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1 
2 /*
3  * Copyright 2016 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #include "SkLights.h"
10 #include "SkReadBuffer.h"
11 
MakeFromBuffer(SkReadBuffer & buf)12 sk_sp<SkLights> SkLights::MakeFromBuffer(SkReadBuffer& buf) {
13     Builder builder;
14 
15     SkColor3f ambColor;
16     if (!buf.readScalarArray(&ambColor.fX, 3)) {
17         return nullptr;
18     }
19 
20     builder.setAmbientLightColor(ambColor);
21 
22     int numLights = buf.readInt();
23 
24     for (int l = 0; l < numLights; ++l) {
25         bool isPoint = buf.readBool();
26 
27         SkColor3f color;
28         if (!buf.readScalarArray(&color.fX, 3)) {
29             return nullptr;
30         }
31 
32         SkVector3 dirOrPos;
33         if (!buf.readScalarArray(&dirOrPos.fX, 3)) {
34             return nullptr;
35         }
36 
37         sk_sp<SkImage> depthMap;
38         bool hasShadowMap = buf.readBool();
39         if (hasShadowMap) {
40             if (!(depthMap = buf.readImage())) {
41                 return nullptr;
42             }
43         }
44 
45         bool isRadial = buf.readBool();
46         if (isPoint) {
47             SkScalar intensity;
48             intensity = buf.readScalar();
49             Light light = Light::MakePoint(color, dirOrPos, intensity, isRadial);
50             light.setShadowMap(depthMap);
51             builder.add(light);
52         } else {
53             Light light = Light::MakeDirectional(color, dirOrPos, isRadial);
54             light.setShadowMap(depthMap);
55             builder.add(light);
56         }
57     }
58 
59     return builder.finish();
60 }
61 
flatten(SkWriteBuffer & buf) const62 void SkLights::flatten(SkWriteBuffer& buf) const {
63     buf.writeScalarArray(&this->ambientLightColor().fX, 3);
64 
65     buf.writeInt(this->numLights());
66     for (int l = 0; l < this->numLights(); ++l) {
67         const Light& light = this->light(l);
68 
69         bool isPoint = Light::kPoint_LightType == light.type();
70 
71         buf.writeBool(isPoint);
72         buf.writeScalarArray(&light.color().fX, 3);
73         buf.writeScalarArray(&light.dir().fX, 3);
74 
75         bool hasShadowMap = light.getShadowMap() != nullptr;
76         buf.writeBool(hasShadowMap);
77 
78         bool isRadial = light.isRadial();
79         buf.writeBool(isRadial);
80 
81         if (hasShadowMap) {
82             buf.writeImage(light.getShadowMap());
83         }
84         if (isPoint) {
85             buf.writeScalar(light.intensity());
86         }
87     }
88 }
89