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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrYUVEffect_DEFINED
9 #define GrYUVEffect_DEFINED
10 
11 #include "SkImageInfo.h"
12 
13 class GrResourceProvider;
14 class GrFragmentProcessor;
15 class GrTextureProxy;
16 
17 namespace GrYUVEffect {
18     /**
19      * Creates an effect that performs color conversion from YUV to RGB. The input textures are
20      * assumed to be kA8_GrPixelConfig.
21      */
22     sk_sp<GrFragmentProcessor> MakeYUVToRGB(GrResourceProvider* resourceProvider,
23                                             sk_sp<GrTextureProxy> yProxy,
24                                             sk_sp<GrTextureProxy> uProxy,
25                                             sk_sp<GrTextureProxy> vProxy, const SkISize sizes[3],
26                                             SkYUVColorSpace colorSpace, bool nv12);
27 
28     /**
29      * Creates a processor that performs color conversion from the passed in processor's RGB
30      * channels to Y, U ,and V channels. The output color is (y, u, v, a) where a is the passed in
31      * processor's alpha output.
32      */
33     sk_sp<GrFragmentProcessor> MakeRGBToYUV(sk_sp<GrFragmentProcessor>, SkYUVColorSpace);
34 
35     /**
36      * Creates a processor that performs color conversion from the passed in processor's RGB
37      * channels to U and V channels. The output color is (u, v, 0, a) where a is the passed in
38      * processor's alpha output.
39      */
40     sk_sp<GrFragmentProcessor> MakeRGBToUV(sk_sp<GrFragmentProcessor>, SkYUVColorSpace);
41     /**
42      * Creates a processor that performs color conversion from the passed in fragment processors's
43      * RGB channels to Y, U, or V (replicated across all four output color channels). The alpha
44      * output of the passed in fragment processor is ignored.
45      */
46     sk_sp<GrFragmentProcessor> MakeRGBToY(sk_sp<GrFragmentProcessor>, SkYUVColorSpace);
47     sk_sp<GrFragmentProcessor> MakeRGBToU(sk_sp<GrFragmentProcessor>, SkYUVColorSpace);
48     sk_sp<GrFragmentProcessor> MakeRGBToV(sk_sp<GrFragmentProcessor>, SkYUVColorSpace);
49 };
50 
51 #endif
52