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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  *
8  */
9 #include <v8.h>
10 #include <include/libplatform/libplatform.h>
11 
12 #include "SkV8Example.h"
13 #include "Global.h"
14 #include "JsContext.h"
15 #include "Path2D.h"
16 #include "Path2DBuilder.h"
17 
18 #include "gl/GrGLUtil.h"
19 #include "gl/GrGLDefines.h"
20 #include "gl/GrGLInterface.h"
21 #include "GrRenderTarget.h"
22 #include "GrContext.h"
23 #include "SkApplication.h"
24 #include "SkCommandLineFlags.h"
25 #include "SkData.h"
26 #include "SkDraw.h"
27 #include "SkGpuDevice.h"
28 #include "SkGraphics.h"
29 #include "SkScalar.h"
30 #include "SkSurface.h"
31 
32 
33 DEFINE_string2(infile, i, NULL, "Name of file to load JS from.\n");
34 DEFINE_bool(gpu, true, "Use the GPU for rendering.");
35 
application_init()36 void application_init() {
37     SkGraphics::Init();
38     SkEvent::Init();
39 }
40 
application_term()41 void application_term() {
42     SkEvent::Term();
43 }
44 
SkV8ExampleWindow(void * hwnd,JsContext * context)45 SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsContext* context)
46     : INHERITED(hwnd)
47     , fJsContext(context)
48 #if SK_SUPPORT_GPU
49     , fCurContext(NULL)
50     , fCurIntf(NULL)
51     , fCurSurface(NULL)
52 #endif
53 {
54     this->setVisibleP(true);
55     this->setClipToBounds(false);
56 
57 #if SK_SUPPORT_GPU
58     this->windowSizeChanged();
59 #endif
60 }
61 
~SkV8ExampleWindow()62 SkV8ExampleWindow::~SkV8ExampleWindow() {
63 #if SK_SUPPORT_GPU
64     SkSafeUnref(fCurContext);
65     SkSafeUnref(fCurIntf);
66     SkSafeUnref(fCurSurface);
67 #endif
68 }
69 
70 #if SK_SUPPORT_GPU
windowSizeChanged()71 void SkV8ExampleWindow::windowSizeChanged() {
72     if (FLAGS_gpu) {
73         SkOSWindow::AttachmentInfo attachmentInfo;
74         bool result = this->attach(
75                 SkOSWindow::kNativeGL_BackEndType, 0, false, &attachmentInfo);
76         if (!result) {
77             printf("Failed to attach.");
78             exit(1);
79         }
80 
81         fCurIntf = GrGLCreateNativeInterface();
82         fCurContext = GrContext::Create(
83                 kOpenGL_GrBackend, (GrBackendContext) fCurIntf);
84         if (NULL == fCurIntf || NULL == fCurContext) {
85             printf("Failed to initialize GL.");
86             exit(1);
87         }
88 
89         GrBackendRenderTargetDesc desc;
90         desc.fWidth = SkScalarRoundToInt(this->width());
91         desc.fHeight = SkScalarRoundToInt(this->height());
92         desc.fConfig = kSkia8888_GrPixelConfig;
93         desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
94         desc.fSampleCnt = attachmentInfo.fSampleCount;
95         desc.fStencilBits = attachmentInfo.fStencilBits;
96         GrGLint buffer;
97         GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer);
98         desc.fRenderTargetHandle = buffer;
99 
100         SkSafeUnref(fCurSurface);
101         fCurSurface = SkSurface::MakeFromBackendRenderTarget(fCurContext, desc,
102                                                              nullptr, nullptr).release();
103     }
104 }
105 #endif
106 
107 #if SK_SUPPORT_GPU
createSurface()108 SkSurface* SkV8ExampleWindow::createSurface() {
109     if (FLAGS_gpu) {
110         // Increase the ref count since callers of createSurface put the
111         // results in a sk_sp.
112         fCurSurface->ref();
113         return fCurSurface;
114     } else {
115         return this->INHERITED::createSurface();
116     }
117 }
118 #endif
119 
onSizeChange()120 void SkV8ExampleWindow::onSizeChange() {
121     this->INHERITED::onSizeChange();
122 
123 #if SK_SUPPORT_GPU
124     this->windowSizeChanged();
125 #endif
126 }
127 
128 Global* global = NULL;
129 
onDraw(SkCanvas * canvas)130 void SkV8ExampleWindow::onDraw(SkCanvas* canvas) {
131 
132     canvas->save();
133     canvas->drawColor(SK_ColorWHITE);
134 
135     // Now jump into JS and call the onDraw(canvas) method defined there.
136     fJsContext->onDraw(canvas);
137 
138     canvas->restore();
139 
140     this->INHERITED::onDraw(canvas);
141 
142 #if SK_SUPPORT_GPU
143     if (FLAGS_gpu) {
144         fCurContext->flush();
145         this->present();
146     }
147 #endif
148 }
149 
150 #ifdef SK_BUILD_FOR_WIN
onHandleInval(const SkIRect & rect)151 void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) {
152     RECT winRect;
153     winRect.top = rect.top();
154     winRect.bottom = rect.bottom();
155     winRect.right = rect.right();
156     winRect.left = rect.left();
157     InvalidateRect((HWND)this->getHWND(), &winRect, false);
158 }
159 #endif
160 
161 
create_sk_window(void * hwnd,int argc,char ** argv)162 SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
163     printf("Started\n");
164 
165     v8::V8::SetFlagsFromCommandLine(&argc, argv, true);
166     SkCommandLineFlags::Parse(argc, argv);
167 
168     v8::V8::InitializeICU();
169     v8::Platform* platform = v8::platform::CreateDefaultPlatform();
170     v8::V8::InitializePlatform(platform);
171     v8::V8::Initialize();
172 
173     v8::Isolate* isolate = v8::Isolate::New();
174     v8::Isolate::Scope isolate_scope(isolate);
175     v8::HandleScope handle_scope(isolate);
176     isolate->Enter();
177 
178     global = new Global(isolate);
179 
180 
181     // Set up things to look like a browser by creating
182     // a console object that invokes our print function.
183     const char* startupScript =
184             "function Console() {};                   \n"
185             "Console.prototype.log = function() {     \n"
186             "  var args = Array.prototype.slice.call(arguments).join(' '); \n"
187             "  print(args);                      \n"
188             "};                                       \n"
189             "console = new Console();                 \n";
190 
191     if (!global->parseScript(startupScript)) {
192         printf("Failed to parse startup script: %s.\n", FLAGS_infile[0]);
193         exit(1);
194     }
195 
196     const char* script =
197             "function onDraw(canvas) {              \n"
198             "    canvas.fillStyle = '#00FF00';      \n"
199             "    canvas.fillRect(20, 20, 100, 100); \n"
200             "    canvas.inval();                    \n"
201             "}                                      \n";
202 
203     sk_sp<SkData> data;
204     if (FLAGS_infile.count()) {
205         data = SkData::MakeFromFileName(FLAGS_infile[0]);
206         script = static_cast<const char*>(data->data());
207     }
208     if (NULL == script) {
209         printf("Could not load file: %s.\n", FLAGS_infile[0]);
210         exit(1);
211     }
212     Path2DBuilder::AddToGlobal(global);
213     Path2D::AddToGlobal(global);
214 
215     if (!global->parseScript(script)) {
216         printf("Failed to parse file: %s.\n", FLAGS_infile[0]);
217         exit(1);
218     }
219 
220 
221     JsContext* jsContext = new JsContext(global);
222 
223     if (!jsContext->initialize()) {
224         printf("Failed to initialize.\n");
225         exit(1);
226     }
227     SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsContext);
228     global->setWindow(win);
229 
230     return win;
231 }
232