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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkGaussianEdgeShader_DEFINED
9 #define SkGaussianEdgeShader_DEFINED
10 
11 #include "SkShader.h"
12 
13 class SK_API SkGaussianEdgeShader {
14 public:
15     /** Returns a shader that applies a Gaussian blur depending on distance to the edge
16     * Currently this is only useable with Circle and RRect shapes on the GPU backend.
17     * Raster will draw nothing.
18     */
19     static sk_sp<SkShader> Make();
20 
21     SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
22 
23 private:
24     SkGaussianEdgeShader(); // can't be instantiated
25 };
26 
27 #endif
28