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1 /*
2  * Copyright 2014 Google Inc. All rights reserved.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *     http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <thread>
18 
19 #include <grpc++/grpc++.h>
20 
21 #include "monster_test_generated.h"
22 #include "monster_test.grpc.fb.h"
23 
24 using namespace MyGame::Example;
25 
26 // The callback implementation of our server, that derives from the generated
27 // code. It implements all rpcs specified in the FlatBuffers schema.
28 class ServiceImpl final : public MyGame::Example::MonsterStorage::Service {
Store(::grpc::ServerContext * context,const flatbuffers::BufferRef<Monster> * request,flatbuffers::BufferRef<Stat> * response)29   virtual ::grpc::Status Store(::grpc::ServerContext* context,
30                                const flatbuffers::BufferRef<Monster> *request,
31                                flatbuffers::BufferRef<Stat> *response)
32                                override {
33     // Create a response from the incoming request name.
34     fbb_.Clear();
35     auto stat_offset = CreateStat(fbb_, fbb_.CreateString("Hello, " +
36                                         request->GetRoot()->name()->str()));
37     fbb_.Finish(stat_offset);
38     // Since we keep reusing the same FlatBufferBuilder, the memory it owns
39     // remains valid until the next call (this BufferRef doesn't own the
40     // memory it points to).
41     *response = flatbuffers::BufferRef<Stat>(fbb_.GetBufferPointer(),
42                                              fbb_.GetSize());
43     return grpc::Status::OK;
44   }
Retrieve(::grpc::ServerContext * context,const flatbuffers::BufferRef<Stat> * request,::grpc::ServerWriter<flatbuffers::BufferRef<Monster>> * writer)45   virtual ::grpc::Status Retrieve(::grpc::ServerContext *context,
46                                   const flatbuffers::BufferRef<Stat> *request,
47                                    ::grpc::ServerWriter< flatbuffers::BufferRef<Monster>>* writer)
48                                   override {
49     assert(false);  // We're not actually using this RPC.
50     return grpc::Status::CANCELLED;
51   }
52 
53  private:
54   flatbuffers::FlatBufferBuilder fbb_;
55 };
56 
57 // Track the server instance, so we can terminate it later.
58 grpc::Server *server_instance = nullptr;
59 // Mutex to protec this variable.
60 std::mutex wait_for_server;
61 std::condition_variable server_instance_cv;
62 
63 // This function implements the server thread.
RunServer()64 void RunServer() {
65   auto server_address = "0.0.0.0:50051";
66   // Callback interface we implemented above.
67   ServiceImpl service;
68   grpc::ServerBuilder builder;
69   builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
70   builder.RegisterService(&service);
71 
72   // Start the server. Lock to change the variable we're changing.
73   wait_for_server.lock();
74   server_instance = builder.BuildAndStart().release();
75   wait_for_server.unlock();
76   server_instance_cv.notify_one();
77 
78   std::cout << "Server listening on " << server_address << std::endl;
79   // This will block the thread and serve requests.
80   server_instance->Wait();
81 }
82 
main(int,const char * [])83 int main(int /*argc*/, const char * /*argv*/[]) {
84   // Launch server.
85   std::thread server_thread(RunServer);
86 
87   // wait for server to spin up.
88   std::unique_lock<std::mutex> lock(wait_for_server);
89   while (!server_instance) server_instance_cv.wait(lock);
90 
91   // Now connect the client.
92   auto channel = grpc::CreateChannel("localhost:50051",
93                                      grpc::InsecureChannelCredentials());
94   auto stub = MyGame::Example::MonsterStorage::NewStub(channel);
95 
96   grpc::ClientContext context;
97 
98   // Build a request with the name set.
99   flatbuffers::FlatBufferBuilder fbb;
100   auto monster_offset = CreateMonster(fbb, 0, 0, 0, fbb.CreateString("Fred"));
101   fbb.Finish(monster_offset);
102   auto request = flatbuffers::BufferRef<Monster>(fbb.GetBufferPointer(),
103                                                  fbb.GetSize());
104   flatbuffers::BufferRef<Stat> response;
105 
106   // The actual RPC.
107   auto status = stub->Store(&context, request, &response);
108 
109   if (status.ok()) {
110     auto resp = response.GetRoot()->id();
111     std::cout << "RPC response: " << resp->str() << std::endl;
112   } else {
113     std::cout << "RPC failed" << std::endl;
114   }
115 
116   server_instance->Shutdown();
117 
118   server_thread.join();
119 
120   delete server_instance;
121 
122   return 0;
123 }
124 
125