1 /*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 #include "SkArenaAlloc.h"
8 #include "SkBlurDrawLooper.h"
9 #include "SkBlurMaskFilter.h"
10 #include "SkCanvas.h"
11 #include "SkColorSpaceXformer.h"
12 #include "SkColor.h"
13 #include "SkReadBuffer.h"
14 #include "SkWriteBuffer.h"
15 #include "SkLayerDrawLooper.h"
16 #include "SkString.h"
17 #include "SkStringUtils.h"
18 #include "SkUnPreMultiply.h"
19
LayerInfo()20 SkLayerDrawLooper::LayerInfo::LayerInfo() {
21 fPaintBits = 0; // ignore our paint fields
22 fColorMode = SkBlendMode::kDst; // ignore our color
23 fOffset.set(0, 0);
24 fPostTranslate = false;
25 }
26
SkLayerDrawLooper()27 SkLayerDrawLooper::SkLayerDrawLooper()
28 : fRecs(nullptr),
29 fCount(0) {
30 }
31
~SkLayerDrawLooper()32 SkLayerDrawLooper::~SkLayerDrawLooper() {
33 Rec* rec = fRecs;
34 while (rec) {
35 Rec* next = rec->fNext;
36 delete rec;
37 rec = next;
38 }
39 }
40
41 SkLayerDrawLooper::Context*
makeContext(SkCanvas * canvas,SkArenaAlloc * alloc) const42 SkLayerDrawLooper::makeContext(SkCanvas* canvas, SkArenaAlloc* alloc) const {
43 canvas->save();
44 return alloc->make<LayerDrawLooperContext>(this);
45 }
46
xferColor(SkColor src,SkColor dst,SkBlendMode mode)47 static SkColor xferColor(SkColor src, SkColor dst, SkBlendMode mode) {
48 switch (mode) {
49 case SkBlendMode::kSrc:
50 return src;
51 case SkBlendMode::kDst:
52 return dst;
53 default: {
54 SkPMColor pmS = SkPreMultiplyColor(src);
55 SkPMColor pmD = SkPreMultiplyColor(dst);
56 SkPMColor result = SkXfermode::GetProc(mode)(pmS, pmD);
57 return SkUnPreMultiply::PMColorToColor(result);
58 }
59 }
60 }
61
62 // Even with kEntirePaint_Bits, we always ensure that the master paint's
63 // text-encoding is respected, since that controls how we interpret the
64 // text/length parameters of a draw[Pos]Text call.
ApplyInfo(SkPaint * dst,const SkPaint & src,const LayerInfo & info)65 void SkLayerDrawLooper::LayerDrawLooperContext::ApplyInfo(
66 SkPaint* dst, const SkPaint& src, const LayerInfo& info) {
67 SkColor srcColor = src.getColor();
68 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
69 // The framework may respect the alpha value on the original paint.
70 // Match this legacy behavior.
71 if (SkColorGetA(srcColor) == 255) {
72 srcColor = SkColorSetA(srcColor, dst->getAlpha());
73 }
74 #endif
75 dst->setColor(xferColor(srcColor, dst->getColor(), (SkBlendMode)info.fColorMode));
76
77 BitFlags bits = info.fPaintBits;
78 SkPaint::TextEncoding encoding = dst->getTextEncoding();
79
80 if (0 == bits) {
81 return;
82 }
83 if (kEntirePaint_Bits == bits) {
84 // we've already computed these, so save it from the assignment
85 uint32_t f = dst->getFlags();
86 SkColor c = dst->getColor();
87 *dst = src;
88 dst->setFlags(f);
89 dst->setColor(c);
90 dst->setTextEncoding(encoding);
91 return;
92 }
93
94 if (bits & kStyle_Bit) {
95 dst->setStyle(src.getStyle());
96 dst->setStrokeWidth(src.getStrokeWidth());
97 dst->setStrokeMiter(src.getStrokeMiter());
98 dst->setStrokeCap(src.getStrokeCap());
99 dst->setStrokeJoin(src.getStrokeJoin());
100 }
101
102 if (bits & kTextSkewX_Bit) {
103 dst->setTextSkewX(src.getTextSkewX());
104 }
105
106 if (bits & kPathEffect_Bit) {
107 dst->setPathEffect(src.refPathEffect());
108 }
109 if (bits & kMaskFilter_Bit) {
110 dst->setMaskFilter(src.refMaskFilter());
111 }
112 if (bits & kShader_Bit) {
113 dst->setShader(src.refShader());
114 }
115 if (bits & kColorFilter_Bit) {
116 dst->setColorFilter(src.refColorFilter());
117 }
118 if (bits & kXfermode_Bit) {
119 dst->setBlendMode(src.getBlendMode());
120 }
121
122 // we don't override these
123 #if 0
124 dst->setTypeface(src.getTypeface());
125 dst->setTextSize(src.getTextSize());
126 dst->setTextScaleX(src.getTextScaleX());
127 dst->setRasterizer(src.getRasterizer());
128 dst->setLooper(src.getLooper());
129 dst->setTextEncoding(src.getTextEncoding());
130 dst->setHinting(src.getHinting());
131 #endif
132 }
133
134 // Should we add this to canvas?
postTranslate(SkCanvas * canvas,SkScalar dx,SkScalar dy)135 static void postTranslate(SkCanvas* canvas, SkScalar dx, SkScalar dy) {
136 SkMatrix m = canvas->getTotalMatrix();
137 m.postTranslate(dx, dy);
138 canvas->setMatrix(m);
139 }
140
LayerDrawLooperContext(const SkLayerDrawLooper * looper)141 SkLayerDrawLooper::LayerDrawLooperContext::LayerDrawLooperContext(
142 const SkLayerDrawLooper* looper) : fCurrRec(looper->fRecs) {}
143
next(SkCanvas * canvas,SkPaint * paint)144 bool SkLayerDrawLooper::LayerDrawLooperContext::next(SkCanvas* canvas,
145 SkPaint* paint) {
146 canvas->restore();
147 if (nullptr == fCurrRec) {
148 return false;
149 }
150
151 ApplyInfo(paint, fCurrRec->fPaint, fCurrRec->fInfo);
152
153 canvas->save();
154 if (fCurrRec->fInfo.fPostTranslate) {
155 postTranslate(canvas, fCurrRec->fInfo.fOffset.fX,
156 fCurrRec->fInfo.fOffset.fY);
157 } else {
158 canvas->translate(fCurrRec->fInfo.fOffset.fX,
159 fCurrRec->fInfo.fOffset.fY);
160 }
161 fCurrRec = fCurrRec->fNext;
162
163 return true;
164 }
165
asABlurShadow(BlurShadowRec * bsRec) const166 bool SkLayerDrawLooper::asABlurShadow(BlurShadowRec* bsRec) const {
167 if (fCount != 2) {
168 return false;
169 }
170 const Rec* rec = fRecs;
171
172 // bottom layer needs to be just blur(maskfilter)
173 if ((rec->fInfo.fPaintBits & ~kMaskFilter_Bit)) {
174 return false;
175 }
176 if (SkBlendMode::kSrc != (SkBlendMode)rec->fInfo.fColorMode) {
177 return false;
178 }
179 const SkMaskFilter* mf = rec->fPaint.getMaskFilter();
180 if (nullptr == mf) {
181 return false;
182 }
183 SkMaskFilter::BlurRec maskBlur;
184 if (!mf->asABlur(&maskBlur)) {
185 return false;
186 }
187
188 rec = rec->fNext;
189 // top layer needs to be "plain"
190 if (rec->fInfo.fPaintBits) {
191 return false;
192 }
193 if (SkBlendMode::kDst != (SkBlendMode)rec->fInfo.fColorMode) {
194 return false;
195 }
196 if (!rec->fInfo.fOffset.equals(0, 0)) {
197 return false;
198 }
199
200 if (bsRec) {
201 bsRec->fSigma = maskBlur.fSigma;
202 bsRec->fOffset = fRecs->fInfo.fOffset;
203 bsRec->fColor = fRecs->fPaint.getColor();
204 bsRec->fStyle = maskBlur.fStyle;
205 bsRec->fQuality = maskBlur.fQuality;
206 }
207 return true;
208 }
209
onMakeColorSpace(SkColorSpaceXformer * xformer) const210 sk_sp<SkDrawLooper> SkLayerDrawLooper::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
211 if (!fCount) {
212 return sk_ref_sp(const_cast<SkLayerDrawLooper*>(this));
213 }
214
215 auto looper = sk_sp<SkLayerDrawLooper>(new SkLayerDrawLooper());
216 looper->fCount = fCount;
217
218 Rec* oldRec = fRecs;
219 Rec* newTopRec = new Rec();
220 newTopRec->fInfo = oldRec->fInfo;
221 newTopRec->fPaint = xformer->apply(oldRec->fPaint);
222 newTopRec->fNext = nullptr;
223
224 Rec* prevNewRec = newTopRec;
225 oldRec = oldRec->fNext;
226 while (oldRec) {
227 Rec* newRec = new Rec();
228 newRec->fInfo = oldRec->fInfo;
229 newRec->fPaint = xformer->apply(oldRec->fPaint);
230 newRec->fNext = nullptr;
231 prevNewRec->fNext = newRec;
232
233 prevNewRec = newRec;
234 oldRec = oldRec->fNext;
235 }
236
237 looper->fRecs = newTopRec;
238 return std::move(looper);
239 }
240
241 ///////////////////////////////////////////////////////////////////////////////
242
flatten(SkWriteBuffer & buffer) const243 void SkLayerDrawLooper::flatten(SkWriteBuffer& buffer) const {
244 buffer.writeInt(fCount);
245
246 Rec* rec = fRecs;
247 for (int i = 0; i < fCount; i++) {
248 // Legacy "flagsmask" field -- now ignored, remove when we bump version
249 buffer.writeInt(0);
250
251 buffer.writeInt(rec->fInfo.fPaintBits);
252 buffer.writeInt((int)rec->fInfo.fColorMode);
253 buffer.writePoint(rec->fInfo.fOffset);
254 buffer.writeBool(rec->fInfo.fPostTranslate);
255 buffer.writePaint(rec->fPaint);
256 rec = rec->fNext;
257 }
258 }
259
CreateProc(SkReadBuffer & buffer)260 sk_sp<SkFlattenable> SkLayerDrawLooper::CreateProc(SkReadBuffer& buffer) {
261 int count = buffer.readInt();
262
263 Builder builder;
264 for (int i = 0; i < count; i++) {
265 LayerInfo info;
266 // Legacy "flagsmask" field -- now ignored, remove when we bump version
267 (void)buffer.readInt();
268
269 info.fPaintBits = buffer.readInt();
270 info.fColorMode = (SkBlendMode)buffer.readInt();
271 buffer.readPoint(&info.fOffset);
272 info.fPostTranslate = buffer.readBool();
273 buffer.readPaint(builder.addLayerOnTop(info));
274 }
275 return builder.detach();
276 }
277
278 #ifndef SK_IGNORE_TO_STRING
toString(SkString * str) const279 void SkLayerDrawLooper::toString(SkString* str) const {
280 str->appendf("SkLayerDrawLooper (%d): ", fCount);
281
282 Rec* rec = fRecs;
283 for (int i = 0; i < fCount; i++) {
284 str->appendf("%d: paintBits: (", i);
285 if (0 == rec->fInfo.fPaintBits) {
286 str->append("None");
287 } else if (kEntirePaint_Bits == rec->fInfo.fPaintBits) {
288 str->append("EntirePaint");
289 } else {
290 bool needSeparator = false;
291 SkAddFlagToString(str, SkToBool(kStyle_Bit & rec->fInfo.fPaintBits), "Style",
292 &needSeparator);
293 SkAddFlagToString(str, SkToBool(kTextSkewX_Bit & rec->fInfo.fPaintBits), "TextSkewX",
294 &needSeparator);
295 SkAddFlagToString(str, SkToBool(kPathEffect_Bit & rec->fInfo.fPaintBits), "PathEffect",
296 &needSeparator);
297 SkAddFlagToString(str, SkToBool(kMaskFilter_Bit & rec->fInfo.fPaintBits), "MaskFilter",
298 &needSeparator);
299 SkAddFlagToString(str, SkToBool(kShader_Bit & rec->fInfo.fPaintBits), "Shader",
300 &needSeparator);
301 SkAddFlagToString(str, SkToBool(kColorFilter_Bit & rec->fInfo.fPaintBits), "ColorFilter",
302 &needSeparator);
303 SkAddFlagToString(str, SkToBool(kXfermode_Bit & rec->fInfo.fPaintBits), "Xfermode",
304 &needSeparator);
305 }
306 str->append(") ");
307
308 static const char* gModeStrings[(int)SkBlendMode::kLastMode+1] = {
309 "kClear", "kSrc", "kDst", "kSrcOver", "kDstOver", "kSrcIn", "kDstIn",
310 "kSrcOut", "kDstOut", "kSrcATop", "kDstATop", "kXor", "kPlus",
311 "kMultiply", "kScreen", "kOverlay", "kDarken", "kLighten", "kColorDodge",
312 "kColorBurn", "kHardLight", "kSoftLight", "kDifference", "kExclusion"
313 };
314
315 str->appendf("mode: %s ", gModeStrings[(int)rec->fInfo.fColorMode]);
316
317 str->append("offset: (");
318 str->appendScalar(rec->fInfo.fOffset.fX);
319 str->append(", ");
320 str->appendScalar(rec->fInfo.fOffset.fY);
321 str->append(") ");
322
323 str->append("postTranslate: ");
324 if (rec->fInfo.fPostTranslate) {
325 str->append("true ");
326 } else {
327 str->append("false ");
328 }
329
330 rec->fPaint.toString(str);
331 rec = rec->fNext;
332 }
333 }
334 #endif
335
Builder()336 SkLayerDrawLooper::Builder::Builder()
337 : fRecs(nullptr),
338 fTopRec(nullptr),
339 fCount(0) {
340 }
341
~Builder()342 SkLayerDrawLooper::Builder::~Builder() {
343 Rec* rec = fRecs;
344 while (rec) {
345 Rec* next = rec->fNext;
346 delete rec;
347 rec = next;
348 }
349 }
350
addLayer(const LayerInfo & info)351 SkPaint* SkLayerDrawLooper::Builder::addLayer(const LayerInfo& info) {
352 fCount += 1;
353
354 Rec* rec = new Rec;
355 rec->fNext = fRecs;
356 rec->fInfo = info;
357 fRecs = rec;
358 if (nullptr == fTopRec) {
359 fTopRec = rec;
360 }
361
362 return &rec->fPaint;
363 }
364
addLayer(SkScalar dx,SkScalar dy)365 void SkLayerDrawLooper::Builder::addLayer(SkScalar dx, SkScalar dy) {
366 LayerInfo info;
367
368 info.fOffset.set(dx, dy);
369 (void)this->addLayer(info);
370 }
371
addLayerOnTop(const LayerInfo & info)372 SkPaint* SkLayerDrawLooper::Builder::addLayerOnTop(const LayerInfo& info) {
373 fCount += 1;
374
375 Rec* rec = new Rec;
376 rec->fNext = nullptr;
377 rec->fInfo = info;
378 if (nullptr == fRecs) {
379 fRecs = rec;
380 } else {
381 SkASSERT(fTopRec);
382 fTopRec->fNext = rec;
383 }
384 fTopRec = rec;
385
386 return &rec->fPaint;
387 }
388
detach()389 sk_sp<SkDrawLooper> SkLayerDrawLooper::Builder::detach() {
390 SkLayerDrawLooper* looper = new SkLayerDrawLooper;
391 looper->fCount = fCount;
392 looper->fRecs = fRecs;
393
394 fCount = 0;
395 fRecs = nullptr;
396 fTopRec = nullptr;
397
398 return sk_sp<SkDrawLooper>(looper);
399 }
400
Make(SkColor color,SkScalar sigma,SkScalar dx,SkScalar dy)401 sk_sp<SkDrawLooper> SkBlurDrawLooper::Make(SkColor color, SkScalar sigma, SkScalar dx, SkScalar dy)
402 {
403 sk_sp<SkMaskFilter> blur = nullptr;
404 if (sigma > 0.0f) {
405 blur = SkBlurMaskFilter::Make(kNormal_SkBlurStyle, sigma, SkBlurMaskFilter::kNone_BlurFlag);
406 }
407
408 SkLayerDrawLooper::Builder builder;
409
410 // First layer
411 SkLayerDrawLooper::LayerInfo defaultLayer;
412 builder.addLayer(defaultLayer);
413
414 // Blur layer
415 SkLayerDrawLooper::LayerInfo blurInfo;
416 blurInfo.fColorMode = SkBlendMode::kSrc;
417 blurInfo.fPaintBits = SkLayerDrawLooper::kMaskFilter_Bit;
418 blurInfo.fOffset = SkVector::Make(dx, dy);
419 SkPaint* paint = builder.addLayer(blurInfo);
420 paint->setMaskFilter(std::move(blur));
421 paint->setColor(color);
422
423 return builder.detach();
424 }
425