1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15 // Renderbuffer.cpp: the Renderbuffer class and its derived classes
16 // Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
17 // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
18
19 #include "Renderbuffer.h"
20
21 #include "main.h"
22 #include "Texture.h"
23 #include "utilities.h"
24
25 namespace es1
26 {
RenderbufferInterface()27 RenderbufferInterface::RenderbufferInterface()
28 {
29 }
30
31 // The default case for classes inherited from RenderbufferInterface is not to
32 // need to do anything upon the reference count to the parent Renderbuffer incrementing
33 // or decrementing.
addProxyRef(const Renderbuffer * proxy)34 void RenderbufferInterface::addProxyRef(const Renderbuffer *proxy)
35 {
36 }
37
releaseProxy(const Renderbuffer * proxy)38 void RenderbufferInterface::releaseProxy(const Renderbuffer *proxy)
39 {
40 }
41
getRedSize() const42 GLuint RenderbufferInterface::getRedSize() const
43 {
44 return sw2es::GetRedSize(getInternalFormat());
45 }
46
getGreenSize() const47 GLuint RenderbufferInterface::getGreenSize() const
48 {
49 return sw2es::GetGreenSize(getInternalFormat());
50 }
51
getBlueSize() const52 GLuint RenderbufferInterface::getBlueSize() const
53 {
54 return sw2es::GetBlueSize(getInternalFormat());
55 }
56
getAlphaSize() const57 GLuint RenderbufferInterface::getAlphaSize() const
58 {
59 return sw2es::GetAlphaSize(getInternalFormat());
60 }
61
getDepthSize() const62 GLuint RenderbufferInterface::getDepthSize() const
63 {
64 return sw2es::GetDepthSize(getInternalFormat());
65 }
66
getStencilSize() const67 GLuint RenderbufferInterface::getStencilSize() const
68 {
69 return sw2es::GetStencilSize(getInternalFormat());
70 }
71
72 ///// RenderbufferTexture2D Implementation ////////
73
RenderbufferTexture2D(Texture2D * texture)74 RenderbufferTexture2D::RenderbufferTexture2D(Texture2D *texture)
75 {
76 mTexture2D = texture;
77 }
78
~RenderbufferTexture2D()79 RenderbufferTexture2D::~RenderbufferTexture2D()
80 {
81 mTexture2D = nullptr;
82 }
83
84 // Textures need to maintain their own reference count for references via
85 // Renderbuffers acting as proxies. Here, we notify the texture of a reference.
addProxyRef(const Renderbuffer * proxy)86 void RenderbufferTexture2D::addProxyRef(const Renderbuffer *proxy)
87 {
88 mTexture2D->addProxyRef(proxy);
89 }
90
releaseProxy(const Renderbuffer * proxy)91 void RenderbufferTexture2D::releaseProxy(const Renderbuffer *proxy)
92 {
93 mTexture2D->releaseProxy(proxy);
94 }
95
96 // Increments refcount on image.
97 // caller must release() the returned image
getRenderTarget()98 egl::Image *RenderbufferTexture2D::getRenderTarget()
99 {
100 return mTexture2D->getRenderTarget(GL_TEXTURE_2D, 0);
101 }
102
103 // Increments refcount on image.
104 // caller must release() the returned image
createSharedImage()105 egl::Image *RenderbufferTexture2D::createSharedImage()
106 {
107 return mTexture2D->createSharedImage(GL_TEXTURE_2D, 0);
108 }
109
isShared() const110 bool RenderbufferTexture2D::isShared() const
111 {
112 return mTexture2D->isShared(GL_TEXTURE_2D, 0);
113 }
114
getWidth() const115 GLsizei RenderbufferTexture2D::getWidth() const
116 {
117 return mTexture2D->getWidth(GL_TEXTURE_2D, 0);
118 }
119
getHeight() const120 GLsizei RenderbufferTexture2D::getHeight() const
121 {
122 return mTexture2D->getHeight(GL_TEXTURE_2D, 0);
123 }
124
getFormat() const125 GLenum RenderbufferTexture2D::getFormat() const
126 {
127 return mTexture2D->getFormat(GL_TEXTURE_2D, 0);
128 }
129
getInternalFormat() const130 sw::Format RenderbufferTexture2D::getInternalFormat() const
131 {
132 return mTexture2D->getInternalFormat(GL_TEXTURE_2D, 0);
133 }
134
getSamples() const135 GLsizei RenderbufferTexture2D::getSamples() const
136 {
137 return 0;
138 }
139
140 ////// Renderbuffer Implementation //////
141
Renderbuffer(GLuint name,RenderbufferInterface * instance)142 Renderbuffer::Renderbuffer(GLuint name, RenderbufferInterface *instance) : NamedObject(name)
143 {
144 ASSERT(instance);
145 mInstance = instance;
146 }
147
~Renderbuffer()148 Renderbuffer::~Renderbuffer()
149 {
150 delete mInstance;
151 }
152
153 // The RenderbufferInterface contained in this Renderbuffer may need to maintain
154 // its own reference count, so we pass it on here.
addRef()155 void Renderbuffer::addRef()
156 {
157 mInstance->addProxyRef(this);
158
159 Object::addRef();
160 }
161
release()162 void Renderbuffer::release()
163 {
164 mInstance->releaseProxy(this);
165
166 Object::release();
167 }
168
169 // Increments refcount on image.
170 // caller must Release() the returned image
getRenderTarget()171 egl::Image *Renderbuffer::getRenderTarget()
172 {
173 return mInstance->getRenderTarget();
174 }
175
176 // Increments refcount on image.
177 // caller must Release() the returned image
createSharedImage()178 egl::Image *Renderbuffer::createSharedImage()
179 {
180 return mInstance->createSharedImage();
181 }
182
isShared() const183 bool Renderbuffer::isShared() const
184 {
185 return mInstance->isShared();
186 }
187
getWidth() const188 GLsizei Renderbuffer::getWidth() const
189 {
190 return mInstance->getWidth();
191 }
192
getHeight() const193 GLsizei Renderbuffer::getHeight() const
194 {
195 return mInstance->getHeight();
196 }
197
getFormat() const198 GLenum Renderbuffer::getFormat() const
199 {
200 return mInstance->getFormat();
201 }
202
getInternalFormat() const203 sw::Format Renderbuffer::getInternalFormat() const
204 {
205 return mInstance->getInternalFormat();
206 }
207
getRedSize() const208 GLuint Renderbuffer::getRedSize() const
209 {
210 return mInstance->getRedSize();
211 }
212
getGreenSize() const213 GLuint Renderbuffer::getGreenSize() const
214 {
215 return mInstance->getGreenSize();
216 }
217
getBlueSize() const218 GLuint Renderbuffer::getBlueSize() const
219 {
220 return mInstance->getBlueSize();
221 }
222
getAlphaSize() const223 GLuint Renderbuffer::getAlphaSize() const
224 {
225 return mInstance->getAlphaSize();
226 }
227
getDepthSize() const228 GLuint Renderbuffer::getDepthSize() const
229 {
230 return mInstance->getDepthSize();
231 }
232
getStencilSize() const233 GLuint Renderbuffer::getStencilSize() const
234 {
235 return mInstance->getStencilSize();
236 }
237
getSamples() const238 GLsizei Renderbuffer::getSamples() const
239 {
240 return mInstance->getSamples();
241 }
242
setStorage(RenderbufferStorage * newStorage)243 void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
244 {
245 ASSERT(newStorage);
246
247 delete mInstance;
248 mInstance = newStorage;
249 }
250
RenderbufferStorage()251 RenderbufferStorage::RenderbufferStorage()
252 {
253 mWidth = 0;
254 mHeight = 0;
255 format = GL_RGBA4_OES;
256 internalFormat = sw::FORMAT_A8B8G8R8;
257 mSamples = 0;
258 }
259
~RenderbufferStorage()260 RenderbufferStorage::~RenderbufferStorage()
261 {
262 }
263
getWidth() const264 GLsizei RenderbufferStorage::getWidth() const
265 {
266 return mWidth;
267 }
268
getHeight() const269 GLsizei RenderbufferStorage::getHeight() const
270 {
271 return mHeight;
272 }
273
getFormat() const274 GLenum RenderbufferStorage::getFormat() const
275 {
276 return format;
277 }
278
getInternalFormat() const279 sw::Format RenderbufferStorage::getInternalFormat() const
280 {
281 return internalFormat;
282 }
283
getSamples() const284 GLsizei RenderbufferStorage::getSamples() const
285 {
286 return mSamples;
287 }
288
Colorbuffer(egl::Image * renderTarget)289 Colorbuffer::Colorbuffer(egl::Image *renderTarget) : mRenderTarget(renderTarget)
290 {
291 if(renderTarget)
292 {
293 renderTarget->addRef();
294
295 mWidth = renderTarget->getWidth();
296 mHeight = renderTarget->getHeight();
297 internalFormat = renderTarget->getInternalFormat();
298 format = sw2es::ConvertBackBufferFormat(internalFormat);
299 mSamples = renderTarget->getDepth() & ~1;
300 }
301 }
302
Colorbuffer(int width,int height,GLenum format,GLsizei samples)303 Colorbuffer::Colorbuffer(int width, int height, GLenum format, GLsizei samples) : mRenderTarget(nullptr)
304 {
305 Device *device = getDevice();
306
307 sw::Format requestedFormat = es2sw::ConvertRenderbufferFormat(format);
308 int supportedSamples = Context::getSupportedMultisampleCount(samples);
309
310 if(width > 0 && height > 0)
311 {
312 mRenderTarget = device->createRenderTarget(width, height, requestedFormat, supportedSamples, false);
313
314 if(!mRenderTarget)
315 {
316 error(GL_OUT_OF_MEMORY);
317 return;
318 }
319 }
320
321 mWidth = width;
322 mHeight = height;
323 this->format = format;
324 internalFormat = requestedFormat;
325 mSamples = supportedSamples;
326 }
327
~Colorbuffer()328 Colorbuffer::~Colorbuffer()
329 {
330 if(mRenderTarget)
331 {
332 mRenderTarget->release();
333 }
334 }
335
336 // Increments refcount on image.
337 // caller must release() the returned image
getRenderTarget()338 egl::Image *Colorbuffer::getRenderTarget()
339 {
340 if(mRenderTarget)
341 {
342 mRenderTarget->addRef();
343 }
344
345 return mRenderTarget;
346 }
347
348 // Increments refcount on image.
349 // caller must release() the returned image
createSharedImage()350 egl::Image *Colorbuffer::createSharedImage()
351 {
352 if(mRenderTarget)
353 {
354 mRenderTarget->addRef();
355 mRenderTarget->markShared();
356 }
357
358 return mRenderTarget;
359 }
360
isShared() const361 bool Colorbuffer::isShared() const
362 {
363 return mRenderTarget->isShared();
364 }
365
DepthStencilbuffer(egl::Image * depthStencil)366 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil)
367 {
368 if(depthStencil)
369 {
370 depthStencil->addRef();
371
372 mWidth = depthStencil->getWidth();
373 mHeight = depthStencil->getHeight();
374 internalFormat = depthStencil->getInternalFormat();
375 format = sw2es::ConvertDepthStencilFormat(internalFormat);
376 mSamples = depthStencil->getDepth() & ~1;
377 }
378 }
379
DepthStencilbuffer(int width,int height,GLsizei samples)380 DepthStencilbuffer::DepthStencilbuffer(int width, int height, GLsizei samples) : mDepthStencil(nullptr)
381 {
382 Device *device = getDevice();
383
384 int supportedSamples = Context::getSupportedMultisampleCount(samples);
385
386 if(width > 0 && height > 0)
387 {
388 mDepthStencil = device->createDepthStencilSurface(width, height, sw::FORMAT_D24S8, supportedSamples, false);
389
390 if(!mDepthStencil)
391 {
392 error(GL_OUT_OF_MEMORY);
393 return;
394 }
395 }
396
397 mWidth = width;
398 mHeight = height;
399 format = GL_DEPTH24_STENCIL8_OES;
400 internalFormat = sw::FORMAT_D24S8;
401 mSamples = supportedSamples;
402 }
403
~DepthStencilbuffer()404 DepthStencilbuffer::~DepthStencilbuffer()
405 {
406 if(mDepthStencil)
407 {
408 mDepthStencil->release();
409 }
410 }
411
412 // Increments refcount on image.
413 // caller must release() the returned image
getRenderTarget()414 egl::Image *DepthStencilbuffer::getRenderTarget()
415 {
416 if(mDepthStencil)
417 {
418 mDepthStencil->addRef();
419 }
420
421 return mDepthStencil;
422 }
423
424 // Increments refcount on image.
425 // caller must release() the returned image
createSharedImage()426 egl::Image *DepthStencilbuffer::createSharedImage()
427 {
428 if(mDepthStencil)
429 {
430 mDepthStencil->addRef();
431 mDepthStencil->markShared();
432 }
433
434 return mDepthStencil;
435 }
436
isShared() const437 bool DepthStencilbuffer::isShared() const
438 {
439 return mDepthStencil->isShared();
440 }
441
Depthbuffer(egl::Image * depthStencil)442 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil)
443 {
444 if(depthStencil)
445 {
446 format = GL_DEPTH_COMPONENT16_OES; // If the renderbuffer parameters are queried, the calling function
447 // will expect one of the valid renderbuffer formats for use in
448 // glRenderbufferStorage
449 }
450 }
451
Depthbuffer(int width,int height,GLsizei samples)452 Depthbuffer::Depthbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height, samples)
453 {
454 if(mDepthStencil)
455 {
456 format = GL_DEPTH_COMPONENT16_OES; // If the renderbuffer parameters are queried, the calling function
457 // will expect one of the valid renderbuffer formats for use in
458 // glRenderbufferStorage
459 }
460 }
461
~Depthbuffer()462 Depthbuffer::~Depthbuffer()
463 {
464 }
465
Stencilbuffer(egl::Image * depthStencil)466 Stencilbuffer::Stencilbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil)
467 {
468 if(depthStencil)
469 {
470 format = GL_STENCIL_INDEX8_OES; // If the renderbuffer parameters are queried, the calling function
471 // will expect one of the valid renderbuffer formats for use in
472 // glRenderbufferStorage
473 }
474 }
475
Stencilbuffer(int width,int height,GLsizei samples)476 Stencilbuffer::Stencilbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height, samples)
477 {
478 if(mDepthStencil)
479 {
480 format = GL_STENCIL_INDEX8_OES; // If the renderbuffer parameters are queried, the calling function
481 // will expect one of the valid renderbuffer formats for use in
482 // glRenderbufferStorage
483 }
484 }
485
~Stencilbuffer()486 Stencilbuffer::~Stencilbuffer()
487 {
488 }
489
490 }
491