1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkAutoMalloc.h"
9 #include "SkDistanceFieldGen.h"
10 #include "SkPoint.h"
11 #include "SkTemplates.h"
12
13 struct DFData {
14 float fAlpha; // alpha value of source texel
15 float fDistSq; // distance squared to nearest (so far) edge texel
16 SkPoint fDistVector; // distance vector to nearest (so far) edge texel
17 };
18
19 enum NeighborFlags {
20 kLeft_NeighborFlag = 0x01,
21 kRight_NeighborFlag = 0x02,
22 kTopLeft_NeighborFlag = 0x04,
23 kTop_NeighborFlag = 0x08,
24 kTopRight_NeighborFlag = 0x10,
25 kBottomLeft_NeighborFlag = 0x20,
26 kBottom_NeighborFlag = 0x40,
27 kBottomRight_NeighborFlag = 0x80,
28 kAll_NeighborFlags = 0xff,
29
30 kNeighborFlagCount = 8
31 };
32
33 // We treat an "edge" as a place where we cross from >=128 to <128, or vice versa, or
34 // where we have two non-zero pixels that are <128.
35 // 'neighborFlags' is used to limit the directions in which we test to avoid indexing
36 // outside of the image
found_edge(const unsigned char * imagePtr,int width,int neighborFlags)37 static bool found_edge(const unsigned char* imagePtr, int width, int neighborFlags) {
38 // the order of these should match the neighbor flags above
39 const int kNum8ConnectedNeighbors = 8;
40 const int offsets[8] = {-1, 1, -width-1, -width, -width+1, width-1, width, width+1 };
41 SkASSERT(kNum8ConnectedNeighbors == kNeighborFlagCount);
42
43 // search for an edge
44 unsigned char currVal = *imagePtr;
45 unsigned char currCheck = (currVal >> 7);
46 for (int i = 0; i < kNum8ConnectedNeighbors; ++i) {
47 unsigned char neighborVal;
48 if ((1 << i) & neighborFlags) {
49 const unsigned char* checkPtr = imagePtr + offsets[i];
50 neighborVal = *checkPtr;
51 } else {
52 neighborVal = 0;
53 }
54 unsigned char neighborCheck = (neighborVal >> 7);
55 SkASSERT(currCheck == 0 || currCheck == 1);
56 SkASSERT(neighborCheck == 0 || neighborCheck == 1);
57 // if sharp transition
58 if (currCheck != neighborCheck ||
59 // or both <128 and >0
60 (!currCheck && !neighborCheck && currVal && neighborVal)) {
61 return true;
62 }
63 }
64
65 return false;
66 }
67
init_glyph_data(DFData * data,unsigned char * edges,const unsigned char * image,int dataWidth,int dataHeight,int imageWidth,int imageHeight,int pad)68 static void init_glyph_data(DFData* data, unsigned char* edges, const unsigned char* image,
69 int dataWidth, int dataHeight,
70 int imageWidth, int imageHeight,
71 int pad) {
72 data += pad*dataWidth;
73 data += pad;
74 edges += (pad*dataWidth + pad);
75
76 for (int j = 0; j < imageHeight; ++j) {
77 for (int i = 0; i < imageWidth; ++i) {
78 if (255 == *image) {
79 data->fAlpha = 1.0f;
80 } else {
81 data->fAlpha = (*image)*0.00392156862f; // 1/255
82 }
83 int checkMask = kAll_NeighborFlags;
84 if (i == 0) {
85 checkMask &= ~(kLeft_NeighborFlag|kTopLeft_NeighborFlag|kBottomLeft_NeighborFlag);
86 }
87 if (i == imageWidth-1) {
88 checkMask &= ~(kRight_NeighborFlag|kTopRight_NeighborFlag|kBottomRight_NeighborFlag);
89 }
90 if (j == 0) {
91 checkMask &= ~(kTopLeft_NeighborFlag|kTop_NeighborFlag|kTopRight_NeighborFlag);
92 }
93 if (j == imageHeight-1) {
94 checkMask &= ~(kBottomLeft_NeighborFlag|kBottom_NeighborFlag|kBottomRight_NeighborFlag);
95 }
96 if (found_edge(image, imageWidth, checkMask)) {
97 *edges = 255; // using 255 makes for convenient debug rendering
98 }
99 ++data;
100 ++image;
101 ++edges;
102 }
103 data += 2*pad;
104 edges += 2*pad;
105 }
106 }
107
108 // from Gustavson (2011)
109 // computes the distance to an edge given an edge normal vector and a pixel's alpha value
110 // assumes that direction has been pre-normalized
edge_distance(const SkPoint & direction,float alpha)111 static float edge_distance(const SkPoint& direction, float alpha) {
112 float dx = direction.fX;
113 float dy = direction.fY;
114 float distance;
115 if (SkScalarNearlyZero(dx) || SkScalarNearlyZero(dy)) {
116 distance = 0.5f - alpha;
117 } else {
118 // this is easier if we treat the direction as being in the first octant
119 // (other octants are symmetrical)
120 dx = SkScalarAbs(dx);
121 dy = SkScalarAbs(dy);
122 if (dx < dy) {
123 SkTSwap(dx, dy);
124 }
125
126 // a1 = 0.5*dy/dx is the smaller fractional area chopped off by the edge
127 // to avoid the divide, we just consider the numerator
128 float a1num = 0.5f*dy;
129
130 // we now compute the approximate distance, depending where the alpha falls
131 // relative to the edge fractional area
132
133 // if 0 <= alpha < a1
134 if (alpha*dx < a1num) {
135 // TODO: find a way to do this without square roots?
136 distance = 0.5f*(dx + dy) - SkScalarSqrt(2.0f*dx*dy*alpha);
137 // if a1 <= alpha <= 1 - a1
138 } else if (alpha*dx < (dx - a1num)) {
139 distance = (0.5f - alpha)*dx;
140 // if 1 - a1 < alpha <= 1
141 } else {
142 // TODO: find a way to do this without square roots?
143 distance = -0.5f*(dx + dy) + SkScalarSqrt(2.0f*dx*dy*(1.0f - alpha));
144 }
145 }
146
147 return distance;
148 }
149
init_distances(DFData * data,unsigned char * edges,int width,int height)150 static void init_distances(DFData* data, unsigned char* edges, int width, int height) {
151 // skip one pixel border
152 DFData* currData = data;
153 DFData* prevData = data - width;
154 DFData* nextData = data + width;
155
156 for (int j = 0; j < height; ++j) {
157 for (int i = 0; i < width; ++i) {
158 if (*edges) {
159 // we should not be in the one-pixel outside band
160 SkASSERT(i > 0 && i < width-1 && j > 0 && j < height-1);
161 // gradient will point from low to high
162 // +y is down in this case
163 // i.e., if you're outside, gradient points towards edge
164 // if you're inside, gradient points away from edge
165 SkPoint currGrad;
166 currGrad.fX = (prevData+1)->fAlpha - (prevData-1)->fAlpha
167 + SK_ScalarSqrt2*(currData+1)->fAlpha
168 - SK_ScalarSqrt2*(currData-1)->fAlpha
169 + (nextData+1)->fAlpha - (nextData-1)->fAlpha;
170 currGrad.fY = (nextData-1)->fAlpha - (prevData-1)->fAlpha
171 + SK_ScalarSqrt2*nextData->fAlpha
172 - SK_ScalarSqrt2*prevData->fAlpha
173 + (nextData+1)->fAlpha - (prevData+1)->fAlpha;
174 currGrad.setLengthFast(1.0f);
175
176 // init squared distance to edge and distance vector
177 float dist = edge_distance(currGrad, currData->fAlpha);
178 currGrad.scale(dist, &currData->fDistVector);
179 currData->fDistSq = dist*dist;
180 } else {
181 // init distance to "far away"
182 currData->fDistSq = 2000000.f;
183 currData->fDistVector.fX = 1000.f;
184 currData->fDistVector.fY = 1000.f;
185 }
186 ++currData;
187 ++prevData;
188 ++nextData;
189 ++edges;
190 }
191 }
192 }
193
194 // Danielsson's 8SSEDT
195
196 // first stage forward pass
197 // (forward in Y, forward in X)
F1(DFData * curr,int width)198 static void F1(DFData* curr, int width) {
199 // upper left
200 DFData* check = curr - width-1;
201 SkPoint distVec = check->fDistVector;
202 float distSq = check->fDistSq - 2.0f*(distVec.fX + distVec.fY - 1.0f);
203 if (distSq < curr->fDistSq) {
204 distVec.fX -= 1.0f;
205 distVec.fY -= 1.0f;
206 curr->fDistSq = distSq;
207 curr->fDistVector = distVec;
208 }
209
210 // up
211 check = curr - width;
212 distVec = check->fDistVector;
213 distSq = check->fDistSq - 2.0f*distVec.fY + 1.0f;
214 if (distSq < curr->fDistSq) {
215 distVec.fY -= 1.0f;
216 curr->fDistSq = distSq;
217 curr->fDistVector = distVec;
218 }
219
220 // upper right
221 check = curr - width+1;
222 distVec = check->fDistVector;
223 distSq = check->fDistSq + 2.0f*(distVec.fX - distVec.fY + 1.0f);
224 if (distSq < curr->fDistSq) {
225 distVec.fX += 1.0f;
226 distVec.fY -= 1.0f;
227 curr->fDistSq = distSq;
228 curr->fDistVector = distVec;
229 }
230
231 // left
232 check = curr - 1;
233 distVec = check->fDistVector;
234 distSq = check->fDistSq - 2.0f*distVec.fX + 1.0f;
235 if (distSq < curr->fDistSq) {
236 distVec.fX -= 1.0f;
237 curr->fDistSq = distSq;
238 curr->fDistVector = distVec;
239 }
240 }
241
242 // second stage forward pass
243 // (forward in Y, backward in X)
F2(DFData * curr,int width)244 static void F2(DFData* curr, int width) {
245 // right
246 DFData* check = curr + 1;
247 SkPoint distVec = check->fDistVector;
248 float distSq = check->fDistSq + 2.0f*distVec.fX + 1.0f;
249 if (distSq < curr->fDistSq) {
250 distVec.fX += 1.0f;
251 curr->fDistSq = distSq;
252 curr->fDistVector = distVec;
253 }
254 }
255
256 // first stage backward pass
257 // (backward in Y, forward in X)
B1(DFData * curr,int width)258 static void B1(DFData* curr, int width) {
259 // left
260 DFData* check = curr - 1;
261 SkPoint distVec = check->fDistVector;
262 float distSq = check->fDistSq - 2.0f*distVec.fX + 1.0f;
263 if (distSq < curr->fDistSq) {
264 distVec.fX -= 1.0f;
265 curr->fDistSq = distSq;
266 curr->fDistVector = distVec;
267 }
268 }
269
270 // second stage backward pass
271 // (backward in Y, backwards in X)
B2(DFData * curr,int width)272 static void B2(DFData* curr, int width) {
273 // right
274 DFData* check = curr + 1;
275 SkPoint distVec = check->fDistVector;
276 float distSq = check->fDistSq + 2.0f*distVec.fX + 1.0f;
277 if (distSq < curr->fDistSq) {
278 distVec.fX += 1.0f;
279 curr->fDistSq = distSq;
280 curr->fDistVector = distVec;
281 }
282
283 // bottom left
284 check = curr + width-1;
285 distVec = check->fDistVector;
286 distSq = check->fDistSq - 2.0f*(distVec.fX - distVec.fY - 1.0f);
287 if (distSq < curr->fDistSq) {
288 distVec.fX -= 1.0f;
289 distVec.fY += 1.0f;
290 curr->fDistSq = distSq;
291 curr->fDistVector = distVec;
292 }
293
294 // bottom
295 check = curr + width;
296 distVec = check->fDistVector;
297 distSq = check->fDistSq + 2.0f*distVec.fY + 1.0f;
298 if (distSq < curr->fDistSq) {
299 distVec.fY += 1.0f;
300 curr->fDistSq = distSq;
301 curr->fDistVector = distVec;
302 }
303
304 // bottom right
305 check = curr + width+1;
306 distVec = check->fDistVector;
307 distSq = check->fDistSq + 2.0f*(distVec.fX + distVec.fY + 1.0f);
308 if (distSq < curr->fDistSq) {
309 distVec.fX += 1.0f;
310 distVec.fY += 1.0f;
311 curr->fDistSq = distSq;
312 curr->fDistVector = distVec;
313 }
314 }
315
316 // enable this to output edge data rather than the distance field
317 #define DUMP_EDGE 0
318
319 #if !DUMP_EDGE
320 template <int distanceMagnitude>
pack_distance_field_val(float dist)321 static unsigned char pack_distance_field_val(float dist) {
322 // The distance field is constructed as unsigned char values, so that the zero value is at 128,
323 // Beside 128, we have 128 values in range [0, 128), but only 127 values in range (128, 255].
324 // So we multiply distanceMagnitude by 127/128 at the latter range to avoid overflow.
325 dist = SkScalarPin(-dist, -distanceMagnitude, distanceMagnitude * 127.0f / 128.0f);
326
327 // Scale into the positive range for unsigned distance.
328 dist += distanceMagnitude;
329
330 // Scale into unsigned char range.
331 // Round to place negative and positive values as equally as possible around 128
332 // (which represents zero).
333 return (unsigned char)SkScalarRoundToInt(dist / (2 * distanceMagnitude) * 256.0f);
334 }
335 #endif
336
337 // assumes a padded 8-bit image and distance field
338 // width and height are the original width and height of the image
generate_distance_field_from_image(unsigned char * distanceField,const unsigned char * copyPtr,int width,int height)339 static bool generate_distance_field_from_image(unsigned char* distanceField,
340 const unsigned char* copyPtr,
341 int width, int height) {
342 SkASSERT(distanceField);
343 SkASSERT(copyPtr);
344
345 // we expand our temp data by one more on each side to simplify
346 // the scanning code -- will always be treated as infinitely far away
347 int pad = SK_DistanceFieldPad + 1;
348
349 // set params for distance field data
350 int dataWidth = width + 2*pad;
351 int dataHeight = height + 2*pad;
352
353 // create zeroed temp DFData+edge storage
354 SkAutoFree storage(sk_calloc_throw(dataWidth*dataHeight*(sizeof(DFData) + 1)));
355 DFData* dataPtr = (DFData*)storage.get();
356 unsigned char* edgePtr = (unsigned char*)storage.get() + dataWidth*dataHeight*sizeof(DFData);
357
358 // copy glyph into distance field storage
359 init_glyph_data(dataPtr, edgePtr, copyPtr,
360 dataWidth, dataHeight,
361 width+2, height+2, SK_DistanceFieldPad);
362
363 // create initial distance data, particularly at edges
364 init_distances(dataPtr, edgePtr, dataWidth, dataHeight);
365
366 // now perform Euclidean distance transform to propagate distances
367
368 // forwards in y
369 DFData* currData = dataPtr+dataWidth+1; // skip outer buffer
370 unsigned char* currEdge = edgePtr+dataWidth+1;
371 for (int j = 1; j < dataHeight-1; ++j) {
372 // forwards in x
373 for (int i = 1; i < dataWidth-1; ++i) {
374 // don't need to calculate distance for edge pixels
375 if (!*currEdge) {
376 F1(currData, dataWidth);
377 }
378 ++currData;
379 ++currEdge;
380 }
381
382 // backwards in x
383 --currData; // reset to end
384 --currEdge;
385 for (int i = 1; i < dataWidth-1; ++i) {
386 // don't need to calculate distance for edge pixels
387 if (!*currEdge) {
388 F2(currData, dataWidth);
389 }
390 --currData;
391 --currEdge;
392 }
393
394 currData += dataWidth+1;
395 currEdge += dataWidth+1;
396 }
397
398 // backwards in y
399 currData = dataPtr+dataWidth*(dataHeight-2) - 1; // skip outer buffer
400 currEdge = edgePtr+dataWidth*(dataHeight-2) - 1;
401 for (int j = 1; j < dataHeight-1; ++j) {
402 // forwards in x
403 for (int i = 1; i < dataWidth-1; ++i) {
404 // don't need to calculate distance for edge pixels
405 if (!*currEdge) {
406 B1(currData, dataWidth);
407 }
408 ++currData;
409 ++currEdge;
410 }
411
412 // backwards in x
413 --currData; // reset to end
414 --currEdge;
415 for (int i = 1; i < dataWidth-1; ++i) {
416 // don't need to calculate distance for edge pixels
417 if (!*currEdge) {
418 B2(currData, dataWidth);
419 }
420 --currData;
421 --currEdge;
422 }
423
424 currData -= dataWidth-1;
425 currEdge -= dataWidth-1;
426 }
427
428 // copy results to final distance field data
429 currData = dataPtr + dataWidth+1;
430 currEdge = edgePtr + dataWidth+1;
431 unsigned char *dfPtr = distanceField;
432 for (int j = 1; j < dataHeight-1; ++j) {
433 for (int i = 1; i < dataWidth-1; ++i) {
434 #if DUMP_EDGE
435 float alpha = currData->fAlpha;
436 float edge = 0.0f;
437 if (*currEdge) {
438 edge = 0.25f;
439 }
440 // blend with original image
441 float result = alpha + (1.0f-alpha)*edge;
442 unsigned char val = sk_float_round2int(255*result);
443 *dfPtr++ = val;
444 #else
445 float dist;
446 if (currData->fAlpha > 0.5f) {
447 dist = -SkScalarSqrt(currData->fDistSq);
448 } else {
449 dist = SkScalarSqrt(currData->fDistSq);
450 }
451 *dfPtr++ = pack_distance_field_val<SK_DistanceFieldMagnitude>(dist);
452 #endif
453 ++currData;
454 ++currEdge;
455 }
456 currData += 2;
457 currEdge += 2;
458 }
459
460 return true;
461 }
462
463 // assumes an 8-bit image and distance field
SkGenerateDistanceFieldFromA8Image(unsigned char * distanceField,const unsigned char * image,int width,int height,size_t rowBytes)464 bool SkGenerateDistanceFieldFromA8Image(unsigned char* distanceField,
465 const unsigned char* image,
466 int width, int height, size_t rowBytes) {
467 SkASSERT(distanceField);
468 SkASSERT(image);
469
470 // create temp data
471 SkAutoSMalloc<1024> copyStorage((width+2)*(height+2)*sizeof(char));
472 unsigned char* copyPtr = (unsigned char*) copyStorage.get();
473
474 // we copy our source image into a padded copy to ensure we catch edge transitions
475 // around the outside
476 const unsigned char* currSrcScanLine = image;
477 sk_bzero(copyPtr, (width+2)*sizeof(char));
478 unsigned char* currDestPtr = copyPtr + width + 2;
479 for (int i = 0; i < height; ++i) {
480 *currDestPtr++ = 0;
481 memcpy(currDestPtr, currSrcScanLine, rowBytes);
482 currSrcScanLine += rowBytes;
483 currDestPtr += width;
484 *currDestPtr++ = 0;
485 }
486 sk_bzero(currDestPtr, (width+2)*sizeof(char));
487
488 return generate_distance_field_from_image(distanceField, copyPtr, width, height);
489 }
490
491 // assumes a 1-bit image and 8-bit distance field
SkGenerateDistanceFieldFromBWImage(unsigned char * distanceField,const unsigned char * image,int width,int height,size_t rowBytes)492 bool SkGenerateDistanceFieldFromBWImage(unsigned char* distanceField,
493 const unsigned char* image,
494 int width, int height, size_t rowBytes) {
495 SkASSERT(distanceField);
496 SkASSERT(image);
497
498 // create temp data
499 SkAutoSMalloc<1024> copyStorage((width+2)*(height+2)*sizeof(char));
500 unsigned char* copyPtr = (unsigned char*) copyStorage.get();
501
502 // we copy our source image into a padded copy to ensure we catch edge transitions
503 // around the outside
504 const unsigned char* currSrcScanLine = image;
505 sk_bzero(copyPtr, (width+2)*sizeof(char));
506 unsigned char* currDestPtr = copyPtr + width + 2;
507 for (int i = 0; i < height; ++i) {
508 *currDestPtr++ = 0;
509 int rowWritesLeft = width;
510 const unsigned char *maskPtr = currSrcScanLine;
511 while (rowWritesLeft > 0) {
512 unsigned mask = *maskPtr++;
513 for (int i = 7; i >= 0 && rowWritesLeft; --i, --rowWritesLeft) {
514 *currDestPtr++ = (mask & (1 << i)) ? 0xff : 0;
515 }
516 }
517 currSrcScanLine += rowBytes;
518 *currDestPtr++ = 0;
519 }
520 sk_bzero(currDestPtr, (width+2)*sizeof(char));
521
522 return generate_distance_field_from_image(distanceField, copyPtr, width, height);
523 }
524