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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 
18 #define LOG_TAG "AAudio"
19 //#define LOG_NDEBUG 0
20 #include <utils/Log.h>
21 
22 #include <binder/IServiceManager.h>
23 #include <utils/Mutex.h>
24 #include <utils/RefBase.h>
25 #include <utils/Singleton.h>
26 
27 #include <aaudio/AAudio.h>
28 
29 #include "AudioEndpointParcelable.h"
30 #include "binding/AAudioStreamRequest.h"
31 #include "binding/AAudioStreamConfiguration.h"
32 #include "binding/IAAudioService.h"
33 #include "binding/AAudioServiceMessage.h"
34 
35 #include "AAudioBinderClient.h"
36 #include "AAudioServiceInterface.h"
37 
38 using android::String16;
39 using android::IServiceManager;
40 using android::defaultServiceManager;
41 using android::interface_cast;
42 using android::IAAudioService;
43 using android::Mutex;
44 using android::sp;
45 
46 using namespace aaudio;
47 
48 static android::Mutex gServiceLock;
49 static sp<IAAudioService>  gAAudioService;
50 
51 ANDROID_SINGLETON_STATIC_INSTANCE(AAudioBinderClient);
52 
53 // TODO Share code with other service clients.
54 // Helper function to get access to the "AAudioService" service.
55 // This code was modeled after frameworks/av/media/libaudioclient/AudioSystem.cpp
getAAudioService()56 static const sp<IAAudioService> getAAudioService() {
57     sp<IBinder> binder;
58     Mutex::Autolock _l(gServiceLock);
59     if (gAAudioService == 0) {
60         sp<IServiceManager> sm = defaultServiceManager();
61         // Try several times to get the service.
62         int retries = 4;
63         do {
64             binder = sm->getService(String16(AAUDIO_SERVICE_NAME)); // This will wait a while.
65             if (binder != 0) {
66                 break;
67             }
68         } while (retries-- > 0);
69 
70         if (binder != 0) {
71             // TODO Add linkToDeath() like in frameworks/av/media/libaudioclient/AudioSystem.cpp
72             // TODO Create a DeathRecipient that disconnects all active streams.
73             gAAudioService = interface_cast<IAAudioService>(binder);
74         } else {
75             ALOGE("AudioStreamInternal could not get %s", AAUDIO_SERVICE_NAME);
76         }
77     }
78     return gAAudioService;
79 }
80 
dropAAudioService()81 static void dropAAudioService() {
82     Mutex::Autolock _l(gServiceLock);
83     gAAudioService.clear(); // force a reconnect
84 }
85 
AAudioBinderClient()86 AAudioBinderClient::AAudioBinderClient()
87         : AAudioServiceInterface()
88         , Singleton<AAudioBinderClient>() {}
89 
~AAudioBinderClient()90 AAudioBinderClient::~AAudioBinderClient() {}
91 
92 /**
93 * @param request info needed to create the stream
94 * @param configuration contains information about the created stream
95 * @return handle to the stream or a negative error
96 */
openStream(const AAudioStreamRequest & request,AAudioStreamConfiguration & configurationOutput)97 aaudio_handle_t AAudioBinderClient::openStream(const AAudioStreamRequest &request,
98                                                AAudioStreamConfiguration &configurationOutput) {
99     aaudio_handle_t stream;
100     for (int i = 0; i < 2; i++) {
101         const sp<IAAudioService> &service = getAAudioService();
102         if (service == 0) {
103             return AAUDIO_ERROR_NO_SERVICE;
104         }
105 
106         stream = service->openStream(request, configurationOutput);
107 
108         if (stream == AAUDIO_ERROR_NO_SERVICE) {
109             ALOGE("AAudioBinderClient: lost connection to AAudioService.");
110             dropAAudioService(); // force a reconnect
111         } else {
112             break;
113         }
114     }
115     return stream;
116 }
117 
closeStream(aaudio_handle_t streamHandle)118 aaudio_result_t AAudioBinderClient::closeStream(aaudio_handle_t streamHandle) {
119     const sp<IAAudioService> &service = getAAudioService();
120     if (service == 0) return AAUDIO_ERROR_NO_SERVICE;
121     return service->closeStream(streamHandle);
122 }
123 
124 /* Get an immutable description of the in-memory queues
125 * used to communicate with the underlying HAL or Service.
126 */
getStreamDescription(aaudio_handle_t streamHandle,AudioEndpointParcelable & parcelable)127 aaudio_result_t AAudioBinderClient::getStreamDescription(aaudio_handle_t streamHandle,
128                                                          AudioEndpointParcelable &parcelable) {
129     const sp<IAAudioService> &service = getAAudioService();
130     if (service == 0) return AAUDIO_ERROR_NO_SERVICE;
131     return service->getStreamDescription(streamHandle, parcelable);
132 }
133 
startStream(aaudio_handle_t streamHandle)134 aaudio_result_t AAudioBinderClient::startStream(aaudio_handle_t streamHandle) {
135     const sp<IAAudioService> &service = getAAudioService();
136     if (service == 0) return AAUDIO_ERROR_NO_SERVICE;
137     return service->startStream(streamHandle);
138 }
139 
pauseStream(aaudio_handle_t streamHandle)140 aaudio_result_t AAudioBinderClient::pauseStream(aaudio_handle_t streamHandle) {
141     const sp<IAAudioService> &service = getAAudioService();
142     if (service == 0) return AAUDIO_ERROR_NO_SERVICE;
143     return service->pauseStream(streamHandle);
144 }
145 
stopStream(aaudio_handle_t streamHandle)146 aaudio_result_t AAudioBinderClient::stopStream(aaudio_handle_t streamHandle) {
147     const sp<IAAudioService> &service = getAAudioService();
148     if (service == 0) return AAUDIO_ERROR_NO_SERVICE;
149     return service->stopStream(streamHandle);
150 }
151 
flushStream(aaudio_handle_t streamHandle)152 aaudio_result_t AAudioBinderClient::flushStream(aaudio_handle_t streamHandle) {
153     const sp<IAAudioService> &service = getAAudioService();
154     if (service == 0) return AAUDIO_ERROR_NO_SERVICE;
155     return service->flushStream(streamHandle);
156 }
157 
158 /**
159 * Manage the specified thread as a low latency audio thread.
160 */
registerAudioThread(aaudio_handle_t streamHandle,pid_t clientProcessId,pid_t clientThreadId,int64_t periodNanoseconds)161 aaudio_result_t AAudioBinderClient::registerAudioThread(aaudio_handle_t streamHandle,
162                                                         pid_t clientProcessId,
163                                                         pid_t clientThreadId,
164                                                         int64_t periodNanoseconds) {
165     const sp<IAAudioService> &service = getAAudioService();
166     if (service == 0) return AAUDIO_ERROR_NO_SERVICE;
167     return service->registerAudioThread(streamHandle,
168                                         clientProcessId,
169                                         clientThreadId,
170                                         periodNanoseconds);
171 }
172 
unregisterAudioThread(aaudio_handle_t streamHandle,pid_t clientProcessId,pid_t clientThreadId)173 aaudio_result_t AAudioBinderClient::unregisterAudioThread(aaudio_handle_t streamHandle,
174                                                           pid_t clientProcessId,
175                                                           pid_t clientThreadId) {
176     const sp<IAAudioService> &service = getAAudioService();
177     if (service == 0) return AAUDIO_ERROR_NO_SERVICE;
178     return service->unregisterAudioThread(streamHandle,
179                                           clientProcessId,
180                                           clientThreadId);
181 }
182