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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "Benchmark.h"
9 #include "SkBitmap.h"
10 #include "SkCanvas.h"
11 #include "SkShader.h"
12 #include "SkString.h"
13 
create_gradient(SkBitmap * bm)14 static void create_gradient(SkBitmap* bm) {
15     SkASSERT(1 == bm->width());
16     const int height = bm->height();
17 
18     float deltaB = 255.0f / height;
19     float blue = 255.0f;
20 
21     SkAutoLockPixels lock(*bm);
22     for (int y = 0; y < height; y++) {
23         *bm->getAddr32(0, y) = SkColorSetRGB(0, 0, (U8CPU) blue);
24         blue -= deltaB;
25     }
26 }
27 
28 // Test out the special case of a tiled 1xN texture. Test out opacity,
29 // filtering and the different tiling modes
30 class ConstXTileBench : public Benchmark {
31     SkPaint             fPaint;
32     SkString            fName;
33     bool                fDoFilter;
34     bool                fDoTrans;
35     bool                fDoScale;
36     static const int kWidth = 1;
37     static const int kHeight = 300;
38 
39 public:
ConstXTileBench(SkShader::TileMode xTile,SkShader::TileMode yTile,bool doFilter,bool doTrans,bool doScale)40     ConstXTileBench(SkShader::TileMode xTile,
41                     SkShader::TileMode yTile,
42                     bool doFilter,
43                     bool doTrans,
44                     bool doScale)
45         : fDoFilter(doFilter)
46         , fDoTrans(doTrans)
47         , fDoScale(doScale) {
48         SkBitmap bm;
49 
50         bm.allocN32Pixels(kWidth, kHeight, true);
51         bm.eraseColor(SK_ColorWHITE);
52 
53         create_gradient(&bm);
54 
55         fPaint.setShader(SkShader::MakeBitmapShader(bm, xTile, yTile));
56 
57         fName.printf("constXTile_");
58 
59         static const char* gTileModeStr[SkShader::kTileModeCount] = { "C", "R", "M" };
60         fName.append(gTileModeStr[xTile]);
61         fName.append(gTileModeStr[yTile]);
62 
63         if (doFilter) {
64             fName.append("_filter");
65         }
66 
67         if (doTrans) {
68             fName.append("_trans");
69         }
70 
71         if (doScale) {
72             fName.append("_scale");
73         }
74     }
75 
76 protected:
onGetName()77     virtual const char* onGetName() {
78         return fName.c_str();
79     }
80 
onDraw(int loops,SkCanvas * canvas)81     virtual void onDraw(int loops, SkCanvas* canvas) {
82         SkPaint paint(fPaint);
83         this->setupPaint(&paint);
84         paint.setFilterQuality(fDoFilter ? kLow_SkFilterQuality
85                                          : kNone_SkFilterQuality);
86         if (fDoTrans) {
87             paint.setColor(SkColorSetARGBMacro(0x80, 0xFF, 0xFF, 0xFF));
88         }
89 
90         SkRect r;
91 
92         if (fDoScale) {
93             r = SkRect::MakeWH(SkIntToScalar(2 * 640), SkIntToScalar(2 * 480));
94             canvas->scale(SK_ScalarHalf, SK_ScalarHalf);
95         } else {
96             r = SkRect::MakeWH(SkIntToScalar(640), SkIntToScalar(480));
97         }
98 
99         SkPaint bgPaint;
100         bgPaint.setColor(SK_ColorWHITE);
101 
102         for (int i = 0; i < loops; i++) {
103             if (fDoTrans) {
104                 canvas->drawRect(r, bgPaint);
105             }
106 
107             canvas->drawRect(r, paint);
108         }
109     }
110 
111 private:
112     typedef Benchmark INHERITED;
113 };
114 
115 // Scaled benches are trending towards free.  Seems like caching.
116 // TODO(mtklein, reed): fix and reenable
117 
118 //DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, false, true))
119 DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, false, false))
120 //DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, false, false, true))
121 
122 DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, true, false, false))
123 //DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, false, true))
124 DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, true, false, false))
125 
126 //DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, true, true))
127 DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, true, false))
128 //DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, false, true, true))
129 
130 DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, true, true, false))
131 //DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, true, true))
132 DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, true, true, false))
133