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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.replica.replicaisland;
18 
19 public class GenericAnimationComponent extends GameComponent {
20     private SpriteComponent mSprite;
21 
GenericAnimationComponent()22     public GenericAnimationComponent() {
23         super();
24         setPhase(ComponentPhases.ANIMATION.ordinal());
25         reset();
26     }
27 
28     @Override
reset()29     public void reset() {
30         mSprite = null;
31     }
32 
33     @Override
update(float timeDelta, BaseObject parent)34     public void update(float timeDelta, BaseObject parent) {
35         if (mSprite != null) {
36             GameObject parentObject = (GameObject) parent;
37             if (parentObject.facingDirection.x != 0.0f && parentObject.getVelocity().x != 0.0f) {
38                 parentObject.facingDirection.x = Utils.sign(parentObject.getVelocity().x);
39             }
40             switch(parentObject.getCurrentAction()) {
41 
42                 case IDLE:
43                     mSprite.playAnimation(Animation.IDLE);
44                     break;
45                 case MOVE:
46                     mSprite.playAnimation(Animation.MOVE);
47                     break;
48                 case ATTACK:
49                     mSprite.playAnimation(Animation.ATTACK);
50                     break;
51                 case HIT_REACT:
52                     mSprite.playAnimation(Animation.HIT_REACT);
53                     break;
54                 case DEATH:
55                     mSprite.playAnimation(Animation.DEATH);
56                     break;
57                 case HIDE:
58                     mSprite.playAnimation(Animation.HIDE);
59                     break;
60                 case FROZEN:
61                     mSprite.playAnimation(Animation.FROZEN);
62                     break;
63                 case INVALID:
64                 default:
65                     mSprite.playAnimation(-1);
66                     break;
67             }
68         }
69     }
70 
setSprite(SpriteComponent sprite)71     public void setSprite(SpriteComponent sprite) {
72         mSprite = sprite;
73     }
74 
75 
76     public static final class Animation {
77         public static final int IDLE = 0;
78         public static final int MOVE = 1;
79         public static final int ATTACK = 2;
80         public static final int HIT_REACT = 3;
81         public static final int DEATH = 4;
82         public static final int HIDE = 5;
83         public static final int FROZEN = 6;
84     }
85 }
86