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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <utils/JenkinsHash.h>
18 
19 #include "Caches.h"
20 #include "Debug.h"
21 #include "GradientCache.h"
22 #include "Properties.h"
23 
24 #include <cutils/properties.h>
25 
26 namespace android {
27 namespace uirenderer {
28 
29 ///////////////////////////////////////////////////////////////////////////////
30 // Functions
31 ///////////////////////////////////////////////////////////////////////////////
32 
33 template<typename T>
min(T a,T b)34 static inline T min(T a, T b) {
35     return a < b ? a : b;
36 }
37 
38 ///////////////////////////////////////////////////////////////////////////////
39 // Cache entry
40 ///////////////////////////////////////////////////////////////////////////////
41 
hash() const42 hash_t GradientCacheEntry::hash() const {
43     uint32_t hash = JenkinsHashMix(0, count);
44     for (uint32_t i = 0; i < count; i++) {
45         hash = JenkinsHashMix(hash, android::hash_type(colors[i]));
46         hash = JenkinsHashMix(hash, android::hash_type(positions[i]));
47     }
48     return JenkinsHashWhiten(hash);
49 }
50 
compare(const GradientCacheEntry & lhs,const GradientCacheEntry & rhs)51 int GradientCacheEntry::compare(const GradientCacheEntry& lhs, const GradientCacheEntry& rhs) {
52     int deltaInt = int(lhs.count) - int(rhs.count);
53     if (deltaInt != 0) return deltaInt;
54 
55     deltaInt = memcmp(lhs.colors.get(), rhs.colors.get(), lhs.count * sizeof(uint32_t));
56     if (deltaInt != 0) return deltaInt;
57 
58     return memcmp(lhs.positions.get(), rhs.positions.get(), lhs.count * sizeof(float));
59 }
60 
61 ///////////////////////////////////////////////////////////////////////////////
62 // Constructors/destructor
63 ///////////////////////////////////////////////////////////////////////////////
64 
GradientCache(Extensions & extensions)65 GradientCache::GradientCache(Extensions& extensions)
66         : mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity)
67         , mSize(0)
68         , mMaxSize(Properties::gradientCacheSize)
69         , mUseFloatTexture(extensions.hasFloatTextures())
70         , mHasNpot(extensions.hasNPot())
71         , mHasLinearBlending(extensions.hasLinearBlending()) {
72     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
73 
74     mCache.setOnEntryRemovedListener(this);
75 }
76 
~GradientCache()77 GradientCache::~GradientCache() {
78     mCache.clear();
79 }
80 
81 ///////////////////////////////////////////////////////////////////////////////
82 // Size management
83 ///////////////////////////////////////////////////////////////////////////////
84 
getSize()85 uint32_t GradientCache::getSize() {
86     return mSize;
87 }
88 
getMaxSize()89 uint32_t GradientCache::getMaxSize() {
90     return mMaxSize;
91 }
92 
93 ///////////////////////////////////////////////////////////////////////////////
94 // Callbacks
95 ///////////////////////////////////////////////////////////////////////////////
96 
operator ()(GradientCacheEntry &,Texture * & texture)97 void GradientCache::operator()(GradientCacheEntry&, Texture*& texture) {
98     if (texture) {
99         mSize -= texture->objectSize();
100         texture->deleteTexture();
101         delete texture;
102     }
103 }
104 
105 ///////////////////////////////////////////////////////////////////////////////
106 // Caching
107 ///////////////////////////////////////////////////////////////////////////////
108 
get(uint32_t * colors,float * positions,int count)109 Texture* GradientCache::get(uint32_t* colors, float* positions, int count) {
110     GradientCacheEntry gradient(colors, positions, count);
111     Texture* texture = mCache.get(gradient);
112 
113     if (!texture) {
114         texture = addLinearGradient(gradient, colors, positions, count);
115     }
116 
117     return texture;
118 }
119 
clear()120 void GradientCache::clear() {
121     mCache.clear();
122 }
123 
getGradientInfo(const uint32_t * colors,const int count,GradientInfo & info)124 void GradientCache::getGradientInfo(const uint32_t* colors, const int count,
125         GradientInfo& info) {
126     uint32_t width = 256 * (count - 1);
127 
128     // If the npot extension is not supported we cannot use non-clamp
129     // wrap modes. We therefore find the nearest largest power of 2
130     // unless width is already a power of 2
131     if (!mHasNpot && (width & (width - 1)) != 0) {
132         width = 1 << (32 - __builtin_clz(width));
133     }
134 
135     bool hasAlpha = false;
136     for (int i = 0; i < count; i++) {
137         if (((colors[i] >> 24) & 0xff) < 255) {
138             hasAlpha = true;
139             break;
140         }
141     }
142 
143     info.width = min(width, uint32_t(mMaxTextureSize));
144     info.hasAlpha = hasAlpha;
145 }
146 
addLinearGradient(GradientCacheEntry & gradient,uint32_t * colors,float * positions,int count)147 Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient,
148         uint32_t* colors, float* positions, int count) {
149 
150     GradientInfo info;
151     getGradientInfo(colors, count, info);
152 
153     Texture* texture = new Texture(Caches::getInstance());
154     texture->blend = info.hasAlpha;
155     texture->generation = 1;
156 
157     // Assume the cache is always big enough
158     const uint32_t size = info.width * 2 * bytesPerPixel();
159     while (getSize() + size > mMaxSize) {
160         LOG_ALWAYS_FATAL_IF(!mCache.removeOldest(),
161                 "Ran out of things to remove from the cache? getSize() = %" PRIu32
162                 ", size = %" PRIu32 ", mMaxSize = %" PRIu32 ", width = %" PRIu32,
163                 getSize(), size, mMaxSize, info.width);
164     }
165 
166     generateTexture(colors, positions, info.width, 2, texture);
167 
168     mSize += size;
169     LOG_ALWAYS_FATAL_IF((int)size != texture->objectSize(),
170             "size != texture->objectSize(), size %" PRIu32 ", objectSize %d"
171             " width = %" PRIu32 " bytesPerPixel() = %zu",
172             size, texture->objectSize(), info.width, bytesPerPixel());
173     mCache.put(gradient, texture);
174 
175     return texture;
176 }
177 
bytesPerPixel() const178 size_t GradientCache::bytesPerPixel() const {
179     // We use 4 channels (RGBA)
180     return 4 * (mUseFloatTexture ? /* fp16 */ 2 : sizeof(uint8_t));
181 }
182 
sourceBytesPerPixel() const183 size_t GradientCache::sourceBytesPerPixel() const {
184     // We use 4 channels (RGBA) and upload from floats (not half floats)
185     return 4 * (mUseFloatTexture ? sizeof(float) : sizeof(uint8_t));
186 }
187 
mixBytes(const FloatColor & start,const FloatColor & end,float amount,uint8_t * & dst) const188 void GradientCache::mixBytes(const FloatColor& start, const FloatColor& end,
189         float amount, uint8_t*& dst) const {
190     float oppAmount = 1.0f - amount;
191     float a = start.a * oppAmount + end.a * amount;
192     *dst++ = uint8_t(OECF(start.r * oppAmount + end.r * amount) * 255.0f);
193     *dst++ = uint8_t(OECF(start.g * oppAmount + end.g * amount) * 255.0f);
194     *dst++ = uint8_t(OECF(start.b * oppAmount + end.b * amount) * 255.0f);
195     *dst++ = uint8_t(a * 255.0f);
196 }
197 
mixFloats(const FloatColor & start,const FloatColor & end,float amount,uint8_t * & dst) const198 void GradientCache::mixFloats(const FloatColor& start, const FloatColor& end,
199         float amount, uint8_t*& dst) const {
200     float oppAmount = 1.0f - amount;
201     float a = start.a * oppAmount + end.a * amount;
202     float* d = (float*) dst;
203 #ifdef ANDROID_ENABLE_LINEAR_BLENDING
204     // We want to stay linear
205     *d++ = (start.r * oppAmount + end.r * amount);
206     *d++ = (start.g * oppAmount + end.g * amount);
207     *d++ = (start.b * oppAmount + end.b * amount);
208 #else
209     *d++ = OECF(start.r * oppAmount + end.r * amount);
210     *d++ = OECF(start.g * oppAmount + end.g * amount);
211     *d++ = OECF(start.b * oppAmount + end.b * amount);
212 #endif
213     *d++ = a;
214     dst += 4 * sizeof(float);
215 }
216 
generateTexture(uint32_t * colors,float * positions,const uint32_t width,const uint32_t height,Texture * texture)217 void GradientCache::generateTexture(uint32_t* colors, float* positions,
218         const uint32_t width, const uint32_t height, Texture* texture) {
219     const GLsizei rowBytes = width * sourceBytesPerPixel();
220     uint8_t pixels[rowBytes * height];
221 
222     static ChannelMixer gMixers[] = {
223             // colors are stored gamma-encoded
224             &android::uirenderer::GradientCache::mixBytes,
225             // colors are stored in linear (linear blending on)
226             // or gamma-encoded (linear blending off)
227             &android::uirenderer::GradientCache::mixFloats,
228     };
229     ChannelMixer mix = gMixers[mUseFloatTexture];
230 
231     FloatColor start;
232     start.set(colors[0]);
233 
234     FloatColor end;
235     end.set(colors[1]);
236 
237     int currentPos = 1;
238     float startPos = positions[0];
239     float distance = positions[1] - startPos;
240 
241     uint8_t* dst = pixels;
242     for (uint32_t x = 0; x < width; x++) {
243         float pos = x / float(width - 1);
244         if (pos > positions[currentPos]) {
245             start = end;
246             startPos = positions[currentPos];
247 
248             currentPos++;
249 
250             end.set(colors[currentPos]);
251             distance = positions[currentPos] - startPos;
252         }
253 
254         float amount = (pos - startPos) / distance;
255         (this->*mix)(start, end, amount, dst);
256     }
257 
258     memcpy(pixels + rowBytes, pixels, rowBytes);
259 
260     if (mUseFloatTexture) {
261         texture->upload(GL_RGBA16F, width, height, GL_RGBA, GL_FLOAT, pixels);
262     } else {
263         GLint internalFormat = mHasLinearBlending ? GL_SRGB8_ALPHA8 : GL_RGBA;
264         texture->upload(internalFormat, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
265     }
266 
267     texture->setFilter(GL_LINEAR);
268     texture->setWrap(GL_CLAMP_TO_EDGE);
269 }
270 
271 }; // namespace uirenderer
272 }; // namespace android
273