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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrGLRenderTarget.h"
9 
10 #include "GrGLGpu.h"
11 #include "GrGLUtil.h"
12 #include "GrGpuResourcePriv.h"
13 #include "GrRenderTargetPriv.h"
14 #include "SkTraceMemoryDump.h"
15 
16 #define GPUGL static_cast<GrGLGpu*>(this->getGpu())
17 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
18 
19 // Because this class is virtually derived from GrSurface we must explicitly call its constructor.
20 // Constructor for wrapped render targets.
GrGLRenderTarget(GrGLGpu * gpu,const GrSurfaceDesc & desc,const IDDesc & idDesc,GrGLStencilAttachment * stencil)21 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu,
22                                    const GrSurfaceDesc& desc,
23                                    const IDDesc& idDesc,
24                                    GrGLStencilAttachment* stencil)
25     : GrSurface(gpu, desc)
26     , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc), stencil) {
27     this->init(desc, idDesc);
28     this->registerWithCacheWrapped();
29 }
30 
GrGLRenderTarget(GrGLGpu * gpu,const GrSurfaceDesc & desc,const IDDesc & idDesc)31 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc,
32                                    const IDDesc& idDesc)
33     : GrSurface(gpu, desc)
34     , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc)) {
35     this->init(desc, idDesc);
36 }
37 
ComputeFlags(const GrGLCaps & glCaps,const IDDesc & idDesc)38 inline GrRenderTarget::Flags GrGLRenderTarget::ComputeFlags(const GrGLCaps& glCaps,
39                                                             const IDDesc& idDesc) {
40     Flags flags = Flags::kNone;
41     if (idDesc.fIsMixedSampled) {
42         SkASSERT(glCaps.usesMixedSamples() && idDesc.fRTFBOID); // FBO 0 can't be mixed sampled.
43         flags |= Flags::kMixedSampled;
44     }
45     if (glCaps.maxWindowRectangles() > 0 && idDesc.fRTFBOID) {
46         flags |= Flags::kWindowRectsSupport;
47     }
48     return flags;
49 }
50 
init(const GrSurfaceDesc & desc,const IDDesc & idDesc)51 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) {
52     fRTFBOID                = idDesc.fRTFBOID;
53     fTexFBOID               = idDesc.fTexFBOID;
54     fMSColorRenderbufferID  = idDesc.fMSColorRenderbufferID;
55     fRTFBOOwnership         = idDesc.fRTFBOOwnership;
56 
57     fViewport.fLeft   = 0;
58     fViewport.fBottom = 0;
59     fViewport.fWidth  = desc.fWidth;
60     fViewport.fHeight = desc.fHeight;
61 
62     fNumSamplesOwnedPerPixel = this->totalSamples();
63 }
64 
MakeWrapped(GrGLGpu * gpu,const GrSurfaceDesc & desc,const IDDesc & idDesc,int stencilBits)65 sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu,
66                                                       const GrSurfaceDesc& desc,
67                                                       const IDDesc& idDesc,
68                                                       int stencilBits) {
69     GrGLStencilAttachment* sb = nullptr;
70     if (stencilBits) {
71         GrGLStencilAttachment::IDDesc sbDesc;
72         GrGLStencilAttachment::Format format;
73         format.fInternalFormat = GrGLStencilAttachment::kUnknownInternalFormat;
74         format.fPacked = false;
75         format.fStencilBits = stencilBits;
76         format.fTotalBits = stencilBits;
77         // Owndership of sb is passed to the GrRenderTarget so doesn't need to be deleted
78         sb = new GrGLStencilAttachment(gpu, sbDesc, desc.fWidth, desc.fHeight,
79                                        desc.fSampleCnt, format);
80     }
81     return sk_sp<GrGLRenderTarget>(new GrGLRenderTarget(gpu, desc, idDesc, sb));
82 }
83 
onGpuMemorySize() const84 size_t GrGLRenderTarget::onGpuMemorySize() const {
85     return GrSurface::ComputeSize(fDesc, fNumSamplesOwnedPerPixel, false);
86 }
87 
completeStencilAttachment()88 bool GrGLRenderTarget::completeStencilAttachment() {
89     GrGLGpu* gpu = this->getGLGpu();
90     const GrGLInterface* interface = gpu->glInterface();
91     GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment();
92     if (nullptr == stencil) {
93         GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
94                                                       GR_GL_STENCIL_ATTACHMENT,
95                                                       GR_GL_RENDERBUFFER, 0));
96         GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
97                                                       GR_GL_DEPTH_ATTACHMENT,
98                                                       GR_GL_RENDERBUFFER, 0));
99 #ifdef SK_DEBUG
100         if (kChromium_GrGLDriver != gpu->glContext().driver()) {
101             // This check can cause problems in Chromium if the context has been asynchronously
102             // abandoned (see skbug.com/5200)
103             GrGLenum status;
104             GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
105             SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status);
106         }
107 #endif
108         return true;
109     } else {
110         const GrGLStencilAttachment* glStencil = static_cast<const GrGLStencilAttachment*>(stencil);
111         GrGLuint rb = glStencil->renderbufferID();
112 
113         gpu->invalidateBoundRenderTarget();
114         gpu->stats()->incRenderTargetBinds();
115         GR_GL_CALL(interface, BindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID()));
116         GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
117                                                       GR_GL_STENCIL_ATTACHMENT,
118                                                       GR_GL_RENDERBUFFER, rb));
119         if (glStencil->format().fPacked) {
120             GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
121                                                           GR_GL_DEPTH_ATTACHMENT,
122                                                           GR_GL_RENDERBUFFER, rb));
123         } else {
124             GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
125                                                           GR_GL_DEPTH_ATTACHMENT,
126                                                           GR_GL_RENDERBUFFER, 0));
127         }
128 
129 #ifdef SK_DEBUG
130         if (kChromium_GrGLDriver != gpu->glContext().driver()) {
131             // This check can cause problems in Chromium if the context has been asynchronously
132             // abandoned (see skbug.com/5200)
133             GrGLenum status;
134             GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
135             SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status);
136         }
137 #endif
138         return true;
139     }
140 }
141 
onRelease()142 void GrGLRenderTarget::onRelease() {
143     if (GrBackendObjectOwnership::kBorrowed != fRTFBOOwnership) {
144         if (fTexFBOID) {
145             GL_CALL(DeleteFramebuffers(1, &fTexFBOID));
146         }
147         if (fRTFBOID && fRTFBOID != fTexFBOID) {
148             GL_CALL(DeleteFramebuffers(1, &fRTFBOID));
149         }
150         if (fMSColorRenderbufferID) {
151             GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
152         }
153     }
154     fRTFBOID                = 0;
155     fTexFBOID               = 0;
156     fMSColorRenderbufferID  = 0;
157     INHERITED::onRelease();
158 }
159 
onAbandon()160 void GrGLRenderTarget::onAbandon() {
161     fRTFBOID                = 0;
162     fTexFBOID               = 0;
163     fMSColorRenderbufferID  = 0;
164     INHERITED::onAbandon();
165 }
166 
getGLGpu() const167 GrGLGpu* GrGLRenderTarget::getGLGpu() const {
168     SkASSERT(!this->wasDestroyed());
169     return static_cast<GrGLGpu*>(this->getGpu());
170 }
171 
canAttemptStencilAttachment() const172 bool GrGLRenderTarget::canAttemptStencilAttachment() const {
173     // Only modify the FBO's attachments if we have created the FBO. Public APIs do not currently
174     // allow for borrowed FBO ownership, so we can safely assume that if an object is owned,
175     // Skia created it.
176     return this->fRTFBOOwnership == GrBackendObjectOwnership::kOwned;
177 }
178 
dumpMemoryStatistics(SkTraceMemoryDump * traceMemoryDump) const179 void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
180     // Don't log the backing texture's contribution to the memory size. This will be handled by the
181     // texture object.
182 
183     // Log any renderbuffer's contribution to memory. We only do this if we own the renderbuffer
184     // (have a fMSColorRenderbufferID).
185     if (fMSColorRenderbufferID) {
186         size_t size = GrSurface::ComputeSize(fDesc, this->msaaSamples(), false);
187 
188         // Due to this resource having both a texture and a renderbuffer component, dump as
189         // skia/gpu_resources/resource_#/renderbuffer
190         SkString dumpName("skia/gpu_resources/resource_");
191         dumpName.appendU32(this->uniqueID().asUInt());
192         dumpName.append("/renderbuffer");
193 
194         traceMemoryDump->dumpNumericValue(dumpName.c_str(), "size", "bytes", size);
195 
196         if (this->isPurgeable()) {
197             traceMemoryDump->dumpNumericValue(dumpName.c_str(), "purgeable_size", "bytes", size);
198         }
199 
200         SkString renderbuffer_id;
201         renderbuffer_id.appendU32(fMSColorRenderbufferID);
202         traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_renderbuffer",
203                                           renderbuffer_id.c_str());
204     }
205 }
206 
msaaSamples() const207 int GrGLRenderTarget::msaaSamples() const {
208     if (fTexFBOID == kUnresolvableFBOID || fTexFBOID != fRTFBOID) {
209         // If the render target's FBO is external (fTexFBOID == kUnresolvableFBOID), or if we own
210         // the render target's FBO (fTexFBOID == fRTFBOID) then we use the provided sample count.
211         return SkTMax(1, fDesc.fSampleCnt);
212     }
213 
214     // When fTexFBOID == fRTFBOID, we either are not using MSAA, or MSAA is auto resolving, so use
215     // 0 for the sample count.
216     return 0;
217 }
218 
totalSamples() const219 int GrGLRenderTarget::totalSamples() const {
220   int total_samples = this->msaaSamples();
221 
222   if (fTexFBOID != kUnresolvableFBOID) {
223       // If we own the resolve buffer then that is one more sample per pixel.
224       total_samples += 1;
225   }
226 
227   return total_samples;
228 }
229