• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup Label="ProjectConfigurations">
4    <ProjectConfiguration Include="Debug|Win32">
5      <Configuration>Debug</Configuration>
6      <Platform>Win32</Platform>
7    </ProjectConfiguration>
8    <ProjectConfiguration Include="Debug|x64">
9      <Configuration>Debug</Configuration>
10      <Platform>x64</Platform>
11    </ProjectConfiguration>
12    <ProjectConfiguration Include="Profile|Win32">
13      <Configuration>Profile</Configuration>
14      <Platform>Win32</Platform>
15    </ProjectConfiguration>
16    <ProjectConfiguration Include="Profile|x64">
17      <Configuration>Profile</Configuration>
18      <Platform>x64</Platform>
19    </ProjectConfiguration>
20    <ProjectConfiguration Include="Release|Win32">
21      <Configuration>Release</Configuration>
22      <Platform>Win32</Platform>
23    </ProjectConfiguration>
24    <ProjectConfiguration Include="Release|x64">
25      <Configuration>Release</Configuration>
26      <Platform>x64</Platform>
27    </ProjectConfiguration>
28  </ItemGroup>
29  <PropertyGroup Label="Globals">
30    <ProjectGuid>{3EF851E7-4AAB-4C7C-9A79-3122CEA1EB67}</ProjectGuid>
31    <RootNamespace>libGL</RootNamespace>
32    <Keyword>Win32Proj</Keyword>
33  </PropertyGroup>
34  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
35  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
36    <ConfigurationType>DynamicLibrary</ConfigurationType>
37    <CharacterSet>NotSet</CharacterSet>
38    <WholeProgramOptimization>true</WholeProgramOptimization>
39    <PlatformToolset>v120</PlatformToolset>
40  </PropertyGroup>
41  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
42    <ConfigurationType>DynamicLibrary</ConfigurationType>
43    <CharacterSet>NotSet</CharacterSet>
44    <WholeProgramOptimization>true</WholeProgramOptimization>
45    <PlatformToolset>v120</PlatformToolset>
46  </PropertyGroup>
47  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration">
48    <ConfigurationType>DynamicLibrary</ConfigurationType>
49    <CharacterSet>NotSet</CharacterSet>
50    <WholeProgramOptimization>true</WholeProgramOptimization>
51    <PlatformToolset>v120</PlatformToolset>
52  </PropertyGroup>
53  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="Configuration">
54    <ConfigurationType>DynamicLibrary</ConfigurationType>
55    <CharacterSet>NotSet</CharacterSet>
56    <WholeProgramOptimization>true</WholeProgramOptimization>
57    <PlatformToolset>v120</PlatformToolset>
58  </PropertyGroup>
59  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
60    <ConfigurationType>DynamicLibrary</ConfigurationType>
61    <CharacterSet>NotSet</CharacterSet>
62    <PlatformToolset>v120</PlatformToolset>
63  </PropertyGroup>
64  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
65    <ConfigurationType>DynamicLibrary</ConfigurationType>
66    <CharacterSet>NotSet</CharacterSet>
67    <PlatformToolset>v120</PlatformToolset>
68  </PropertyGroup>
69  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
70  <ImportGroup Label="ExtensionSettings">
71  </ImportGroup>
72  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
73    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
74  </ImportGroup>
75  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
76    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
77  </ImportGroup>
78  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="PropertySheets">
79    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
80  </ImportGroup>
81  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="PropertySheets">
82    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
83  </ImportGroup>
84  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
85    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
86  </ImportGroup>
87  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
88    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
89  </ImportGroup>
90  <PropertyGroup Label="UserMacros" />
91  <PropertyGroup>
92    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
93    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)bin\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</OutDir>
94    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)bin\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</OutDir>
95    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)obj\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</IntDir>
96    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)obj\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</IntDir>
97    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
98    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
99    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)bin\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</OutDir>
100    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)bin\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</OutDir>
101    <OutDir Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(SolutionDir)bin\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</OutDir>
102    <OutDir Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(SolutionDir)bin\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</OutDir>
103    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)obj\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</IntDir>
104    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)obj\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</IntDir>
105    <IntDir Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(SolutionDir)obj\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</IntDir>
106    <IntDir Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(SolutionDir)obj\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</IntDir>
107    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
108    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
109    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">false</LinkIncremental>
110    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">false</LinkIncremental>
111    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\include;$(IncludePath)</IncludePath>
112    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\include;$(IncludePath)</IncludePath>
113    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(SolutionDir)\include;$(IncludePath)</IncludePath>
114    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(SolutionDir)\include;$(IncludePath)</IncludePath>
115    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\include;$(IncludePath)</IncludePath>
116    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\include;$(IncludePath)</IncludePath>
117    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)\Lib\x86;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>
118    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(DXSDK_DIR)\Lib\x64;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>
119    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(DXSDK_DIR)\Lib\x86;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>
120    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(DXSDK_DIR)\Lib\x64;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>
121    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\Lib\x86;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>
122    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(DXSDK_DIR)\Lib\x64;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>
123  </PropertyGroup>
124  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
125    <TargetName>opengl32</TargetName>
126  </PropertyGroup>
127  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
128    <TargetName>opengl32</TargetName>
129  </PropertyGroup>
130  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
131    <TargetName>opengl32</TargetName>
132  </PropertyGroup>
133  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
134    <TargetName>opengl32</TargetName>
135  </PropertyGroup>
136  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
137    <TargetName>opengl32</TargetName>
138  </PropertyGroup>
139  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
140    <TargetName>opengl32</TargetName>
141  </PropertyGroup>
142  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
143    <ClCompile>
144      <Optimization>Disabled</Optimization>
145      <AdditionalIncludeDirectories>$(SolutionDir)\src;$(ProjectDir)/..;$(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
146      <PreprocessorDefinitions>WIN32;GL_API=;GL_GLEXT_PROTOTYPES;_DEBUG;_WINDOWS;_USRDLL;LIBGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
147      <MinimalRebuild>true</MinimalRebuild>
148      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
149      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
150      <PrecompiledHeader>
151      </PrecompiledHeader>
152      <WarningLevel>Level3</WarningLevel>
153      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
154      <BrowseInformation>true</BrowseInformation>
155    </ClCompile>
156    <Link>
157      <AdditionalDependencies>dxguid.lib;WS2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
158      <ModuleDefinitionFile>libGL.def</ModuleDefinitionFile>
159      <GenerateDebugInformation>true</GenerateDebugInformation>
160      <SubSystem>Windows</SubSystem>
161      <TargetMachine>MachineX86</TargetMachine>
162    </Link>
163    <PostBuildEvent>
164      <Command>mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\"
165copy "$(OutDir)opengl32.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\"</Command>
166    </PostBuildEvent>
167  </ItemDefinitionGroup>
168  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
169    <ClCompile>
170      <Optimization>Disabled</Optimization>
171      <AdditionalIncludeDirectories>$(SolutionDir)\src;$(ProjectDir)/..;$(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
172      <PreprocessorDefinitions>WIN32;GL_API=;GL_GLEXT_PROTOTYPES;_DEBUG;_WINDOWS;_USRDLL;LIBGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
173      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
174      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
175      <PrecompiledHeader>
176      </PrecompiledHeader>
177      <WarningLevel>Level3</WarningLevel>
178      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
179      <BrowseInformation>true</BrowseInformation>
180    </ClCompile>
181    <Link>
182      <AdditionalDependencies>dxguid.lib;WS2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
183      <ModuleDefinitionFile>libGL.def</ModuleDefinitionFile>
184      <GenerateDebugInformation>true</GenerateDebugInformation>
185      <SubSystem>Windows</SubSystem>
186    </Link>
187    <PostBuildEvent>
188      <Command>mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\"
189copy "$(OutDir)opengl32.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\"</Command>
190    </PostBuildEvent>
191    <ResourceCompile>
192      <PreprocessorDefinitions>WIN64</PreprocessorDefinitions>
193    </ResourceCompile>
194  </ItemDefinitionGroup>
195  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
196    <ClCompile>
197      <Optimization>Full</Optimization>
198      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
199      <AdditionalIncludeDirectories>$(ProjectDir)/..;$(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
200      <PreprocessorDefinitions>WIN32;GL_API=;GL_GLEXT_PROTOTYPES;NDEBUG;_WINDOWS;_USRDLL;LIBGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
201      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
202      <PrecompiledHeader>
203      </PrecompiledHeader>
204      <WarningLevel>Level3</WarningLevel>
205      <DebugInformationFormat>
206      </DebugInformationFormat>
207      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
208      <OmitFramePointers>true</OmitFramePointers>
209      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
210      <WholeProgramOptimization>true</WholeProgramOptimization>
211      <IntrinsicFunctions>false</IntrinsicFunctions>
212    </ClCompile>
213    <Link>
214      <AdditionalDependencies>dxguid.lib;WS2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
215      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
216      <ModuleDefinitionFile>libGL.def</ModuleDefinitionFile>
217      <GenerateDebugInformation>true</GenerateDebugInformation>
218      <SubSystem>Windows</SubSystem>
219      <OptimizeReferences>true</OptimizeReferences>
220      <EnableCOMDATFolding>true</EnableCOMDATFolding>
221      <TargetMachine>MachineX86</TargetMachine>
222    </Link>
223    <PostBuildEvent>
224      <Command>mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\"
225copy "$(OutDir)opengl32.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\"</Command>
226    </PostBuildEvent>
227  </ItemDefinitionGroup>
228  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
229    <ClCompile>
230      <Optimization>Full</Optimization>
231      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
232      <AdditionalIncludeDirectories>$(ProjectDir)/..;$(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
233      <PreprocessorDefinitions>WIN32;GL_API=;GL_GLEXT_PROTOTYPES;NDEBUG;_WINDOWS;_USRDLL;LIBGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
234      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
235      <PrecompiledHeader>
236      </PrecompiledHeader>
237      <WarningLevel>Level3</WarningLevel>
238      <DebugInformationFormat>
239      </DebugInformationFormat>
240      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
241      <OmitFramePointers>true</OmitFramePointers>
242      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
243      <WholeProgramOptimization>true</WholeProgramOptimization>
244      <IntrinsicFunctions>false</IntrinsicFunctions>
245    </ClCompile>
246    <Link>
247      <AdditionalDependencies>dxguid.lib;WS2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
248      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
249      <ModuleDefinitionFile>libGL.def</ModuleDefinitionFile>
250      <GenerateDebugInformation>true</GenerateDebugInformation>
251      <SubSystem>Windows</SubSystem>
252      <OptimizeReferences>true</OptimizeReferences>
253      <EnableCOMDATFolding>true</EnableCOMDATFolding>
254    </Link>
255    <PostBuildEvent>
256      <Command>mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\"
257copy "$(OutDir)opengl32.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\"</Command>
258    </PostBuildEvent>
259    <ResourceCompile>
260      <PreprocessorDefinitions>WIN64</PreprocessorDefinitions>
261    </ResourceCompile>
262  </ItemDefinitionGroup>
263  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
264    <ClCompile>
265      <Optimization>Full</Optimization>
266      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
267      <AdditionalIncludeDirectories>$(ProjectDir)/..; $(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
268      <PreprocessorDefinitions>WIN32;GL_API=;GL_GLEXT_PROTOTYPES;NDEBUG;_WINDOWS;_USRDLL;LIBGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
269      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
270      <PrecompiledHeader>
271      </PrecompiledHeader>
272      <WarningLevel>Level3</WarningLevel>
273      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
274      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
275      <OmitFramePointers>false</OmitFramePointers>
276      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
277      <WholeProgramOptimization>true</WholeProgramOptimization>
278      <IntrinsicFunctions>false</IntrinsicFunctions>
279    </ClCompile>
280    <Link>
281      <AdditionalDependencies>dxguid.lib;WS2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
282      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
283      <ModuleDefinitionFile>libGL.def</ModuleDefinitionFile>
284      <GenerateDebugInformation>true</GenerateDebugInformation>
285      <SubSystem>Windows</SubSystem>
286      <OptimizeReferences>true</OptimizeReferences>
287      <EnableCOMDATFolding>true</EnableCOMDATFolding>
288      <TargetMachine>MachineX86</TargetMachine>
289    </Link>
290    <PostBuildEvent>
291      <Command>mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\"
292copy "$(OutDir)opengl32.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\"</Command>
293    </PostBuildEvent>
294  </ItemDefinitionGroup>
295  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
296    <ClCompile>
297      <Optimization>Full</Optimization>
298      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
299      <AdditionalIncludeDirectories>$(ProjectDir)/..; $(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
300      <PreprocessorDefinitions>WIN32;GL_API=;GL_GLEXT_PROTOTYPES;NDEBUG;_WINDOWS;_USRDLL;LIBGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
301      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
302      <PrecompiledHeader>
303      </PrecompiledHeader>
304      <WarningLevel>Level3</WarningLevel>
305      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
306      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
307      <OmitFramePointers>false</OmitFramePointers>
308      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
309      <WholeProgramOptimization>true</WholeProgramOptimization>
310      <IntrinsicFunctions>false</IntrinsicFunctions>
311    </ClCompile>
312    <Link>
313      <AdditionalDependencies>dxguid.lib;WS2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
314      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
315      <ModuleDefinitionFile>libGL.def</ModuleDefinitionFile>
316      <GenerateDebugInformation>true</GenerateDebugInformation>
317      <SubSystem>Windows</SubSystem>
318      <OptimizeReferences>true</OptimizeReferences>
319      <EnableCOMDATFolding>true</EnableCOMDATFolding>
320    </Link>
321    <PostBuildEvent>
322      <Command>mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\"
323copy "$(OutDir)opengl32.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\"</Command>
324    </PostBuildEvent>
325    <ResourceCompile>
326      <PreprocessorDefinitions>WIN64</PreprocessorDefinitions>
327    </ResourceCompile>
328  </ItemDefinitionGroup>
329  <ItemGroup>
330    <ClCompile Include="..\common\MatrixStack.cpp" />
331    <ClCompile Include="..\common\Object.cpp" />
332    <ClCompile Include="Buffer.cpp" />
333    <ClCompile Include="Context.cpp" />
334    <ClCompile Include="..\common\debug.cpp" />
335    <ClCompile Include="Device.cpp" />
336    <ClCompile Include="Display.cpp" />
337    <ClCompile Include="Fence.cpp" />
338    <ClCompile Include="Framebuffer.cpp" />
339    <ClCompile Include="Image.cpp" />
340    <ClCompile Include="IndexDataManager.cpp" />
341    <ClCompile Include="libGL.cpp" />
342    <ClCompile Include="main.cpp" />
343    <ClCompile Include="Program.cpp" />
344    <ClCompile Include="Query.cpp" />
345    <ClCompile Include="Renderbuffer.cpp" />
346    <ClCompile Include="ResourceManager.cpp" />
347    <ClCompile Include="Shader.cpp" />
348    <ClCompile Include="Surface.cpp" />
349    <ClCompile Include="Texture.cpp" />
350    <ClCompile Include="utilities.cpp" />
351    <ClCompile Include="VertexDataManager.cpp" />
352  </ItemGroup>
353  <ItemGroup>
354    <ClInclude Include="..\common\debug.h" />
355    <ClInclude Include="..\common\MatrixStack.hpp" />
356    <ClInclude Include="..\common\NameSpace.hpp" />
357    <ClInclude Include="..\common\Object.hpp" />
358    <ClInclude Include="..\include\GL\glcorearb.h" />
359    <ClInclude Include="..\include\GL\glext.h" />
360    <ClInclude Include="..\include\GL\glxext.h" />
361    <ClInclude Include="..\include\GL\wglext.h" />
362    <ClInclude Include="Buffer.h" />
363    <ClInclude Include="Context.h" />
364    <ClInclude Include="Device.hpp" />
365    <ClInclude Include="Display.h" />
366    <ClInclude Include="Fence.h" />
367    <ClInclude Include="Framebuffer.h" />
368    <ClInclude Include="Image.hpp" />
369    <ClInclude Include="IndexDataManager.h" />
370    <ClInclude Include="main.h" />
371    <ClInclude Include="mathutil.h" />
372    <ClInclude Include="Program.h" />
373    <ClInclude Include="Query.h" />
374    <ClInclude Include="Renderbuffer.h" />
375    <ClInclude Include="resource.h" />
376    <ClInclude Include="ResourceManager.h" />
377    <ClInclude Include="Shader.h" />
378    <ClInclude Include="Surface.h" />
379    <ClInclude Include="Texture.h" />
380    <ClInclude Include="utilities.h" />
381    <ClInclude Include="VertexDataManager.h" />
382  </ItemGroup>
383  <ItemGroup>
384    <None Include="libGL.def" />
385  </ItemGroup>
386  <ItemGroup>
387    <ResourceCompile Include="libGL.rc" />
388  </ItemGroup>
389  <ItemGroup>
390    <ProjectReference Include="..\..\SwiftShader\SwiftShader.vcxproj">
391      <Project>{7b02cb19-4cdf-4f79-bc9b-7f3f6164a003}</Project>
392      <Private>true</Private>
393      <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
394      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
395      <LinkLibraryDependencies>true</LinkLibraryDependencies>
396      <UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
397    </ProjectReference>
398    <ProjectReference Include="..\compiler\Compiler.vcxproj">
399      <Project>{5b3a6db8-1e7e-40d7-92b9-da8aae619fad}</Project>
400    </ProjectReference>
401  </ItemGroup>
402  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
403  <ImportGroup Label="ExtensionTargets">
404  </ImportGroup>
405</Project>