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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 // Texture.h: Defines the abstract Texture class and its concrete derived
16 // classes Texture2D and TextureCubeMap. Implements GL texture objects and
17 // related functionality.
18 
19 #ifndef LIBGL_TEXTURE_H_
20 #define LIBGL_TEXTURE_H_
21 
22 #include "Renderbuffer.h"
23 #include "common/Object.hpp"
24 #include "utilities.h"
25 #include "common/debug.h"
26 
27 #define _GDI32_
28 #include <windows.h>
29 #include <GL/GL.h>
30 #include <GL/glext.h>
31 
32 #include <vector>
33 
34 namespace gl
35 {
36 class Surface;
37 class Config;
38 class Framebuffer;
39 
40 enum
41 {
42 	IMPLEMENTATION_MAX_TEXTURE_LEVELS = sw::MIPMAP_LEVELS,
43 	IMPLEMENTATION_MAX_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1),
44 	IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1),
45 	IMPLEMENTATION_MAX_RENDERBUFFER_SIZE = sw::OUTLINE_RESOLUTION,
46 };
47 
48 class Texture : public NamedObject
49 {
50 public:
51 	explicit Texture(GLuint name);
52 
53 	virtual ~Texture();
54 
55 	sw::Resource *getResource() const;
56 
57 	virtual void addProxyRef(const Renderbuffer *proxy) = 0;
58 	virtual void releaseProxy(const Renderbuffer *proxy) = 0;
59 
60 	virtual GLenum getTarget() const = 0;
61 
62 	bool setMinFilter(GLenum filter);
63 	bool setMagFilter(GLenum filter);
64 	bool setWrapS(GLenum wrap);
65 	bool setWrapT(GLenum wrap);
66 	bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);
67 	bool setMaxLevel(int level);
68 
69 	GLenum getMinFilter() const;
70 	GLenum getMagFilter() const;
71 	GLenum getWrapS() const;
72 	GLenum getWrapT() const;
73 	GLfloat getMaxAnisotropy() const;
74 
75 	virtual GLsizei getWidth(GLenum target, GLint level) const = 0;
76 	virtual GLsizei getHeight(GLenum target, GLint level) const = 0;
77 	virtual GLenum getFormat(GLenum target, GLint level) const = 0;
78 	virtual GLenum getType(GLenum target, GLint level) const = 0;
79 	virtual sw::Format getInternalFormat(GLenum target, GLint level) const = 0;
80 	virtual int getLevelCount() const = 0;
81 
82 	virtual bool isSamplerComplete() const = 0;
83 	virtual bool isCompressed(GLenum target, GLint level) const = 0;
84 	virtual bool isDepth(GLenum target, GLint level) const = 0;
85 
86 	virtual Renderbuffer *getRenderbuffer(GLenum target) = 0;
87 	virtual Image *getRenderTarget(GLenum target, unsigned int level) = 0;
88 
89 	virtual void generateMipmaps() = 0;
90 	virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0;
91 
92 protected:
93 	void setImage(GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *image);
94 	void subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *image);
95 	void setCompressedImage(GLsizei imageSize, const void *pixels, Image *image);
96 	void subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *image);
97 
98 	bool copy(Image *source, const sw::Rect &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, Image *dest);
99 
100 	bool isMipmapFiltered() const;
101 
102 	GLenum mMinFilter;
103 	GLenum mMagFilter;
104 	GLenum mWrapS;
105 	GLenum mWrapT;
106 	GLfloat mMaxAnisotropy;
107 	GLint mMaxLevel;
108 
109 	sw::Resource *resource;
110 };
111 
112 class Texture2D : public Texture
113 {
114 public:
115 	explicit Texture2D(GLuint name);
116 
117 	virtual ~Texture2D();
118 
119 	void addProxyRef(const Renderbuffer *proxy);
120 	void releaseProxy(const Renderbuffer *proxy);
121 
122 	virtual GLenum getTarget() const;
123 
124 	virtual GLsizei getWidth(GLenum target, GLint level) const;
125 	virtual GLsizei getHeight(GLenum target, GLint level) const;
126 	virtual GLenum getFormat(GLenum target, GLint level) const;
127 	virtual GLenum getType(GLenum target, GLint level) const;
128 	virtual sw::Format getInternalFormat(GLenum target, GLint level) const;
129 	virtual int getLevelCount() const;
130 
131 	void setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
132 	void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
133 	void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
134 	void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
135 	void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
136 	void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
137 
138 	void setImage(Image *image);
139 
140 	virtual bool isSamplerComplete() const;
141 	virtual bool isCompressed(GLenum target, GLint level) const;
142 	virtual bool isDepth(GLenum target, GLint level) const;
143 
144 	virtual void generateMipmaps();
145 
146 	virtual Renderbuffer *getRenderbuffer(GLenum target);
147 	virtual Image *getRenderTarget(GLenum target, unsigned int level);
148 
149 	Image *getImage(unsigned int level);
150 
151 protected:
152 	bool isMipmapComplete() const;
153 
154 	Image *image[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
155 
156 	// A specific internal reference count is kept for colorbuffer proxy references,
157 	// because, as the renderbuffer acting as proxy will maintain a binding pointer
158 	// back to this texture, there would be a circular reference if we used a binding
159 	// pointer here. This reference count will cause the pointer to be set to null if
160 	// the count drops to zero, but will not cause deletion of the Renderbuffer.
161 	Renderbuffer *mColorbufferProxy;
162 	unsigned int mProxyRefs;
163 };
164 
165 class TextureCubeMap : public Texture
166 {
167 public:
168 	explicit TextureCubeMap(GLuint name);
169 
170 	virtual ~TextureCubeMap();
171 
172 	void addProxyRef(const Renderbuffer *proxy);
173 	void releaseProxy(const Renderbuffer *proxy);
174 
175 	virtual GLenum getTarget() const;
176 
177 	virtual GLsizei getWidth(GLenum target, GLint level) const;
178 	virtual GLsizei getHeight(GLenum target, GLint level) const;
179 	virtual GLenum getFormat(GLenum target, GLint level) const;
180 	virtual GLenum getType(GLenum target, GLint level) const;
181 	virtual sw::Format getInternalFormat(GLenum target, GLint level) const;
182 	virtual int getLevelCount() const;
183 
184 	void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
185 	void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
186 
187 	void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
188 	void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
189 	void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
190 	virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
191 
192 	virtual bool isSamplerComplete() const;
193 	virtual bool isCompressed(GLenum target, GLint level) const;
194 	virtual bool isDepth(GLenum target, GLint level) const;
195 
196 	virtual void generateMipmaps();
197 
198 	virtual Renderbuffer *getRenderbuffer(GLenum target);
199 	virtual Image *getRenderTarget(GLenum target, unsigned int level);
200 
201 	Image *getImage(int face, unsigned int level);
202 
203 private:
204 	bool isCubeComplete() const;
205 	bool isMipmapCubeComplete() const;
206 
207 	// face is one of the GL_TEXTURE_CUBE_MAP_* enumerants. Returns nullptr on failure.
208 	Image *getImage(GLenum face, unsigned int level);
209 
210 	Image *image[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS];
211 
212 	// A specific internal reference count is kept for colorbuffer proxy references,
213 	// because, as the renderbuffer acting as proxy will maintain a binding pointer
214 	// back to this texture, there would be a circular reference if we used a binding
215 	// pointer here. This reference count will cause the pointer to be set to null if
216 	// the count drops to zero, but will not cause deletion of the Renderbuffer.
217 	Renderbuffer *mFaceProxies[6];
218 	unsigned int mFaceProxyRefs[6];
219 };
220 
221 }
222 
223 #endif   // LIBGL_TEXTURE_H_
224