1 /*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrGLRenderTarget.h"
9
10 #include "GrGLGpu.h"
11 #include "GrGLUtil.h"
12 #include "GrGpuResourcePriv.h"
13 #include "GrRenderTargetPriv.h"
14 #include "SkTraceMemoryDump.h"
15
16 #define GPUGL static_cast<GrGLGpu*>(this->getGpu())
17 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
18
19 // Because this class is virtually derived from GrSurface we must explicitly call its constructor.
20 // Constructor for wrapped render targets.
GrGLRenderTarget(GrGLGpu * gpu,const GrSurfaceDesc & desc,const IDDesc & idDesc,GrGLStencilAttachment * stencil)21 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu,
22 const GrSurfaceDesc& desc,
23 const IDDesc& idDesc,
24 GrGLStencilAttachment* stencil)
25 : GrSurface(gpu, desc)
26 , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc), stencil) {
27 this->init(desc, idDesc);
28 this->registerWithCacheWrapped();
29 }
30
GrGLRenderTarget(GrGLGpu * gpu,const GrSurfaceDesc & desc,const IDDesc & idDesc)31 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc,
32 const IDDesc& idDesc)
33 : GrSurface(gpu, desc)
34 , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc)) {
35 this->init(desc, idDesc);
36 }
37
ComputeFlags(const GrGLCaps & glCaps,const IDDesc & idDesc)38 inline GrRenderTarget::Flags GrGLRenderTarget::ComputeFlags(const GrGLCaps& glCaps,
39 const IDDesc& idDesc) {
40 Flags flags = Flags::kNone;
41 if (idDesc.fIsMixedSampled) {
42 SkASSERT(glCaps.usesMixedSamples() && idDesc.fRTFBOID); // FBO 0 can't be mixed sampled.
43 flags |= Flags::kMixedSampled;
44 }
45 if (glCaps.maxWindowRectangles() > 0 && idDesc.fRTFBOID) {
46 flags |= Flags::kWindowRectsSupport;
47 }
48 return flags;
49 }
50
init(const GrSurfaceDesc & desc,const IDDesc & idDesc)51 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) {
52 fRTFBOID = idDesc.fRTFBOID;
53 fTexFBOID = idDesc.fTexFBOID;
54 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID;
55 fRTFBOOwnership = idDesc.fRTFBOOwnership;
56
57 fViewport.fLeft = 0;
58 fViewport.fBottom = 0;
59 fViewport.fWidth = desc.fWidth;
60 fViewport.fHeight = desc.fHeight;
61
62 fNumSamplesOwnedPerPixel = this->totalSamples();
63 }
64
MakeWrapped(GrGLGpu * gpu,const GrSurfaceDesc & desc,const IDDesc & idDesc,int stencilBits)65 sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu,
66 const GrSurfaceDesc& desc,
67 const IDDesc& idDesc,
68 int stencilBits) {
69 GrGLStencilAttachment* sb = nullptr;
70 if (stencilBits) {
71 GrGLStencilAttachment::IDDesc sbDesc;
72 GrGLStencilAttachment::Format format;
73 format.fInternalFormat = GrGLStencilAttachment::kUnknownInternalFormat;
74 format.fPacked = false;
75 format.fStencilBits = stencilBits;
76 format.fTotalBits = stencilBits;
77 // Owndership of sb is passed to the GrRenderTarget so doesn't need to be deleted
78 sb = new GrGLStencilAttachment(gpu, sbDesc, desc.fWidth, desc.fHeight,
79 desc.fSampleCnt, format);
80 }
81 return sk_sp<GrGLRenderTarget>(new GrGLRenderTarget(gpu, desc, idDesc, sb));
82 }
83
onGpuMemorySize() const84 size_t GrGLRenderTarget::onGpuMemorySize() const {
85 return GrSurface::ComputeSize(fDesc, fNumSamplesOwnedPerPixel, false);
86 }
87
completeStencilAttachment()88 bool GrGLRenderTarget::completeStencilAttachment() {
89 GrGLGpu* gpu = this->getGLGpu();
90 const GrGLInterface* interface = gpu->glInterface();
91 GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment();
92 if (nullptr == stencil) {
93 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
94 GR_GL_STENCIL_ATTACHMENT,
95 GR_GL_RENDERBUFFER, 0));
96 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
97 GR_GL_DEPTH_ATTACHMENT,
98 GR_GL_RENDERBUFFER, 0));
99 #ifdef SK_DEBUG
100 if (kChromium_GrGLDriver != gpu->glContext().driver()) {
101 // This check can cause problems in Chromium if the context has been asynchronously
102 // abandoned (see skbug.com/5200)
103 GrGLenum status;
104 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
105 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status);
106 }
107 #endif
108 return true;
109 } else {
110 const GrGLStencilAttachment* glStencil = static_cast<const GrGLStencilAttachment*>(stencil);
111 GrGLuint rb = glStencil->renderbufferID();
112
113 gpu->invalidateBoundRenderTarget();
114 gpu->stats()->incRenderTargetBinds();
115 GR_GL_CALL(interface, BindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID()));
116 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
117 GR_GL_STENCIL_ATTACHMENT,
118 GR_GL_RENDERBUFFER, rb));
119 if (glStencil->format().fPacked) {
120 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
121 GR_GL_DEPTH_ATTACHMENT,
122 GR_GL_RENDERBUFFER, rb));
123 } else {
124 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
125 GR_GL_DEPTH_ATTACHMENT,
126 GR_GL_RENDERBUFFER, 0));
127 }
128
129 #ifdef SK_DEBUG
130 if (kChromium_GrGLDriver != gpu->glContext().driver()) {
131 // This check can cause problems in Chromium if the context has been asynchronously
132 // abandoned (see skbug.com/5200)
133 GrGLenum status;
134 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
135 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status);
136 }
137 #endif
138 return true;
139 }
140 }
141
onRelease()142 void GrGLRenderTarget::onRelease() {
143 if (GrBackendObjectOwnership::kBorrowed != fRTFBOOwnership) {
144 if (fTexFBOID) {
145 GL_CALL(DeleteFramebuffers(1, &fTexFBOID));
146 }
147 if (fRTFBOID && fRTFBOID != fTexFBOID) {
148 GL_CALL(DeleteFramebuffers(1, &fRTFBOID));
149 }
150 if (fMSColorRenderbufferID) {
151 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
152 }
153 }
154 fRTFBOID = 0;
155 fTexFBOID = 0;
156 fMSColorRenderbufferID = 0;
157 INHERITED::onRelease();
158 }
159
onAbandon()160 void GrGLRenderTarget::onAbandon() {
161 fRTFBOID = 0;
162 fTexFBOID = 0;
163 fMSColorRenderbufferID = 0;
164 INHERITED::onAbandon();
165 }
166
getGLGpu() const167 GrGLGpu* GrGLRenderTarget::getGLGpu() const {
168 SkASSERT(!this->wasDestroyed());
169 return static_cast<GrGLGpu*>(this->getGpu());
170 }
171
canAttemptStencilAttachment() const172 bool GrGLRenderTarget::canAttemptStencilAttachment() const {
173 // Only modify the FBO's attachments if we have created the FBO. Public APIs do not currently
174 // allow for borrowed FBO ownership, so we can safely assume that if an object is owned,
175 // Skia created it.
176 return this->fRTFBOOwnership == GrBackendObjectOwnership::kOwned;
177 }
178
dumpMemoryStatistics(SkTraceMemoryDump * traceMemoryDump) const179 void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
180 // Don't log the backing texture's contribution to the memory size. This will be handled by the
181 // texture object.
182
183 // Log any renderbuffer's contribution to memory. We only do this if we own the renderbuffer
184 // (have a fMSColorRenderbufferID).
185 if (fMSColorRenderbufferID) {
186 size_t size = GrSurface::ComputeSize(fDesc, this->msaaSamples(), false);
187
188 // Due to this resource having both a texture and a renderbuffer component, dump as
189 // skia/gpu_resources/resource_#/renderbuffer
190 SkString dumpName("skia/gpu_resources/resource_");
191 dumpName.appendU32(this->uniqueID().asUInt());
192 dumpName.append("/renderbuffer");
193
194 traceMemoryDump->dumpNumericValue(dumpName.c_str(), "size", "bytes", size);
195
196 if (this->isPurgeable()) {
197 traceMemoryDump->dumpNumericValue(dumpName.c_str(), "purgeable_size", "bytes", size);
198 }
199
200 SkString renderbuffer_id;
201 renderbuffer_id.appendU32(fMSColorRenderbufferID);
202 traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_renderbuffer",
203 renderbuffer_id.c_str());
204 }
205 }
206
msaaSamples() const207 int GrGLRenderTarget::msaaSamples() const {
208 if (fTexFBOID == kUnresolvableFBOID || fTexFBOID != fRTFBOID) {
209 // If the render target's FBO is external (fTexFBOID == kUnresolvableFBOID), or if we own
210 // the render target's FBO (fTexFBOID == fRTFBOID) then we use the provided sample count.
211 return SkTMax(1, fDesc.fSampleCnt);
212 }
213
214 // When fTexFBOID == fRTFBOID, we either are not using MSAA, or MSAA is auto resolving, so use
215 // 0 for the sample count.
216 return 0;
217 }
218
totalSamples() const219 int GrGLRenderTarget::totalSamples() const {
220 int total_samples = this->msaaSamples();
221
222 if (fTexFBOID != kUnresolvableFBOID) {
223 // If we own the resolve buffer then that is one more sample per pixel.
224 total_samples += 1;
225 }
226
227 return total_samples;
228 }
229