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1LIBRARY libGLESv2
2EXPORTS
3    glActiveTexture                 @1
4    glAttachShader                  @2
5    glBindAttribLocation            @3
6    glBindBuffer                    @4
7    glBindFramebuffer               @5
8    glBindRenderbuffer              @6
9    glBindTexture                   @7
10    glBlendColor                    @8
11    glBlendEquation                 @9
12    glBlendEquationSeparate         @10
13    glBlendFunc                     @11
14    glBlendFuncSeparate             @12
15    glBufferData                    @13
16    glBufferSubData                 @14
17    glCheckFramebufferStatus        @15
18    glClear                         @16
19    glClearColor                    @17
20    glClearDepthf                   @18
21    glClearStencil                  @19
22    glColorMask                     @20
23    glCompileShader                 @21
24    glCompressedTexImage2D          @22
25    glCompressedTexSubImage2D       @23
26    glCopyTexImage2D                @24
27    glCopyTexSubImage2D             @25
28    glCreateProgram                 @26
29    glCreateShader                  @27
30    glCullFace                      @28
31    glDeleteBuffers                 @29
32    glDeleteFramebuffers            @30
33    glDeleteProgram                 @32
34    glDeleteRenderbuffers           @33
35    glDeleteShader                  @34
36    glDeleteTextures                @31
37    glDepthFunc                     @36
38    glDepthMask                     @37
39    glDepthRangef                   @38
40    glDetachShader                  @35
41    glDisable                       @39
42    glDisableVertexAttribArray      @40
43    glDrawArrays                    @41
44    glDrawElements                  @42
45    glEnable                        @43
46    glEnableVertexAttribArray       @44
47    glFinish                        @45
48    glFlush                         @46
49    glFramebufferRenderbuffer       @47
50    glFramebufferTexture2D          @48
51    glFrontFace                     @49
52    glGenBuffers                    @50
53    glGenFramebuffers               @52
54    glGenRenderbuffers              @53
55    glGenTextures                   @54
56    glGenerateMipmap                @51
57    glGetActiveAttrib               @55
58    glGetActiveUniform              @56
59    glGetAttachedShaders            @57
60    glGetAttribLocation             @58
61    glGetBooleanv                   @59
62    glGetBufferParameteriv          @60
63    glGetError                      @61
64    glGetFloatv                     @62
65    glGetFramebufferAttachmentParameteriv   @63
66    glGetIntegerv                   @64
67    glGetProgramInfoLog             @66
68    glGetProgramiv                  @65
69    glGetRenderbufferParameteriv    @67
70    glGetShaderInfoLog              @69
71    glGetShaderPrecisionFormat      @70
72    glGetShaderSource               @71
73    glGetShaderiv                   @68
74    glGetString                     @72
75    glGetTexParameterfv             @73
76    glGetTexParameteriv             @74
77    glGetUniformLocation            @77
78    glGetUniformfv                  @75
79    glGetUniformiv                  @76
80    glGetVertexAttribPointerv       @80
81    glGetVertexAttribfv             @78
82    glGetVertexAttribiv             @79
83    glHint                          @81
84    glIsBuffer                      @82
85    glIsEnabled                     @83
86    glIsFramebuffer                 @84
87    glIsProgram                     @85
88    glIsRenderbuffer                @86
89    glIsShader                      @87
90    glIsTexture                     @88
91    glLineWidth                     @89
92    glLinkProgram                   @90
93    glPixelStorei                   @91
94    glPolygonOffset                 @92
95    glReadPixels                    @93
96    glReleaseShaderCompiler         @94
97    glRenderbufferStorage           @95
98    glSampleCoverage                @96
99    glScissor                       @97
100    glShaderBinary                  @98
101    glShaderSource                  @99
102    glStencilFunc                   @100
103    glStencilFuncSeparate           @101
104    glStencilMask                   @102
105    glStencilMaskSeparate           @103
106    glStencilOp                     @104
107    glStencilOpSeparate             @105
108    glTexImage2D                    @106
109    glTexParameterf                 @107
110    glTexParameterfv                @108
111    glTexParameteri                 @109
112    glTexParameteriv                @110
113    glTexSubImage2D                 @111
114    glUniform1f                     @112
115    glUniform1fv                    @113
116    glUniform1i                     @114
117    glUniform1iv                    @115
118    glUniform2f                     @116
119    glUniform2fv                    @117
120    glUniform2i                     @118
121    glUniform2iv                    @119
122    glUniform3f                     @120
123    glUniform3fv                    @121
124    glUniform3i                     @122
125    glUniform3iv                    @123
126    glUniform4f                     @124
127    glUniform4fv                    @125
128    glUniform4i                     @126
129    glUniform4iv                    @127
130    glUniformMatrix2fv              @128
131    glUniformMatrix3fv              @129
132    glUniformMatrix4fv              @130
133    glUseProgram                    @131
134    glValidateProgram               @132
135    glVertexAttrib1f                @133
136    glVertexAttrib1fv               @134
137    glVertexAttrib2f                @135
138    glVertexAttrib2fv               @136
139    glVertexAttrib3f                @137
140    glVertexAttrib3fv               @138
141    glVertexAttrib4f                @139
142    glVertexAttrib4fv               @140
143    glVertexAttribPointer           @141
144    glViewport                      @142
145
146    ; Extensions
147    glTexImage3DOES
148    glBlitFramebufferANGLE
149    glRenderbufferStorageMultisampleANGLE
150    glDeleteFencesNV
151    glFinishFenceNV
152    glGenFencesNV
153    glGetFenceivNV
154    glIsFenceNV
155    glSetFenceNV
156    glTestFenceNV
157    glGetGraphicsResetStatusEXT
158    glReadnPixelsEXT
159    glGetnUniformfvEXT
160    glGetnUniformivEXT
161    glGenQueriesEXT
162    glDeleteQueriesEXT
163    glIsQueryEXT
164    glBeginQueryEXT
165    glEndQueryEXT
166    glGetQueryivEXT
167    glGetQueryObjectuivEXT
168	glEGLImageTargetTexture2DOES
169	glEGLImageTargetRenderbufferStorageOES
170	glIsRenderbufferOES
171	glBindRenderbufferOES
172	glDeleteRenderbuffersOES
173	glGenRenderbuffersOES
174	glRenderbufferStorageOES
175	glGetRenderbufferParameterivOES
176	glIsFramebufferOES
177	glBindFramebufferOES
178	glDeleteFramebuffersOES
179	glGenFramebuffersOES
180	glCheckFramebufferStatusOES
181	glFramebufferRenderbufferOES
182	glFramebufferTexture2DOES
183	glGetFramebufferAttachmentParameterivOES
184	glGenerateMipmapOES
185	glDrawBuffersEXT
186
187    ; GLES 3.0 Functions
188    glReadBuffer                    @211
189    glDrawRangeElements             @212
190    glTexImage3D                    @213
191    glTexSubImage3D                 @214
192    glCopyTexSubImage3D             @215
193    glCompressedTexImage3D          @216
194    glCompressedTexSubImage3D       @217
195    glGenQueries                    @218
196    glDeleteQueries                 @219
197    glIsQuery                       @220
198    glBeginQuery                    @221
199    glEndQuery                      @222
200    glGetQueryiv                    @223
201    glGetQueryObjectuiv             @224
202    glUnmapBuffer                   @204
203    glGetBufferPointerv             @205
204    glDrawBuffers                   @225
205    glUniformMatrix2x3fv            @226
206    glUniformMatrix3x2fv            @227
207    glUniformMatrix2x4fv            @228
208    glUniformMatrix4x2fv            @229
209    glUniformMatrix3x4fv            @230
210    glUniformMatrix4x3fv            @231
211    glBlitFramebuffer               @232
212    glRenderbufferStorageMultisample @305
213    glFramebufferTextureLayer       @233
214    glMapBufferRange                @307
215    glFlushMappedBufferRange        @234
216    glBindVertexArray               @206
217    glDeleteVertexArrays            @207
218    glGenVertexArrays               @208
219    glIsVertexArray                 @209
220    glGetIntegeri_v                 @235
221    glBeginTransformFeedback        @236
222    glEndTransformFeedback          @237
223    glBindBufferRange               @238
224    glBindBufferBase                @239
225    glTransformFeedbackVaryings     @240
226    glGetTransformFeedbackVarying   @241
227    glVertexAttribIPointer          @242
228    glGetVertexAttribIiv            @243
229    glGetVertexAttribIuiv           @244
230    glVertexAttribI4i               @245
231    glVertexAttribI4ui              @246
232    glVertexAttribI4iv              @247
233    glVertexAttribI4uiv             @248
234    glGetUniformuiv                 @249
235    glGetFragDataLocation           @309
236    glUniform1ui                    @250
237    glUniform2ui                    @251
238    glUniform3ui                    @252
239    glUniform4ui                    @253
240    glUniform1uiv                   @254
241    glUniform2uiv                   @255
242    glUniform3uiv                   @256
243    glUniform4uiv                   @257
244    glClearBufferiv                 @258
245    glClearBufferuiv                @259
246    glClearBufferfv                 @260
247    glClearBufferfi                 @261
248    glGetStringi                    @262
249    glCopyBufferSubData             @263
250    glGetUniformIndices             @264
251    glGetActiveUniformsiv           @265
252    glGetUniformBlockIndex          @267
253    glGetActiveUniformBlockiv       @268
254    glGetActiveUniformBlockName     @269
255    glUniformBlockBinding           @270
256    glDrawArraysInstanced           @271
257    glDrawElementsInstanced         @272
258    glFenceSync                     @273
259    glIsSync                        @274
260    glDeleteSync                    @275
261    glClientWaitSync                @276
262    glWaitSync                      @277
263    glGetInteger64v                 @278
264    glGetSynciv                     @279
265    glGetInteger64i_v               @280
266    glGetBufferParameteri64v        @306
267    glGenSamplers                   @281
268    glDeleteSamplers                @282
269    glIsSampler                     @283
270    glBindSampler                   @284
271    glSamplerParameteri             @285
272    glSamplerParameteriv            @286
273    glSamplerParameterf             @287
274    glSamplerParameterfv            @288
275    glGetSamplerParameteriv         @289
276    glGetSamplerParameterfv         @290
277    glVertexAttribDivisor           @291
278    glBindTransformFeedback         @292
279    glDeleteTransformFeedbacks      @293
280    glGenTransformFeedbacks         @294
281    glIsTransformFeedback           @295
282    glPauseTransformFeedback        @296
283    glResumeTransformFeedback       @297
284    glGetProgramBinary              @299
285    glProgramBinary                 @300
286    glProgramParameteri             @301
287    glInvalidateFramebuffer         @210
288    glInvalidateSubFramebuffer      @302
289    glTexStorage2D                  @303
290    glTexStorage3D                  @304
291    glGetInternalformativ           @308
292
293    libGLESv2_swiftshader
294