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1 
2 /*
3  * Copyright 2017 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #ifndef SkShadowUtils_DEFINED
9 #define SkShadowUtils_DEFINED
10 
11 #include "SkColor.h"
12 #include "SkScalar.h"
13 #include "../private/SkShadowFlags.h"
14 #include <functional>
15 
16 class SkCanvas;
17 class SkPath;
18 class SkResourceCache;
19 
20 class SkShadowUtils {
21 public:
22     /**
23      * Draw an offset spot shadow and outlining ambient shadow for the given path using a disc
24      * light.
25      *
26      * @param canvas  The canvas on which to draw the shadows.
27      * @param path  The occluder used to generate the shadows.
28      * @param occluderHeight  The vertical offset of the occluder from the canvas. This is
29      *  independent of the canvas's current matrix.
30      * @param lightPos  The 3D position of the light relative to the canvas plane. This is
31      *  independent of the canvas's current matrix.
32      * @param lightRadius  The radius of the disc light.
33      * @param ambientAlpha  The maximum alpha of the ambient shadow.
34      * @param spotAlpha  The maxium alpha of the spot shadow.
35      * @param color  The shadow color.
36      * @param flags  Options controlling opaque occluder optimizations and shadow appearance. See
37      *               SkShadowFlags.
38      * @param cache  Used for testing purposes. Clients should pass nullptr (default).
39      */
40     static void DrawShadow(SkCanvas* canvas, const SkPath& path, SkScalar occluderHeight,
41                            const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha,
42                            SkScalar spotAlpha, SkColor color,
43                            uint32_t flags = SkShadowFlags::kNone_ShadowFlag,
44                            SkResourceCache* cache = nullptr);
45 
46    /**
47     * Draw an offset spot shadow and outlining ambient shadow for the given path using a disc
48     * light. Takes a function to vary the z value based on the transformed x and y position.
49     * This shadow will not be cached, as the assumption is that this will be used for animation.
50     *
51     * @param canvas  The canvas on which to draw the shadows.
52     * @param path  The occluder used to generate the shadows.
53     * @param heightFunc  A function which returns the vertical offset of the occluder from the
54     *  canvas based on local x and y values (the current matrix is not applied).
55     * @param lightPos  The 3D position of the light relative to the canvas plane. This is
56     *  independent of the canvas's current matrix.
57     * @param lightRadius  The radius of the disc light.
58     * @param ambientAlpha  The maximum alpha of the ambient shadow.
59     * @param spotAlpha  The maxium alpha of the spot shadow.
60     * @param color  The shadow color.
61     * @param flags  Options controlling opaque occluder optimizations and shadow appearance. See
62     *               SkShadowFlags.
63     */
64     static void DrawUncachedShadow(SkCanvas* canvas, const SkPath& path,
65                                    std::function<SkScalar(SkScalar, SkScalar)> heightFunc,
66                                    const SkPoint3& lightPos, SkScalar lightRadius,
67                                    SkScalar ambientAlpha, SkScalar spotAlpha, SkColor color,
68                                    uint32_t flags = SkShadowFlags::kNone_ShadowFlag);
69 };
70 
71 #endif
72