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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <stdlib.h>
18 #include <stdio.h>
19 #include <time.h>
20 #include <sched.h>
21 #include <sys/resource.h>
22 
23 #include <EGL/egl.h>
24 #include <GLES2/gl2.h>
25 #include <GLES2/gl2ext.h>
26 
27 #include <utils/Timers.h>
28 
29 #include <WindowSurface.h>
30 #include <EGLUtils.h>
31 
32 using namespace android;
33 
printGLString(const char * name,GLenum s)34 static void printGLString(const char *name, GLenum s) {
35     // fprintf(stderr, "printGLString %s, %d\n", name, s);
36     const char *v = (const char *) glGetString(s);
37     // int error = glGetError();
38     // fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error,
39     //        (unsigned int) v);
40     // if ((v < (const char*) 0) || (v > (const char*) 0x10000))
41     //    fprintf(stderr, "GL %s = %s\n", name, v);
42     // else
43     //    fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v);
44     fprintf(stderr, "GL %s = %s\n", name, v);
45 }
46 
printEGLString(EGLDisplay dpy,const char * name,GLenum s)47 static void printEGLString(EGLDisplay dpy, const char *name, GLenum s) {
48     const char *v = (const char *) eglQueryString(dpy, s);
49     fprintf(stderr, "GL %s = %s\n", name, v);
50 }
51 
checkEglError(const char * op,EGLBoolean returnVal=EGL_TRUE)52 static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
53     if (returnVal != EGL_TRUE) {
54         fprintf(stderr, "%s() returned %d\n", op, returnVal);
55     }
56 
57     for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
58             = eglGetError()) {
59         fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
60                 error);
61     }
62 }
63 
checkGlError(const char * op)64 static void checkGlError(const char* op) {
65     for (GLint error = glGetError(); error; error
66             = glGetError()) {
67         fprintf(stderr, "after %s() glError (0x%x)\n", op, error);
68     }
69 }
70 
71 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
72     "void main() {\n"
73     "  gl_Position = vPosition;\n"
74     "}\n";
75 
76 static const char gFragmentShader[] = "precision mediump float;\n"
77     "void main() {\n"
78     "  gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
79     "}\n";
80 
loadShader(GLenum shaderType,const char * pSource)81 GLuint loadShader(GLenum shaderType, const char* pSource) {
82     GLuint shader = glCreateShader(shaderType);
83     if (shader) {
84         glShaderSource(shader, 1, &pSource, NULL);
85         glCompileShader(shader);
86         GLint compiled = 0;
87         glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
88         if (!compiled) {
89             GLint infoLen = 0;
90             glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
91             if (infoLen) {
92                 char* buf = (char*) malloc(infoLen);
93                 if (buf) {
94                     glGetShaderInfoLog(shader, infoLen, NULL, buf);
95                     fprintf(stderr, "Could not compile shader %d:\n%s\n",
96                             shaderType, buf);
97                     free(buf);
98                 }
99                 glDeleteShader(shader);
100                 shader = 0;
101             }
102         }
103     }
104     return shader;
105 }
106 
createProgram(const char * pVertexSource,const char * pFragmentSource)107 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
108     GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
109     if (!vertexShader) {
110         return 0;
111     }
112 
113     GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
114     if (!pixelShader) {
115         return 0;
116     }
117 
118     GLuint program = glCreateProgram();
119     if (program) {
120         glAttachShader(program, vertexShader);
121         checkGlError("glAttachShader");
122         glAttachShader(program, pixelShader);
123         checkGlError("glAttachShader");
124         glLinkProgram(program);
125         GLint linkStatus = GL_FALSE;
126         glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
127         if (linkStatus != GL_TRUE) {
128             GLint bufLength = 0;
129             glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
130             if (bufLength) {
131                 char* buf = (char*) malloc(bufLength);
132                 if (buf) {
133                     glGetProgramInfoLog(program, bufLength, NULL, buf);
134                     fprintf(stderr, "Could not link program:\n%s\n", buf);
135                     free(buf);
136                 }
137             }
138             glDeleteProgram(program);
139             program = 0;
140         }
141     }
142     return program;
143 }
144 
145 GLuint gProgram;
146 GLuint gvPositionHandle;
147 
setupGraphics(int w,int h)148 bool setupGraphics(int w, int h) {
149     gProgram = createProgram(gVertexShader, gFragmentShader);
150     if (!gProgram) {
151         return false;
152     }
153     gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
154     checkGlError("glGetAttribLocation");
155     fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n",
156             gvPositionHandle);
157 
158     glViewport(0, 0, w, h);
159     checkGlError("glViewport");
160     return true;
161 }
162 
163 const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
164         0.5f, -0.5f };
165 
renderFrame()166 void renderFrame() {
167     glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
168     checkGlError("glClearColor");
169     glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
170     checkGlError("glClear");
171 
172     glUseProgram(gProgram);
173     checkGlError("glUseProgram");
174 
175     glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
176     checkGlError("glVertexAttribPointer");
177     glEnableVertexAttribArray(gvPositionHandle);
178     checkGlError("glEnableVertexAttribArray");
179     glDrawArrays(GL_TRIANGLES, 0, 3);
180     checkGlError("glDrawArrays");
181 }
182 
printEGLConfiguration(EGLDisplay dpy,EGLConfig config)183 void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
184 
185 #define X(VAL) {VAL, #VAL}
186     struct {EGLint attribute; const char* name;} names[] = {
187     X(EGL_BUFFER_SIZE),
188     X(EGL_ALPHA_SIZE),
189     X(EGL_BLUE_SIZE),
190     X(EGL_GREEN_SIZE),
191     X(EGL_RED_SIZE),
192     X(EGL_DEPTH_SIZE),
193     X(EGL_STENCIL_SIZE),
194     X(EGL_CONFIG_CAVEAT),
195     X(EGL_CONFIG_ID),
196     X(EGL_LEVEL),
197     X(EGL_MAX_PBUFFER_HEIGHT),
198     X(EGL_MAX_PBUFFER_PIXELS),
199     X(EGL_MAX_PBUFFER_WIDTH),
200     X(EGL_NATIVE_RENDERABLE),
201     X(EGL_NATIVE_VISUAL_ID),
202     X(EGL_NATIVE_VISUAL_TYPE),
203     X(EGL_SAMPLES),
204     X(EGL_SAMPLE_BUFFERS),
205     X(EGL_SURFACE_TYPE),
206     X(EGL_TRANSPARENT_TYPE),
207     X(EGL_TRANSPARENT_RED_VALUE),
208     X(EGL_TRANSPARENT_GREEN_VALUE),
209     X(EGL_TRANSPARENT_BLUE_VALUE),
210     X(EGL_BIND_TO_TEXTURE_RGB),
211     X(EGL_BIND_TO_TEXTURE_RGBA),
212     X(EGL_MIN_SWAP_INTERVAL),
213     X(EGL_MAX_SWAP_INTERVAL),
214     X(EGL_LUMINANCE_SIZE),
215     X(EGL_ALPHA_MASK_SIZE),
216     X(EGL_COLOR_BUFFER_TYPE),
217     X(EGL_RENDERABLE_TYPE),
218     X(EGL_CONFORMANT),
219    };
220 #undef X
221 
222     for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
223         EGLint value = -1;
224         EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
225         EGLint error = eglGetError();
226         if (returnVal && error == EGL_SUCCESS) {
227             printf(" %s: ", names[j].name);
228             printf("%d (0x%x)", value, value);
229         }
230     }
231     printf("\n");
232 }
233 
printEGLConfigurations(EGLDisplay dpy)234 int printEGLConfigurations(EGLDisplay dpy) {
235     EGLint numConfig = 0;
236     EGLint returnVal = eglGetConfigs(dpy, NULL, 0, &numConfig);
237     checkEglError("eglGetConfigs", returnVal);
238     if (!returnVal) {
239         return false;
240     }
241 
242     printf("Number of EGL configuration: %d\n", numConfig);
243 
244     EGLConfig* configs = (EGLConfig*) malloc(sizeof(EGLConfig) * numConfig);
245     if (! configs) {
246         printf("Could not allocate configs.\n");
247         return false;
248     }
249 
250     returnVal = eglGetConfigs(dpy, configs, numConfig, &numConfig);
251     checkEglError("eglGetConfigs", returnVal);
252     if (!returnVal) {
253         free(configs);
254         return false;
255     }
256 
257     for(int i = 0; i < numConfig; i++) {
258         printf("Configuration %d\n", i);
259         printEGLConfiguration(dpy, configs[i]);
260     }
261 
262     free(configs);
263     return true;
264 }
265 
main(int argc,char ** argv)266 int main(int argc, char** argv) {
267     EGLBoolean returnValue;
268     EGLConfig myConfig = {0};
269 
270     EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
271     EGLint s_configAttribs[] = {
272             EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
273             EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
274             EGL_NONE };
275     EGLint majorVersion;
276     EGLint minorVersion;
277     EGLContext context;
278     EGLSurface surface;
279     EGLint w, h;
280 
281     EGLDisplay dpy;
282 
283     checkEglError("<init>");
284     dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
285     checkEglError("eglGetDisplay");
286     if (dpy == EGL_NO_DISPLAY) {
287         printf("eglGetDisplay returned EGL_NO_DISPLAY.\n");
288         return 0;
289     }
290 
291     returnValue = eglInitialize(dpy, &majorVersion, &minorVersion);
292     checkEglError("eglInitialize", returnValue);
293     fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion);
294     if (returnValue != EGL_TRUE) {
295         printf("eglInitialize failed\n");
296         return 0;
297     }
298 
299     if (!printEGLConfigurations(dpy)) {
300         printf("printEGLConfigurations failed\n");
301         return 0;
302     }
303 
304     checkEglError("printEGLConfigurations");
305 
306     WindowSurface windowSurface;
307     EGLNativeWindowType window = windowSurface.getSurface();
308     returnValue = EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &myConfig);
309     if (returnValue) {
310         printf("EGLUtils::selectConfigForNativeWindow() returned %d", returnValue);
311         return 0;
312     }
313 
314     checkEglError("EGLUtils::selectConfigForNativeWindow");
315 
316     printf("Chose this configuration:\n");
317     printEGLConfiguration(dpy, myConfig);
318 
319     surface = eglCreateWindowSurface(dpy, myConfig, window, NULL);
320     checkEglError("eglCreateWindowSurface");
321     if (surface == EGL_NO_SURFACE) {
322         printf("gelCreateWindowSurface failed.\n");
323         return 0;
324     }
325 
326     context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs);
327     checkEglError("eglCreateContext");
328     if (context == EGL_NO_CONTEXT) {
329         printf("eglCreateContext failed\n");
330         return 0;
331     }
332     returnValue = eglMakeCurrent(dpy, surface, surface, context);
333     checkEglError("eglMakeCurrent", returnValue);
334     if (returnValue != EGL_TRUE) {
335         return 0;
336     }
337     eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
338     checkEglError("eglQuerySurface");
339     eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
340     checkEglError("eglQuerySurface");
341     GLint dim = w < h ? w : h;
342 
343     fprintf(stderr, "Window dimensions: %d x %d\n", w, h);
344 
345     printGLString("Version", GL_VERSION);
346     printGLString("Vendor", GL_VENDOR);
347     printGLString("Renderer", GL_RENDERER);
348     printGLString("Extensions", GL_EXTENSIONS);
349     printEGLString(dpy, "EGL Extensions", EGL_EXTENSIONS);
350 
351     if(!setupGraphics(w, h)) {
352         fprintf(stderr, "Could not set up graphics.\n");
353         return 0;
354     }
355 
356     for (;;) {
357         renderFrame();
358         eglSwapBuffers(dpy, surface);
359         checkEglError("eglSwapBuffers");
360     }
361 
362     return 0;
363 }
364