1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15 // Renderbuffer.cpp: the Renderbuffer class and its derived classes
16 // Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
17 // objects and related functionality.
18
19 #include "Renderbuffer.h"
20
21 #include "main.h"
22 #include "Texture.h"
23 #include "utilities.h"
24
25 namespace gl
26 {
RenderbufferInterface()27 RenderbufferInterface::RenderbufferInterface()
28 {
29 }
30
31 // The default case for classes inherited from RenderbufferInterface is not to
32 // need to do anything upon the reference count to the parent Renderbuffer incrementing
33 // or decrementing.
addProxyRef(const Renderbuffer * proxy)34 void RenderbufferInterface::addProxyRef(const Renderbuffer *proxy)
35 {
36 }
37
releaseProxy(const Renderbuffer * proxy)38 void RenderbufferInterface::releaseProxy(const Renderbuffer *proxy)
39 {
40 }
41
getRedSize() const42 GLuint RenderbufferInterface::getRedSize() const
43 {
44 return sw2es::GetRedSize(getInternalFormat());
45 }
46
getGreenSize() const47 GLuint RenderbufferInterface::getGreenSize() const
48 {
49 return sw2es::GetGreenSize(getInternalFormat());
50 }
51
getBlueSize() const52 GLuint RenderbufferInterface::getBlueSize() const
53 {
54 return sw2es::GetBlueSize(getInternalFormat());
55 }
56
getAlphaSize() const57 GLuint RenderbufferInterface::getAlphaSize() const
58 {
59 return sw2es::GetAlphaSize(getInternalFormat());
60 }
61
getDepthSize() const62 GLuint RenderbufferInterface::getDepthSize() const
63 {
64 return sw2es::GetDepthSize(getInternalFormat());
65 }
66
getStencilSize() const67 GLuint RenderbufferInterface::getStencilSize() const
68 {
69 return sw2es::GetStencilSize(getInternalFormat());
70 }
71
72 ///// RenderbufferTexture2D Implementation ////////
73
RenderbufferTexture2D(Texture2D * texture)74 RenderbufferTexture2D::RenderbufferTexture2D(Texture2D *texture)
75 {
76 mTexture2D = texture;
77 }
78
~RenderbufferTexture2D()79 RenderbufferTexture2D::~RenderbufferTexture2D()
80 {
81 mTexture2D = nullptr;
82 }
83
84 // Textures need to maintain their own reference count for references via
85 // Renderbuffers acting as proxies. Here, we notify the texture of a reference.
addProxyRef(const Renderbuffer * proxy)86 void RenderbufferTexture2D::addProxyRef(const Renderbuffer *proxy)
87 {
88 mTexture2D->addProxyRef(proxy);
89 }
90
releaseProxy(const Renderbuffer * proxy)91 void RenderbufferTexture2D::releaseProxy(const Renderbuffer *proxy)
92 {
93 mTexture2D->releaseProxy(proxy);
94 }
95
96 // Increments refcount on surface.
97 // caller must release() the returned surface
getRenderTarget()98 Image *RenderbufferTexture2D::getRenderTarget()
99 {
100 return mTexture2D->getRenderTarget(GL_TEXTURE_2D, 0);
101 }
102
getWidth() const103 GLsizei RenderbufferTexture2D::getWidth() const
104 {
105 return mTexture2D->getWidth(GL_TEXTURE_2D, 0);
106 }
107
getHeight() const108 GLsizei RenderbufferTexture2D::getHeight() const
109 {
110 return mTexture2D->getHeight(GL_TEXTURE_2D, 0);
111 }
112
getFormat() const113 GLenum RenderbufferTexture2D::getFormat() const
114 {
115 return mTexture2D->getFormat(GL_TEXTURE_2D, 0);
116 }
117
getInternalFormat() const118 sw::Format RenderbufferTexture2D::getInternalFormat() const
119 {
120 return mTexture2D->getInternalFormat(GL_TEXTURE_2D, 0);
121 }
122
getSamples() const123 GLsizei RenderbufferTexture2D::getSamples() const
124 {
125 return 0;
126 }
127
128 ///// RenderbufferTextureCubeMap Implementation ////////
129
RenderbufferTextureCubeMap(TextureCubeMap * texture,GLenum target)130 RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target) : mTarget(target)
131 {
132 mTextureCubeMap = texture;
133 }
134
~RenderbufferTextureCubeMap()135 RenderbufferTextureCubeMap::~RenderbufferTextureCubeMap()
136 {
137 mTextureCubeMap = nullptr;
138 }
139
140 // Textures need to maintain their own reference count for references via
141 // Renderbuffers acting as proxies. Here, we notify the texture of a reference.
addProxyRef(const Renderbuffer * proxy)142 void RenderbufferTextureCubeMap::addProxyRef(const Renderbuffer *proxy)
143 {
144 mTextureCubeMap->addProxyRef(proxy);
145 }
146
releaseProxy(const Renderbuffer * proxy)147 void RenderbufferTextureCubeMap::releaseProxy(const Renderbuffer *proxy)
148 {
149 mTextureCubeMap->releaseProxy(proxy);
150 }
151
152 // Increments refcount on surface.
153 // caller must release() the returned surface
getRenderTarget()154 Image *RenderbufferTextureCubeMap::getRenderTarget()
155 {
156 return mTextureCubeMap->getRenderTarget(mTarget, 0);
157 }
158
getWidth() const159 GLsizei RenderbufferTextureCubeMap::getWidth() const
160 {
161 return mTextureCubeMap->getWidth(mTarget, 0);
162 }
163
getHeight() const164 GLsizei RenderbufferTextureCubeMap::getHeight() const
165 {
166 return mTextureCubeMap->getHeight(mTarget, 0);
167 }
168
getFormat() const169 GLenum RenderbufferTextureCubeMap::getFormat() const
170 {
171 return mTextureCubeMap->getFormat(mTarget, 0);
172 }
173
getInternalFormat() const174 sw::Format RenderbufferTextureCubeMap::getInternalFormat() const
175 {
176 return mTextureCubeMap->getInternalFormat(mTarget, 0);
177 }
178
getSamples() const179 GLsizei RenderbufferTextureCubeMap::getSamples() const
180 {
181 return 0;
182 }
183
184 ////// Renderbuffer Implementation //////
185
Renderbuffer(GLuint name,RenderbufferInterface * instance)186 Renderbuffer::Renderbuffer(GLuint name, RenderbufferInterface *instance) : NamedObject(name)
187 {
188 ASSERT(instance);
189 mInstance = instance;
190 }
191
~Renderbuffer()192 Renderbuffer::~Renderbuffer()
193 {
194 delete mInstance;
195 }
196
197 // The RenderbufferInterface contained in this Renderbuffer may need to maintain
198 // its own reference count, so we pass it on here.
addRef()199 void Renderbuffer::addRef()
200 {
201 mInstance->addProxyRef(this);
202
203 Object::addRef();
204 }
205
release()206 void Renderbuffer::release()
207 {
208 mInstance->releaseProxy(this);
209
210 Object::release();
211 }
212
213 // Increments refcount on surface.
214 // caller must Release() the returned surface
getRenderTarget()215 Image *Renderbuffer::getRenderTarget()
216 {
217 return mInstance->getRenderTarget();
218 }
219
getWidth() const220 GLsizei Renderbuffer::getWidth() const
221 {
222 return mInstance->getWidth();
223 }
224
getHeight() const225 GLsizei Renderbuffer::getHeight() const
226 {
227 return mInstance->getHeight();
228 }
229
getFormat() const230 GLenum Renderbuffer::getFormat() const
231 {
232 return mInstance->getFormat();
233 }
234
getInternalFormat() const235 sw::Format Renderbuffer::getInternalFormat() const
236 {
237 return mInstance->getInternalFormat();
238 }
239
getRedSize() const240 GLuint Renderbuffer::getRedSize() const
241 {
242 return mInstance->getRedSize();
243 }
244
getGreenSize() const245 GLuint Renderbuffer::getGreenSize() const
246 {
247 return mInstance->getGreenSize();
248 }
249
getBlueSize() const250 GLuint Renderbuffer::getBlueSize() const
251 {
252 return mInstance->getBlueSize();
253 }
254
getAlphaSize() const255 GLuint Renderbuffer::getAlphaSize() const
256 {
257 return mInstance->getAlphaSize();
258 }
259
getDepthSize() const260 GLuint Renderbuffer::getDepthSize() const
261 {
262 return mInstance->getDepthSize();
263 }
264
getStencilSize() const265 GLuint Renderbuffer::getStencilSize() const
266 {
267 return mInstance->getStencilSize();
268 }
269
getSamples() const270 GLsizei Renderbuffer::getSamples() const
271 {
272 return mInstance->getSamples();
273 }
274
setStorage(RenderbufferStorage * newStorage)275 void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
276 {
277 ASSERT(newStorage);
278
279 delete mInstance;
280 mInstance = newStorage;
281 }
282
RenderbufferStorage()283 RenderbufferStorage::RenderbufferStorage()
284 {
285 mWidth = 0;
286 mHeight = 0;
287 format = GL_RGBA4;
288 internalFormat = sw::FORMAT_A8R8G8B8;
289 mSamples = 0;
290 }
291
~RenderbufferStorage()292 RenderbufferStorage::~RenderbufferStorage()
293 {
294 }
295
296 // Increments refcount on surface.
297 // caller must Release() the returned surface
getRenderTarget()298 Image *RenderbufferStorage::getRenderTarget()
299 {
300 return nullptr;
301 }
302
getWidth() const303 GLsizei RenderbufferStorage::getWidth() const
304 {
305 return mWidth;
306 }
307
getHeight() const308 GLsizei RenderbufferStorage::getHeight() const
309 {
310 return mHeight;
311 }
312
getFormat() const313 GLenum RenderbufferStorage::getFormat() const
314 {
315 return format;
316 }
317
getInternalFormat() const318 sw::Format RenderbufferStorage::getInternalFormat() const
319 {
320 return internalFormat;
321 }
322
getSamples() const323 GLsizei RenderbufferStorage::getSamples() const
324 {
325 return mSamples;
326 }
327
Colorbuffer(Image * renderTarget)328 Colorbuffer::Colorbuffer(Image *renderTarget) : mRenderTarget(renderTarget)
329 {
330 if(renderTarget)
331 {
332 renderTarget->addRef();
333
334 mWidth = renderTarget->getWidth();
335 mHeight = renderTarget->getHeight();
336 internalFormat = renderTarget->getInternalFormat();
337 format = sw2es::ConvertBackBufferFormat(internalFormat);
338 mSamples = renderTarget->getMultiSampleDepth() & ~1;
339 }
340 }
341
Colorbuffer(int width,int height,GLenum format,GLsizei samples)342 Colorbuffer::Colorbuffer(int width, int height, GLenum format, GLsizei samples) : mRenderTarget(nullptr)
343 {
344 Device *device = getDevice();
345
346 sw::Format requestedFormat = es2sw::ConvertRenderbufferFormat(format);
347 int supportedSamples = Context::getSupportedMultisampleCount(samples);
348
349 if(width > 0 && height > 0)
350 {
351 mRenderTarget = device->createRenderTarget(width, height, requestedFormat, supportedSamples, false);
352
353 if(!mRenderTarget)
354 {
355 error(GL_OUT_OF_MEMORY);
356 return;
357 }
358 }
359
360 mWidth = width;
361 mHeight = height;
362 this->format = format;
363 internalFormat = requestedFormat;
364 mSamples = supportedSamples;
365 }
366
~Colorbuffer()367 Colorbuffer::~Colorbuffer()
368 {
369 if(mRenderTarget)
370 {
371 mRenderTarget->release();
372 }
373 }
374
375 // Increments refcount on surface.
376 // caller must release() the returned surface
getRenderTarget()377 Image *Colorbuffer::getRenderTarget()
378 {
379 if(mRenderTarget)
380 {
381 mRenderTarget->addRef();
382 }
383
384 return mRenderTarget;
385 }
386
DepthStencilbuffer(Image * depthStencil)387 DepthStencilbuffer::DepthStencilbuffer(Image *depthStencil) : mDepthStencil(depthStencil)
388 {
389 if(depthStencil)
390 {
391 depthStencil->addRef();
392
393 mWidth = depthStencil->getWidth();
394 mHeight = depthStencil->getHeight();
395 internalFormat = depthStencil->getInternalFormat();
396 format = sw2es::ConvertDepthStencilFormat(internalFormat);
397 mSamples = depthStencil->getMultiSampleDepth() & ~1;
398 }
399 }
400
DepthStencilbuffer(int width,int height,GLsizei samples)401 DepthStencilbuffer::DepthStencilbuffer(int width, int height, GLsizei samples) : mDepthStencil(nullptr)
402 {
403 Device *device = getDevice();
404
405 int supportedSamples = Context::getSupportedMultisampleCount(samples);
406
407 if(width > 0 && height > 0)
408 {
409 mDepthStencil = device->createDepthStencilSurface(width, height, sw::FORMAT_D24S8, supportedSamples, false);
410
411 if(!mDepthStencil)
412 {
413 error(GL_OUT_OF_MEMORY);
414 return;
415 }
416 }
417
418 mWidth = width;
419 mHeight = height;
420 format = GL_DEPTH24_STENCIL8_EXT;
421 internalFormat = sw::FORMAT_D24S8;
422 mSamples = supportedSamples;
423 }
424
~DepthStencilbuffer()425 DepthStencilbuffer::~DepthStencilbuffer()
426 {
427 if(mDepthStencil)
428 {
429 mDepthStencil->release();
430 }
431 }
432
433 // Increments refcount on surface.
434 // caller must release() the returned surface
getRenderTarget()435 Image *DepthStencilbuffer::getRenderTarget()
436 {
437 if(mDepthStencil)
438 {
439 mDepthStencil->addRef();
440 }
441
442 return mDepthStencil;
443 }
444
Depthbuffer(Image * depthStencil)445 Depthbuffer::Depthbuffer(Image *depthStencil) : DepthStencilbuffer(depthStencil)
446 {
447 if(depthStencil)
448 {
449 format = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function
450 // will expect one of the valid renderbuffer formats for use in
451 // glRenderbufferStorage
452 }
453 }
454
Depthbuffer(int width,int height,GLsizei samples)455 Depthbuffer::Depthbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height, samples)
456 {
457 if(mDepthStencil)
458 {
459 format = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function
460 // will expect one of the valid renderbuffer formats for use in
461 // glRenderbufferStorage
462 }
463 }
464
~Depthbuffer()465 Depthbuffer::~Depthbuffer()
466 {
467 }
468
Stencilbuffer(Image * depthStencil)469 Stencilbuffer::Stencilbuffer(Image *depthStencil) : DepthStencilbuffer(depthStencil)
470 {
471 if(depthStencil)
472 {
473 format = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function
474 // will expect one of the valid renderbuffer formats for use in
475 // glRenderbufferStorage
476 }
477 }
478
Stencilbuffer(int width,int height,GLsizei samples)479 Stencilbuffer::Stencilbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height, samples)
480 {
481 if(mDepthStencil)
482 {
483 format = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function
484 // will expect one of the valid renderbuffer formats for use in
485 // glRenderbufferStorage
486 }
487 }
488
~Stencilbuffer()489 Stencilbuffer::~Stencilbuffer()
490 {
491 }
492
493 }
494