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1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkScanPriv.h"
9 #include "SkBlitter.h"
10 #include "SkEdge.h"
11 #include "SkEdgeBuilder.h"
12 #include "SkGeometry.h"
13 #include "SkPath.h"
14 #include "SkQuadClipper.h"
15 #include "SkRasterClip.h"
16 #include "SkRegion.h"
17 #include "SkTemplates.h"
18 #include "SkTSort.h"
19 
20 #define kEDGE_HEAD_Y    SK_MinS32
21 #define kEDGE_TAIL_Y    SK_MaxS32
22 
23 #ifdef SK_DEBUG
validate_sort(const SkEdge * edge)24     static void validate_sort(const SkEdge* edge) {
25         int y = kEDGE_HEAD_Y;
26 
27         while (edge->fFirstY != SK_MaxS32) {
28             edge->validate();
29             SkASSERT(y <= edge->fFirstY);
30 
31             y = edge->fFirstY;
32             edge = edge->fNext;
33         }
34     }
35 #else
36     #define validate_sort(edge)
37 #endif
38 
insert_new_edges(SkEdge * newEdge,int curr_y)39 static void insert_new_edges(SkEdge* newEdge, int curr_y) {
40     if (newEdge->fFirstY != curr_y) {
41         return;
42     }
43     SkEdge* prev = newEdge->fPrev;
44     if (prev->fX <= newEdge->fX) {
45         return;
46     }
47     // find first x pos to insert
48     SkEdge* start = backward_insert_start(prev, newEdge->fX);
49     // insert the lot, fixing up the links as we go
50     do {
51         SkEdge* next = newEdge->fNext;
52         do {
53             if (start->fNext == newEdge) {
54                 goto nextEdge;
55             }
56             SkEdge* after = start->fNext;
57             if (after->fX >= newEdge->fX) {
58                 break;
59             }
60             start = after;
61         } while (true);
62         remove_edge(newEdge);
63         insert_edge_after(newEdge, start);
64 nextEdge:
65         start = newEdge;
66         newEdge = next;
67     } while (newEdge->fFirstY == curr_y);
68 }
69 
70 #ifdef SK_DEBUG
validate_edges_for_y(const SkEdge * edge,int curr_y)71 static void validate_edges_for_y(const SkEdge* edge, int curr_y) {
72     while (edge->fFirstY <= curr_y) {
73         SkASSERT(edge->fPrev && edge->fNext);
74         SkASSERT(edge->fPrev->fNext == edge);
75         SkASSERT(edge->fNext->fPrev == edge);
76         SkASSERT(edge->fFirstY <= edge->fLastY);
77 
78         SkASSERT(edge->fPrev->fX <= edge->fX);
79         edge = edge->fNext;
80     }
81 }
82 #else
83     #define validate_edges_for_y(edge, curr_y)
84 #endif
85 
86 #if defined _WIN32  // disable warning : local variable used without having been initialized
87 #pragma warning ( push )
88 #pragma warning ( disable : 4701 )
89 #endif
90 
91 typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline);
92 #define PREPOST_START   true
93 #define PREPOST_END     false
94 
walk_edges(SkEdge * prevHead,SkPath::FillType fillType,SkBlitter * blitter,int start_y,int stop_y,PrePostProc proc,int rightClip)95 static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
96                        SkBlitter* blitter, int start_y, int stop_y,
97                        PrePostProc proc, int rightClip) {
98     validate_sort(prevHead->fNext);
99 
100     int curr_y = start_y;
101     // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
102     int windingMask = (fillType & 1) ? 1 : -1;
103 
104     for (;;) {
105         int     w = 0;
106         int     left SK_INIT_TO_AVOID_WARNING;
107         bool    in_interval = false;
108         SkEdge* currE = prevHead->fNext;
109         SkFixed prevX = prevHead->fX;
110 
111         validate_edges_for_y(currE, curr_y);
112 
113         if (proc) {
114             proc(blitter, curr_y, PREPOST_START);    // pre-proc
115         }
116 
117         while (currE->fFirstY <= curr_y) {
118             SkASSERT(currE->fLastY >= curr_y);
119 
120             int x = SkFixedRoundToInt(currE->fX);
121             w += currE->fWinding;
122             if ((w & windingMask) == 0) { // we finished an interval
123                 SkASSERT(in_interval);
124                 int width = x - left;
125                 SkASSERT(width >= 0);
126                 if (width)
127                     blitter->blitH(left, curr_y, width);
128                 in_interval = false;
129             } else if (!in_interval) {
130                 left = x;
131                 in_interval = true;
132             }
133 
134             SkEdge* next = currE->fNext;
135             SkFixed newX;
136 
137             if (currE->fLastY == curr_y) {    // are we done with this edge?
138                 if (currE->fCurveCount < 0) {
139                     if (((SkCubicEdge*)currE)->updateCubic()) {
140                         SkASSERT(currE->fFirstY == curr_y + 1);
141 
142                         newX = currE->fX;
143                         goto NEXT_X;
144                     }
145                 } else if (currE->fCurveCount > 0) {
146                     if (((SkQuadraticEdge*)currE)->updateQuadratic()) {
147                         newX = currE->fX;
148                         goto NEXT_X;
149                     }
150                 }
151                 remove_edge(currE);
152             } else {
153                 SkASSERT(currE->fLastY > curr_y);
154                 newX = currE->fX + currE->fDX;
155                 currE->fX = newX;
156             NEXT_X:
157                 if (newX < prevX) { // ripple currE backwards until it is x-sorted
158                     backward_insert_edge_based_on_x(currE);
159                 } else {
160                     prevX = newX;
161                 }
162             }
163             currE = next;
164             SkASSERT(currE);
165         }
166 
167         // was our right-edge culled away?
168         if (in_interval) {
169             int width = rightClip - left;
170             if (width > 0) {
171                 blitter->blitH(left, curr_y, width);
172             }
173         }
174 
175         if (proc) {
176             proc(blitter, curr_y, PREPOST_END);    // post-proc
177         }
178 
179         curr_y += 1;
180         if (curr_y >= stop_y) {
181             break;
182         }
183         // now currE points to the first edge with a Yint larger than curr_y
184         insert_new_edges(currE, curr_y);
185     }
186 }
187 
188 // return true if we're done with this edge
update_edge(SkEdge * edge,int last_y)189 static bool update_edge(SkEdge* edge, int last_y) {
190     SkASSERT(edge->fLastY >= last_y);
191     if (last_y == edge->fLastY) {
192         if (edge->fCurveCount < 0) {
193             if (((SkCubicEdge*)edge)->updateCubic()) {
194                 SkASSERT(edge->fFirstY == last_y + 1);
195                 return false;
196             }
197         } else if (edge->fCurveCount > 0) {
198             if (((SkQuadraticEdge*)edge)->updateQuadratic()) {
199                 SkASSERT(edge->fFirstY == last_y + 1);
200                 return false;
201             }
202         }
203         return true;
204     }
205     return false;
206 }
207 
walk_convex_edges(SkEdge * prevHead,SkPath::FillType,SkBlitter * blitter,int start_y,int stop_y,PrePostProc proc)208 static void walk_convex_edges(SkEdge* prevHead, SkPath::FillType,
209                               SkBlitter* blitter, int start_y, int stop_y,
210                               PrePostProc proc) {
211     validate_sort(prevHead->fNext);
212 
213     SkEdge* leftE = prevHead->fNext;
214     SkEdge* riteE = leftE->fNext;
215     SkEdge* currE = riteE->fNext;
216 
217 #if 0
218     int local_top = leftE->fFirstY;
219     SkASSERT(local_top == riteE->fFirstY);
220 #else
221     // our edge choppers for curves can result in the initial edges
222     // not lining up, so we take the max.
223     int local_top = SkMax32(leftE->fFirstY, riteE->fFirstY);
224 #endif
225     SkASSERT(local_top >= start_y);
226 
227     for (;;) {
228         SkASSERT(leftE->fFirstY <= stop_y);
229         SkASSERT(riteE->fFirstY <= stop_y);
230 
231         if (leftE->fX > riteE->fX || (leftE->fX == riteE->fX &&
232                                       leftE->fDX > riteE->fDX)) {
233             SkTSwap(leftE, riteE);
234         }
235 
236         int local_bot = SkMin32(leftE->fLastY, riteE->fLastY);
237         local_bot = SkMin32(local_bot, stop_y - 1);
238         SkASSERT(local_top <= local_bot);
239 
240         SkFixed left = leftE->fX;
241         SkFixed dLeft = leftE->fDX;
242         SkFixed rite = riteE->fX;
243         SkFixed dRite = riteE->fDX;
244         int count = local_bot - local_top;
245         SkASSERT(count >= 0);
246         if (0 == (dLeft | dRite)) {
247             int L = SkFixedRoundToInt(left);
248             int R = SkFixedRoundToInt(rite);
249             if (L < R) {
250                 count += 1;
251                 blitter->blitRect(L, local_top, R - L, count);
252             }
253             local_top = local_bot + 1;
254         } else {
255             do {
256                 int L = SkFixedRoundToInt(left);
257                 int R = SkFixedRoundToInt(rite);
258                 if (L < R) {
259                     blitter->blitH(L, local_top, R - L);
260                 }
261                 left += dLeft;
262                 rite += dRite;
263                 local_top += 1;
264             } while (--count >= 0);
265         }
266 
267         leftE->fX = left;
268         riteE->fX = rite;
269 
270         if (update_edge(leftE, local_bot)) {
271             if (currE->fFirstY >= stop_y) {
272                 break;
273             }
274             leftE = currE;
275             currE = currE->fNext;
276         }
277         if (update_edge(riteE, local_bot)) {
278             if (currE->fFirstY >= stop_y) {
279                 break;
280             }
281             riteE = currE;
282             currE = currE->fNext;
283         }
284 
285         SkASSERT(leftE);
286         SkASSERT(riteE);
287 
288         // check our bottom clip
289         SkASSERT(local_top == local_bot + 1);
290         if (local_top >= stop_y) {
291             break;
292         }
293     }
294 }
295 
296 ///////////////////////////////////////////////////////////////////////////////
297 
298 // this guy overrides blitH, and will call its proxy blitter with the inverse
299 // of the spans it is given (clipped to the left/right of the cliprect)
300 //
301 // used to implement inverse filltypes on paths
302 //
303 class InverseBlitter : public SkBlitter {
304 public:
setBlitter(SkBlitter * blitter,const SkIRect & clip,int shift)305     void setBlitter(SkBlitter* blitter, const SkIRect& clip, int shift) {
306         fBlitter = blitter;
307         fFirstX = clip.fLeft << shift;
308         fLastX = clip.fRight << shift;
309     }
prepost(int y,bool isStart)310     void prepost(int y, bool isStart) {
311         if (isStart) {
312             fPrevX = fFirstX;
313         } else {
314             int invWidth = fLastX - fPrevX;
315             if (invWidth > 0) {
316                 fBlitter->blitH(fPrevX, y, invWidth);
317             }
318         }
319     }
320 
321     // overrides
blitH(int x,int y,int width)322     void blitH(int x, int y, int width) override {
323         int invWidth = x - fPrevX;
324         if (invWidth > 0) {
325             fBlitter->blitH(fPrevX, y, invWidth);
326         }
327         fPrevX = x + width;
328     }
329 
330     // we do not expect to get called with these entrypoints
blitAntiH(int,int,const SkAlpha[],const int16_t runs[])331     void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) override {
332         SkDEBUGFAIL("blitAntiH unexpected");
333     }
blitV(int x,int y,int height,SkAlpha alpha)334     void blitV(int x, int y, int height, SkAlpha alpha) override {
335         SkDEBUGFAIL("blitV unexpected");
336     }
blitRect(int x,int y,int width,int height)337     void blitRect(int x, int y, int width, int height) override {
338         SkDEBUGFAIL("blitRect unexpected");
339     }
blitMask(const SkMask &,const SkIRect & clip)340     void blitMask(const SkMask&, const SkIRect& clip) override {
341         SkDEBUGFAIL("blitMask unexpected");
342     }
justAnOpaqueColor(uint32_t * value)343     const SkPixmap* justAnOpaqueColor(uint32_t* value) override {
344         SkDEBUGFAIL("justAnOpaqueColor unexpected");
345         return nullptr;
346     }
347 
348 private:
349     SkBlitter*  fBlitter;
350     int         fFirstX, fLastX, fPrevX;
351 };
352 
PrePostInverseBlitterProc(SkBlitter * blitter,int y,bool isStart)353 static void PrePostInverseBlitterProc(SkBlitter* blitter, int y, bool isStart) {
354     ((InverseBlitter*)blitter)->prepost(y, isStart);
355 }
356 
357 ///////////////////////////////////////////////////////////////////////////////
358 
359 #if defined _WIN32
360 #pragma warning ( pop )
361 #endif
362 
operator <(const SkEdge & a,const SkEdge & b)363 static bool operator<(const SkEdge& a, const SkEdge& b) {
364     int valuea = a.fFirstY;
365     int valueb = b.fFirstY;
366 
367     if (valuea == valueb) {
368         valuea = a.fX;
369         valueb = b.fX;
370     }
371 
372     return valuea < valueb;
373 }
374 
sort_edges(SkEdge * list[],int count,SkEdge ** last)375 static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last) {
376     SkTQSort(list, list + count - 1);
377 
378     // now make the edges linked in sorted order
379     for (int i = 1; i < count; i++) {
380         list[i - 1]->fNext = list[i];
381         list[i]->fPrev = list[i - 1];
382     }
383 
384     *last = list[count - 1];
385     return list[0];
386 }
387 
388 // clipRect has not been shifted up
sk_fill_path(const SkPath & path,const SkIRect & clipRect,SkBlitter * blitter,int start_y,int stop_y,int shiftEdgesUp,bool pathContainedInClip)389 void sk_fill_path(const SkPath& path, const SkIRect& clipRect, SkBlitter* blitter,
390                   int start_y, int stop_y, int shiftEdgesUp, bool pathContainedInClip) {
391     SkASSERT(blitter);
392 
393     SkIRect shiftedClip = clipRect;
394     shiftedClip.fLeft <<= shiftEdgesUp;
395     shiftedClip.fRight <<= shiftEdgesUp;
396     shiftedClip.fTop <<= shiftEdgesUp;
397     shiftedClip.fBottom <<= shiftEdgesUp;
398 
399     SkEdgeBuilder   builder;
400 
401     // If we're convex, then we need both edges, even the right edge is past the clip
402     const bool canCullToTheRight = !path.isConvex();
403 
404     SkIRect* builderClip = pathContainedInClip ? nullptr : &shiftedClip;
405     int count = builder.build(path, builderClip, shiftEdgesUp, canCullToTheRight);
406     SkASSERT(count >= 0);
407 
408     SkEdge**    list = builder.edgeList();
409 
410     if (0 == count) {
411         if (path.isInverseFillType()) {
412             /*
413              *  Since we are in inverse-fill, our caller has already drawn above
414              *  our top (start_y) and will draw below our bottom (stop_y). Thus
415              *  we need to restrict our drawing to the intersection of the clip
416              *  and those two limits.
417              */
418             SkIRect rect = clipRect;
419             if (rect.fTop < start_y) {
420                 rect.fTop = start_y;
421             }
422             if (rect.fBottom > stop_y) {
423                 rect.fBottom = stop_y;
424             }
425             if (!rect.isEmpty()) {
426                 blitter->blitRect(rect.fLeft << shiftEdgesUp,
427                                   rect.fTop << shiftEdgesUp,
428                                   rect.width() << shiftEdgesUp,
429                                   rect.height() << shiftEdgesUp);
430             }
431         }
432         return;
433     }
434 
435     SkEdge headEdge, tailEdge, *last;
436     // this returns the first and last edge after they're sorted into a dlink list
437     SkEdge* edge = sort_edges(list, count, &last);
438 
439     headEdge.fPrev = nullptr;
440     headEdge.fNext = edge;
441     headEdge.fFirstY = kEDGE_HEAD_Y;
442     headEdge.fX = SK_MinS32;
443     edge->fPrev = &headEdge;
444 
445     tailEdge.fPrev = last;
446     tailEdge.fNext = nullptr;
447     tailEdge.fFirstY = kEDGE_TAIL_Y;
448     last->fNext = &tailEdge;
449 
450     // now edge is the head of the sorted linklist
451 
452     start_y = SkLeftShift(start_y, shiftEdgesUp);
453     stop_y = SkLeftShift(stop_y, shiftEdgesUp);
454     if (!pathContainedInClip && start_y < shiftedClip.fTop) {
455         start_y = shiftedClip.fTop;
456     }
457     if (!pathContainedInClip && stop_y > shiftedClip.fBottom) {
458         stop_y = shiftedClip.fBottom;
459     }
460 
461     InverseBlitter  ib;
462     PrePostProc     proc = nullptr;
463 
464     if (path.isInverseFillType()) {
465         ib.setBlitter(blitter, clipRect, shiftEdgesUp);
466         blitter = &ib;
467         proc = PrePostInverseBlitterProc;
468     }
469 
470     if (path.isConvex() && (nullptr == proc)) {
471         SkASSERT(count >= 2);   // convex walker does not handle missing right edges
472         walk_convex_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, nullptr);
473     } else {
474         walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc,
475                 shiftedClip.right());
476     }
477 }
478 
sk_blit_above(SkBlitter * blitter,const SkIRect & ir,const SkRegion & clip)479 void sk_blit_above(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
480     const SkIRect& cr = clip.getBounds();
481     SkIRect tmp;
482 
483     tmp.fLeft = cr.fLeft;
484     tmp.fRight = cr.fRight;
485     tmp.fTop = cr.fTop;
486     tmp.fBottom = ir.fTop;
487     if (!tmp.isEmpty()) {
488         blitter->blitRectRegion(tmp, clip);
489     }
490 }
491 
sk_blit_below(SkBlitter * blitter,const SkIRect & ir,const SkRegion & clip)492 void sk_blit_below(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
493     const SkIRect& cr = clip.getBounds();
494     SkIRect tmp;
495 
496     tmp.fLeft = cr.fLeft;
497     tmp.fRight = cr.fRight;
498     tmp.fTop = ir.fBottom;
499     tmp.fBottom = cr.fBottom;
500     if (!tmp.isEmpty()) {
501         blitter->blitRectRegion(tmp, clip);
502     }
503 }
504 
505 ///////////////////////////////////////////////////////////////////////////////
506 
507 /**
508  *  If the caller is drawing an inverse-fill path, then it pass true for
509  *  skipRejectTest, so we don't abort drawing just because the src bounds (ir)
510  *  is outside of the clip.
511  */
SkScanClipper(SkBlitter * blitter,const SkRegion * clip,const SkIRect & ir,bool skipRejectTest)512 SkScanClipper::SkScanClipper(SkBlitter* blitter, const SkRegion* clip,
513                              const SkIRect& ir, bool skipRejectTest) {
514     fBlitter = nullptr;     // null means blit nothing
515     fClipRect = nullptr;
516 
517     if (clip) {
518         fClipRect = &clip->getBounds();
519         if (!skipRejectTest && !SkIRect::Intersects(*fClipRect, ir)) { // completely clipped out
520             return;
521         }
522 
523         if (clip->isRect()) {
524             if (fClipRect->contains(ir)) {
525 #ifdef SK_DEBUG
526                 fRectClipCheckBlitter.init(blitter, *fClipRect);
527                 blitter = &fRectClipCheckBlitter;
528 #endif
529                 fClipRect = nullptr;
530             } else {
531                 // only need a wrapper blitter if we're horizontally clipped
532                 if (fClipRect->fLeft > ir.fLeft || fClipRect->fRight < ir.fRight) {
533                     fRectBlitter.init(blitter, *fClipRect);
534                     blitter = &fRectBlitter;
535                 } else {
536 #ifdef SK_DEBUG
537                     fRectClipCheckBlitter.init(blitter, *fClipRect);
538                     blitter = &fRectClipCheckBlitter;
539 #endif
540                 }
541             }
542         } else {
543             fRgnBlitter.init(blitter, clip);
544             blitter = &fRgnBlitter;
545         }
546     }
547     fBlitter = blitter;
548 }
549 
550 ///////////////////////////////////////////////////////////////////////////////
551 
clip_to_limit(const SkRegion & orig,SkRegion * reduced)552 static bool clip_to_limit(const SkRegion& orig, SkRegion* reduced) {
553     const int32_t limit = 32767;
554 
555     SkIRect limitR;
556     limitR.set(-limit, -limit, limit, limit);
557     if (limitR.contains(orig.getBounds())) {
558         return false;
559     }
560     reduced->op(orig, limitR, SkRegion::kIntersect_Op);
561     return true;
562 }
563 
564 /**
565   * Variants of SkScalarRoundToInt, identical to SkDScalarRoundToInt except when the input fraction
566   * is 0.5. When SK_RASTERIZE_EVEN_ROUNDING is enabled, we must bias the result before rounding to
567   * account for potential FDot6 rounding edge-cases.
568   */
569 #ifdef SK_RASTERIZE_EVEN_ROUNDING
570 static const double kRoundBias = 0.5 / SK_FDot6One;
571 #else
572 static const double kRoundBias = 0.0;
573 #endif
574 
575 /**
576   * Round the value down. This is used to round the top and left of a rectangle,
577   * and corresponds to the way the scan converter treats the top and left edges.
578   */
round_down_to_int(SkScalar x)579 static inline int round_down_to_int(SkScalar x) {
580     double xx = x;
581     xx -= 0.5 + kRoundBias;
582     return (int)ceil(xx);
583 }
584 
585 /**
586   * Round the value up. This is used to round the bottom and right of a rectangle,
587   * and corresponds to the way the scan converter treats the bottom and right edges.
588   */
round_up_to_int(SkScalar x)589 static inline int round_up_to_int(SkScalar x) {
590     double xx = x;
591     xx += 0.5 + kRoundBias;
592     return (int)floor(xx);
593 }
594 
595 /**
596   *  Variant of SkRect::round() that explicitly performs the rounding step (i.e. floor(x + 0.5))
597   *  using double instead of SkScalar (float). It does this by calling SkDScalarRoundToInt(),
598   *  which may be slower than calling SkScalarRountToInt(), but gives slightly more accurate
599   *  results. Also rounds top and left using double, flooring when the fraction is exactly 0.5f.
600   *
601   *  e.g.
602   *      SkScalar left = 0.5f;
603   *      int ileft = SkScalarRoundToInt(left);
604   *      SkASSERT(0 == ileft);  // <--- fails
605   *      int ileft = round_down_to_int(left);
606   *      SkASSERT(0 == ileft);  // <--- succeeds
607   *      SkScalar right = 0.49999997f;
608   *      int iright = SkScalarRoundToInt(right);
609   *      SkASSERT(0 == iright);  // <--- fails
610   *      iright = SkDScalarRoundToInt(right);
611   *      SkASSERT(0 == iright);  // <--- succeeds
612   *
613   *
614   *  If using SK_RASTERIZE_EVEN_ROUNDING, we need to ensure we account for edges bounded by this
615   *  rect being rounded to FDot6 format before being later rounded to an integer. For example, a
616   *  value like 0.499 can be below 0.5, but round to 0.5 as FDot6, which would finally round to
617   *  the integer 1, instead of just rounding to 0.
618   *
619   *  To handle this, a small bias of half an FDot6 increment is added before actually rounding to
620   *  an integer value. This simulates the rounding of SkScalarRoundToFDot6 without incurring the
621   *  range loss of converting to FDot6 format first, preserving the integer range for the SkIRect.
622   *  Thus, bottom and right are rounded in this manner (biased up), ensuring the rect is large
623   *  enough.
624   */
round_asymmetric_to_int(const SkRect & src,SkIRect * dst)625 static void round_asymmetric_to_int(const SkRect& src, SkIRect* dst) {
626     SkASSERT(dst);
627     dst->set(round_down_to_int(src.fLeft), round_down_to_int(src.fTop),
628              round_up_to_int(src.fRight), round_up_to_int(src.fBottom));
629 }
630 
FillPath(const SkPath & path,const SkRegion & origClip,SkBlitter * blitter)631 void SkScan::FillPath(const SkPath& path, const SkRegion& origClip,
632                       SkBlitter* blitter) {
633     if (origClip.isEmpty()) {
634         return;
635     }
636 
637     // Our edges are fixed-point, and don't like the bounds of the clip to
638     // exceed that. Here we trim the clip just so we don't overflow later on
639     const SkRegion* clipPtr = &origClip;
640     SkRegion finiteClip;
641     if (clip_to_limit(origClip, &finiteClip)) {
642         if (finiteClip.isEmpty()) {
643             return;
644         }
645         clipPtr = &finiteClip;
646     }
647         // don't reference "origClip" any more, just use clipPtr
648 
649     SkIRect ir;
650     // We deliberately call round_asymmetric_to_int() instead of round(), since we can't afford
651     // to generate a bounds that is tighter than the corresponding SkEdges. The edge code basically
652     // converts the floats to fixed, and then "rounds". If we called round() instead of
653     // round_asymmetric_to_int() here, we could generate the wrong ir for values like 0.4999997.
654     round_asymmetric_to_int(path.getBounds(), &ir);
655     if (ir.isEmpty()) {
656         if (path.isInverseFillType()) {
657             blitter->blitRegion(*clipPtr);
658         }
659         return;
660     }
661 
662     SkScanClipper clipper(blitter, clipPtr, ir, path.isInverseFillType());
663 
664     blitter = clipper.getBlitter();
665     if (blitter) {
666         // we have to keep our calls to blitter in sorted order, so we
667         // must blit the above section first, then the middle, then the bottom.
668         if (path.isInverseFillType()) {
669             sk_blit_above(blitter, ir, *clipPtr);
670         }
671         SkASSERT(clipper.getClipRect() == nullptr ||
672                 *clipper.getClipRect() == clipPtr->getBounds());
673         sk_fill_path(path, clipPtr->getBounds(), blitter, ir.fTop, ir.fBottom,
674                      0, clipper.getClipRect() == nullptr);
675         if (path.isInverseFillType()) {
676             sk_blit_below(blitter, ir, *clipPtr);
677         }
678     } else {
679         // what does it mean to not have a blitter if path.isInverseFillType???
680     }
681 }
682 
FillPath(const SkPath & path,const SkIRect & ir,SkBlitter * blitter)683 void SkScan::FillPath(const SkPath& path, const SkIRect& ir,
684                       SkBlitter* blitter) {
685     SkRegion rgn(ir);
686     FillPath(path, rgn, blitter);
687 }
688 
689 ///////////////////////////////////////////////////////////////////////////////
690 
build_tri_edges(SkEdge edge[],const SkPoint pts[],const SkIRect * clipRect,SkEdge * list[])691 static int build_tri_edges(SkEdge edge[], const SkPoint pts[],
692                            const SkIRect* clipRect, SkEdge* list[]) {
693     SkEdge** start = list;
694 
695     if (edge->setLine(pts[0], pts[1], clipRect, 0)) {
696         *list++ = edge;
697         edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
698     }
699     if (edge->setLine(pts[1], pts[2], clipRect, 0)) {
700         *list++ = edge;
701         edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
702     }
703     if (edge->setLine(pts[2], pts[0], clipRect, 0)) {
704         *list++ = edge;
705     }
706     return (int)(list - start);
707 }
708 
709 
sk_fill_triangle(const SkPoint pts[],const SkIRect * clipRect,SkBlitter * blitter,const SkIRect & ir)710 static void sk_fill_triangle(const SkPoint pts[], const SkIRect* clipRect,
711                              SkBlitter* blitter, const SkIRect& ir) {
712     SkASSERT(pts && blitter);
713 
714     SkEdge edgeStorage[3];
715     SkEdge* list[3];
716 
717     int count = build_tri_edges(edgeStorage, pts, clipRect, list);
718     if (count < 2) {
719         return;
720     }
721 
722     SkEdge headEdge, tailEdge, *last;
723 
724     // this returns the first and last edge after they're sorted into a dlink list
725     SkEdge* edge = sort_edges(list, count, &last);
726 
727     headEdge.fPrev = nullptr;
728     headEdge.fNext = edge;
729     headEdge.fFirstY = kEDGE_HEAD_Y;
730     headEdge.fX = SK_MinS32;
731     edge->fPrev = &headEdge;
732 
733     tailEdge.fPrev = last;
734     tailEdge.fNext = nullptr;
735     tailEdge.fFirstY = kEDGE_TAIL_Y;
736     last->fNext = &tailEdge;
737 
738     // now edge is the head of the sorted linklist
739     int stop_y = ir.fBottom;
740     if (clipRect && stop_y > clipRect->fBottom) {
741         stop_y = clipRect->fBottom;
742     }
743     int start_y = ir.fTop;
744     if (clipRect && start_y < clipRect->fTop) {
745         start_y = clipRect->fTop;
746     }
747     walk_convex_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, nullptr);
748 //    walk_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, nullptr);
749 }
750 
FillTriangle(const SkPoint pts[],const SkRasterClip & clip,SkBlitter * blitter)751 void SkScan::FillTriangle(const SkPoint pts[], const SkRasterClip& clip,
752                           SkBlitter* blitter) {
753     if (clip.isEmpty()) {
754         return;
755     }
756 
757     SkRect  r;
758     SkIRect ir;
759     r.set(pts, 3);
760     r.round(&ir);
761     if (ir.isEmpty() || !SkIRect::Intersects(ir, clip.getBounds())) {
762         return;
763     }
764 
765     SkAAClipBlitterWrapper wrap;
766     const SkRegion* clipRgn;
767     if (clip.isBW()) {
768         clipRgn = &clip.bwRgn();
769     } else {
770         wrap.init(clip, blitter);
771         clipRgn = &wrap.getRgn();
772         blitter = wrap.getBlitter();
773     }
774 
775     SkScanClipper clipper(blitter, clipRgn, ir);
776     blitter = clipper.getBlitter();
777     if (blitter) {
778         sk_fill_triangle(pts, clipper.getClipRect(), blitter, ir);
779     }
780 }
781