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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "AAudioService"
18 //#define LOG_NDEBUG 0
19 #include <utils/Log.h>
20 
21 #include <assert.h>
22 #include <map>
23 #include <mutex>
24 #include <utils/Singleton.h>
25 
26 #include "AAudioEndpointManager.h"
27 #include "AAudioServiceEndpoint.h"
28 #include <algorithm>
29 #include <mutex>
30 #include <vector>
31 
32 #include "core/AudioStreamBuilder.h"
33 #include "AAudioServiceEndpoint.h"
34 #include "AAudioServiceStreamShared.h"
35 
36 using namespace android;  // TODO just import names needed
37 using namespace aaudio;   // TODO just import names needed
38 
39 #define MIN_TIMEOUT_NANOS        (1000 * AAUDIO_NANOS_PER_MILLISECOND)
40 
41 // Wait at least this many times longer than the operation should take.
42 #define MIN_TIMEOUT_OPERATIONS    4
43 
44 // This is the maximum size in frames. The effective size can be tuned smaller at runtime.
45 #define DEFAULT_BUFFER_CAPACITY   (48 * 8)
46 
47 // Set up an EXCLUSIVE MMAP stream that will be shared.
open(int32_t deviceId)48 aaudio_result_t AAudioServiceEndpoint::open(int32_t deviceId) {
49     mStreamInternal = getStreamInternal();
50 
51     AudioStreamBuilder builder;
52     builder.setSharingMode(AAUDIO_SHARING_MODE_EXCLUSIVE);
53     // Don't fall back to SHARED because that would cause recursion.
54     builder.setSharingModeMatchRequired(true);
55     builder.setDeviceId(deviceId);
56     builder.setDirection(getDirection());
57     builder.setBufferCapacity(DEFAULT_BUFFER_CAPACITY);
58 
59     return getStreamInternal()->open(builder);
60 }
61 
close()62 aaudio_result_t AAudioServiceEndpoint::close() {
63     return getStreamInternal()->close();
64 }
65 
66 // TODO, maybe use an interface to reduce exposure
registerStream(AAudioServiceStreamShared * sharedStream)67 aaudio_result_t AAudioServiceEndpoint::registerStream(AAudioServiceStreamShared *sharedStream) {
68     std::lock_guard<std::mutex> lock(mLockStreams);
69     mRegisteredStreams.push_back(sharedStream);
70     return AAUDIO_OK;
71 }
72 
unregisterStream(AAudioServiceStreamShared * sharedStream)73 aaudio_result_t AAudioServiceEndpoint::unregisterStream(AAudioServiceStreamShared *sharedStream) {
74     std::lock_guard<std::mutex> lock(mLockStreams);
75     mRegisteredStreams.erase(std::remove(mRegisteredStreams.begin(), mRegisteredStreams.end(), sharedStream),
76               mRegisteredStreams.end());
77     return AAUDIO_OK;
78 }
79 
startStream(AAudioServiceStreamShared * sharedStream)80 aaudio_result_t AAudioServiceEndpoint::startStream(AAudioServiceStreamShared *sharedStream) {
81     // TODO use real-time technique to avoid mutex, eg. atomic command FIFO
82     std::lock_guard<std::mutex> lock(mLockStreams);
83     mRunningStreams.push_back(sharedStream);
84     if (mRunningStreams.size() == 1) {
85         startSharingThread_l();
86     }
87     return AAUDIO_OK;
88 }
89 
stopStream(AAudioServiceStreamShared * sharedStream)90 aaudio_result_t AAudioServiceEndpoint::stopStream(AAudioServiceStreamShared *sharedStream) {
91     int numRunningStreams = 0;
92     {
93         std::lock_guard<std::mutex> lock(mLockStreams);
94         mRunningStreams.erase(
95                 std::remove(mRunningStreams.begin(), mRunningStreams.end(), sharedStream),
96                 mRunningStreams.end());
97         numRunningStreams = mRunningStreams.size();
98     }
99     if (numRunningStreams == 0) {
100         // Don't call this under a lock because the callbackLoop also uses the lock.
101         stopSharingThread();
102     }
103     return AAUDIO_OK;
104 }
105 
aaudio_endpoint_thread_proc(void * context)106 static void *aaudio_endpoint_thread_proc(void *context) {
107     AAudioServiceEndpoint *endpoint = (AAudioServiceEndpoint *) context;
108     if (endpoint != NULL) {
109         return endpoint->callbackLoop();
110     } else {
111         return NULL;
112     }
113 }
114 
startSharingThread_l()115 aaudio_result_t AAudioServiceEndpoint::startSharingThread_l() {
116     // Launch the callback loop thread.
117     int64_t periodNanos = getStreamInternal()->getFramesPerBurst()
118                           * AAUDIO_NANOS_PER_SECOND
119                           / getSampleRate();
120     mCallbackEnabled.store(true);
121     return getStreamInternal()->createThread(periodNanos, aaudio_endpoint_thread_proc, this);
122 }
123 
stopSharingThread()124 aaudio_result_t AAudioServiceEndpoint::stopSharingThread() {
125     mCallbackEnabled.store(false);
126     aaudio_result_t result = getStreamInternal()->joinThread(NULL);
127     return result;
128 }
129 
disconnectRegisteredStreams()130 void AAudioServiceEndpoint::disconnectRegisteredStreams() {
131     std::lock_guard<std::mutex> lock(mLockStreams);
132     for(AAudioServiceStreamShared *sharedStream : mRunningStreams) {
133         sharedStream->onStop();
134     }
135     mRunningStreams.clear();
136     for(AAudioServiceStreamShared *sharedStream : mRegisteredStreams) {
137         sharedStream->onDisconnect();
138     }
139     mRegisteredStreams.clear();
140 }
141