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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <gtest/gtest.h>
18 
19 #include "Glop.h"
20 #include "GlopBuilder.h"
21 #include "Rect.h"
22 #include "tests/common/TestUtils.h"
23 #include "utils/Color.h"
24 
25 #include <SkPaint.h>
26 
27 using namespace android::uirenderer;
28 
expectFillEq(Glop::Fill & expectedFill,Glop::Fill & builtFill)29 static void expectFillEq(Glop::Fill& expectedFill, Glop::Fill& builtFill) {
30     EXPECT_EQ(expectedFill.colorEnabled, builtFill.colorEnabled);
31     if (expectedFill.colorEnabled)
32         EXPECT_EQ(expectedFill.color, builtFill.color);
33 
34     EXPECT_EQ(expectedFill.filterMode, builtFill.filterMode);
35     if (expectedFill.filterMode == ProgramDescription::ColorFilterMode::Blend) {
36         EXPECT_EQ(expectedFill.filter.color, builtFill.filter.color);
37     } else if (expectedFill.filterMode == ProgramDescription::ColorFilterMode::Matrix) {
38         Glop::Fill::Filter::Matrix& expectedMatrix = expectedFill.filter.matrix;
39         Glop::Fill::Filter::Matrix& builtMatrix = expectedFill.filter.matrix;
40         EXPECT_TRUE(std::memcmp(expectedMatrix.matrix, builtMatrix.matrix,
41                 sizeof(Glop::Fill::Filter::Matrix::matrix)));
42         EXPECT_TRUE(std::memcmp(expectedMatrix.vector, builtMatrix.vector,
43                 sizeof(Glop::Fill::Filter::Matrix::vector)));
44     }
45     EXPECT_EQ(expectedFill.skiaShaderData.skiaShaderType, builtFill.skiaShaderData.skiaShaderType);
46     EXPECT_EQ(expectedFill.texture.clamp, builtFill.texture.clamp);
47     EXPECT_EQ(expectedFill.texture.filter, builtFill.texture.filter);
48     EXPECT_TRUE((expectedFill.texture.texture && builtFill.texture.texture)
49             || (!expectedFill.texture.texture && !builtFill.texture.texture));
50     if (expectedFill.texture.texture) {
51         EXPECT_EQ(expectedFill.texture.texture->target(), builtFill.texture.texture->target());
52     }
53     EXPECT_EQ(expectedFill.texture.textureTransform, builtFill.texture.textureTransform);
54 }
55 
expectBlendEq(Glop::Blend & expectedBlend,Glop::Blend & builtBlend)56 static void expectBlendEq(Glop::Blend& expectedBlend, Glop::Blend& builtBlend) {
57     EXPECT_EQ(expectedBlend.src, builtBlend.src);
58     EXPECT_EQ(expectedBlend.dst, builtBlend.dst);
59 }
60 
expectMeshEq(Glop::Mesh & expectedMesh,Glop::Mesh & builtMesh)61 static void expectMeshEq(Glop::Mesh& expectedMesh, Glop::Mesh& builtMesh) {
62     EXPECT_EQ(expectedMesh.elementCount, builtMesh.elementCount);
63     EXPECT_EQ(expectedMesh.primitiveMode, builtMesh.primitiveMode);
64     EXPECT_EQ(expectedMesh.indices.indices, builtMesh.indices.indices);
65     EXPECT_EQ(expectedMesh.indices.bufferObject, builtMesh.indices.bufferObject);
66     EXPECT_EQ(expectedMesh.vertices.attribFlags, builtMesh.vertices.attribFlags);
67     EXPECT_EQ(expectedMesh.vertices.bufferObject, builtMesh.vertices.bufferObject);
68     EXPECT_EQ(expectedMesh.vertices.color, builtMesh.vertices.color);
69     EXPECT_EQ(expectedMesh.vertices.position, builtMesh.vertices.position);
70     EXPECT_EQ(expectedMesh.vertices.stride, builtMesh.vertices.stride);
71     EXPECT_EQ(expectedMesh.vertices.texCoord, builtMesh.vertices.texCoord);
72 
73     if (builtMesh.vertices.position) {
74         for (int i = 0; i < 4; i++) {
75             TextureVertex& expectedVertex = expectedMesh.mappedVertices[i];
76             TextureVertex& builtVertex = builtMesh.mappedVertices[i];
77             EXPECT_EQ(expectedVertex.u, builtVertex.u);
78             EXPECT_EQ(expectedVertex.v, builtVertex.v);
79             EXPECT_EQ(expectedVertex.x, builtVertex.x);
80             EXPECT_EQ(expectedVertex.y, builtVertex.y);
81         }
82     }
83 }
84 
expectTransformEq(Glop::Transform & expectedTransform,Glop::Transform & builtTransform)85 static void expectTransformEq(Glop::Transform& expectedTransform, Glop::Transform& builtTransform) {
86     EXPECT_EQ(expectedTransform.canvas, builtTransform.canvas);
87     EXPECT_EQ(expectedTransform.modelView, builtTransform.modelView);
88     EXPECT_EQ(expectedTransform.transformFlags, expectedTransform.transformFlags);
89 }
90 
expectGlopEq(Glop & expectedGlop,Glop & builtGlop)91 static void expectGlopEq(Glop& expectedGlop, Glop& builtGlop) {
92     expectBlendEq(expectedGlop.blend, builtGlop.blend);
93     expectFillEq(expectedGlop.fill, builtGlop.fill);
94     expectMeshEq(expectedGlop.mesh, builtGlop.mesh);
95     expectTransformEq(expectedGlop.transform, builtGlop.transform);
96 }
97 
blackUnitQuadGlop(RenderState & renderState)98 static std::unique_ptr<Glop> blackUnitQuadGlop(RenderState& renderState) {
99     std::unique_ptr<Glop> glop(new Glop());
100     glop->blend = { GL_ZERO, GL_ZERO };
101     glop->mesh.elementCount = 4;
102     glop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
103     glop->mesh.indices.indices = nullptr;
104     glop->mesh.indices.bufferObject = GL_ZERO;
105     glop->mesh.vertices = {
106             renderState.meshState().getUnitQuadVBO(),
107             VertexAttribFlags::None,
108             nullptr, nullptr, nullptr,
109             kTextureVertexStride };
110     glop->transform.modelView.loadIdentity();
111     glop->fill.colorEnabled = true;
112     glop->fill.color.set(Color::Black);
113     glop->fill.skiaShaderData.skiaShaderType = kNone_SkiaShaderType;
114     glop->fill.filterMode = ProgramDescription::ColorFilterMode::None;
115     glop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
116     return glop;
117 }
118 
RENDERTHREAD_OPENGL_PIPELINE_TEST(GlopBuilder,rectSnapTest)119 RENDERTHREAD_OPENGL_PIPELINE_TEST(GlopBuilder, rectSnapTest) {
120     RenderState& renderState = renderThread.renderState();
121     Caches& caches = Caches::getInstance();
122     SkPaint paint;
123     Rect dest(1, 1, 100, 100);
124     Matrix4 simpleTranslate;
125     simpleTranslate.loadTranslate(0.7, 0.7, 0);
126     Glop glop;
127     GlopBuilder(renderState, caches, &glop)
128             .setRoundRectClipState(nullptr)
129             .setMeshUnitQuad()
130             .setFillPaint(paint, 1.0f)
131             .setTransform(simpleTranslate, TransformFlags::None)
132             .setModelViewMapUnitToRectSnap(dest)
133             .build();
134 
135     std::unique_ptr<Glop> goldenGlop(blackUnitQuadGlop(renderState));
136     // Rect(1,1,100,100) is the set destination,
137     // so unit quad should be translated by (1,1) and scaled by (99, 99)
138     // Tricky part: because translate (0.7, 0.7) and snapping were set in glopBuilder,
139     // unit quad also should be translate by additional (0.3, 0.3) to snap to exact pixels.
140     goldenGlop->transform.modelView.loadTranslate(1.3, 1.3, 0);
141     goldenGlop->transform.modelView.scale(99, 99, 1);
142     goldenGlop->transform.canvas = simpleTranslate;
143     goldenGlop->fill.texture.filter = GL_NEAREST;
144     expectGlopEq(*goldenGlop, glop);
145 }
146