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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_BOOTANIMATION_H
18 #define ANDROID_BOOTANIMATION_H
19 
20 #include <stdint.h>
21 #include <sys/types.h>
22 
23 #include <androidfw/AssetManager.h>
24 #include <utils/Thread.h>
25 
26 #include <EGL/egl.h>
27 #include <GLES/gl.h>
28 
29 class SkBitmap;
30 
31 namespace android {
32 
33 class Surface;
34 class SurfaceComposerClient;
35 class SurfaceControl;
36 
37 // ---------------------------------------------------------------------------
38 
39 class BootAnimation : public Thread, public IBinder::DeathRecipient
40 {
41 public:
42     BootAnimation();
43 
44     sp<SurfaceComposerClient> session() const;
45 
46 private:
47     virtual bool        threadLoop();
48     virtual status_t    readyToRun();
49     virtual void        onFirstRef();
50     virtual void        binderDied(const wp<IBinder>& who);
51 
52     bool                updateIsTimeAccurate();
53 
54     class TimeCheckThread : public Thread {
55     public:
56         TimeCheckThread(BootAnimation* bootAnimation);
57         virtual ~TimeCheckThread();
58     private:
59         virtual status_t    readyToRun();
60         virtual bool        threadLoop();
61         bool                doThreadLoop();
62         void                addTimeDirWatch();
63 
64         int mInotifyFd;
65         int mSystemWd;
66         int mTimeWd;
67         BootAnimation* mBootAnimation;
68     };
69 
70     class InitAudioThread : public Thread {
71     public:
72         InitAudioThread(uint8_t* exampleAudioData, int mExampleAudioLength);
73     private:
74         virtual bool threadLoop();
75 
76         uint8_t* mExampleAudioData;
77         int mExampleAudioLength;
78     };
79 
80     struct Texture {
81         GLint   w;
82         GLint   h;
83         GLuint  name;
84     };
85 
86     struct Font {
87         FileMap* map;
88         Texture texture;
89         int char_width;
90         int char_height;
91     };
92 
93     struct Animation {
94         struct Frame {
95             String8 name;
96             FileMap* map;
97             int trimX;
98             int trimY;
99             int trimWidth;
100             int trimHeight;
101             mutable GLuint tid;
102             bool operator < (const Frame& rhs) const {
103                 return name < rhs.name;
104             }
105         };
106         struct Part {
107             int count;  // The number of times this part should repeat, 0 for infinite
108             int pause;  // The number of frames to pause for at the end of this part
109             int clockPosX;  // The x position of the clock, in pixels. Positive values offset from
110                             // the left of the screen, negative values offset from the right.
111             int clockPosY;  // The y position of the clock, in pixels. Positive values offset from
112                             // the bottom of the screen, negative values offset from the top.
113                             // If either of the above are INT_MIN the clock is disabled, if INT_MAX
114                             // the clock is centred on that axis.
115             String8 path;
116             String8 trimData;
117             SortedVector<Frame> frames;
118             bool playUntilComplete;
119             float backgroundColor[3];
120             uint8_t* audioData;
121             int audioLength;
122             Animation* animation;
123         };
124         int fps;
125         int width;
126         int height;
127         Vector<Part> parts;
128         String8 audioConf;
129         String8 fileName;
130         ZipFileRO* zip;
131         Font clockFont;
132     };
133 
134     status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
135     status_t initTexture(FileMap* map, int* width, int* height);
136     status_t initFont(Font* font, const char* fallback);
137     bool android();
138     bool movie();
139     void drawText(const char* str, const Font& font, bool bold, int* x, int* y);
140     void drawClock(const Font& font, const int xPos, const int yPos);
141     bool validClock(const Animation::Part& part);
142     Animation* loadAnimation(const String8&);
143     bool playAnimation(const Animation&);
144     void releaseAnimation(Animation*) const;
145     bool parseAnimationDesc(Animation&);
146     bool preloadZip(Animation &animation);
147     bool playSoundsAllowed() const;
148 
149     void checkExit();
150 
151     sp<SurfaceComposerClient>       mSession;
152     AssetManager mAssets;
153     Texture     mAndroid[2];
154     int         mWidth;
155     int         mHeight;
156     bool        mUseNpotTextures = false;
157     EGLDisplay  mDisplay;
158     EGLDisplay  mContext;
159     EGLDisplay  mSurface;
160     sp<SurfaceControl> mFlingerSurfaceControl;
161     sp<Surface> mFlingerSurface;
162     bool        mClockEnabled;
163     bool        mTimeIsAccurate;
164     bool        mTimeFormat12Hour;
165     bool        mSystemBoot;
166     bool        mShuttingDown;
167     String8     mZipFileName;
168     SortedVector<String8> mLoadedFiles;
169     sp<TimeCheckThread> mTimeCheckThread = nullptr;
170     sp<InitAudioThread> mInitAudioThread = nullptr;
171 };
172 
173 // ---------------------------------------------------------------------------
174 
175 }; // namespace android
176 
177 #endif // ANDROID_BOOTANIMATION_H
178