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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 // Play sine waves using AAudio.
18 
19 #include <stdio.h>
20 #include <stdlib.h>
21 #include <math.h>
22 #include <aaudio/AAudio.h>
23 #include <aaudio/AAudioTesting.h>
24 #include "AAudioExampleUtils.h"
25 #include "AAudioSimplePlayer.h"
26 
27 #define SAMPLE_RATE           48000
28 #define NUM_SECONDS           20
29 
30 #define MMAP_POLICY              AAUDIO_UNSPECIFIED
31 //#define MMAP_POLICY              AAUDIO_POLICY_NEVER
32 //#define MMAP_POLICY              AAUDIO_POLICY_AUTO
33 //#define MMAP_POLICY              AAUDIO_POLICY_ALWAYS
34 
35 #define REQUESTED_FORMAT         AAUDIO_FORMAT_PCM_I16
36 
37 #define REQUESTED_SHARING_MODE   AAUDIO_SHARING_MODE_SHARED
38 //#define REQUESTED_SHARING_MODE   AAUDIO_SHARING_MODE_EXCLUSIVE
39 
40 
main(int argc,char ** argv)41 int main(int argc, char **argv)
42 {
43     (void)argc; // unused
44 
45     AAudioSimplePlayer player;
46     SineThreadedData_t myData;
47     aaudio_result_t result = AAUDIO_OK;
48 
49     const int requestedChannelCount = 2;
50     int actualChannelCount = 0;
51     const int requestedSampleRate = SAMPLE_RATE;
52     int actualSampleRate = 0;
53     aaudio_format_t requestedDataFormat = REQUESTED_FORMAT;
54     aaudio_format_t actualDataFormat = AAUDIO_FORMAT_UNSPECIFIED;
55     aaudio_sharing_mode_t actualSharingMode = AAUDIO_SHARING_MODE_SHARED;
56 
57     AAudioStream *aaudioStream = nullptr;
58     aaudio_stream_state_t state = AAUDIO_STREAM_STATE_UNINITIALIZED;
59     int32_t  framesPerBurst = 0;
60     int32_t  framesPerWrite = 0;
61     int32_t  bufferCapacity = 0;
62     int32_t  framesToPlay = 0;
63     int32_t  framesLeft = 0;
64     int32_t  xRunCount = 0;
65     float   *floatData = nullptr;
66     int16_t *shortData = nullptr;
67 
68     // Make printf print immediately so that debug info is not stuck
69     // in a buffer if we hang or crash.
70     setvbuf(stdout, nullptr, _IONBF, (size_t) 0);
71 
72     printf("%s - Play a sine wave using AAudio\n", argv[0]);
73 
74     AAudio_setMMapPolicy(MMAP_POLICY);
75     printf("requested MMapPolicy = %d\n", AAudio_getMMapPolicy());
76 
77     player.setSharingMode(REQUESTED_SHARING_MODE);
78 
79     result = player.open(requestedChannelCount, requestedSampleRate, requestedDataFormat,
80                          nullptr, nullptr, &myData);
81     if (result != AAUDIO_OK) {
82         fprintf(stderr, "ERROR -  player.open() returned %d\n", result);
83         goto finish;
84     }
85 
86     aaudioStream = player.getStream();
87     // Request stream properties.
88 
89     state = AAudioStream_getState(aaudioStream);
90     printf("after open, state = %s\n", AAudio_convertStreamStateToText(state));
91 
92     // Check to see what kind of stream we actually got.
93     actualSampleRate = AAudioStream_getSampleRate(aaudioStream);
94     printf("SampleRate: requested = %d, actual = %d\n", requestedSampleRate, actualSampleRate);
95 
96     myData.sineOsc1.setup(440.0, actualSampleRate);
97     myData.sineOsc2.setup(660.0, actualSampleRate);
98 
99     actualChannelCount = AAudioStream_getChannelCount(aaudioStream);
100     printf("ChannelCount: requested = %d, actual = %d\n",
101             requestedChannelCount, actualChannelCount);
102 
103     actualSharingMode = AAudioStream_getSharingMode(aaudioStream);
104     printf("SharingMode: requested = %s, actual = %s\n",
105             getSharingModeText(REQUESTED_SHARING_MODE),
106             getSharingModeText(actualSharingMode));
107 
108     // This is the number of frames that are read in one chunk by a DMA controller
109     // or a DSP or a mixer.
110     framesPerBurst = AAudioStream_getFramesPerBurst(aaudioStream);
111     printf("Buffer: bufferSize     = %d\n", AAudioStream_getBufferSizeInFrames(aaudioStream));
112     bufferCapacity = AAudioStream_getBufferCapacityInFrames(aaudioStream);
113     printf("Buffer: bufferCapacity = %d, remainder = %d\n",
114            bufferCapacity, bufferCapacity % framesPerBurst);
115 
116     // Some DMA might use very short bursts of 16 frames. We don't need to write such small
117     // buffers. But it helps to use a multiple of the burst size for predictable scheduling.
118     framesPerWrite = framesPerBurst;
119     while (framesPerWrite < 48) {
120         framesPerWrite *= 2;
121     }
122     printf("Buffer: framesPerBurst = %d\n",framesPerBurst);
123     printf("Buffer: framesPerWrite = %d\n",framesPerWrite);
124 
125     printf("PerformanceMode        = %d\n", AAudioStream_getPerformanceMode(aaudioStream));
126     printf("is MMAP used?          = %s\n", AAudioStream_isMMapUsed(aaudioStream) ? "yes" : "no");
127 
128     actualDataFormat = AAudioStream_getFormat(aaudioStream);
129     printf("DataFormat: requested  = %d, actual = %d\n", REQUESTED_FORMAT, actualDataFormat);
130     // TODO handle other data formats
131 
132     // Allocate a buffer for the audio data.
133     if (actualDataFormat == AAUDIO_FORMAT_PCM_FLOAT) {
134         floatData = new float[framesPerWrite * actualChannelCount];
135     } else if (actualDataFormat == AAUDIO_FORMAT_PCM_I16) {
136         shortData = new int16_t[framesPerWrite * actualChannelCount];
137     } else {
138         printf("ERROR Unsupported data format!\n");
139         goto finish;
140     }
141 
142     // Start the stream.
143     printf("call player.start()\n");
144     result = player.start();
145     if (result != AAUDIO_OK) {
146         fprintf(stderr, "ERROR - AAudioStream_requestStart() returned %d\n", result);
147         goto finish;
148     }
149 
150     state = AAudioStream_getState(aaudioStream);
151     printf("after start, state = %s\n", AAudio_convertStreamStateToText(state));
152 
153     // Play for a while.
154     framesToPlay = actualSampleRate * NUM_SECONDS;
155     framesLeft = framesToPlay;
156     while (framesLeft > 0) {
157 
158         if (actualDataFormat == AAUDIO_FORMAT_PCM_FLOAT) {
159             // Render sine waves to left and right channels.
160             myData.sineOsc1.render(&floatData[0], actualChannelCount, framesPerWrite);
161             if (actualChannelCount > 1) {
162                 myData.sineOsc2.render(&floatData[1], actualChannelCount, framesPerWrite);
163             }
164         } else if (actualDataFormat == AAUDIO_FORMAT_PCM_I16) {
165             // Render sine waves to left and right channels.
166             myData.sineOsc1.render(&shortData[0], actualChannelCount, framesPerWrite);
167             if (actualChannelCount > 1) {
168                 myData.sineOsc2.render(&shortData[1], actualChannelCount, framesPerWrite);
169             }
170         }
171 
172         // Write audio data to the stream.
173         int64_t timeoutNanos = 1000 * NANOS_PER_MILLISECOND;
174         int32_t minFrames = (framesToPlay < framesPerWrite) ? framesToPlay : framesPerWrite;
175         int32_t actual = 0;
176         if (actualDataFormat == AAUDIO_FORMAT_PCM_FLOAT) {
177             actual = AAudioStream_write(aaudioStream, floatData, minFrames, timeoutNanos);
178         } else if (actualDataFormat == AAUDIO_FORMAT_PCM_I16) {
179             actual = AAudioStream_write(aaudioStream, shortData, minFrames, timeoutNanos);
180         }
181         if (actual < 0) {
182             fprintf(stderr, "ERROR - AAudioStream_write() returned %d\n", actual);
183             goto finish;
184         } else if (actual == 0) {
185             fprintf(stderr, "WARNING - AAudioStream_write() returned %d\n", actual);
186             goto finish;
187         }
188         framesLeft -= actual;
189 
190         // Use timestamp to estimate latency.
191         /*
192         {
193             int64_t presentationFrame;
194             int64_t presentationTime;
195             result = AAudioStream_getTimestamp(aaudioStream,
196                                                CLOCK_MONOTONIC,
197                                                &presentationFrame,
198                                                &presentationTime
199                                                );
200             if (result == AAUDIO_OK) {
201                 int64_t elapsedNanos = getNanoseconds() - presentationTime;
202                 int64_t elapsedFrames = actualSampleRate * elapsedNanos / NANOS_PER_SECOND;
203                 int64_t currentFrame = presentationFrame + elapsedFrames;
204                 int64_t framesWritten = AAudioStream_getFramesWritten(aaudioStream);
205                 int64_t estimatedLatencyFrames = framesWritten - currentFrame;
206                 int64_t estimatedLatencyMillis = estimatedLatencyFrames * 1000 / actualSampleRate;
207                 printf("estimatedLatencyMillis %d\n", (int)estimatedLatencyMillis);
208             }
209         }
210          */
211     }
212 
213     xRunCount = AAudioStream_getXRunCount(aaudioStream);
214     printf("AAudioStream_getXRunCount %d\n", xRunCount);
215 
216     printf("call stop()\n");
217     result = player.stop();
218     if (result != AAUDIO_OK) {
219         goto finish;
220     }
221 
222 finish:
223     player.close();
224     delete[] floatData;
225     delete[] shortData;
226     printf("exiting - AAudio result = %d = %s\n", result, AAudio_convertResultToText(result));
227     return (result != AAUDIO_OK) ? EXIT_FAILURE : EXIT_SUCCESS;
228 }
229 
230