1LIBRARY libGLESv2 2EXPORTS 3 glActiveTexture @1 4 glAttachShader @2 5 glBindAttribLocation @3 6 glBindBuffer @4 7 glBindFramebuffer @5 8 glBindRenderbuffer @6 9 glBindTexture @7 10 glBlendColor @8 11 glBlendEquation @9 12 glBlendEquationSeparate @10 13 glBlendFunc @11 14 glBlendFuncSeparate @12 15 glBufferData @13 16 glBufferSubData @14 17 glCheckFramebufferStatus @15 18 glClear @16 19 glClearColor @17 20 glClearDepthf @18 21 glClearStencil @19 22 glColorMask @20 23 glCompileShader @21 24 glCompressedTexImage2D @22 25 glCompressedTexSubImage2D @23 26 glCopyTexImage2D @24 27 glCopyTexSubImage2D @25 28 glCreateProgram @26 29 glCreateShader @27 30 glCullFace @28 31 glDeleteBuffers @29 32 glDeleteFramebuffers @30 33 glDeleteProgram @32 34 glDeleteRenderbuffers @33 35 glDeleteShader @34 36 glDeleteTextures @31 37 glDepthFunc @36 38 glDepthMask @37 39 glDepthRangef @38 40 glDetachShader @35 41 glDisable @39 42 glDisableVertexAttribArray @40 43 glDrawArrays @41 44 glDrawElements @42 45 glEnable @43 46 glEnableVertexAttribArray @44 47 glFinish @45 48 glFlush @46 49 glFramebufferRenderbuffer @47 50 glFramebufferTexture2D @48 51 glFrontFace @49 52 glGenBuffers @50 53 glGenFramebuffers @52 54 glGenRenderbuffers @53 55 glGenTextures @54 56 glGenerateMipmap @51 57 glGetActiveAttrib @55 58 glGetActiveUniform @56 59 glGetAttachedShaders @57 60 glGetAttribLocation @58 61 glGetBooleanv @59 62 glGetBufferParameteriv @60 63 glGetError @61 64 glGetFloatv @62 65 glGetFramebufferAttachmentParameteriv @63 66 glGetIntegerv @64 67 glGetProgramInfoLog @66 68 glGetProgramiv @65 69 glGetRenderbufferParameteriv @67 70 glGetShaderInfoLog @69 71 glGetShaderPrecisionFormat @70 72 glGetShaderSource @71 73 glGetShaderiv @68 74 glGetString @72 75 glGetTexParameterfv @73 76 glGetTexParameteriv @74 77 glGetUniformLocation @77 78 glGetUniformfv @75 79 glGetUniformiv @76 80 glGetVertexAttribPointerv @80 81 glGetVertexAttribfv @78 82 glGetVertexAttribiv @79 83 glHint @81 84 glIsBuffer @82 85 glIsEnabled @83 86 glIsFramebuffer @84 87 glIsProgram @85 88 glIsRenderbuffer @86 89 glIsShader @87 90 glIsTexture @88 91 glLineWidth @89 92 glLinkProgram @90 93 glPixelStorei @91 94 glPolygonOffset @92 95 glReadPixels @93 96 glReleaseShaderCompiler @94 97 glRenderbufferStorage @95 98 glSampleCoverage @96 99 glScissor @97 100 glShaderBinary @98 101 glShaderSource @99 102 glStencilFunc @100 103 glStencilFuncSeparate @101 104 glStencilMask @102 105 glStencilMaskSeparate @103 106 glStencilOp @104 107 glStencilOpSeparate @105 108 glTexImage2D @106 109 glTexParameterf @107 110 glTexParameterfv @108 111 glTexParameteri @109 112 glTexParameteriv @110 113 glTexSubImage2D @111 114 glUniform1f @112 115 glUniform1fv @113 116 glUniform1i @114 117 glUniform1iv @115 118 glUniform2f @116 119 glUniform2fv @117 120 glUniform2i @118 121 glUniform2iv @119 122 glUniform3f @120 123 glUniform3fv @121 124 glUniform3i @122 125 glUniform3iv @123 126 glUniform4f @124 127 glUniform4fv @125 128 glUniform4i @126 129 glUniform4iv @127 130 glUniformMatrix2fv @128 131 glUniformMatrix3fv @129 132 glUniformMatrix4fv @130 133 glUseProgram @131 134 glValidateProgram @132 135 glVertexAttrib1f @133 136 glVertexAttrib1fv @134 137 glVertexAttrib2f @135 138 glVertexAttrib2fv @136 139 glVertexAttrib3f @137 140 glVertexAttrib3fv @138 141 glVertexAttrib4f @139 142 glVertexAttrib4fv @140 143 glVertexAttribPointer @141 144 glViewport @142 145 146 ; Extensions 147 glTexImage3DOES 148 glBlitFramebufferANGLE 149 glRenderbufferStorageMultisampleANGLE 150 glDeleteFencesNV 151 glFinishFenceNV 152 glGenFencesNV 153 glGetFenceivNV 154 glIsFenceNV 155 glSetFenceNV 156 glTestFenceNV 157 glGetGraphicsResetStatusEXT 158 glReadnPixelsEXT 159 glGetnUniformfvEXT 160 glGetnUniformivEXT 161 glGenQueriesEXT 162 glDeleteQueriesEXT 163 glIsQueryEXT 164 glBeginQueryEXT 165 glEndQueryEXT 166 glGetQueryivEXT 167 glGetQueryObjectuivEXT 168 glEGLImageTargetTexture2DOES 169 glEGLImageTargetRenderbufferStorageOES 170 glIsRenderbufferOES 171 glBindRenderbufferOES 172 glDeleteRenderbuffersOES 173 glGenRenderbuffersOES 174 glRenderbufferStorageOES 175 glGetRenderbufferParameterivOES 176 glIsFramebufferOES 177 glBindFramebufferOES 178 glDeleteFramebuffersOES 179 glGenFramebuffersOES 180 glCheckFramebufferStatusOES 181 glFramebufferRenderbufferOES 182 glFramebufferTexture2DOES 183 glGetFramebufferAttachmentParameterivOES 184 glGenerateMipmapOES 185 glDrawBuffersEXT 186 187 ; GLES 3.0 Functions 188 glReadBuffer @211 189 glDrawRangeElements @212 190 glTexImage3D @213 191 glTexSubImage3D @214 192 glCopyTexSubImage3D @215 193 glCompressedTexImage3D @216 194 glCompressedTexSubImage3D @217 195 glGenQueries @218 196 glDeleteQueries @219 197 glIsQuery @220 198 glBeginQuery @221 199 glEndQuery @222 200 glGetQueryiv @223 201 glGetQueryObjectuiv @224 202 glUnmapBuffer @204 203 glGetBufferPointerv @205 204 glDrawBuffers @225 205 glUniformMatrix2x3fv @226 206 glUniformMatrix3x2fv @227 207 glUniformMatrix2x4fv @228 208 glUniformMatrix4x2fv @229 209 glUniformMatrix3x4fv @230 210 glUniformMatrix4x3fv @231 211 glBlitFramebuffer @232 212 glRenderbufferStorageMultisample @305 213 glFramebufferTextureLayer @233 214 glMapBufferRange @307 215 glFlushMappedBufferRange @234 216 glBindVertexArray @206 217 glDeleteVertexArrays @207 218 glGenVertexArrays @208 219 glIsVertexArray @209 220 glGetIntegeri_v @235 221 glBeginTransformFeedback @236 222 glEndTransformFeedback @237 223 glBindBufferRange @238 224 glBindBufferBase @239 225 glTransformFeedbackVaryings @240 226 glGetTransformFeedbackVarying @241 227 glVertexAttribIPointer @242 228 glGetVertexAttribIiv @243 229 glGetVertexAttribIuiv @244 230 glVertexAttribI4i @245 231 glVertexAttribI4ui @246 232 glVertexAttribI4iv @247 233 glVertexAttribI4uiv @248 234 glGetUniformuiv @249 235 glGetFragDataLocation @309 236 glUniform1ui @250 237 glUniform2ui @251 238 glUniform3ui @252 239 glUniform4ui @253 240 glUniform1uiv @254 241 glUniform2uiv @255 242 glUniform3uiv @256 243 glUniform4uiv @257 244 glClearBufferiv @258 245 glClearBufferuiv @259 246 glClearBufferfv @260 247 glClearBufferfi @261 248 glGetStringi @262 249 glCopyBufferSubData @263 250 glGetUniformIndices @264 251 glGetActiveUniformsiv @265 252 glGetUniformBlockIndex @267 253 glGetActiveUniformBlockiv @268 254 glGetActiveUniformBlockName @269 255 glUniformBlockBinding @270 256 glDrawArraysInstanced @271 257 glDrawElementsInstanced @272 258 glFenceSync @273 259 glIsSync @274 260 glDeleteSync @275 261 glClientWaitSync @276 262 glWaitSync @277 263 glGetInteger64v @278 264 glGetSynciv @279 265 glGetInteger64i_v @280 266 glGetBufferParameteri64v @306 267 glGenSamplers @281 268 glDeleteSamplers @282 269 glIsSampler @283 270 glBindSampler @284 271 glSamplerParameteri @285 272 glSamplerParameteriv @286 273 glSamplerParameterf @287 274 glSamplerParameterfv @288 275 glGetSamplerParameteriv @289 276 glGetSamplerParameterfv @290 277 glVertexAttribDivisor @291 278 glBindTransformFeedback @292 279 glDeleteTransformFeedbacks @293 280 glGenTransformFeedbacks @294 281 glIsTransformFeedback @295 282 glPauseTransformFeedback @296 283 glResumeTransformFeedback @297 284 glGetProgramBinary @299 285 glProgramBinary @300 286 glProgramParameteri @301 287 glInvalidateFramebuffer @210 288 glInvalidateSubFramebuffer @302 289 glTexStorage2D @303 290 glTexStorage3D @304 291 glGetInternalformativ @308 292 293 libGLESv2_swiftshader 294