1 /*
2 * Copyright 2006 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkScanPriv.h"
9 #include "SkBlitter.h"
10 #include "SkEdge.h"
11 #include "SkEdgeBuilder.h"
12 #include "SkGeometry.h"
13 #include "SkPath.h"
14 #include "SkQuadClipper.h"
15 #include "SkRasterClip.h"
16 #include "SkRegion.h"
17 #include "SkTemplates.h"
18 #include "SkTSort.h"
19
20 #define kEDGE_HEAD_Y SK_MinS32
21 #define kEDGE_TAIL_Y SK_MaxS32
22
23 #ifdef SK_DEBUG
validate_sort(const SkEdge * edge)24 static void validate_sort(const SkEdge* edge) {
25 int y = kEDGE_HEAD_Y;
26
27 while (edge->fFirstY != SK_MaxS32) {
28 edge->validate();
29 SkASSERT(y <= edge->fFirstY);
30
31 y = edge->fFirstY;
32 edge = edge->fNext;
33 }
34 }
35 #else
36 #define validate_sort(edge)
37 #endif
38
insert_new_edges(SkEdge * newEdge,int curr_y)39 static void insert_new_edges(SkEdge* newEdge, int curr_y) {
40 if (newEdge->fFirstY != curr_y) {
41 return;
42 }
43 SkEdge* prev = newEdge->fPrev;
44 if (prev->fX <= newEdge->fX) {
45 return;
46 }
47 // find first x pos to insert
48 SkEdge* start = backward_insert_start(prev, newEdge->fX);
49 // insert the lot, fixing up the links as we go
50 do {
51 SkEdge* next = newEdge->fNext;
52 do {
53 if (start->fNext == newEdge) {
54 goto nextEdge;
55 }
56 SkEdge* after = start->fNext;
57 if (after->fX >= newEdge->fX) {
58 break;
59 }
60 start = after;
61 } while (true);
62 remove_edge(newEdge);
63 insert_edge_after(newEdge, start);
64 nextEdge:
65 start = newEdge;
66 newEdge = next;
67 } while (newEdge->fFirstY == curr_y);
68 }
69
70 #ifdef SK_DEBUG
validate_edges_for_y(const SkEdge * edge,int curr_y)71 static void validate_edges_for_y(const SkEdge* edge, int curr_y) {
72 while (edge->fFirstY <= curr_y) {
73 SkASSERT(edge->fPrev && edge->fNext);
74 SkASSERT(edge->fPrev->fNext == edge);
75 SkASSERT(edge->fNext->fPrev == edge);
76 SkASSERT(edge->fFirstY <= edge->fLastY);
77
78 SkASSERT(edge->fPrev->fX <= edge->fX);
79 edge = edge->fNext;
80 }
81 }
82 #else
83 #define validate_edges_for_y(edge, curr_y)
84 #endif
85
86 #if defined _WIN32 // disable warning : local variable used without having been initialized
87 #pragma warning ( push )
88 #pragma warning ( disable : 4701 )
89 #endif
90
91 typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline);
92 #define PREPOST_START true
93 #define PREPOST_END false
94
walk_edges(SkEdge * prevHead,SkPath::FillType fillType,SkBlitter * blitter,int start_y,int stop_y,PrePostProc proc,int rightClip)95 static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
96 SkBlitter* blitter, int start_y, int stop_y,
97 PrePostProc proc, int rightClip) {
98 validate_sort(prevHead->fNext);
99
100 int curr_y = start_y;
101 // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
102 int windingMask = (fillType & 1) ? 1 : -1;
103
104 for (;;) {
105 int w = 0;
106 int left SK_INIT_TO_AVOID_WARNING;
107 bool in_interval = false;
108 SkEdge* currE = prevHead->fNext;
109 SkFixed prevX = prevHead->fX;
110
111 validate_edges_for_y(currE, curr_y);
112
113 if (proc) {
114 proc(blitter, curr_y, PREPOST_START); // pre-proc
115 }
116
117 while (currE->fFirstY <= curr_y) {
118 SkASSERT(currE->fLastY >= curr_y);
119
120 int x = SkFixedRoundToInt(currE->fX);
121 w += currE->fWinding;
122 if ((w & windingMask) == 0) { // we finished an interval
123 SkASSERT(in_interval);
124 int width = x - left;
125 SkASSERT(width >= 0);
126 if (width)
127 blitter->blitH(left, curr_y, width);
128 in_interval = false;
129 } else if (!in_interval) {
130 left = x;
131 in_interval = true;
132 }
133
134 SkEdge* next = currE->fNext;
135 SkFixed newX;
136
137 if (currE->fLastY == curr_y) { // are we done with this edge?
138 if (currE->fCurveCount < 0) {
139 if (((SkCubicEdge*)currE)->updateCubic()) {
140 SkASSERT(currE->fFirstY == curr_y + 1);
141
142 newX = currE->fX;
143 goto NEXT_X;
144 }
145 } else if (currE->fCurveCount > 0) {
146 if (((SkQuadraticEdge*)currE)->updateQuadratic()) {
147 newX = currE->fX;
148 goto NEXT_X;
149 }
150 }
151 remove_edge(currE);
152 } else {
153 SkASSERT(currE->fLastY > curr_y);
154 newX = currE->fX + currE->fDX;
155 currE->fX = newX;
156 NEXT_X:
157 if (newX < prevX) { // ripple currE backwards until it is x-sorted
158 backward_insert_edge_based_on_x(currE);
159 } else {
160 prevX = newX;
161 }
162 }
163 currE = next;
164 SkASSERT(currE);
165 }
166
167 // was our right-edge culled away?
168 if (in_interval) {
169 int width = rightClip - left;
170 if (width > 0) {
171 blitter->blitH(left, curr_y, width);
172 }
173 }
174
175 if (proc) {
176 proc(blitter, curr_y, PREPOST_END); // post-proc
177 }
178
179 curr_y += 1;
180 if (curr_y >= stop_y) {
181 break;
182 }
183 // now currE points to the first edge with a Yint larger than curr_y
184 insert_new_edges(currE, curr_y);
185 }
186 }
187
188 // return true if we're done with this edge
update_edge(SkEdge * edge,int last_y)189 static bool update_edge(SkEdge* edge, int last_y) {
190 SkASSERT(edge->fLastY >= last_y);
191 if (last_y == edge->fLastY) {
192 if (edge->fCurveCount < 0) {
193 if (((SkCubicEdge*)edge)->updateCubic()) {
194 SkASSERT(edge->fFirstY == last_y + 1);
195 return false;
196 }
197 } else if (edge->fCurveCount > 0) {
198 if (((SkQuadraticEdge*)edge)->updateQuadratic()) {
199 SkASSERT(edge->fFirstY == last_y + 1);
200 return false;
201 }
202 }
203 return true;
204 }
205 return false;
206 }
207
walk_convex_edges(SkEdge * prevHead,SkPath::FillType,SkBlitter * blitter,int start_y,int stop_y,PrePostProc proc)208 static void walk_convex_edges(SkEdge* prevHead, SkPath::FillType,
209 SkBlitter* blitter, int start_y, int stop_y,
210 PrePostProc proc) {
211 validate_sort(prevHead->fNext);
212
213 SkEdge* leftE = prevHead->fNext;
214 SkEdge* riteE = leftE->fNext;
215 SkEdge* currE = riteE->fNext;
216
217 #if 0
218 int local_top = leftE->fFirstY;
219 SkASSERT(local_top == riteE->fFirstY);
220 #else
221 // our edge choppers for curves can result in the initial edges
222 // not lining up, so we take the max.
223 int local_top = SkMax32(leftE->fFirstY, riteE->fFirstY);
224 #endif
225 SkASSERT(local_top >= start_y);
226
227 for (;;) {
228 SkASSERT(leftE->fFirstY <= stop_y);
229 SkASSERT(riteE->fFirstY <= stop_y);
230
231 if (leftE->fX > riteE->fX || (leftE->fX == riteE->fX &&
232 leftE->fDX > riteE->fDX)) {
233 SkTSwap(leftE, riteE);
234 }
235
236 int local_bot = SkMin32(leftE->fLastY, riteE->fLastY);
237 local_bot = SkMin32(local_bot, stop_y - 1);
238 SkASSERT(local_top <= local_bot);
239
240 SkFixed left = leftE->fX;
241 SkFixed dLeft = leftE->fDX;
242 SkFixed rite = riteE->fX;
243 SkFixed dRite = riteE->fDX;
244 int count = local_bot - local_top;
245 SkASSERT(count >= 0);
246 if (0 == (dLeft | dRite)) {
247 int L = SkFixedRoundToInt(left);
248 int R = SkFixedRoundToInt(rite);
249 if (L < R) {
250 count += 1;
251 blitter->blitRect(L, local_top, R - L, count);
252 }
253 local_top = local_bot + 1;
254 } else {
255 do {
256 int L = SkFixedRoundToInt(left);
257 int R = SkFixedRoundToInt(rite);
258 if (L < R) {
259 blitter->blitH(L, local_top, R - L);
260 }
261 left += dLeft;
262 rite += dRite;
263 local_top += 1;
264 } while (--count >= 0);
265 }
266
267 leftE->fX = left;
268 riteE->fX = rite;
269
270 if (update_edge(leftE, local_bot)) {
271 if (currE->fFirstY >= stop_y) {
272 break;
273 }
274 leftE = currE;
275 currE = currE->fNext;
276 }
277 if (update_edge(riteE, local_bot)) {
278 if (currE->fFirstY >= stop_y) {
279 break;
280 }
281 riteE = currE;
282 currE = currE->fNext;
283 }
284
285 SkASSERT(leftE);
286 SkASSERT(riteE);
287
288 // check our bottom clip
289 SkASSERT(local_top == local_bot + 1);
290 if (local_top >= stop_y) {
291 break;
292 }
293 }
294 }
295
296 ///////////////////////////////////////////////////////////////////////////////
297
298 // this guy overrides blitH, and will call its proxy blitter with the inverse
299 // of the spans it is given (clipped to the left/right of the cliprect)
300 //
301 // used to implement inverse filltypes on paths
302 //
303 class InverseBlitter : public SkBlitter {
304 public:
setBlitter(SkBlitter * blitter,const SkIRect & clip,int shift)305 void setBlitter(SkBlitter* blitter, const SkIRect& clip, int shift) {
306 fBlitter = blitter;
307 fFirstX = clip.fLeft << shift;
308 fLastX = clip.fRight << shift;
309 }
prepost(int y,bool isStart)310 void prepost(int y, bool isStart) {
311 if (isStart) {
312 fPrevX = fFirstX;
313 } else {
314 int invWidth = fLastX - fPrevX;
315 if (invWidth > 0) {
316 fBlitter->blitH(fPrevX, y, invWidth);
317 }
318 }
319 }
320
321 // overrides
blitH(int x,int y,int width)322 void blitH(int x, int y, int width) override {
323 int invWidth = x - fPrevX;
324 if (invWidth > 0) {
325 fBlitter->blitH(fPrevX, y, invWidth);
326 }
327 fPrevX = x + width;
328 }
329
330 // we do not expect to get called with these entrypoints
blitAntiH(int,int,const SkAlpha[],const int16_t runs[])331 void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) override {
332 SkDEBUGFAIL("blitAntiH unexpected");
333 }
blitV(int x,int y,int height,SkAlpha alpha)334 void blitV(int x, int y, int height, SkAlpha alpha) override {
335 SkDEBUGFAIL("blitV unexpected");
336 }
blitRect(int x,int y,int width,int height)337 void blitRect(int x, int y, int width, int height) override {
338 SkDEBUGFAIL("blitRect unexpected");
339 }
blitMask(const SkMask &,const SkIRect & clip)340 void blitMask(const SkMask&, const SkIRect& clip) override {
341 SkDEBUGFAIL("blitMask unexpected");
342 }
justAnOpaqueColor(uint32_t * value)343 const SkPixmap* justAnOpaqueColor(uint32_t* value) override {
344 SkDEBUGFAIL("justAnOpaqueColor unexpected");
345 return nullptr;
346 }
347
348 private:
349 SkBlitter* fBlitter;
350 int fFirstX, fLastX, fPrevX;
351 };
352
PrePostInverseBlitterProc(SkBlitter * blitter,int y,bool isStart)353 static void PrePostInverseBlitterProc(SkBlitter* blitter, int y, bool isStart) {
354 ((InverseBlitter*)blitter)->prepost(y, isStart);
355 }
356
357 ///////////////////////////////////////////////////////////////////////////////
358
359 #if defined _WIN32
360 #pragma warning ( pop )
361 #endif
362
operator <(const SkEdge & a,const SkEdge & b)363 static bool operator<(const SkEdge& a, const SkEdge& b) {
364 int valuea = a.fFirstY;
365 int valueb = b.fFirstY;
366
367 if (valuea == valueb) {
368 valuea = a.fX;
369 valueb = b.fX;
370 }
371
372 return valuea < valueb;
373 }
374
sort_edges(SkEdge * list[],int count,SkEdge ** last)375 static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last) {
376 SkTQSort(list, list + count - 1);
377
378 // now make the edges linked in sorted order
379 for (int i = 1; i < count; i++) {
380 list[i - 1]->fNext = list[i];
381 list[i]->fPrev = list[i - 1];
382 }
383
384 *last = list[count - 1];
385 return list[0];
386 }
387
388 // clipRect has not been shifted up
sk_fill_path(const SkPath & path,const SkIRect & clipRect,SkBlitter * blitter,int start_y,int stop_y,int shiftEdgesUp,bool pathContainedInClip)389 void sk_fill_path(const SkPath& path, const SkIRect& clipRect, SkBlitter* blitter,
390 int start_y, int stop_y, int shiftEdgesUp, bool pathContainedInClip) {
391 SkASSERT(blitter);
392
393 SkIRect shiftedClip = clipRect;
394 shiftedClip.fLeft <<= shiftEdgesUp;
395 shiftedClip.fRight <<= shiftEdgesUp;
396 shiftedClip.fTop <<= shiftEdgesUp;
397 shiftedClip.fBottom <<= shiftEdgesUp;
398
399 SkEdgeBuilder builder;
400
401 // If we're convex, then we need both edges, even the right edge is past the clip
402 const bool canCullToTheRight = !path.isConvex();
403
404 SkIRect* builderClip = pathContainedInClip ? nullptr : &shiftedClip;
405 int count = builder.build(path, builderClip, shiftEdgesUp, canCullToTheRight);
406 SkASSERT(count >= 0);
407
408 SkEdge** list = builder.edgeList();
409
410 if (0 == count) {
411 if (path.isInverseFillType()) {
412 /*
413 * Since we are in inverse-fill, our caller has already drawn above
414 * our top (start_y) and will draw below our bottom (stop_y). Thus
415 * we need to restrict our drawing to the intersection of the clip
416 * and those two limits.
417 */
418 SkIRect rect = clipRect;
419 if (rect.fTop < start_y) {
420 rect.fTop = start_y;
421 }
422 if (rect.fBottom > stop_y) {
423 rect.fBottom = stop_y;
424 }
425 if (!rect.isEmpty()) {
426 blitter->blitRect(rect.fLeft << shiftEdgesUp,
427 rect.fTop << shiftEdgesUp,
428 rect.width() << shiftEdgesUp,
429 rect.height() << shiftEdgesUp);
430 }
431 }
432 return;
433 }
434
435 SkEdge headEdge, tailEdge, *last;
436 // this returns the first and last edge after they're sorted into a dlink list
437 SkEdge* edge = sort_edges(list, count, &last);
438
439 headEdge.fPrev = nullptr;
440 headEdge.fNext = edge;
441 headEdge.fFirstY = kEDGE_HEAD_Y;
442 headEdge.fX = SK_MinS32;
443 edge->fPrev = &headEdge;
444
445 tailEdge.fPrev = last;
446 tailEdge.fNext = nullptr;
447 tailEdge.fFirstY = kEDGE_TAIL_Y;
448 last->fNext = &tailEdge;
449
450 // now edge is the head of the sorted linklist
451
452 start_y = SkLeftShift(start_y, shiftEdgesUp);
453 stop_y = SkLeftShift(stop_y, shiftEdgesUp);
454 if (!pathContainedInClip && start_y < shiftedClip.fTop) {
455 start_y = shiftedClip.fTop;
456 }
457 if (!pathContainedInClip && stop_y > shiftedClip.fBottom) {
458 stop_y = shiftedClip.fBottom;
459 }
460
461 InverseBlitter ib;
462 PrePostProc proc = nullptr;
463
464 if (path.isInverseFillType()) {
465 ib.setBlitter(blitter, clipRect, shiftEdgesUp);
466 blitter = &ib;
467 proc = PrePostInverseBlitterProc;
468 }
469
470 if (path.isConvex() && (nullptr == proc)) {
471 SkASSERT(count >= 2); // convex walker does not handle missing right edges
472 walk_convex_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, nullptr);
473 } else {
474 walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc,
475 shiftedClip.right());
476 }
477 }
478
sk_blit_above(SkBlitter * blitter,const SkIRect & ir,const SkRegion & clip)479 void sk_blit_above(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
480 const SkIRect& cr = clip.getBounds();
481 SkIRect tmp;
482
483 tmp.fLeft = cr.fLeft;
484 tmp.fRight = cr.fRight;
485 tmp.fTop = cr.fTop;
486 tmp.fBottom = ir.fTop;
487 if (!tmp.isEmpty()) {
488 blitter->blitRectRegion(tmp, clip);
489 }
490 }
491
sk_blit_below(SkBlitter * blitter,const SkIRect & ir,const SkRegion & clip)492 void sk_blit_below(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
493 const SkIRect& cr = clip.getBounds();
494 SkIRect tmp;
495
496 tmp.fLeft = cr.fLeft;
497 tmp.fRight = cr.fRight;
498 tmp.fTop = ir.fBottom;
499 tmp.fBottom = cr.fBottom;
500 if (!tmp.isEmpty()) {
501 blitter->blitRectRegion(tmp, clip);
502 }
503 }
504
505 ///////////////////////////////////////////////////////////////////////////////
506
507 /**
508 * If the caller is drawing an inverse-fill path, then it pass true for
509 * skipRejectTest, so we don't abort drawing just because the src bounds (ir)
510 * is outside of the clip.
511 */
SkScanClipper(SkBlitter * blitter,const SkRegion * clip,const SkIRect & ir,bool skipRejectTest)512 SkScanClipper::SkScanClipper(SkBlitter* blitter, const SkRegion* clip,
513 const SkIRect& ir, bool skipRejectTest) {
514 fBlitter = nullptr; // null means blit nothing
515 fClipRect = nullptr;
516
517 if (clip) {
518 fClipRect = &clip->getBounds();
519 if (!skipRejectTest && !SkIRect::Intersects(*fClipRect, ir)) { // completely clipped out
520 return;
521 }
522
523 if (clip->isRect()) {
524 if (fClipRect->contains(ir)) {
525 #ifdef SK_DEBUG
526 fRectClipCheckBlitter.init(blitter, *fClipRect);
527 blitter = &fRectClipCheckBlitter;
528 #endif
529 fClipRect = nullptr;
530 } else {
531 // only need a wrapper blitter if we're horizontally clipped
532 if (fClipRect->fLeft > ir.fLeft || fClipRect->fRight < ir.fRight) {
533 fRectBlitter.init(blitter, *fClipRect);
534 blitter = &fRectBlitter;
535 } else {
536 #ifdef SK_DEBUG
537 fRectClipCheckBlitter.init(blitter, *fClipRect);
538 blitter = &fRectClipCheckBlitter;
539 #endif
540 }
541 }
542 } else {
543 fRgnBlitter.init(blitter, clip);
544 blitter = &fRgnBlitter;
545 }
546 }
547 fBlitter = blitter;
548 }
549
550 ///////////////////////////////////////////////////////////////////////////////
551
clip_to_limit(const SkRegion & orig,SkRegion * reduced)552 static bool clip_to_limit(const SkRegion& orig, SkRegion* reduced) {
553 const int32_t limit = 32767;
554
555 SkIRect limitR;
556 limitR.set(-limit, -limit, limit, limit);
557 if (limitR.contains(orig.getBounds())) {
558 return false;
559 }
560 reduced->op(orig, limitR, SkRegion::kIntersect_Op);
561 return true;
562 }
563
564 /**
565 * Variants of SkScalarRoundToInt, identical to SkDScalarRoundToInt except when the input fraction
566 * is 0.5. When SK_RASTERIZE_EVEN_ROUNDING is enabled, we must bias the result before rounding to
567 * account for potential FDot6 rounding edge-cases.
568 */
569 #ifdef SK_RASTERIZE_EVEN_ROUNDING
570 static const double kRoundBias = 0.5 / SK_FDot6One;
571 #else
572 static const double kRoundBias = 0.0;
573 #endif
574
575 /**
576 * Round the value down. This is used to round the top and left of a rectangle,
577 * and corresponds to the way the scan converter treats the top and left edges.
578 */
round_down_to_int(SkScalar x)579 static inline int round_down_to_int(SkScalar x) {
580 double xx = x;
581 xx -= 0.5 + kRoundBias;
582 return (int)ceil(xx);
583 }
584
585 /**
586 * Round the value up. This is used to round the bottom and right of a rectangle,
587 * and corresponds to the way the scan converter treats the bottom and right edges.
588 */
round_up_to_int(SkScalar x)589 static inline int round_up_to_int(SkScalar x) {
590 double xx = x;
591 xx += 0.5 + kRoundBias;
592 return (int)floor(xx);
593 }
594
595 /**
596 * Variant of SkRect::round() that explicitly performs the rounding step (i.e. floor(x + 0.5))
597 * using double instead of SkScalar (float). It does this by calling SkDScalarRoundToInt(),
598 * which may be slower than calling SkScalarRountToInt(), but gives slightly more accurate
599 * results. Also rounds top and left using double, flooring when the fraction is exactly 0.5f.
600 *
601 * e.g.
602 * SkScalar left = 0.5f;
603 * int ileft = SkScalarRoundToInt(left);
604 * SkASSERT(0 == ileft); // <--- fails
605 * int ileft = round_down_to_int(left);
606 * SkASSERT(0 == ileft); // <--- succeeds
607 * SkScalar right = 0.49999997f;
608 * int iright = SkScalarRoundToInt(right);
609 * SkASSERT(0 == iright); // <--- fails
610 * iright = SkDScalarRoundToInt(right);
611 * SkASSERT(0 == iright); // <--- succeeds
612 *
613 *
614 * If using SK_RASTERIZE_EVEN_ROUNDING, we need to ensure we account for edges bounded by this
615 * rect being rounded to FDot6 format before being later rounded to an integer. For example, a
616 * value like 0.499 can be below 0.5, but round to 0.5 as FDot6, which would finally round to
617 * the integer 1, instead of just rounding to 0.
618 *
619 * To handle this, a small bias of half an FDot6 increment is added before actually rounding to
620 * an integer value. This simulates the rounding of SkScalarRoundToFDot6 without incurring the
621 * range loss of converting to FDot6 format first, preserving the integer range for the SkIRect.
622 * Thus, bottom and right are rounded in this manner (biased up), ensuring the rect is large
623 * enough.
624 */
round_asymmetric_to_int(const SkRect & src,SkIRect * dst)625 static void round_asymmetric_to_int(const SkRect& src, SkIRect* dst) {
626 SkASSERT(dst);
627 dst->set(round_down_to_int(src.fLeft), round_down_to_int(src.fTop),
628 round_up_to_int(src.fRight), round_up_to_int(src.fBottom));
629 }
630
FillPath(const SkPath & path,const SkRegion & origClip,SkBlitter * blitter)631 void SkScan::FillPath(const SkPath& path, const SkRegion& origClip,
632 SkBlitter* blitter) {
633 if (origClip.isEmpty()) {
634 return;
635 }
636
637 // Our edges are fixed-point, and don't like the bounds of the clip to
638 // exceed that. Here we trim the clip just so we don't overflow later on
639 const SkRegion* clipPtr = &origClip;
640 SkRegion finiteClip;
641 if (clip_to_limit(origClip, &finiteClip)) {
642 if (finiteClip.isEmpty()) {
643 return;
644 }
645 clipPtr = &finiteClip;
646 }
647 // don't reference "origClip" any more, just use clipPtr
648
649 SkIRect ir;
650 // We deliberately call round_asymmetric_to_int() instead of round(), since we can't afford
651 // to generate a bounds that is tighter than the corresponding SkEdges. The edge code basically
652 // converts the floats to fixed, and then "rounds". If we called round() instead of
653 // round_asymmetric_to_int() here, we could generate the wrong ir for values like 0.4999997.
654 round_asymmetric_to_int(path.getBounds(), &ir);
655 if (ir.isEmpty()) {
656 if (path.isInverseFillType()) {
657 blitter->blitRegion(*clipPtr);
658 }
659 return;
660 }
661
662 SkScanClipper clipper(blitter, clipPtr, ir, path.isInverseFillType());
663
664 blitter = clipper.getBlitter();
665 if (blitter) {
666 // we have to keep our calls to blitter in sorted order, so we
667 // must blit the above section first, then the middle, then the bottom.
668 if (path.isInverseFillType()) {
669 sk_blit_above(blitter, ir, *clipPtr);
670 }
671 SkASSERT(clipper.getClipRect() == nullptr ||
672 *clipper.getClipRect() == clipPtr->getBounds());
673 sk_fill_path(path, clipPtr->getBounds(), blitter, ir.fTop, ir.fBottom,
674 0, clipper.getClipRect() == nullptr);
675 if (path.isInverseFillType()) {
676 sk_blit_below(blitter, ir, *clipPtr);
677 }
678 } else {
679 // what does it mean to not have a blitter if path.isInverseFillType???
680 }
681 }
682
FillPath(const SkPath & path,const SkIRect & ir,SkBlitter * blitter)683 void SkScan::FillPath(const SkPath& path, const SkIRect& ir,
684 SkBlitter* blitter) {
685 SkRegion rgn(ir);
686 FillPath(path, rgn, blitter);
687 }
688
689 ///////////////////////////////////////////////////////////////////////////////
690
build_tri_edges(SkEdge edge[],const SkPoint pts[],const SkIRect * clipRect,SkEdge * list[])691 static int build_tri_edges(SkEdge edge[], const SkPoint pts[],
692 const SkIRect* clipRect, SkEdge* list[]) {
693 SkEdge** start = list;
694
695 if (edge->setLine(pts[0], pts[1], clipRect, 0)) {
696 *list++ = edge;
697 edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
698 }
699 if (edge->setLine(pts[1], pts[2], clipRect, 0)) {
700 *list++ = edge;
701 edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
702 }
703 if (edge->setLine(pts[2], pts[0], clipRect, 0)) {
704 *list++ = edge;
705 }
706 return (int)(list - start);
707 }
708
709
sk_fill_triangle(const SkPoint pts[],const SkIRect * clipRect,SkBlitter * blitter,const SkIRect & ir)710 static void sk_fill_triangle(const SkPoint pts[], const SkIRect* clipRect,
711 SkBlitter* blitter, const SkIRect& ir) {
712 SkASSERT(pts && blitter);
713
714 SkEdge edgeStorage[3];
715 SkEdge* list[3];
716
717 int count = build_tri_edges(edgeStorage, pts, clipRect, list);
718 if (count < 2) {
719 return;
720 }
721
722 SkEdge headEdge, tailEdge, *last;
723
724 // this returns the first and last edge after they're sorted into a dlink list
725 SkEdge* edge = sort_edges(list, count, &last);
726
727 headEdge.fPrev = nullptr;
728 headEdge.fNext = edge;
729 headEdge.fFirstY = kEDGE_HEAD_Y;
730 headEdge.fX = SK_MinS32;
731 edge->fPrev = &headEdge;
732
733 tailEdge.fPrev = last;
734 tailEdge.fNext = nullptr;
735 tailEdge.fFirstY = kEDGE_TAIL_Y;
736 last->fNext = &tailEdge;
737
738 // now edge is the head of the sorted linklist
739 int stop_y = ir.fBottom;
740 if (clipRect && stop_y > clipRect->fBottom) {
741 stop_y = clipRect->fBottom;
742 }
743 int start_y = ir.fTop;
744 if (clipRect && start_y < clipRect->fTop) {
745 start_y = clipRect->fTop;
746 }
747 walk_convex_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, nullptr);
748 // walk_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, nullptr);
749 }
750
FillTriangle(const SkPoint pts[],const SkRasterClip & clip,SkBlitter * blitter)751 void SkScan::FillTriangle(const SkPoint pts[], const SkRasterClip& clip,
752 SkBlitter* blitter) {
753 if (clip.isEmpty()) {
754 return;
755 }
756
757 SkRect r;
758 SkIRect ir;
759 r.set(pts, 3);
760 r.round(&ir);
761 if (ir.isEmpty() || !SkIRect::Intersects(ir, clip.getBounds())) {
762 return;
763 }
764
765 SkAAClipBlitterWrapper wrap;
766 const SkRegion* clipRgn;
767 if (clip.isBW()) {
768 clipRgn = &clip.bwRgn();
769 } else {
770 wrap.init(clip, blitter);
771 clipRgn = &wrap.getRgn();
772 blitter = wrap.getBlitter();
773 }
774
775 SkScanClipper clipper(blitter, clipRgn, ir);
776 blitter = clipper.getBlitter();
777 if (blitter) {
778 sk_fill_triangle(pts, clipper.getClipRect(), blitter, ir);
779 }
780 }
781