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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef D3D9_Direct3DVertexBuffer9_hpp
16 #define D3D9_Direct3DVertexBuffer9_hpp
17 
18 #include "Direct3DResource9.hpp"
19 
20 #include <d3d9.h>
21 
22 namespace sw
23 {
24 	class Resource;
25 }
26 
27 namespace D3D9
28 {
29 	class Direct3DVertexBuffer9 : public IDirect3DVertexBuffer9, public Direct3DResource9
30 	{
31 	public:
32 		Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool);
33 
34 		virtual ~Direct3DVertexBuffer9();
35 
36 		// IUnknown methods
37 		long __stdcall QueryInterface(const IID &iid, void **object);
38 		unsigned long __stdcall AddRef();
39 		unsigned long __stdcall Release();
40 
41 		// IDirect3DResource9 methods
42 		long __stdcall FreePrivateData(const GUID &guid);
43 		long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
44 		void __stdcall PreLoad();
45 		long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
46 		long __stdcall GetDevice(IDirect3DDevice9 **device);
47 		unsigned long __stdcall SetPriority(unsigned long newPriority);
48 		unsigned long __stdcall GetPriority();
49 		D3DRESOURCETYPE __stdcall GetType();
50 
51 		// IDirect3DVertexBuffer9 methods
52 		long __stdcall Lock(unsigned int offset, unsigned int size, void **data, unsigned long flags);
53 		long __stdcall Unlock();
54 		long __stdcall GetDesc(D3DVERTEXBUFFER_DESC *description);
55 
56 		// Internal methods
57 		int getLength() const;
58 		sw::Resource *getResource() const;
59 
60 	private:
61 		// Creation parameters
62 		const unsigned int length;
63 		const long usage;
64 		const long FVF;
65 
66 		sw::Resource *vertexBuffer;
67 		int lockCount;
68 	};
69 }
70 
71 #endif // D3D9_Direct3DVertexBuffer9_hpp
72