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1 // automatically generated by the FlatBuffers compiler, do not modify
2 
3 namespace MyGame.Example2
4 {
5 
6 using System;
7 using FlatBuffers;
8 
9 public struct Monster : IFlatbufferObject
10 {
11   private Table __p;
12   public ByteBuffer ByteBuffer { get { return __p.bb; } }
GetRootAsMonsterMyGame.Example2.Monster13   public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
GetRootAsMonsterMyGame.Example2.Monster14   public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
__initMyGame.Example2.Monster15   public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
__assignMyGame.Example2.Monster16   public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
17 
18 
StartMonsterMyGame.Example2.Monster19   public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(0); }
EndMonsterMyGame.Example2.Monster20   public static Offset<Monster> EndMonster(FlatBufferBuilder builder) {
21     int o = builder.EndObject();
22     return new Offset<Monster>(o);
23   }
24 };
25 
26 
27 }
28