300 class SRGBTextureDecodeTests : public TestCaseGroup
301 {
302 public:
SRGBTextureDecodeTests(Context & context)303 SRGBTextureDecodeTests (Context& context)
304 : TestCaseGroup (context, "srgb_texture_decode", "GL_EXT_texture_sRGB_decode tests")
305 {
306 }
307
init(void)308 void init (void)
309 {
310 addChild(new SRGBDecodeTests (m_context));
311 }
312 };
313
FunctionalTests(Context & context)314 FunctionalTests::FunctionalTests (Context& context)
315 : TestCaseGroup(context, "functional", "Functionality Tests")
316 {
317 }
318
~FunctionalTests(void)319 FunctionalTests::~FunctionalTests (void)
320 {
321 }
322
init(void)323 void FunctionalTests::init (void)
324 {
325 addChild(new ShaderTests (m_context));
326 addChild(new ComputeTests (m_context));
327 addChild(new DrawTests (m_context));
328 addChild(new TessellationTests (m_context));
329 addChild(new SSBOTests (m_context));
330 addChild(new UniformBlockTests (m_context));
331 addChild(new ShaderImageLoadStoreTests (m_context));
332 addChild(new AtomicCounterTests (m_context));
333 addChild(new StencilTexturingTests (m_context));
334 addChild(new TextureTests (m_context));
335 addChild(new StateQueryTests (m_context));
336 addChild(new MultisampleTests (m_context));
337 addChild(new SynchronizationTests (m_context));
338 addChild(new GeometryShaderTests (m_context));
339 addChild(new SampleShadingTests (m_context));
340 addChild(new VertexAttributeBindingTests (m_context));
341 addChild(new ProgramUniformTests (m_context));
342 addChild(new AdvancedBlendTests (m_context));
343 addChild(createSeparateShaderTests (m_context));
344 addChild(new UniformLocationTests (m_context));
345 addChild(new TessellationGeometryInteractionTests (m_context));
346 addChild(new DebugTests (m_context));
347 addChild(new FboTests (m_context));
348 addChild(new ProgramInterfaceQueryTests (m_context));
349 addChild(new LayoutBindingTests (m_context));
350 addChild(new PrimitiveBoundingBoxTests (m_context));
351 addChild(new AndroidExtensionPackES31ATests (m_context));
352 addChild(createCopyImageTests (m_context));
353 addChild(createDrawBuffersIndexedTests (m_context));
354 addChild(new DefaultVertexArrayObjectTests (m_context));
355 addChild(new SRGBTextureDecodeTests (m_context));
356 }
357
358 } // Functional
359 } // gles31
360 } // deqp
361