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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "DrawFrameTask.h"
18 
19 #include <utils/Log.h>
20 #include <utils/Trace.h>
21 
22 #include "../DeferredLayerUpdater.h"
23 #include "../DisplayList.h"
24 #include "../RenderNode.h"
25 #include "CanvasContext.h"
26 #include "RenderThread.h"
27 
28 namespace android {
29 namespace uirenderer {
30 namespace renderthread {
31 
DrawFrameTask()32 DrawFrameTask::DrawFrameTask()
33         : mRenderThread(nullptr)
34         , mContext(nullptr)
35         , mSyncResult(SyncResult::OK) {
36 }
37 
~DrawFrameTask()38 DrawFrameTask::~DrawFrameTask() {
39 }
40 
setContext(RenderThread * thread,CanvasContext * context,RenderNode * targetNode)41 void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context,
42         RenderNode* targetNode) {
43     mRenderThread = thread;
44     mContext = context;
45     mTargetNode = targetNode;
46 }
47 
pushLayerUpdate(DeferredLayerUpdater * layer)48 void DrawFrameTask::pushLayerUpdate(DeferredLayerUpdater* layer) {
49     LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to pushLayerUpdate with!");
50 
51     for (size_t i = 0; i < mLayers.size(); i++) {
52         if (mLayers[i].get() == layer) {
53             return;
54         }
55     }
56     mLayers.push_back(layer);
57 }
58 
removeLayerUpdate(DeferredLayerUpdater * layer)59 void DrawFrameTask::removeLayerUpdate(DeferredLayerUpdater* layer) {
60     for (size_t i = 0; i < mLayers.size(); i++) {
61         if (mLayers[i].get() == layer) {
62             mLayers.erase(mLayers.begin() + i);
63             return;
64         }
65     }
66 }
67 
drawFrame()68 int DrawFrameTask::drawFrame() {
69     LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!");
70 
71     mSyncResult = SyncResult::OK;
72     mSyncQueued = systemTime(CLOCK_MONOTONIC);
73     postAndWait();
74 
75     return mSyncResult;
76 }
77 
postAndWait()78 void DrawFrameTask::postAndWait() {
79     AutoMutex _lock(mLock);
80     mRenderThread->queue(this);
81     mSignal.wait(mLock);
82 }
83 
run()84 void DrawFrameTask::run() {
85     ATRACE_NAME("DrawFrame");
86 
87     bool canUnblockUiThread;
88     bool canDrawThisFrame;
89     {
90         TreeInfo info(TreeInfo::MODE_FULL, *mContext);
91         canUnblockUiThread = syncFrameState(info);
92         canDrawThisFrame = info.out.canDrawThisFrame;
93     }
94 
95     // Grab a copy of everything we need
96     CanvasContext* context = mContext;
97 
98     // From this point on anything in "this" is *UNSAFE TO ACCESS*
99     if (canUnblockUiThread) {
100         unblockUiThread();
101     }
102 
103     if (CC_LIKELY(canDrawThisFrame)) {
104         context->draw();
105     } else {
106         // wait on fences so tasks don't overlap next frame
107         context->waitOnFences();
108     }
109 
110     if (!canUnblockUiThread) {
111         unblockUiThread();
112     }
113 }
114 
syncFrameState(TreeInfo & info)115 bool DrawFrameTask::syncFrameState(TreeInfo& info) {
116     ATRACE_CALL();
117     int64_t vsync = mFrameInfo[static_cast<int>(FrameInfoIndex::Vsync)];
118     mRenderThread->timeLord().vsyncReceived(vsync);
119     bool canDraw = mContext->makeCurrent();
120     mContext->unpinImages();
121 
122     for (size_t i = 0; i < mLayers.size(); i++) {
123         mLayers[i]->apply();
124     }
125     mLayers.clear();
126     mContext->prepareTree(info, mFrameInfo, mSyncQueued, mTargetNode);
127 
128     // This is after the prepareTree so that any pending operations
129     // (RenderNode tree state, prefetched layers, etc...) will be flushed.
130     if (CC_UNLIKELY(!mContext->hasSurface() || !canDraw)) {
131         if (!mContext->hasSurface()) {
132             mSyncResult |= SyncResult::LostSurfaceRewardIfFound;
133         } else {
134             // If we have a surface but can't draw we must be stopped
135             mSyncResult |= SyncResult::ContextIsStopped;
136         }
137         info.out.canDrawThisFrame = false;
138     }
139 
140     if (info.out.hasAnimations) {
141         if (info.out.requiresUiRedraw) {
142             mSyncResult |= SyncResult::UIRedrawRequired;
143         }
144     }
145     // If prepareTextures is false, we ran out of texture cache space
146     return info.prepareTextures;
147 }
148 
unblockUiThread()149 void DrawFrameTask::unblockUiThread() {
150     AutoMutex _lock(mLock);
151     mSignal.signal();
152 }
153 
154 } /* namespace renderthread */
155 } /* namespace uirenderer */
156 } /* namespace android */
157