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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.graphics;
18 
19 import com.android.ide.common.rendering.api.LayoutLog;
20 import com.android.layoutlib.bridge.Bridge;
21 
22 import android.graphics.Paint_Delegate.FontInfo;
23 import android.icu.lang.UScript;
24 import android.icu.lang.UScriptRun;
25 import android.icu.text.Bidi;
26 import android.icu.text.BidiRun;
27 
28 import java.awt.Font;
29 import java.awt.Graphics2D;
30 import java.awt.Toolkit;
31 import java.awt.font.FontRenderContext;
32 import java.awt.font.GlyphVector;
33 import java.awt.geom.AffineTransform;
34 import java.awt.geom.Rectangle2D;
35 import java.util.ArrayList;
36 import java.util.LinkedList;
37 import java.util.List;
38 
39 /**
40  * Render the text by breaking it into various scripts and using the right font for each script.
41  * Can be used to measure the text without actually drawing it.
42  */
43 @SuppressWarnings("deprecation")
44 public class BidiRenderer {
45     private static String JAVA_VENDOR = System.getProperty("java.vendor");
46 
47     private static class ScriptRun {
48         int start;
49         int limit;
50         boolean isRtl;
51         int scriptCode;
52         Font font;
53 
ScriptRun(int start, int limit, boolean isRtl)54         public ScriptRun(int start, int limit, boolean isRtl) {
55             this.start = start;
56             this.limit = limit;
57             this.isRtl = isRtl;
58             this.scriptCode = UScript.INVALID_CODE;
59         }
60     }
61 
62     private final Graphics2D mGraphics;
63     private final Paint_Delegate mPaint;
64     private char[] mText;
65     // This List can contain nulls. A null font implies that the we weren't able to load the font
66     // properly. So, if we encounter a situation where we try to use that font, log a warning.
67     private List<Font> mFonts;
68     // Bounds of the text drawn so far.
69     private RectF mBounds;
70     private float mBaseline;
71 
72     /**
73      * @param graphics May be null.
74      * @param paint The Paint to use to get the fonts. Should not be null.
75      * @param text Unidirectional text. Should not be null.
76      */
BidiRenderer(Graphics2D graphics, Paint_Delegate paint, char[] text)77     public BidiRenderer(Graphics2D graphics, Paint_Delegate paint, char[] text) {
78         assert (paint != null);
79         mGraphics = graphics;
80         mPaint = paint;
81         mText = text;
82         mFonts = new ArrayList<Font>(paint.getFonts().size());
83         for (FontInfo fontInfo : paint.getFonts()) {
84             if (fontInfo == null) {
85                 mFonts.add(null);
86                 continue;
87             }
88             mFonts.add(fontInfo.mFont);
89         }
90         mBounds = new RectF();
91     }
92 
93     /**
94      *
95      * @param x The x-coordinate of the left edge of where the text should be drawn on the given
96      *            graphics.
97      * @param y The y-coordinate at which to draw the text on the given mGraphics.
98      *
99      */
setRenderLocation(float x, float y)100     public BidiRenderer setRenderLocation(float x, float y) {
101         mBounds = new RectF(x, y, x, y);
102         mBaseline = y;
103         return this;
104     }
105 
106     /**
107      * Perform Bidi Analysis on the text and then render it.
108      * <p/>
109      * To skip the analysis and render unidirectional text, see {@link
110      * #renderText(int, int, boolean, float[], int, boolean)}
111      */
renderText(int start, int limit, int bidiFlags, float[] advances, int advancesIndex, boolean draw)112     public RectF renderText(int start, int limit, int bidiFlags, float[] advances,
113             int advancesIndex, boolean draw) {
114         Bidi bidi = new Bidi(mText, start, null, 0, limit - start, getIcuFlags(bidiFlags));
115         for (int i = 0; i < bidi.countRuns(); i++) {
116             BidiRun visualRun = bidi.getVisualRun(i);
117             boolean isRtl = visualRun.getDirection() == Bidi.RTL;
118             renderText(visualRun.getStart(), visualRun.getLimit(), isRtl, advances,
119                     advancesIndex, draw);
120         }
121         return mBounds;
122     }
123 
124     /**
125      * Render unidirectional text.
126      * <p/>
127      * This method can also be used to measure the width of the text without actually drawing it.
128      * <p/>
129      * @param start index of the first character
130      * @param limit index of the first character that should not be rendered.
131      * @param isRtl is the text right-to-left
132      * @param advances If not null, then advances for each character to be rendered are returned
133      *            here.
134      * @param advancesIndex index into advances from where the advances need to be filled.
135      * @param draw If true and {@code graphics} is not null, draw the rendered text on the graphics
136      *            at the given co-ordinates
137      * @return A rectangle specifying the bounds of the text drawn.
138      */
renderText(int start, int limit, boolean isRtl, float[] advances, int advancesIndex, boolean draw)139     public RectF renderText(int start, int limit, boolean isRtl, float[] advances,
140             int advancesIndex, boolean draw) {
141         // We break the text into scripts and then select font based on it and then render each of
142         // the script runs.
143         for (ScriptRun run : getScriptRuns(mText, start, limit, isRtl, mFonts)) {
144             int flag = Font.LAYOUT_NO_LIMIT_CONTEXT | Font.LAYOUT_NO_START_CONTEXT;
145             flag |= isRtl ? Font.LAYOUT_RIGHT_TO_LEFT : Font.LAYOUT_LEFT_TO_RIGHT;
146             renderScript(run.start, run.limit, run.font, flag, advances, advancesIndex, draw);
147             advancesIndex += run.limit - run.start;
148         }
149         return mBounds;
150     }
151 
152     /**
153      * Render a script run to the right of the bounds passed. Use the preferred font to render as
154      * much as possible. This also implements a fallback mechanism to render characters that cannot
155      * be drawn using the preferred font.
156      */
renderScript(int start, int limit, Font preferredFont, int flag, float[] advances, int advancesIndex, boolean draw)157     private void renderScript(int start, int limit, Font preferredFont, int flag,
158             float[] advances, int advancesIndex, boolean draw) {
159         if (mFonts.size() == 0 || preferredFont == null) {
160             return;
161         }
162 
163         while (start < limit) {
164             boolean foundFont = false;
165             int canDisplayUpTo = preferredFont.canDisplayUpTo(mText, start, limit);
166             if (canDisplayUpTo == -1) {
167                 // We can draw all characters in the text.
168                 render(start, limit, preferredFont, flag, advances, advancesIndex, draw);
169                 return;
170             }
171             if (canDisplayUpTo > start) {
172                 // We can draw something.
173                 render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw);
174                 advancesIndex += canDisplayUpTo - start;
175                 start = canDisplayUpTo;
176             }
177 
178             // The current character cannot be drawn with the preferred font. Cycle through all the
179             // fonts to check which one can draw it.
180             int charCount = Character.isHighSurrogate(mText[start]) ? 2 : 1;
181             for (Font font : mFonts) {
182                 if (font == null) {
183                     logFontWarning();
184                     continue;
185                 }
186                 canDisplayUpTo = font.canDisplayUpTo(mText, start, start + charCount);
187                 if (canDisplayUpTo == -1) {
188                     render(start, start+charCount, font, flag, advances, advancesIndex, draw);
189                     start += charCount;
190                     advancesIndex += charCount;
191                     foundFont = true;
192                     break;
193                 }
194             }
195             if (!foundFont) {
196                 // No font can display this char. Use the preferred font. The char will most
197                 // probably appear as a box or a blank space. We could, probably, use some
198                 // heuristics and break the character into the base character and diacritics and
199                 // then draw it, but it's probably not worth the effort.
200                 render(start, start + charCount, preferredFont, flag, advances, advancesIndex,
201                         draw);
202                 start += charCount;
203                 advancesIndex += charCount;
204             }
205         }
206     }
207 
logFontWarning()208     private static void logFontWarning() {
209         Bridge.getLog().fidelityWarning(LayoutLog.TAG_BROKEN,
210                 "Some fonts could not be loaded. The rendering may not be perfect. " +
211                         "Try running the IDE with JRE 7.", null, null);
212     }
213 
214     /**
215      * Renders the text to the right of the bounds with the given font.
216      * @param font The font to render the text with.
217      */
render(int start, int limit, Font font, int flag, float[] advances, int advancesIndex, boolean draw)218     private void render(int start, int limit, Font font, int flag, float[] advances,
219             int advancesIndex, boolean draw) {
220 
221         FontRenderContext frc;
222         if (mGraphics != null) {
223             frc = mGraphics.getFontRenderContext();
224         } else {
225             frc = Toolkit.getDefaultToolkit().getFontMetrics(font).getFontRenderContext();
226 
227             // Metrics obtained this way don't have anti-aliasing set. So,
228             // we create a new FontRenderContext with anti-aliasing set.
229             AffineTransform transform = font.getTransform();
230             if (mPaint.isAntiAliased() &&
231                     // Workaround for http://b.android.com/211659
232                     (transform.getScaleX() <= 9.9 ||
233                     !"JetBrains s.r.o".equals(JAVA_VENDOR))) {
234                 frc = new FontRenderContext(transform, true, frc.usesFractionalMetrics());
235             }
236         }
237         GlyphVector gv = font.layoutGlyphVector(frc, mText, start, limit, flag);
238         int ng = gv.getNumGlyphs();
239         int[] ci = gv.getGlyphCharIndices(0, ng, null);
240         if (advances != null) {
241             for (int i = 0; i < ng; i++) {
242                 int adv_idx = advancesIndex + ci[i];
243                 advances[adv_idx] += gv.getGlyphMetrics(i).getAdvanceX();
244             }
245         }
246         if (draw && mGraphics != null) {
247             mGraphics.drawGlyphVector(gv, mBounds.right, mBaseline);
248         }
249 
250         // Update the bounds.
251         Rectangle2D awtBounds = gv.getLogicalBounds();
252         RectF bounds = awtRectToAndroidRect(awtBounds, mBounds.right, mBaseline);
253         // If the width of the bounds is zero, no text had been drawn earlier. Hence, use the
254         // coordinates from the bounds as an offset.
255         if (Math.abs(mBounds.right - mBounds.left) == 0) {
256             mBounds = bounds;
257         } else {
258             mBounds.union(bounds);
259         }
260     }
261 
262     // --- Static helper methods ---
263 
awtRectToAndroidRect(Rectangle2D awtRec, float offsetX, float offsetY)264     private static RectF awtRectToAndroidRect(Rectangle2D awtRec, float offsetX, float offsetY) {
265         float left = (float) awtRec.getX();
266         float top = (float) awtRec.getY();
267         float right = (float) (left + awtRec.getWidth());
268         float bottom = (float) (top + awtRec.getHeight());
269         RectF androidRect = new RectF(left, top, right, bottom);
270         androidRect.offset(offsetX, offsetY);
271         return androidRect;
272     }
273 
getScriptRuns(char[] text, int start, int limit, boolean isRtl, List<Font> fonts)274     /* package */  static List<ScriptRun> getScriptRuns(char[] text, int start, int limit,
275             boolean isRtl, List<Font> fonts) {
276         LinkedList<ScriptRun> scriptRuns = new LinkedList<ScriptRun>();
277 
278         int count = limit - start;
279         UScriptRun uScriptRun = new UScriptRun(text, start, count);
280         while (uScriptRun.next()) {
281             int scriptStart = uScriptRun.getScriptStart();
282             int scriptLimit = uScriptRun.getScriptLimit();
283             ScriptRun run = new ScriptRun(scriptStart, scriptLimit, isRtl);
284             run.scriptCode = uScriptRun.getScriptCode();
285             setScriptFont(text, run, fonts);
286             scriptRuns.add(run);
287         }
288 
289         return scriptRuns;
290     }
291 
292     // TODO: Replace this method with one which returns the font based on the scriptCode.
setScriptFont(char[] text, ScriptRun run, List<Font> fonts)293     private static void setScriptFont(char[] text, ScriptRun run,
294             List<Font> fonts) {
295         for (Font font : fonts) {
296             if (font == null) {
297                 logFontWarning();
298                 continue;
299             }
300             if (font.canDisplayUpTo(text, run.start, run.limit) == -1) {
301                 run.font = font;
302                 return;
303             }
304         }
305         run.font = fonts.get(0);
306     }
307 
getIcuFlags(int bidiFlag)308     private static int getIcuFlags(int bidiFlag) {
309         switch (bidiFlag) {
310             case Paint.BIDI_LTR:
311             case Paint.BIDI_FORCE_LTR:
312                 return Bidi.DIRECTION_LEFT_TO_RIGHT;
313             case Paint.BIDI_RTL:
314             case Paint.BIDI_FORCE_RTL:
315                 return Bidi.DIRECTION_RIGHT_TO_LEFT;
316             case Paint.BIDI_DEFAULT_LTR:
317                 return Bidi.DIRECTION_DEFAULT_LEFT_TO_RIGHT;
318             case Paint.BIDI_DEFAULT_RTL:
319                 return Bidi.DIRECTION_DEFAULT_RIGHT_TO_LEFT;
320             default:
321                 assert false;
322                 return Bidi.DIRECTION_DEFAULT_LEFT_TO_RIGHT;
323         }
324     }
325 }
326