1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "gl/GrGLPathRendering.h"
9 #include "gl/GrGLUtil.h"
10 #include "gl/GrGLGpu.h"
11
12 #include "GrGLPath.h"
13 #include "GrGLPathRange.h"
14 #include "GrGLPathRendering.h"
15
16 #include "SkStream.h"
17 #include "SkTypeface.h"
18
19 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X)
21
22 // Number of paths to allocate per glGenPaths call. The call can be overly slow on command buffer GL
23 // implementation. The call has a result value, and thus waiting for the call completion is needed.
24 static const GrGLsizei kPathIDPreallocationAmount = 65536;
25
26 static const GrGLenum gIndexType2GLType[] = {
27 GR_GL_UNSIGNED_BYTE,
28 GR_GL_UNSIGNED_SHORT,
29 GR_GL_UNSIGNED_INT
30 };
31
32 GR_STATIC_ASSERT(0 == GrPathRange::kU8_PathIndexType);
33 GR_STATIC_ASSERT(1 == GrPathRange::kU16_PathIndexType);
34 GR_STATIC_ASSERT(2 == GrPathRange::kU32_PathIndexType);
35 GR_STATIC_ASSERT(GrPathRange::kU32_PathIndexType == GrPathRange::kLast_PathIndexType);
36
37 static const GrGLenum gXformType2GLType[] = {
38 GR_GL_NONE,
39 GR_GL_TRANSLATE_X,
40 GR_GL_TRANSLATE_Y,
41 GR_GL_TRANSLATE_2D,
42 GR_GL_TRANSPOSE_AFFINE_2D
43 };
44
45 GR_STATIC_ASSERT(0 == GrPathRendering::kNone_PathTransformType);
46 GR_STATIC_ASSERT(1 == GrPathRendering::kTranslateX_PathTransformType);
47 GR_STATIC_ASSERT(2 == GrPathRendering::kTranslateY_PathTransformType);
48 GR_STATIC_ASSERT(3 == GrPathRendering::kTranslate_PathTransformType);
49 GR_STATIC_ASSERT(4 == GrPathRendering::kAffine_PathTransformType);
50 GR_STATIC_ASSERT(GrPathRendering::kAffine_PathTransformType == GrPathRendering::kLast_PathTransformType);
51
52 #ifdef SK_DEBUG
53 static const GrGLenum gXformType2ComponentCount[] = {
54 0,
55 1,
56 1,
57 2,
58 6
59 };
60
verify_floats(const float * floats,int count)61 static void verify_floats(const float* floats, int count) {
62 for (int i = 0; i < count; ++i) {
63 SkASSERT(!SkScalarIsNaN(SkFloatToScalar(floats[i])));
64 }
65 }
66 #endif
67
gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op)68 static GrGLenum gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op) {
69 switch (op) {
70 default:
71 SkFAIL("Unexpected path fill.");
72 /* fallthrough */;
73 case GrStencilOp::kIncWrap:
74 return GR_GL_COUNT_UP;
75 case GrStencilOp::kInvert:
76 return GR_GL_INVERT;
77 }
78 }
79
GrGLPathRendering(GrGLGpu * gpu)80 GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu)
81 : GrPathRendering(gpu)
82 , fPreallocatedPathCount(0) {
83 const GrGLInterface* glInterface = gpu->glInterface();
84 fCaps.bindFragmentInputSupport =
85 nullptr != glInterface->fFunctions.fBindFragmentInputLocation;
86 }
87
~GrGLPathRendering()88 GrGLPathRendering::~GrGLPathRendering() {
89 if (fPreallocatedPathCount > 0) {
90 this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
91 }
92 }
93
disconnect(GrGpu::DisconnectType type)94 void GrGLPathRendering::disconnect(GrGpu::DisconnectType type) {
95 if (GrGpu::DisconnectType::kCleanup == type) {
96 this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
97 };
98 fPreallocatedPathCount = 0;
99 }
100
resetContext()101 void GrGLPathRendering::resetContext() {
102 fHWProjectionMatrixState.invalidate();
103 // we don't use the model view matrix.
104 GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW));
105
106 fHWPathStencilSettings.invalidate();
107 }
108
createPath(const SkPath & inPath,const GrStyle & style)109 GrPath* GrGLPathRendering::createPath(const SkPath& inPath, const GrStyle& style) {
110 return new GrGLPath(this->gpu(), inPath, style);
111 }
112
createPathRange(GrPathRange::PathGenerator * pathGenerator,const GrStyle & style)113 GrPathRange* GrGLPathRendering::createPathRange(GrPathRange::PathGenerator* pathGenerator,
114 const GrStyle& style) {
115 return new GrGLPathRange(this->gpu(), pathGenerator, style);
116 }
117
onStencilPath(const StencilPathArgs & args,const GrPath * path)118 void GrGLPathRendering::onStencilPath(const StencilPathArgs& args, const GrPath* path) {
119 GrGLGpu* gpu = this->gpu();
120 SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport());
121 gpu->flushColorWrite(false);
122 gpu->flushDrawFace(GrDrawFace::kBoth);
123
124 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fRenderTarget);
125 SkISize size = SkISize::Make(rt->width(), rt->height());
126 this->setProjectionMatrix(*args.fViewMatrix, size, rt->origin());
127 gpu->flushScissor(*args.fScissor, rt->getViewport(), rt->origin());
128 gpu->flushHWAAState(rt, args.fUseHWAA, true);
129 gpu->flushRenderTarget(rt, nullptr);
130
131 const GrGLPath* glPath = static_cast<const GrGLPath*>(path);
132
133 this->flushPathStencilSettings(*args.fStencil);
134 SkASSERT(!fHWPathStencilSettings.isTwoSided());
135
136 GrGLenum fillMode =
137 gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.front().fPassOp);
138 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask;
139
140 if (glPath->shouldFill()) {
141 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
142 }
143 if (glPath->shouldStroke()) {
144 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask));
145 }
146 }
147
onDrawPath(const GrPipeline & pipeline,const GrPrimitiveProcessor & primProc,const GrStencilSettings & stencilPassSettings,const GrPath * path)148 void GrGLPathRendering::onDrawPath(const GrPipeline& pipeline,
149 const GrPrimitiveProcessor& primProc,
150 const GrStencilSettings& stencilPassSettings,
151 const GrPath* path) {
152 if (!this->gpu()->flushGLState(pipeline, primProc, false)) {
153 return;
154 }
155 const GrGLPath* glPath = static_cast<const GrGLPath*>(path);
156
157 this->flushPathStencilSettings(stencilPassSettings);
158 SkASSERT(!fHWPathStencilSettings.isTwoSided());
159
160 GrGLenum fillMode =
161 gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.front().fPassOp);
162 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask;
163
164 if (glPath->shouldStroke()) {
165 if (glPath->shouldFill()) {
166 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
167 }
168 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask,
169 GR_GL_BOUNDING_BOX));
170 } else {
171 GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask,
172 GR_GL_BOUNDING_BOX));
173 }
174 }
175
onDrawPaths(const GrPipeline & pipeline,const GrPrimitiveProcessor & primProc,const GrStencilSettings & stencilPassSettings,const GrPathRange * pathRange,const void * indices,PathIndexType indexType,const float transformValues[],PathTransformType transformType,int count)176 void GrGLPathRendering::onDrawPaths(const GrPipeline& pipeline,
177 const GrPrimitiveProcessor& primProc,
178 const GrStencilSettings& stencilPassSettings,
179 const GrPathRange* pathRange, const void* indices,
180 PathIndexType indexType, const float transformValues[],
181 PathTransformType transformType, int count) {
182 SkDEBUGCODE(verify_floats(transformValues, gXformType2ComponentCount[transformType] * count));
183
184 if (!this->gpu()->flushGLState(pipeline, primProc, false)) {
185 return;
186 }
187 this->flushPathStencilSettings(stencilPassSettings);
188 SkASSERT(!fHWPathStencilSettings.isTwoSided());
189
190
191 const GrGLPathRange* glPathRange = static_cast<const GrGLPathRange*>(pathRange);
192
193 GrGLenum fillMode =
194 gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.front().fPassOp);
195 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask;
196
197 if (glPathRange->shouldStroke()) {
198 if (glPathRange->shouldFill()) {
199 GL_CALL(StencilFillPathInstanced(
200 count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(),
201 fillMode, writeMask, gXformType2GLType[transformType],
202 transformValues));
203 }
204 GL_CALL(StencilThenCoverStrokePathInstanced(
205 count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(),
206 0xffff, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
207 gXformType2GLType[transformType], transformValues));
208 } else {
209 GL_CALL(StencilThenCoverFillPathInstanced(
210 count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(),
211 fillMode, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
212 gXformType2GLType[transformType], transformValues));
213 }
214 }
215
setProgramPathFragmentInputTransform(GrGLuint program,GrGLint location,GrGLenum genMode,GrGLint components,const SkMatrix & matrix)216 void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location,
217 GrGLenum genMode, GrGLint components,
218 const SkMatrix& matrix) {
219 float coefficients[3 * 3];
220 SkASSERT(components >= 1 && components <= 3);
221
222 coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]);
223 coefficients[1] = SkScalarToFloat(matrix[SkMatrix::kMSkewX]);
224 coefficients[2] = SkScalarToFloat(matrix[SkMatrix::kMTransX]);
225
226 if (components >= 2) {
227 coefficients[3] = SkScalarToFloat(matrix[SkMatrix::kMSkewY]);
228 coefficients[4] = SkScalarToFloat(matrix[SkMatrix::kMScaleY]);
229 coefficients[5] = SkScalarToFloat(matrix[SkMatrix::kMTransY]);
230 }
231
232 if (components >= 3) {
233 coefficients[6] = SkScalarToFloat(matrix[SkMatrix::kMPersp0]);
234 coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1]);
235 coefficients[8] = SkScalarToFloat(matrix[SkMatrix::kMPersp2]);
236 }
237 SkDEBUGCODE(verify_floats(coefficients, components * 3));
238
239 GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients));
240 }
241
setProjectionMatrix(const SkMatrix & matrix,const SkISize & renderTargetSize,GrSurfaceOrigin renderTargetOrigin)242 void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix,
243 const SkISize& renderTargetSize,
244 GrSurfaceOrigin renderTargetOrigin) {
245
246 SkASSERT(this->gpu()->glCaps().shaderCaps()->pathRenderingSupport());
247
248 if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin &&
249 renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize &&
250 matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) {
251 return;
252 }
253
254 fHWProjectionMatrixState.fViewMatrix = matrix;
255 fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize;
256 fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin;
257
258 float glMatrix[4 * 4];
259 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix);
260 SkDEBUGCODE(verify_floats(glMatrix, SK_ARRAY_COUNT(glMatrix)));
261 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix));
262 }
263
genPaths(GrGLsizei range)264 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) {
265 SkASSERT(range > 0);
266 GrGLuint firstID;
267 if (fPreallocatedPathCount >= range) {
268 firstID = fFirstPreallocatedPathID;
269 fPreallocatedPathCount -= range;
270 fFirstPreallocatedPathID += range;
271 return firstID;
272 }
273 // Allocate range + the amount to fill up preallocation amount. If succeed, either join with
274 // the existing preallocation range or delete the existing and use the new (potentially partial)
275 // preallocation range.
276 GrGLsizei allocAmount = range + (kPathIDPreallocationAmount - fPreallocatedPathCount);
277 if (allocAmount >= range) {
278 GL_CALL_RET(firstID, GenPaths(allocAmount));
279
280 if (firstID != 0) {
281 if (fPreallocatedPathCount > 0 &&
282 firstID == fFirstPreallocatedPathID + fPreallocatedPathCount) {
283 firstID = fFirstPreallocatedPathID;
284 fPreallocatedPathCount += allocAmount - range;
285 fFirstPreallocatedPathID += range;
286 return firstID;
287 }
288
289 if (allocAmount > range) {
290 if (fPreallocatedPathCount > 0) {
291 this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
292 }
293 fFirstPreallocatedPathID = firstID + range;
294 fPreallocatedPathCount = allocAmount - range;
295 }
296 // Special case: if allocAmount == range, we have full preallocated range.
297 return firstID;
298 }
299 }
300 // Failed to allocate with preallocation. Remove existing preallocation and try to allocate just
301 // the range.
302 if (fPreallocatedPathCount > 0) {
303 this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
304 fPreallocatedPathCount = 0;
305 }
306
307 GL_CALL_RET(firstID, GenPaths(range));
308 if (firstID == 0) {
309 SkDebugf("Warning: Failed to allocate path\n");
310 }
311 return firstID;
312 }
313
deletePaths(GrGLuint path,GrGLsizei range)314 void GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) {
315 GL_CALL(DeletePaths(path, range));
316 }
317
flushPathStencilSettings(const GrStencilSettings & stencilSettings)318 void GrGLPathRendering::flushPathStencilSettings(const GrStencilSettings& stencilSettings) {
319 if (fHWPathStencilSettings != stencilSettings) {
320 SkASSERT(stencilSettings.isValid());
321 // Just the func, ref, and mask is set here. The op and write mask are params to the call
322 // that draws the path to the SB (glStencilFillPath)
323 uint16_t ref = stencilSettings.front().fRef;
324 GrStencilTest test = stencilSettings.front().fTest;
325 uint16_t testMask = stencilSettings.front().fTestMask;
326
327 if (!fHWPathStencilSettings.isValid() ||
328 ref != fHWPathStencilSettings.front().fRef ||
329 test != fHWPathStencilSettings.front().fTest ||
330 testMask != fHWPathStencilSettings.front().fTestMask) {
331 GL_CALL(PathStencilFunc(GrToGLStencilFunc(test), ref, testMask));
332 }
333 fHWPathStencilSettings = stencilSettings;
334 }
335 }
336
gpu()337 inline GrGLGpu* GrGLPathRendering::gpu() {
338 return static_cast<GrGLGpu*>(fGpu);
339 }
340