1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15 // main.h: Management of thread-local data.
16
17 #ifndef LIBGL_MAIN_H_
18 #define LIBGL_MAIN_H_
19
20 #include "Context.h"
21 #include "Device.hpp"
22 #include "common/debug.h"
23 #include "Display.h"
24
25 #define _GDI32_
26 #include <windows.h>
27 #include <GL/GL.h>
28 #include <GL/glext.h>
29
30 namespace gl
31 {
32 struct Current
33 {
34 Context *context;
35 Display *display;
36 Surface *drawSurface;
37 Surface *readSurface;
38 };
39
40 void makeCurrent(Context *context, Display *display, Surface *surface);
41
42 Context *getContext();
43 Display *getDisplay();
44 Device *getDevice();
45 Surface *getCurrentDrawSurface();
46 Surface *getCurrentReadSurface();
47
48 void setCurrentDisplay(Display *dpy);
49 void setCurrentContext(gl::Context *ctx);
50 void setCurrentDrawSurface(Surface *surface);
51 void setCurrentReadSurface(Surface *surface);
52 }
53
54 void error(GLenum errorCode);
55
56 template<class T>
error(GLenum errorCode,T & returnValue)57 T &error(GLenum errorCode, T &returnValue)
58 {
59 error(errorCode);
60
61 return returnValue;
62 }
63
64 template<class T>
error(GLenum errorCode,const T & returnValue)65 const T &error(GLenum errorCode, const T &returnValue)
66 {
67 error(errorCode);
68
69 return returnValue;
70 }
71
72 extern sw::FrameBuffer *createFrameBuffer(void *display, NativeWindowType window, int width, int height);
73
74 #endif // LIBGL_MAIN_H_
75