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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_VertexProgram_hpp
16 #define sw_VertexProgram_hpp
17 
18 #include "VertexRoutine.hpp"
19 #include "ShaderCore.hpp"
20 #include "SamplerCore.hpp"
21 
22 #include "Stream.hpp"
23 #include "Types.hpp"
24 
25 namespace sw
26 {
27 	struct Stream;
28 	class VertexShader;
29 
30 	class VertexProgram : public VertexRoutine, public ShaderCore
31 	{
32 	public:
33 		VertexProgram(const VertexProcessor::State &state, const VertexShader *vertexShader);
34 
35 		virtual ~VertexProgram();
36 
37 	private:
38 		const VertexShader *const shader;
39 
40 		RegisterArray<4096> r;   // Temporary registers
41 		Vector4f a0;
42 		Array<Int, 4> aL;
43 		Vector4f p0;
44 
45 		Array<Int, 4> increment;
46 		Array<Int, 4> iteration;
47 
48 		Int loopDepth;
49 		Int stackIndex;   // FIXME: Inc/decrement callStack
50 		Array<UInt, 16> callStack;
51 
52 		Int enableIndex;
53 		Array<Int4, 1 + 24> enableStack;
54 		Int4 enableBreak;
55 		Int4 enableContinue;
56 		Int4 enableLeave;
57 
58 		Int instanceID;
59 
60 		typedef Shader::DestinationParameter Dst;
61 		typedef Shader::SourceParameter Src;
62 		typedef Shader::Control Control;
63 		typedef Shader::Usage Usage;
64 
65 		void pipeline() override;
66 		void program();
67 		void passThrough();
68 
69 		Vector4f fetchRegister(const Src &src, unsigned int offset = 0);
70 		Vector4f readConstant(const Src &src, unsigned int offset = 0);
71 		RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index);
72 		RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index, Int& offset);
73 		Int relativeAddress(const Shader::Parameter &var, int bufferIndex = -1);
74 		Int4 enableMask(const Shader::Instruction *instruction);
75 
76 		void M3X2(Vector4f &dst, Vector4f &src0, Src &src1);
77 		void M3X3(Vector4f &dst, Vector4f &src0, Src &src1);
78 		void M3X4(Vector4f &dst, Vector4f &src0, Src &src1);
79 		void M4X3(Vector4f &dst, Vector4f &src0, Src &src1);
80 		void M4X4(Vector4f &dst, Vector4f &src0, Src &src1);
81 		void BREAK();
82 		void BREAKC(Vector4f &src0, Vector4f &src1, Control);
83 		void BREAKP(const Src &predicateRegister);
84 		void BREAK(Int4 &condition);
85 		void CONTINUE();
86 		void TEST();
87 		void CALL(int labelIndex, int callSiteIndex);
88 		void CALLNZ(int labelIndex, int callSiteIndex, const Src &src);
89 		void CALLNZb(int labelIndex, int callSiteIndex, const Src &boolRegister);
90 		void CALLNZp(int labelIndex, int callSiteIndex, const Src &predicateRegister);
91 		void ELSE();
92 		void ENDIF();
93 		void ENDLOOP();
94 		void ENDREP();
95 		void ENDWHILE();
96 		void ENDSWITCH();
97 		void IF(const Src &src);
98 		void IFb(const Src &boolRegister);
99 		void IFp(const Src &predicateRegister);
100 		void IFC(Vector4f &src0, Vector4f &src1, Control);
101 		void IF(Int4 &condition);
102 		void LABEL(int labelIndex);
103 		void LOOP(const Src &integerRegister);
104 		void REP(const Src &integerRegister);
105 		void WHILE(const Src &temporaryRegister);
106 		void SWITCH();
107 		void RET();
108 		void LEAVE();
109 		void TEXLDL(Vector4f &dst, Vector4f &src, const Src&);
110 		void TEX(Vector4f &dst, Vector4f &src, const Src&);
111 		void TEXOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3);
112 		void TEXLDL(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2);
113 		void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2);
114 		void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3);
115 		void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3);
116 		void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3, Vector4f &src4);
117 		void TEXSIZE(Vector4f &dst, Float4 &lod, const Src&);
118 
119 		void sampleTexture(Vector4f &c, const Src &s, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, SamplerMethod method);
120 
121 		SamplerCore *sampler[VERTEX_TEXTURE_IMAGE_UNITS];
122 
123 		int ifDepth;
124 		int loopRepDepth;
125 		int breakDepth;
126 		int currentLabel;
127 		bool whileTest;
128 
129 		// FIXME: Get rid of llvm::
130 		llvm::BasicBlock *ifFalseBlock[24 + 24];
131 		llvm::BasicBlock *loopRepTestBlock[4];
132 		llvm::BasicBlock *loopRepEndBlock[4];
133 		llvm::BasicBlock *labelBlock[2048];
134 		std::vector<llvm::BasicBlock*> callRetBlock[2048];
135 		llvm::BasicBlock *returnBlock;
136 		bool isConditionalIf[24 + 24];
137 	};
138 }
139 
140 #endif   // sw_VertexProgram_hpp
141