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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrGLTextureRenderTarget.h"
9 
10 #include "SkTraceMemoryDump.h"
11 
12 // GrGLTextureRenderTarget must dump both of its superclasses.
dumpMemoryStatistics(SkTraceMemoryDump * traceMemoryDump) const13 void GrGLTextureRenderTarget::dumpMemoryStatistics(
14     SkTraceMemoryDump* traceMemoryDump) const {
15   GrGLRenderTarget::dumpMemoryStatistics(traceMemoryDump);
16 
17   // Also dump the GrGLTexture's memory. Due to this resource having both a
18   // texture and a
19   // renderbuffer component, dump as skia/gpu_resources/resource_#/texture
20   SkString dumpName("skia/gpu_resources/resource_");
21   dumpName.appendU32(this->uniqueID().asUInt());
22   dumpName.append("/texture");
23 
24   // Use the texture's gpuMemorySize, not our own, which includes the
25   // renderbuffer as well.
26   size_t size = GrGLTexture::gpuMemorySize();
27 
28   traceMemoryDump->dumpNumericValue(dumpName.c_str(), "size", "bytes", size);
29 
30   if (this->isPurgeable()) {
31     traceMemoryDump->dumpNumericValue(dumpName.c_str(), "purgeable_size",
32                                       "bytes", size);
33   }
34 
35   SkString texture_id;
36   texture_id.appendU32(this->textureID());
37   traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_texture",
38                                     texture_id.c_str());
39 }
40 
canAttemptStencilAttachment() const41 bool GrGLTextureRenderTarget::canAttemptStencilAttachment() const {
42     // The RT FBO of GrGLTextureRenderTarget is never created from a
43     // wrapped FBO.
44     return true;
45 }
46 
MakeWrapped(GrGLGpu * gpu,const GrSurfaceDesc & desc,const GrGLTexture::IDDesc & texIDDesc,const GrGLRenderTarget::IDDesc & rtIDDesc)47 sk_sp<GrGLTextureRenderTarget> GrGLTextureRenderTarget::MakeWrapped(
48     GrGLGpu* gpu, const GrSurfaceDesc& desc,
49     const GrGLTexture::IDDesc& texIDDesc, const GrGLRenderTarget::IDDesc& rtIDDesc)
50 {
51     return sk_sp<GrGLTextureRenderTarget>(
52         new GrGLTextureRenderTarget(gpu, desc, texIDDesc, rtIDDesc, false));
53 }
54