1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef sw_FrameBufferAndroid_hpp 16 #define sw_FrameBufferAndroid_hpp 17 18 #include "Main/FrameBuffer.hpp" 19 #include "Common/Debug.hpp" 20 21 #include <hardware/gralloc.h> 22 #include <system/window.h> 23 24 namespace sw 25 { 26 class FrameBufferAndroid : public FrameBuffer 27 { 28 public: 29 FrameBufferAndroid(ANativeWindow* window, int width, int height); 30 31 ~FrameBufferAndroid(); 32 flip(void * source,Format sourceFormat,size_t sourceStride)33 void flip(void *source, Format sourceFormat, size_t sourceStride) override {blit(source, 0, 0, sourceFormat, sourceStride);}; 34 void blit(void *source, const Rect *sourceRect, const Rect *destRect, Format sourceFormat, size_t sourceStride) override; 35 36 void *lock() override; 37 void unlock() override; 38 39 bool setSwapRectangle(int l, int t, int w, int h); 40 41 private: 42 ANativeWindow* nativeWindow; 43 ANativeWindowBuffer* buffer; 44 gralloc_module_t const* gralloc; 45 }; 46 } 47 48 #endif // sw_FrameBufferAndroid 49