1 // automatically generated by the FlatBuffers compiler, do not modify 2 3 namespace MyGame.Example2 4 { 5 6 using System; 7 using FlatBuffers; 8 9 public struct Monster : IFlatbufferObject 10 { 11 private Table __p; 12 public ByteBuffer ByteBuffer { get { return __p.bb; } } GetRootAsMonsterMyGame.Example2.Monster13 public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); } GetRootAsMonsterMyGame.Example2.Monster14 public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } __initMyGame.Example2.Monster15 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } __assignMyGame.Example2.Monster16 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 17 18 StartMonsterMyGame.Example2.Monster19 public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(0); } EndMonsterMyGame.Example2.Monster20 public static Offset<Monster> EndMonster(FlatBufferBuilder builder) { 21 int o = builder.EndObject(); 22 return new Offset<Monster>(o); 23 } 24 }; 25 26 27 } 28