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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include "Layer.h"
20 
21 #include "Texture.h"
22 
23 namespace android {
24 namespace uirenderer {
25 
26 // Forward declarations
27 class Caches;
28 
29 /**
30  * A layer has dimensions and is backed by an OpenGL texture or FBO.
31  */
32 class GlLayer : public Layer {
33 public:
34     GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
35             SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend);
36     virtual ~GlLayer();
37 
getWidth()38     uint32_t getWidth() const override {
39         return texture.mWidth;
40     }
41 
getHeight()42     uint32_t getHeight() const override {
43         return texture.mHeight;
44     }
45 
setSize(uint32_t width,uint32_t height)46     void setSize(uint32_t width, uint32_t height) override {
47         texture.updateLayout(width, height, texture.internalFormat(), texture.format(),
48                 texture.target());
49     }
50 
setBlend(bool blend)51     void setBlend(bool blend) override {
52         texture.blend = blend;
53     }
54 
isBlend()55     bool isBlend() const override {
56         return texture.blend;
57     }
58 
getTextureId()59     inline GLuint getTextureId() const {
60         return texture.id();
61     }
62 
getTexture()63     inline Texture& getTexture() {
64         return texture;
65     }
66 
getRenderTarget()67     inline GLenum getRenderTarget() const {
68         return texture.target();
69     }
70 
isRenderable()71     inline bool isRenderable() const {
72         return texture.target() != GL_NONE;
73     }
74 
75     void setRenderTarget(GLenum renderTarget);
76 
77     void generateTexture();
78 
79     /**
80      * Lost the GL context but the layer is still around, mark it invalid internally
81      * so the dtor knows not to do any GL work
82      */
83     void onGlContextLost();
84 
85 private:
86     Caches& caches;
87 
88     /**
89      * The texture backing this layer.
90      */
91     Texture texture;
92 }; // struct GlLayer
93 
94 }; // namespace uirenderer
95 }; // namespace android
96