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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm.h"
9 #include "SkCanvas.h"
10 #include "SkSurface.h"
11 
make_image(SkCanvas * rootCanvas,SkColor color)12 static sk_sp<SkImage> make_image(SkCanvas* rootCanvas, SkColor color) {
13     SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
14     auto surface(rootCanvas->makeSurface(info));
15     if (!surface) {
16         surface = SkSurface::MakeRaster(info);
17     }
18 
19     SkPaint paint;
20     paint.setAntiAlias(true);
21     paint.setColor(color);
22     surface->getCanvas()->drawIRect(SkIRect::MakeXYWH(25, 25, 50, 50), paint);
23     return surface->makeImageSnapshot();
24 }
25 
26 DEF_SIMPLE_GM(localmatriximageshader, canvas, 250, 250) {
27     sk_sp<SkImage> redImage = make_image(canvas, SK_ColorRED);
28     SkMatrix translate = SkMatrix::MakeTrans(100.0f, 0.0f);
29     SkMatrix rotate;
30     rotate.setRotate(45.0f);
31     sk_sp<SkShader> redImageShader = redImage->makeShader(SkShader::TileMode::kClamp_TileMode,
32             SkShader::TileMode::kClamp_TileMode, &translate);
33     sk_sp<SkShader> redLocalMatrixShader = redImageShader->makeWithLocalMatrix(rotate);
34 
35     // Rotate about the origin will happen first.
36     SkPaint paint;
37     paint.setShader(redLocalMatrixShader);
38     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
39 
40     sk_sp<SkImage> blueImage = make_image(canvas, SK_ColorBLUE);
41     sk_sp<SkShader> blueImageShader = blueImage->makeShader(SkShader::TileMode::kClamp_TileMode,
42             SkShader::TileMode::kClamp_TileMode, &rotate);
43     sk_sp<SkShader> blueLocalMatrixShader = blueImageShader->makeWithLocalMatrix(translate);
44 
45     // Translate will happen first.
46     paint.setShader(blueLocalMatrixShader);
47     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
48 
49     canvas->translate(100.0f, 0.0f);
50 
51     // Use isAImage() and confirm that the shaders will draw exactly the same (to the right by 100).
52     SkShader::TileMode mode[2];
53     SkMatrix matrix;
54     SkImage* image = redLocalMatrixShader->isAImage(&matrix, mode);
55     paint.setShader(image->makeShader(mode[0], mode[1], &matrix));
56     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
57     image = blueLocalMatrixShader->isAImage(&matrix, mode);
58     paint.setShader(image->makeShader(mode[0], mode[1], &matrix));
59     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
60 }
61