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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 
18 #include "TestSceneBase.h"
19 
20 #include <SkGradientShader.h>
21 
22 class SimpleGradientAnimation;
23 
24 static TestScene::Registrar _SimpleGradient(TestScene::Info{
25     "simpleGradient",
26     "A benchmark of shader performance of linear, 2 color gradients with black in them.",
27     TestScene::simpleCreateScene<SimpleGradientAnimation>
28 });
29 
30 class SimpleGradientAnimation : public TestScene {
31 public:
32     std::vector< sp<RenderNode> > cards;
createContent(int width,int height,Canvas & canvas)33     void createContent(int width, int height, Canvas& canvas) override {
34         canvas.drawColor(Color::White, SkBlendMode::kSrcOver);
35 
36         sp<RenderNode> card = createCard(0, 0, width, height);
37         canvas.drawRenderNode(card.get());
38         cards.push_back(card);
39     }
doFrame(int frameNr)40     void doFrame(int frameNr) override {
41         int curFrame = frameNr % 20;
42         for (size_t ci = 0; ci < cards.size(); ci++) {
43             cards[ci]->mutateStagingProperties().setTranslationX(curFrame);
44             cards[ci]->mutateStagingProperties().setTranslationY(curFrame);
45             cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
46         }
47     }
48 private:
createCard(int x,int y,int width,int height)49     sp<RenderNode> createCard(int x, int y, int width, int height) {
50         return TestUtils::createNode(x, y, x + width, y + height,
51                 [width, height](RenderProperties& props, Canvas& canvas) {
52             float pos[] = { 0, 1 };
53             SkPoint pts[] = { SkPoint::Make(0, 0), SkPoint::Make(width, height) };
54             SkPaint paint;
55             // overdraw several times to emphasize shader cost
56             for (int i = 0; i < 10; i++) {
57                 // use i%2 start position to pick 2 color combo with black in it
58                 SkColor colors[3] = { Color::Transparent, Color::Black, Color::Cyan_500 };
59                 paint.setShader(SkGradientShader::MakeLinear(pts, colors + (i % 2), pos, 2,
60                     SkShader::kClamp_TileMode));
61                 canvas.drawRect(i, i, width, height, paint);
62             }
63         });
64     }
65 };
66